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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Joint Proceedings of the AIIDE 2018 Workshops</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Jichen Zhu AIIDE 2018 Workshop Chair Drexel University Philadelphia</institution>
          ,
          <addr-line>PA</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>The 2018 Workshop on Artificial Intelligence for Strategy Games</institution>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>The 5th Experimental AI in Games Workshop</institution>
          ,
          <addr-line>EXAG</addr-line>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2018</year>
      </pub-date>
      <abstract>
        <p>The 2018 Workshop on Artificial Intelligence for Strategy Games follows a successful series of AIIDE workshops that were held in response to the considerable interest in the subject and the limited time for reporting on the annual StarCraft competition in the main AIIDE conference. The goal of the workshop is to bring together AI researchers and game AI programmers from industry, who are interested in strategic game AI, to present and exchange ideas on the subject, and to discuss how academia and game companies can work together to improve the state-of-the-art in AI for games. The Experimental AI in Games (EXAG) workshop aims to foster experimentation in game AI research and all forms of game development. In addition to presenting traditional academic talks and live demos of AI technology, EXAG welcomes a diverse community of researchers and practitioners with activities including a show-and-tell demo and gameplay session.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Acknowledgement</title>
      <p>We would like to thank all authors who submitted their
work to the workshops. We thank the program committee
members for their insightful reviews and comments. We
thank Chelsea Myers (Drexel University) for her help
to organize the proceedings for CEUR-WS. Finally, we
thank the AIIDE 2018 organizing committee, especially the
AIIDE 2018 General Chair Jonathan Rowe (NC State), for
their help and support.</p>
    </sec>
    <sec id="sec-2">
      <title>Workshop Organization</title>
      <p>The 2018 Workshop on Artificial Intelligence for</p>
      <sec id="sec-2-1">
        <title>Strategy Games</title>
        <p>The 5th Experimental AI in Games Workshop
(EXAG)</p>
      </sec>
      <sec id="sec-2-2">
        <title>Workshop Chairs</title>
        <p>Jo Mazeika, University of California, Santa Cruz
Ethan Robison, Northwestern University
Alex Zook, Blizzard Entertainment</p>
      </sec>
      <sec id="sec-2-3">
        <title>Program Committee</title>
        <p>Joe Mazeika, University of California, Santa Cruz
Ethan Robison, Northwestern University
Alexander Zook, Blizzard Entertainment
Kate Compton, UCSC
Matthew Guzdial, Georgia Institute of Technology
Justus Robertson, North Carolina State University
Boyang Li, Liulishuo Silicon Valley AI Lab
Joseph Osborn, Pomona College
Monique Abed, AAAI-18</p>
        <sec id="sec-2-3-1">
          <title>Max Kreminski, UC Santa Cruz</title>
          <p>Jeremy Gow, Queen Mary University of London
Amy K. Hoover, New Jersey Institute of Technology
Squirrel Eiserloh, SMU Guildhall
Allison Parrish, New York University
Christoffer Holmga˚rd, Northeastern University
Peter A. Mawhorter, Massachusetts Institute of Technoloy
Jonathan Tremblay, McGill University
Andrew Stockdale, University of Kent
Melanie Dickinson, University of California, Santa Cruz
Nathan Sturtevant, University of Alberta
Chong-U Lim, Improbable
Kristin Siu, Georgia Institute of Technology
Eric Butler, University of Washington
Michael Cook, Goldsmiths College, University of London
Sarah Harmon, UCSC
Johnathan Pagnutti, University of California, Santa Cruz
Sam Devlin, Microsoft
Kazjon Grace, UNC Charlotte
Martin Modra´k, Institute of Microbiology of the Czech
Academy of Sciences</p>
        </sec>
      </sec>
      <sec id="sec-2-4">
        <title>The Multi-Agent Reinforcement Learning in</title>
        <p>Malm O¨ Workshop (MARL O¨)</p>
      </sec>
      <sec id="sec-2-5">
        <title>Workshop Organizing Committee</title>
        <p>Diego Perez-Liebana, Queen Mary University of London
Raluca D. Gaina, Queen Mary University of London
Daniel Ionita, Queen Mary University of London
Sharada P. Mohanty, E´ cole polytechnique fdrale de
Lausanne
Sam Devlin, Microsoft Research
Andre Kramer, Microsoft Research
Noburu (Sean) Kuno, Microsoft Research</p>
        <p>Katja Hofmann, Microsoft Research</p>
      </sec>
      <sec id="sec-2-6">
        <title>Organizing Committee</title>
      </sec>
      <sec id="sec-2-7">
        <title>Program Committee</title>
        <p>Hendrik Baier, Centrum Wiskunde &amp; Informatica
Tim Brys, Vrije Universiteit Brussel
Jose Hernandez-Orallo, TU Valencia
Wojciech Jaskowsky, Poznan University of Technology
Michal Kempka, Poznan University of Technology
Jialin Liu, SUST
Simon M. Lucas, QMUL
Ann Nowe´, VUB</p>
        <sec id="sec-2-7-1">
          <title>Julien Pe´rolat, Google Deepmind</title>
          <p>Edward Powley, Falmouth University
Marcel Salathe´, EPFL
Spyridon Samothrakis, University of Essex
Harm van Sejien, Microsoft Research Montreal
Marius Stanescu, University of Alberta
Vanessa Volz, TU Dortmund
Peter Vrancx, Prowler.io</p>
        </sec>
      </sec>
    </sec>
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