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    <article-meta>
      <title-group>
        <article-title>Implementation of Gamification and Elements of Augmented Reality During the Binary Lessons in a Secondary School</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>“Specialized Secondary School of I-III Grades</string-name>
          <email>alla@school6kr.org.ua</email>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Velyka Perspectyvna St.</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kropyvnytskyi</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ukraine</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>State Institution of Higher Education “Kryvyi Rih National University”</institution>
          ,
          <addr-line>11, Vitali Matusevich St., Kryvyi Rih, 50027</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
      </contrib-group>
      <fpage>0000</fpage>
      <lpage>0001</lpage>
      <abstract>
        <p>The purpose of the research is to consider the possibilities of gamification and elements of augmented reality in the secondary school during the binary lessons in Physics and English. The objective of the research is to give examples of conducting binary lessons by means of gaming and elements of augmented reality. The object of the research is the process of teaching Physics and English in a secondary school. The subject of the research is the use of gamification and the elements of augmented reality when conducting binary lessons in a secondary school. The article considers the possibility of introducing the elements of augmented reality and gamification in a secondary school during the binary lessons. Examples of binary lessons for the secondary school students using gamification and augmented reality elements are given. The introduction of various types of educational activities during the binary lessons is analyzed. The results of the research indicate that gamification and the introduction of the elements of augmented reality in the process of studying in a secondary school contribute to the formation and development of cognitive interest of students in Physics and English; it will promote the application of scientific and technical knowledge in real life.</p>
      </abstract>
      <kwd-group>
        <kwd>binary lessons</kwd>
        <kwd>gamification</kwd>
        <kwd>augmented reality</kwd>
        <kwd>studying in a secondary school</kwd>
        <kwd>Physics</kwd>
        <kwd>cognitive interest</kwd>
        <kwd>basic school</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>One of the effective means of forming students’ cognitive interest in science in general
education is the implementation of integrated lessons.</p>
      <p>
        The problem of organizing the educational process on an integration basis was the
subject of researches conducted by Iryna M. Kozlovska [9], Yaroslav M. Sobko [16],
Vladimir T. Fomenko [8], Tetiana D. Yakymovych [21] and others; the integration of
natural science knowledge was analyzed in the works of Iurii I. Dik [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], Vira R.
Ilchenko [10], Mykhailo T. Martyniuk [15], Vasilii G. Razumovskii [15], Illia O.
Teplytskyi [17] and others. Integral pedagogical technology as a model of learning was
developed in the works of Oksana Ya. Marynovska [13].
2
      </p>
      <p>Exposition of Basic Material of Research
Integrated lessons should be conducted periodically so that students could see the
correlation between the school subjects and understand that the knowledge gained from
studying one subject allows you to understand the processes that are being studied in
other subjects better. These lessons are relevant and effective regardless of whether the
students are learning new or generalizing already learnt material. During the integrated
lessons multidimensional objects are considered, which are subjects of studying for
various school disciplines [4; 6].</p>
      <p>
        In the process of studying at a secondary school the integrated technology is
implemented in the following ways: conducting lessons using interdisciplinary connections;
implementation of integrated lessons; conducting binary lessons [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>Binary lessons, as a rule, allow you to integrate knowledge from different fields to
solve one problem, make it possible to apply your knowledge in practice. Such lessons
are often conducted by two teachers.</p>
      <p>Our experience shows that in the process of studying in a comprehensive school it is
reasonable to have integrated lessons in physics, biology, chemistry, mathematics,
foreign languages [20].</p>
      <p>The purpose of a binary lesson is to create conditions for the motivated practical
application of knowledge, skills and abilities, to give students the opportunity to see the
results of their own learning in two different educational disciplines and get positive
emotions from the process of gaining knowledge.</p>
      <p>
        Here are some examples of binary lessons that we think is reasonable to have at a
secondary school:
1. “Diffusion in Nature and Science” – a binary lesson in Physics and English
(Grade 7) [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
2. “Science and Technical Progress. Light Phenomena in Nature and in Technology” –
a binary lesson in Physics and English (Grade 9).
3. “Magnetic Field in Nature and Technology” – a binary lesson in Physics and Biology
(Grade 9) [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
4. “Resistance-moving System” – a binary lesson in Biology and Physics (Grade 9) [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
5. “Environmental Problems of Nuclear Energy” – a binary lesson in Physics and
English language (Grade 9).
      </p>
      <p>In order that pupils work effectively during the binary lessons, it is necessary to
implement gamification and elements of augmented reality.</p>
      <p>
        The game for children and young people is a usual form of communication, when
they feel themselves most comfortable. Discussions in form of a game avoid obstacles
such as insufficient knowledge, inability to argue reasonably for their opinion [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>During the lesson in the 7th grade (“Diffusion in nature and science”), it is a good
idea to work with the interactive whiteboard, such as SMART Board, at the
warmingup stage and during the actualization of students’ skills and abilities, for example, the
task to define the physical phenomena (exercise “Physical Football”, Fig. 1).
After the announcing of the theme of the lesson students are encouraged to explain the
task encoded using QR codes and thus split them into teams (Fig. 2).</p>
      <p>
        QR codes can be used in game quests to offer game tasks at one or more stages of
the corresponding activities, in educational crossword puzzles [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
      <p>
        During the main part of the lesson students carry out experimental tasks: one group
of students carries out experimental tasks with the help of devices, and the other group
of students is encouraged to watch the video after scanning the QR-code [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>Students of the 7th grade are encouraged to read the task in English, carry out the
experiment, and then explain the results in English as well. An example of the task
“Wilful Potato”.</p>
      <p>Experiment # 2. “Wilful Potato”
Purpose: to observe the phenomenon of osmosis.</p>
      <p>Equipment: potato cubes, a glass of weak salt solution, a glass of clean water, a glass
of concentrated salt solution, a knife, sugar, a board, a saucer.
1. You have three glasses with different liquids, they contain almost identical cubes of
potato.
2. One or two hours later, we can see that the cubes began to differ: the first of them
(the one that was in weak salt solution) remained the same size, the second (it was
in strong salt solution) shrank and became much smaller, and the third, on the
contrary, plumped up.
At the beginning of the lesson “Science and Technical Progress. Light Phenomena in
Nature and in Technology”, the teacher of English and the teacher of Physics
announced the theme and the objectives of the lesson. The aim of this lesson in Physics
is to test and consolidate students’ knowledge on the topic “Light Phenomena”, the
purpose of the English lesson is to activate and test students’ skills in different types of
language activities in English.</p>
      <p>During the warming-up activities students were offered some tasks in both English
and Ukrainian. There were tasks using Kahoot [11], SMART Board. With great interest
students solve puzzles (Fig. 3); guess riddles in English concerning light phenomena in
Physics (Fig. 4).</p>
      <p>The main part of the lesson was dedicated to performing experimental tasks in
Physics. Students were divided into four groups beforehand, performing laboratory work
they studied the laws of Physics and light phenomena, for this purpose, the method of
active learning was introduced: the experimental task is given to the students, having
read the task students work out the possible results of the experiment, and subsequently
check it during the experiment.</p>
      <p>During the course of this lesson, the students are encouraged to ascertain
experimentally the validity of the following laws:
─ The law of refraction (Snell's law of refraction) - the law of refraction of light (the
law of Snelius),
─ Dispersion of light,
─ The law of reflection,
─ The law of rectilinear spread of light.
During the lesson “Environmental Problems of Nuclear Energy” (Grade 9) it is
reasonable to use the elements of the augmented reality [14] (Fig. 5). To do this, before the
lesson, the students are encouraged to download the “Augmented Nuclear plants” free
application (Fig. 6). The markers printed on paper are distributed to the students.
Our experience of conducting binary lessons gives grounds to draw the following
conclusions. Binary lessons are an effective means of increasing the motivation of studying
natural sciences as they create conditions for the practical application of knowledge;
develop students' skills in self-education, since a significant part of the training is
carried out by students on their own and after classes; develop analytical abilities and
ingenuity; form convergent thinking; at binary lessons we transfer skills in new spheres,
which helps to find a solution to the problem under the new conditions; have significant
educational potential; the positive atmosphere of such a lesson allows us to solve
communicative tasks and contributes to the formation of a fully-developed student’s
personality. The realization of integration between subjects is possible only under the
condition of a positive climate in the team of teachers, their fruitful cooperation on the
basis of mutual understanding and respect and the knowledge of the programs of other
natural sciences.</p>
      <p>It is important to integrate English with other subjects in high school for the
careerguidance purposes. It is important to note that the introduction of gamification and
augmented reality in education in the secondary school allows the participants of the game
to go beyond the content and the forms of the presentation of educational material
introduced by the teacher; in the process of performing such tasks students develop their
communicative skills; gamification and elements of augmented reality contribute to the
formation and development of students’ cognitive interest, motivate their
self-educational activities.
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students in the context of inter-subject integration). Russian Psychological Journal. 14(1), 231–
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profesiinii serednii shkoli (The theoretical basis of didactic integration in professional high
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10. Ilchenko, V.R.: Perekrestki fiziki, khimii i biologii (Crossroads of physics, chemistry and
biology). Prosveshchenie, Moscow (1986)
11. Kahoot!: Kahoot! | Learning Games | Making learning awesome. https://getkahoot.com
(2018). Accessed 15 Jan 2018
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pobudovy modelei pedahohichnoi pryrodnycho-naukovoi osvity (Integrative functional and
sectoral approach as a factor for forecasting and constructing models of pedagogical science
and education). FOP Zhovtyi O. O., Uman (2013)
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