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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>The Potential of Using Google Expeditions and Google Lens Tools under STEM-education in Ukraine</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Kryvyi Rih Metallurgical Institute of the National Metallurgical Academy of Ukraine</institution>
          ,
          <addr-line>5, Stephana Tilhy St., Kryvyi Rih, 50006</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>National Center “Junior Academy of Sciences of Ukraine”</institution>
          ,
          <addr-line>38/44, Dehtiarivska St., Kyiv, 04119</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2092</year>
      </pub-date>
      <fpage>0000</fpage>
      <lpage>0003</lpage>
      <abstract>
        <p>The expediency of using the augmented reality in the case of using of STEM-education in Ukraine is shown. The features of the augmented reality and its classification are described. The possibilities of using the Google Expeditions and Google Lens as platforms of the augmented reality is analyzed. A comparison, analysis, synthesis, induction and deduction was carried out to study the potential of using augmented reality platforms in the educational process. Main characteristics of Google Expeditions and Google Lens are described. There determined that augmented reality tools can improve students motivation to learn and correspond to trends of STEM-education. However, there problems of using of augmented reality platforms, such as the lack of awareness of this system by teachers, the lack of guidance, the absence of the Ukrainian-language interface and responding of educational programs of the Ministry of Education and Science of Ukraine. There proposed to involve methodical and pedagogical specialists to development of methodical provision of the tools of augmented reality. Literature Review and Problem Statement However, modern society requires the innovation methods including to increase the students motivation. The motivation factor is agreed with scientific results [9]. In the</p>
      </abstract>
      <kwd-group>
        <kwd>augmented reality</kwd>
        <kwd>Google Expeditions</kwd>
        <kwd>Google Lens</kwd>
        <kwd>STEMapproach of education</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Development of the country is depends of the education level of country. That why
methods used for education of the students is provide impact on the all humanity
development. There a lot of the positive educational innovation is already implemented
worldwide.
research was analyzed the motivation of students during the augmented reality (AR)
education [18]. There was determined that 64.7% pupils was enjoyed the AR-education
and 35.3% ware strongly enjoyed. There was no negative effect on the student’s
motivation.</p>
      <p>
        There is described the interactive methods of education previously. This methods
can be divided to the regular and periodic. The regular methods of the digital motivation
of the students developed weakly in Ukraine. However, it based on the including of the
interactive boards and using of the web-pages on classes. Project “The Future” [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ],
web-page “For the lesson” [20] and web-page of the virtual STEM-center of Junior
Academy of Sciences of Ukraine (stemua.sciece) is one of most widely-used resources
[
        <xref ref-type="bibr" rid="ref15">15</xref>
        ].
      </p>
      <p>However, the periodic events aimed to improve motivation of students are more
often used in the education system of Ukraine. However, there is no so much digitized
education events. One of them is an open natural demonstration, based on the using of
search skills of student that is important competence of modern people. Students are
use the Google Search to research proposed question.</p>
      <p>
        There is an increasing of scientific articles devoted to the AR digitalization of the
classes’ quantity. Thus, there was published 15 articles in the 2015, compare to 1 in
2011. The maximum articles quantity was observed in the 2014th with indicator of 18
[
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
      </p>
      <p>Some scientific articles was devoted to analyze of the AR (VR)-approaches in the
classes [21]. However, the aim of the article is to analyze the possibility to implement
interactive augmented reality methods to the education system of Ukraine.</p>
      <p>There was proposed to use the SamRohn 360 VR, BlakewayGigapixel, AirPano
Arial Panoramaand 360 World Tours, World Tour 360, and World in 360, YouTube,
Sites in 3D Virtual Tours, You Visit 360, Vatican, Kid World Citizen, Google
Expeditions, Google Streets and InCell VR to use in the educational process [21].</p>
      <p>
        Using of the argument reality in teaching is possibility to visualize information.
Visualization of educational materials provide improving level of mastering of educational
information by students [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Main advantage of instruments of AR is lower level of
negative effects comparing to virtual reality. However, modern tendency of Ukrainian
education declamation providing of STEM-approaches of educational which including
using of informational technologies [24].
      </p>
      <p>AR is approach to visualization of information, which include elements of virtual
reality in the reality. Scheme of the augmented reality is shown on Fig. 1.</p>
      <p>The result Lee Steven O. Zantua [27] prove that there is positive effect on the
motivation of pupils. The research show that students want to learn the subject using the VR
(AR). All responses based on the wants of student to use AR is positive. However, there
was some problems with Google Cardboard. The most excited point of using VR (AR)
for children’s is possibility to “travel to the different countries” without plane. The main
disadvantages are eyes hurting, the problem of lack of moving freedom and it’s
uncomfortable according to the children’s opinion [27].</p>
      <p>
        According to “The Future” project supported by Ministry of education and science
of Ukraine (doc. num. № 1/9-436, 09.08.2017) AR is divided to marker, no marker,
projection and VIO [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. Lack of the possibility to exchanging methodological material
is one of the limiting factors for the implementation of the AR in education. Thus, it is
relevant to develop a platform for the placement of techniques and methods, in
particular, the AR. The advantage of the first solution is its flexibility as one can choose any
relevant combinations of the simulation environments, yet, their integration level is
usually insufficient. The closed character of the second solution and its binding to a
certain software platform make it relevant to be applied to solving various practical
tasks and irrelevant for neural network simulation training as a network becomes a
black box for a user. The fourth solution is partially platform-dependent as a neural
network becomes a grey box for a user. The final solution is totally mobile and offers
an opportunity to regard the model as a white box, thus making it the most relevant for
initial mastering of neural network simulation methods.
      </p>
      <p>The Aim and Objectives of the Study
The aim of the article of is to describe the possibility of using of the most relevant AR
instruments for education. They are Google Expedition and Google Lens.</p>
      <p>To accomplish the set goal, the following tasks are to be solved:
1. Learn the advanced pedagogical experience of using the Google Expedition and</p>
      <p>Google Lens in the world;
2. Compare prospects of application of using the Google Expedition and Google Lens.
4</p>
      <p>Pedagogical experience of using the Google Expedition and
Google Lens
Let’s consider more features of functioning of both tools. Google Expedition AR is
Google main instrument based on AR which imposes virtual objects on the reality fixed
by phone (table) camera. This way, Google Expedition AR is include marker and
projection AR. It’s already widely using in the educational systems of USA mainly in
Elementary School [2; 4; 9; 27].</p>
      <p>However, the potential of Google Expedition is not limited by using in the
Elementary School. This technology can be used for visualizing of anatomy, astronomy and
other environmental sciences. The example of using AR in education is present on
Fig. 2.
Google Expeditions enables teachers to bring students on virtual trips to places like
museums, underwater, and outer space. Expeditions are collections of linked virtual
reality (VR) content and supporting materials that can be used alongside existing
curriculum.</p>
      <p>These trips are collections of virtual reality panoramas – 360° panoramas and 3D
images – annotated with details, points of interest, and questions that make them easy
to integrate into curriculum already used in schools.</p>
      <p>
        Google is working with a number of partners, including: WNET, PBS, Houghton
Mifflin Harcourt, the American Museum of Natural History, the Planetary Society,
David Attenborough with production company Alchemy VR and many of the Google Arts
&amp; Culture museum partners to create custom educational content that spans the
universe. With over 300 Expeditions currently available, the content touches on a wide
range of subjects including historical landmarks, natural wonders, college campuses,
careers and more [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>Google Expeditions has already serviced over 2 million students [17]. Expanding
into augmented reality will allow teachers to further engage their students by not only
letting them view the subjects from every angle, but by letting them interact and share
the experience with each other as they do. Allowing students to gather around an object
or scene more closely mirrors an open classroom environment, having significant
benefits of each student holding a Google Cardboard over their eyes. Manual of using
Google Expedition during lessons are actively developed by progressive teachers from
the UK and the United States [25].</p>
      <p>
        Using of Google Expedition may improve the size understanding of the natural
phenomena. For example, the anatomy learning can be upgraded this case due to possibility
of size understanding. Studying human anatomy with virtual reality gives students a
better grasp of the relative size of the different organs and parts which is better to
memorize it [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
      </p>
      <p>
        In the contrast of widely used and well-known Google Expeditions AR’s
applications, there exist Google Lens which is innovated of education. The technology was
presented in 2017 on the Google I/O conference [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Lens recognizes the image and its
show the relevant information about it. The approach is integrated to the Google Photo
and Google Assistant. This instrument use Artificial Intelligence for the best work and
it self-development. This way, Google Lens is concerns to the marker AR.
      </p>
      <p>So, the main potential of the instrument is to learn the historical and cultural features
under traveling. However, our opinion that there is much bigger potential to use it for
the biological and other environmental researches.</p>
      <p>The approach is simplify the research process. The example of Google Lens using
in the biological research is present on the Fig. 3.
The instruments can be used on the classes and during self-educational process. The
studying programs of Ukraine is recite including of the research works based on the
research method. The research method consist of background, construction, research
and analysis part. Detailed information of the research method is described in our
previous works and sciencebuddies.org web-page. One of the limiting parts of providing
the research work is actual research process. The problem of providing the research is
lack of equipment. Both approaches described previously can simplifies the
requirements for the research process due to possibility personal self-phone using.</p>
      <p>However, increasing of the student’s motivation is one of the problem of the modern
education. Nowadays there is digitization process which led to concentration of the
children attention to the digital visualized information and that why there is the problem
of the motivation of students. Both, Lens and Expedition can improve the motivation
level of students due to its interactivity. However there is noted that the main advantage
of augmented reality is simplification of the linking between other people and interact
with their surroundings [16] and provide improving of the teamwork. The important
AR advantage is that role of teacher is changed to the facilitator’s role who helps the
students explore and learn and its increase enjoy of the education due to the students
control learning process [3; 6; 26]. The pupils are concentrated on the education process
ignoring the distractions [10; 11].</p>
      <p>
        Studding of the low-spatial ability learners is facilitates due the lack of the
extraneous cognitive overloading [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. The AR can simulate the dangerous situations to be
ready for them [22].
      </p>
      <p>
        However, the AR is important component of the STEM-education. The engineering
aspect can be provided by possibility to test the prototype in the virtual environment
before create it [23]. The science aspect can be achieved by the testing of the theories
and hypotheses in the virtual environment [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. The main positive aspects of the
represented methods are presented in the Table 1.
      </p>
      <p>Due to the possibility of research
any object any time
ad- Simplification of the linking between other people and interact with their
surroundings, improving of the teamwork, introduction of facilitator’s
role, possibility to study of the low-spatial ability learners, size
understanding, better memorizing, possibility to simulate the dangerous
situations, providing STEM-education</p>
      <p>Using of these AR approaches depends on the few factors. The potential analysis of
implementation of Google Lens and Google Expedition AR is presented in the Table 2.</p>
      <p>The AR-equipment can be devoted to chip and expensive. The simplest example of
the simple AR-equipment is Google Cardboard with cost of 15$. However, there exist
the Google daydream with 99$ of cost, Microsoft HoloLens with cost of 3000$ and
google glasses with cost of 800$.Thus, the STEMUA platform allows teachers to
develop methodological material and deposit it to the platform. Methodical materials are
automatically systematized in the database of the platform, and the materials are
foreseen mainly in Ukrainian, which meets the requirements of the Ministry of Education
and Science. Consequently, the platform is able to meet the teachers’ methodological
needs regarding the use of AR in the classes.
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Augmented reality to promote collaborative and autonomous learning in higher education.
Computers in Human Behavior. 51(B), 752–761 (2015). doi:10.1016/j.chb.2014.11.093
17. Melnick, K.: Google Brings AR Into The Classroom With ‘Expeditions AR’ Program.</p>
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Jan 2018
18. Modlo, E.O., Echkalo, Yu.V., Semerikov, S.O., Tkachuk, V.V.: Vykorystannia tekhnolohii
dopovnenoi realnosti u mobilno oriientovanomu seredovyshchi navchannia VNZ (Using
technology of augmented reality in a mobile-based learning environment of the higher
educational institution). Naukovi zapysky, Seriia: Problemy metodyky fizyko-matematychnoi
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20. Osvitnii proekt “Na Urok”: Zhurnal "Na urok" (The magazine “For the lesson”).
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21. Pilgrim, J.M., Pilgrim, J.: The Use of Virtual Reality Tools in the Reading-Language Arts</p>
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