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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>O (2013).
Virtual Health Coaching for Consumers: A Persuasive Systems
Design Perspective. International Journal of Networking and Virtual
Organisations</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>An introduction to persuasive systems design for sustainability</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Information Systems</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Oulu Oulu</institution>
          ,
          <country country="FI">Finland</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>[4] Lehto T. &amp; Oinas-Kukkonen H. (2015) Explaining and Predicting Perceived Effectiveness and Use Continuance Intention of a Behavior Change Support System. Behaviour and Information Technology</institution>
          ,
          <addr-line>Vol. 34, No. 2, pp. 176-189</addr-line>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>[5] Lappalainen P., Langrial S., Oinas-Kukkonen H., Tolvanen A. &amp; Lappalainen R. (2015) Web-based Acceptance and Commitment Therapy for Depressive Symptoms with Minimal Support: Treatment Efficacy and Participants' Experiences: A Randomized Controlled Trial. Behavior Modification. Vol.</institution>
          <addr-line>39, No. 6, pp. 805-834</addr-line>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>[6] Kuonanoja L.</institution>
          ,
          <addr-line>Langrial S., Lappalainen P., Lappalainen R.</addr-line>
          <institution>&amp; Oinas- Kukkonen H. (2015) Treating Depression through a Behavior Change Support System without Face-to-Face Therapy. AIS Transactions on Human-Computer Interaction. Vol.</institution>
          <addr-line>7, No. 3, September, pp. 192-210</addr-line>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>[7] Lehto T. &amp; Oinas-Kukkonen H. (2015) Examining the Persuasive Potential of Health Behavior Change Support Systems. AIS Transactions on Human-Computer Interaction. Vol.</institution>
          <addr-line>7, No. 3, September, pp. 126-140</addr-line>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2009</year>
      </pub-date>
      <volume>24</volume>
      <issue>6</issue>
      <fpage>1</fpage>
      <lpage>2</lpage>
      <abstract>
        <p>-Persuasive systems design can be applied to applications for green information systems and technology and sustainability. Beyond sustainability, we claim that the topics addressed in this presentation will play a centermost role in most of software design in future and they will become relevant for all software business. Results from a variety of research projects utilizing the PSD model and the BCSS framework will be presented.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Keywords—Behavior change; Behavior Change Support
Systems; BCSS; persuasive technology; Persuasive Systems
Design; PSD; software engineering; sustainability</p>
    </sec>
    <sec id="sec-2">
      <title>I. INTRODUCTION</title>
      <p>A growing number of software, systems and services are
being developed to influence users’ attitudes and behaviors
in areas such as fostering health and promoting
sustainability. This presentation will describe conceptual
frameworks for researching, designing, and evaluating such
systems for sustainability, known as the Persuasive Systems
Design (PSD) model [1] and the Behavior Change Support
System (BCSS) framework [2].</p>
    </sec>
    <sec id="sec-3">
      <title>II. BACKGROUND</title>
      <p>
        The Persuasive Systems Design (PSD) model describes
the process for persuasive systems development and it
explains what kind of software functionality may be
implemented in the system [1]. The model helps select
effective persuasive features, and categorizes them into
primary task, computer-human dialogue, system credibility,
and social influence. It also highlights fundamentals behind
any such system and ways to analyze contexts for
persuasion. The PSD model [1] and Behavior Change
Support System (BCSS) framework [2] can be applied for a
wide variety of purposes [3-10], including design and
development of full-fledged software systems [11],
experimental technologies and lighter applications or
applications of basic technologies [12, 13], carrying out
intervention outcome and user experience research [
        <xref ref-type="bibr" rid="ref1 ref2">14, 15</xref>
        ],
carrying out literature reviews and systematic evaluations of
applications [
        <xref ref-type="bibr" rid="ref3 ref4 ref5">16-18</xref>
        ], as well as actual software programming
[
        <xref ref-type="bibr" rid="ref7">19</xref>
        ].
      </p>
    </sec>
    <sec id="sec-4">
      <title>III. CONTRIBUTION</title>
      <p>
        The topics addressed here are of critical importance for
influencing use and usage behaviors of green information
systems and technologies for the better and to live more
sustainable everyday lives [
        <xref ref-type="bibr" rid="ref10 ref8 ref9">20-22</xref>
        ]. Moreover, we put
forward the claim that the topics will play a centermost role
not only in sustainability and green IS/IT but in most of
software design in future and they will become relevant for
all software business. Results from a variety of research
projects utilizing the PSD model and the BCSS framework
will be presented.
[8]
[13] Halttu K. &amp; Oinas-Kukkonen H. (2017) Persuading to Reflect: Role
of Reflection and Insight in Persuasive Systems Design for Physical
Activity. Human-Computer Interaction, 32:5-6, pp. 381-412.
      </p>
    </sec>
  </body>
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