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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Augmented Reality and the Prospects for Applying Its in the Training of Future Engineers</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>imir N. Solovi</string-name>
          <email>vnsoloviev2016@gmail.com</email>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Kryvyi Rih State Pedagogical University</institution>
          ,
          <addr-line>54, Gagarina Ave., Kryvyi Rih, 50086</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>State Institution of Higher Education “Kryvyi Rih National University”</institution>
          ,
          <addr-line>11, Vitali Matusevich St., Kryvyi Rih, 50027</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>The education system of Ukraine is closely linked with the world education trends, therefore it requires constant renewal and expansion. One of the progressive areas of organizing studying process is creating the studying environment which will allow students to reveal their intellectual potential while searching for the necessary knowledge. That's why the purpose of the article is analysis of the concept of augmented reality and prospects of its application in the process of training future engineers. The object of study is the system of training future engineers and the subject is using of augmented reality technologies in the process of training future engineers. The research method is analyzing the impact of the augmented reality technologies on the training future engineers. During the research, we have identified positive aspects of the augmented reality technologies in the process of training future engineers. We have defined the stages of creating some methodical system components of teaching fundamental disciplines in the higher technical school through interdisciplinary integration and technologies of augmented reality.</p>
      </abstract>
      <kwd-group>
        <kwd>technology of augmented reality</kwd>
        <kwd>process of training future engineers</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>electronic and mobile [21]. Each of these forms has its own positive and negative
features, but none of them was able to replace the traditional educating process – “live”
communication between a teacher and a student. One of the models of educating that
was able to combine the traits of traditional educating with innovation was the model
of mixed educating (blended learning), which enabled the student to become an active
seeker of their own knowledge [18; 19].</p>
      <p>For more immersion of the student into the educating process, in order to better
visualize the knowledge gained, technologies of the complementary (mixed, augmented,
virtual etc.) reality, which make it possible to change the approach to the organization
of the process of educating in higher education are more relevant in recent times [16].
2</p>
    </sec>
    <sec id="sec-2">
      <title>Related work</title>
      <p>
        The analysis of scientific sources provided an opportunity to argue that the use of
technologies of augmented reality in the educating process:
─ increases motivation for educating [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] and self-motivation [13];
─ increases the quality of education [5; 8; 12];
─ creates conditions for obtaining more thorough knowledge [17];
─ creates conditions for improving the quality of inclusive education [14];
─ provides the opportunity to build an educating process based on the model of mixed
educating [4; 23] with the involvement of mobile information and communication
technologies [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
      </p>
    </sec>
    <sec id="sec-3">
      <title>The Aim of the Study 3 4</title>
      <p>
        Thomas Preston Caudell, the author of the term “augmented reality”, in 1990 was the
engineer of research laboratory at Boeing [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], and later, with the development of
information and communication technologies, the term gained widespread consumption not
only as a technology expansion of reality, but and as technologies that can be used in
the learning process.
      </p>
      <p>That is why, the purpose of the article is to analyze the concept of augmented reality
and the prospects for its application in the process of preparing future engineers.</p>
    </sec>
    <sec id="sec-4">
      <title>Discussion and Results</title>
      <p>Let us analyze the notion of “augmented reality” in the historical context [20]. Four
years later, from the first mention of the concept of “augmented reality” by Caudell in
1994, the article “Taxonomy of mixed reality” was published, in which the authors
consider such concepts as virtual reality, mixed reality and augmented reality [15]. In
opinion Paul Milgram and Fumio Kishino, augmented reality is a technology by which
the user’s capabilities are expanded by introducing into the user’s perception field
various virtual objects in real time mode.</p>
      <p>
        In 1997, Ronald T. Azuma first formulated the basic principles that characterize
systems using augmented reality:
1. the combination of real and virtual world;
2. interaction in real time;
3. work with three-dimensional space, and also provides an interpretation of the
concept of augmented reality.
Fig. 1. Milgram-Kishino taxonomy of mixed reality visual displays: a) simplified
representation of a “virtuality continuum”; b) extent of World Knowledge dimension; c) Reproduction
Fidelity dimension; d) extent of Presence Metaphor dimension
In his view, augmented reality is the technology of integrating real and
computer-generated virtual objects in the real world [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>
        Later, in 2001, scientist added to this list the application of augmented reality
applications by incorporating virtual and computer content into it, allowing a wider
application of mixed reality through a simulation that takes place in a virtual rather than a real
world [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>A wide application of the term “augmented reality” began to acquire with the
development of software and hardware for its creation and support.</p>
      <p>
        According to Evgeniia A. Daineko [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], there are several reasons for the growth in
the popularity of technologies of augmented reality: 1) interactivity, 2) accessibility,
3) realism, 4) innovativeness.
      </p>
      <p>
        So, augmented reality is technology that allows you to combine computer-aided 3D
graphics, animation, video and textual information with real-time objects [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]; it is a
mixed reality that can be perceived by a person, and supplemented with the help of a
computer with elements of some reality [22]; it is a technology that combines the
physical environment of a person with a layer of virtual reality in real time. It is used to
visually supplement printed material with various virtual objects: text, sound, video,
etc. [11]; this environment with the addition of the physical world with digital data, are
perceived as elements of real life. When creating augmented reality in space in real
time, objects are placed using special software and devices for their reproduction [16].
      </p>
      <p>Using the technologies of augmented reality in the process of preparing future
engineers will allow:
─ to carry out the integration of fundamental disciplines and visualize the educating
process;
─ make the learning process holistic, vivid, rich and will strengthen the
fundamentalization of engineering education;
─ to build an open system of education that will provide each student the opportunity
to create a personal trajectory of educating;
─ to expand the boundaries of educating – acquire knowledge using the teaching
materials of the world's leading technical universities;
─ to make the educating process individualized and adapted for each student;
─ to increase cognitive activity of students in the process of teaching fundamental
disciplines and make the student an active competitor of knowledge;
─ to support independent work of the student;
─ to intensify the educating process;
─ to increase the student’s creative thinking and expand the vision of the world.
5</p>
    </sec>
    <sec id="sec-5">
      <title>Conclusion</title>
      <p>Summarizing the above, it can be argued that for the further implementation of certain
components of the application of augmented reality technologies in the process of
educating future engineers, it is necessary:
─ to identify means of augmented reality that can be used in the process of teaching
fundamental disciplines;
─ to determine the forms and methods of organizing the process of teaching
fundamental disciplines, taking into account the augmented reality in the higher technical
school;
─ to develop educating materials for visualization of the educating process, which
combined theoretical and practical information on the subjects of the specialty and
implemented intersubject communications;
─ to develop a methodology for teaching fundamental disciplines based on the
technology of augmented reality and experimentally test or disprove its effectiveness.
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learning in marine education. Environmental Education Research. 21(4), 525–541 (2015).
doi:10.1080/13504622.2014.911247
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Engineering: Laboratories with Augmented Reality. Procedia - Social and Behavioral
Sciences. 51, 832-839 (2012). doi:10.1016/j.sbspro.2012.08.249
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Employment Opportunities for Postsecondary Education Students With Intellectual
Disabilities and Autism. Journal of Research on Technology in Education. 47(3), 157–172 (2015).
doi:10.1080/15391523.2015.1047698
15. Milgram, P., Kishino, F.: A taxonomy of mixed reality visual displays. IEICE Transactions
on Information and Systems. E77-D(12), 1321–1329 (1994)
16. Modlo, Ye.O., Yechkalo, Yu.V., Semerikov, S.O., Tkachuk, V.V.: Vykorystannia
tekhnolohii dopovnenoi realnosti u mobilno oriientovanomu seredovyshchi navchannia
VNZ (Using technology of augmented reality in a mobile-based learning environment of
the higher educational institution). Naukovi zapysky, Seriia: Problemy metodyky
fizykomatematychnoi i tekhnolohichnoi osvity. 11(1), 93–100 (2017)
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augmented reality application: A case study on its impact on knowledge acquisition and
retention. The Turkish Online Journal of Educational Technology. 12(4), 19–28 (2013)
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