Developing of Key Competencies by Means of Augmented Reality at CLIL Lessons Olexandr V. Merzlykin1[0000-0003-2601-5713], Iryna Yu. Topolova 1 and Vitaliy V. Tron2[0000-0002-6149-5794] 1 Kryvyi Rih Educational Complex No 129 “Gymnasium-Lyceum of Academic Approach”, 39, Penzenska St., Kryvyi Rih, 50048, Ukraine {merzlykin, topolova}@physics.ccjournals.eu 2 State Institution of Higher Education “Kryvyi Rih National University”, 11, Vitali Matusevich St., Kryvyi Rih, 50027, Ukraine vtron@ukr.net Abstract. Using of new learning and IC technologies is necessary for effective learning of modern students. Their specific educational needs are: using of mo- bile ICTs, collaboration, challenging tasks and entertainment. Appropriate learn- ing environment should be created to satisfy all these demands. It ought to deal with cloud-based technologies (for 24/7 access, individual and group work ac- cording to a personal schedule), augmented reality (for creating of firm links be- tween real and virtual objects), content and language integrated learning (for im- mersion in an additional language and creation challenging groups and personal tasks in language and non-language subjects). Using these technologies in com- plex provides social and ICT mobility and creates positive conditions for devel- oping 9 of 10 key competencies. The paper deals with the features, problems and benefits of technologies’ implementation in secondary schools. To sum up, in spite of all difficulties, this environment helps students to get some practical ex- perience in using foreign languages and understanding abstract nature concepts; to develop language and research competencies and to remain motivated (and self-motivated) in learning Science and English. Keywords: Augmented Reality, Science Learning, Key Competencies, Genera- tion Z, Content and Language Integrated Learning (CLIL). 1 Introduction Current secondary school students are members of so-called “Generation Z” cohort. This term is based on Strauss–Howe generational theory. It is often criticized as sim- plified and pop-sociological. However, we can use the terms as markers for social sta- tistics study. Most of “Zeds” have been using ICT since a young age. Technologies and social network are the essential parts of their world. Consequently, using ICT in edu- cation is not an option but a necessity. The most helpful educational technologies for “Zeds” are smartboards, digital textbooks, websites, online videos and game-based learning systems. “Zeds” also prefer studying with friends. Their favorite educational activities are class discussions and working through problems or concepts [1, pp. 6–8]. That is why we have to create learning environment which contains ICT, supports online learning and provides wide opportunities for students’ collaboration and effec- tive education. A possible solution lies in using cloud-based technologies (for example, based on Google Classroom – G Suit learning management system [13]). 2 ICT Component of Learning Environment 2.1 Traditional Cloud-based ICTs The cloud-based ICTs can be widely used in science learning at secondary schools. We use project management software, virtual labs, virtual simulators, electronic organizers, content analysis tools, electronic lab notebooks, media editors, programming languages and libraries, physical process modeling software, presentation programs; computer al- gebra systems; statistical packages, spreadsheets and word processors for various pur- poses [10]. This software is used both in a classroom and at home. Thereby, students operate with virtual objects as well as with real ones. Unfortunately, the links between these objects are not obvious in classic systems and students often do not match real objects with their virtual representations. This problem can be solved with augmented reality (AR) using. 2.2 Using Augmented Reality in Science Learning The technology of augmented reality attracted the attention of a wide audience in the summer of 2016, when Niantic and Nintendo launched Pokémon Go computer game. However, the history of the augmented reality successful application has at least 25 years [16]. The ideas about using this technology in education were expressed by Ivan E. Sutherland [17], who was the developer of the first systems of virtual and augmented reality. He wrote about the country of miracles, which is opened to the users of these systems, and he focused on their benefits while assimilating the abstract concepts of modern science (in particular, the fields and interactions of elementary particles) [18, p. 507]. That is, the ideas of augmented reality application in education have appeared even before the first augmented reality system was created. In addition to visualizing abstract concepts and objects, that cannot be perceived directly, the importance of augmented reality for training specialists, who work with unique, dangerous or very expensive equipment (astronauts, doctors, pilots, welders, etc.), is obvious. The only factor, that restrained the development of augmented reality learning environments for decades, was the advancement of computer technologies. Nowadays this issue is not so acute due to the proliferation of mobile devices [14, p. 95]. Jean-Marc Cieutat, Olivier Hugues, and Nehla Ghouaiel define AR as the combina- tion of physical spaces with digital spaces in semantically linked contexts for which the objects of associations lie in the real world [3, p. 32]. According to Gartner hype cycle analysis (see Fig. 1) AR is a mature technology and it will reach the plateau of produc- tivity in 5-10 years [19]. Thus, in the near future the number (and quality) of augmented reality software and hardware is supposed to be increased. Augmented reality is imple- mented in Ukraine slower than in some countries [11, p. 32], but its popularity in our country is currently growing (according to Gartner reports for 2010-2011). However, sustainable development of appropriate means abroad is likely to lead to accelerated, compared to Fig. 1, speed of augmented reality by hype cycle in Ukraine. Conse- quently, the forecast of augmented reality reaching the plateau of productivity in Ukraine within the next 10-15 years seems to be real. Fig. 1. The trajectory of AR at the Gartner hype cycle since its first appearance in Gartner re- ports till now Undoubtedly, the increasing number of augmented reality applications for mobile de- vices contributes to this process. The use of this software in education provides an op- portunity to accommodate the vast majority of subjects of the educational process both in high and secondary schools: our experience shows that the proportion of the students who are able to use mobile Internet devices in the classroom is not less than 90%. In addition, augmented reality applications for mobile devices can naturally be a part of the mobile learning environment [20, p. 46], which benefits are thoroughly compared with classical ones in [8]. Stanley Pierre-Louis in his testimony before the U. S. Senate Committee on Com- merce, Science & Transportation of United States Senate said that “the applications of these technologies [AR and mixed reality] to education are endless” [6, p. 7] and pointed some of these applications. In this paper we will review some possibilities of using AR in learning Science subjects at secondary schools. Mark Billinghurst and Andreas Dünser [2] note that augmented reality is able to expand traditional learning models. The authors emphasize that augmented reality fa- cilitates the understanding of complex phenomena, provides unique visual and interac- tive experience, that combines real and virtual data, and helps to interact with digital content. What is more, the use of augmented reality promotes new forms of collaboration, educational cooperation and motivates students to work actively both in the classroom and remotely. According to the authors [2], augmented reality allows creating a unique educational environment, but at the same time they note that possibilities of augmented reality and its application should be studied in more detail. Phil Diegmann, Manuel Schmidt-Kraepelin, Sven van den Eynden, and Dirk Basten [5] have studied the experience of using augmented reality in education. They have analyzed and systematized the use of augmented reality in 25 publications according to directions of its usage and training benefits (table 1). Each cell of the table contains the relative number of publications which describe the benefits of using augmented reality in this area. Table 1. Benefits of using augmented reality in education Objects Modeling Discovery-based Skills Training AR gaming Learning Directions Benefits Motivation 28% 16% 4% 4% Attention and Concentration 16% 0% 0% 0% Satisfaction of Learning Needs 4% 8% 4% 4% Student-centered Learning 8% 0% 0% 0% Collaborative Learning 4% 8% 0% 0% Details in Data Presentation 0% 0% 4% 0% Accessibility Information 0% 0% 4% 4% Interactivity 4% 0% 0% 0% Learning Curve 24% 16% 24% 4% Creativity in Learning 8% 0% 0% 0% Spatial Abilities 0% 8% 4% 0% Memory 4% 0% 8% 0% Reduced costs 0% 4% 4% 0% Thus, using augmented reality: ─ facilitates the understanding of complex phenomena with the help of unique visual and interactive experience, that combines real and virtual data; ─ promotes the effective demonstration of abstract concepts; ─ motivates students to learn, making educational process more effective and interest- ing; ─ supports the development of new forms of cooperation and sharing of educational experience; ─ involves students in active learning in the classroom as well as remotely. To sum up, the main benefits of using AR are linked to opportunities for studying ob- jects and phenomena, which are inaccessible for direct cognition, but can be observed by the meanings of AR. It can be very useful in learning abstract Maths and Science concepts. Moreover, AR shows the links between real and virtual objects. For example, students can see that constant chaotic moving of molecules is not a “thing-in-itself”, but the nature of the gas. Moreover, AR can be a good example of developing technol- ogy by itself and show accelerating progress in the modern world. At schools AR can form some “digital” habits, which can be useful in future life. Using AR in a classroom makes it possible to learn in personal-oriented environment. It helps students to provide their own learning (and self-learning) styles. According to The State Standard of the Basic and Complete Secondary Education key competencies are [7]: ─ native language competency; ─ foreign language competency; ─ mathematical competency; ─ competencies in science; ─ digital competency; ─ lifelong learning; ─ social and civic competencies; ─ sense of initiative and entrepreneurship; ─ cultural awareness; ─ ecological competencies and health care. Every competency consists of four components: cognitive (related knowledge and in- tellection), praxeological (needed skills and experience), axiological (personal values and motivation to develop competency), social and behavioral (personal habits and abil- ities in communication and cooperation in providing main activity of the competency) [12, p. 58]. The benefits of using AR in secondary education (in regard to key compe- tencies) are given in the Table 2. If a competency is not presented in the table, it means that it is hard to distinguish the influence of AR on its forming. Table 2. Advantages of using AR at science lessons (in regard to key competencies) Component of Competency Competency Skills and Social and Cognitive Values Experience Behavioral Mathematical supporting of ab- scaffolding of giving an addi- making better Competency stract mathemati- basic math skills tional example conditions to cal concepts (for example ge- how mathemati- provide own learning ometry imagi- cal equations learning style nation) come to life Competencies supporting of ab- making possible demonstrating making better in Science stract concepts to operate with variety of sci- conditions to learning; improv- objects, which ence implemen- provide own ing links between are inaccessible tation; motivat- learning style nature objects and ing for science Component of Competency Competency Skills and Social and Cognitive Values Experience Behavioral phenomena (in- for direct cogni- learning due to cluding inaccessi- tion making abstract ble for direct cog- concepts not ab- nition) stract ones Digital widening outlook; acquiring skills demonstrating mastering new Competency getting know- and getting ex- the importance ways of digital ledge about AR perience in mas- of digital liter- communication tering subjec- acy in the mod- (including learn- tively new tech- ern world ing one) nologies Lifelong demonstrating in- getting new demonstrating mastering new Learning finite technologi- learning habits both entertain- ways of learning cal progress ing and useful communication learning poten- and self-devel- tial opment Sense of Initia- gaining knowled- acquiring skills giving an op- mastering new tive and Entre- ge about effective and getting ex- portunity to effective ways of preneurship ways of organiz- perience of ap- adapt to con- communication ing information plying the same stantly chang- and developing technology in ing situations flexible thinking different fields (using an exam- ple of AR) Cultural mastering new ef- improving helping to un- giving more op- Awareness fective ways of praxeological derstand the im- portunities for gaining cultural component of portance of cul- creating own knowledge technical aware- tural awareness style of self-de- ness as a neces- by making velopment sary part of per- cross-cultural sonal cultural links more ob- awareness vious Ecological making better acquiring skills demonstrating making better Competencies conditions for un- and getting ex- the importance conditions to and Health derstanding the perience of of health care create own Care complexity of health care by and saving the health care pro- ecological and themselves (us- environment gramme using medicine pro- ing sport facili- due to under- sport facilities cesses ties with AR) standing links with AR between nature phenomena and human activi- ties The most essential drawbacks of using AR are connected with deficient studies of its influence on users’ health and a lack of privacy and security [15]. We should say that the last problem is mainly caused by irresponsible using of AR; it is not AR itself. That is why it is especially important to teach students basics of AR using (including safety regulations). One of the difficulties, which we face applying AR at Ukrainian secondary school, is their English interface. We can overcome this drawback by developing for- eign language competency. 3 CLIL Approach In Education 3.1 CLIL Definition English teaching is still based on traditional education with textbooks as a main re- source. The textbooks are mainly focused on grammar material and stereotypical cul- tural views. This way of teaching does not encourage students to learn language. New methods and approaches should be used to motivate students and to adapt to their learn- ing needs and styles. Content and Language Integrated Learning (CLIL) is considered to be one of such approaches [9]. CLIL is a dual-focused educational approach in which an additional language is used for the learning and teaching of content and language with the objective of promoting both content and language mastery to pre-defined lev- els [9, pp. 2, 65]. 3.2 Risks and Benefits of CLIL Approach According to Do Coyle, Bernardette Holmes, and Lid King there are four dimensions (4 Cs) which form a conceptual CLIL framework: content, cognition, communication and culture [4]. The authors define five key characteristics which have been drawn from experience of working with successful CLIL. 1. Choosing appropriate content  CLIL is about new learning. In a CLIL lesson the learner is discovering new knowledge, developing new or existing skills and deepening understanding;  lessons must integrate subject area content and language content;  content planning involves choosing relevant contexts for learning which are ap- propriate to the learners’ age, ability and interests and provide meaningful inter- action with and through the language. 2. Developing intercultural understanding  CLIL actively seeks to promote intercultural understanding by planning and providing rich opportunities to investigate and reflect on different cultures, tradi- tions and values;  This approach not only involves learning content through another language, but also often involves learning content through another cultural lens. 3. Using language to learn/learning to use language  CLIL involves rich input. Learners are expected to interact with language which is accessible to their existing linguistic level but which promotes linguistic pro- gression;  learning new content through language often requires learners to find information from spoken and written text which is at a higher level than the learners’ current productive capability;  CLIL accelerates the development of language learning strategies to support learners in working out the meaning of what they hear and read and using prior knowledge to predict content. 4. Making meanings that matter  There is an expectation that CLIL will involve interaction in the target language within and beyond the classroom;  learners will have opportunities to use language for authentic communication;  CLIL provides motivating contexts for communication which encourage students to use language to express thoughts, ideas and feelings which matter to them. 5. Progression  In a sequence of learning there will be evidence of scaffolding in both language using and interaction with content;  learners will progress in language and in the content subject;  learners will develop higher order thinking skills, demonstrating their ability to make observations, analyze, generalize and apply their skills to fresh contexts. CLIL develops a positive attitude to learning by means of diverse educational activities. For instance, students get more language practice including not only dependent on clas- sical language based activities (speaking, reading, writing, listening), but doing exper- iments, solving problems, dealing with laboratory assignments etc. This can increase students’ motivation to learn and can enable them to progress more quickly. CLIL ap- proach allows to be more flexible and employable at the labour market, provides learn- ing mobility and helps to adapt more quickly to constant changes in our increasingly interconnected world. At CLIL lessons students are aware that knowledge and skills are applicable to a wide range of fields. They gain a healthy appreciation of skills and become more motivated to improve them. CLIL approach involves cooperation and mutual assistance. It provides collaborative environment for both language and science subject learning in a practical way. Students are helpful in assisting each other when getting either into language or science prob- lems. Such situation promotes partnership and cooperation. Advantages of CLIL ap- proach (in regard to key competencies [7]) are reflected in the table 3. The implementation of CLIL approach in secondary school educational process allows us to distinguish such backgrounds of CLIL lessons as: ─ proper level of students’ language skills; ─ parents’ and students’ demands for social mobility; ─ the teachers’ readiness to introduce CLIL lessons; ─ social competency of all educational process participants. Table 3. Advantages of CLIL science lessons approach in key competencies forming Component of Competency Compe- Skills and Social and tency Cognitive Values Experience Behavioral Foreign widening cross- creating real le- realizing the neces- providing mutual Language subject vocabula- arning situa- sity of languages to assistance in lear- Compe- ry tions; providing access science so- ning languages; tency more language urces; using lan- making the social practice guages for real environment more practical purposes accessible Mathemat- learning specific learning culture- realizing an impor- empowering soci- ical Com- terms in a foreign based math tance of studying al interaction in petency language rules (e.g. mne- math for learning learning math monics) mobility Compe- learning terms in learning culture- understanding the empowering soci- tencies in a foreign lan- based science importance of stud- al interaction in Science guage; providing rules (e. g. mne- ying science for learning science a wider variety of monics) learning mobility learning objects and original sci- entific sources Lifelong giving opportuni- acquiring skills increasing aware- forming collabo- Learning ties to work with of “mining” ness of developing ration habits due various learning knowledge in in different fields; to mutual assis- resources; different lan- presenting teach- tance in learning providing cross- guages ers’ examples of both language and subject links development in science various spheres Social and developing better shaping toleran- demonstrating dif- appreciating plu- Civic cross-cultural un- ce and respect to ferent cultures im- ralism; broaden- Compe- derstanding other cultures; pact on science ing social experi- tencies increasing val- ence ues of cultural peculiarities Sense of providing a wider broadening te- demonstrating im- providing mutual Initiative range of re- amwork experi- portance of per- assistance while and Entre- sources ence (including sonal input in com- learning both lan- preneur- leadership qual- mon success guage and science ship ities) Cultural widening outlook widening a ran- recognizing the im- raising cultural Awareness ge of multilin- portance of differ- awareness; enhan- guistic activities ent knowledge cing ability for spheres cultural reflection While introducing CLIL lessons we face such difficulties as: ─ curriculum coordination; ─ consuming a lot of time to prepare a CLIL lesson; ─ a lack of appropriate materials and resources. Despite all challenges and problems, CLIL approach has its advantages. Taking into consideration both recent researches [4; 9] and our practical experience we can con- clude that CLIL lessons: ─ are more interesting and motivating; ─ are time-saving (both subjects are learnt together); ─ help students to feel confident; ─ promote communication and understanding; ─ contribute to personal and cultural development; ─ provide educational diversity; ─ increase mobility. 4 Conclusions To conclude, nowadays both new learning and IC technologies are required to satisfy “Zeds” demands. For instance, all reviewed technologies provide individual learning strategies: AR and cloud-based learning environment help students to work according to their personal style, CLIL approach helps students to feel confident either in language or non-language subjects. Cloud-based learning environment gives students and teach- ers great opportunities for communication and cooperation via online tools, and CLIL approach is based on their teamwork and collaboration. Although AR and CLIL are supposed to be relatively new technologies, in fact, they are sufficiently mature and can be used at school. The using of both AR and CLIL in cloud-based science learning environment helps to form and develop 9 of 10 key com- petencies (except native language competency). Cloud-based technologies provide online and offline access to learning materials and give more opportunities for individ- ual and group work. Augmented reality helps to create the firm links between real and virtual objects. Moreover, it is very beneficial for studying abstract mathematical and science concepts. Content and language integrated learning creates conditions for effi- cient group and individual work in language and science learning. 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