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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Arousal and Awareness in a Humanoid Robot</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Christian Balkenius</string-name>
          <email>christian.balkenius@lucs.lu.se</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Trond A. Tj stheim</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Birger Joh</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>nsson</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Lund University Cognitive Science</institution>
          ,
          <country country="SE">Sweden</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>We describe how an arousal system that controls the levels of awareness can be implemented in a robot. The di erent levels of awareness correspond to di erent states of consciousness and we argue that an arti cial arousal system modeled after its biological counterpart has a useful function in controlling the cognitive processing of a brain-like cognitive architecture. The level of awareness depends on arousal that in turn is controlled by novel or emotionally charged stimuli as well as by a circadian clock. Arousal is also modulated during cognitive tasks to control the randomness of decision processes and to select between exploration and exploitation.</p>
      </abstract>
      <kwd-group>
        <kwd>arousal locus coeruleus exploration-exploitation control</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>gain</p>
    </sec>
    <sec id="sec-2">
      <title>Introduction</title>
      <p>Why is the study of consciousness relevant for robotics? In our view, there are
processes that re ect the level of awareness in humans that can play an
important role in the control of a robot. These processes are commonly associated
with di erent conscious states. However, our interest in these processes is not
primarily that they are correlated with di erent conscious states, but rather that
they are useful as control mechanisms in their own right. We believe that this
gives a solid basis for studying consciousness in AI systems since the di erent
mechanisms are motivated by their functional role rather than by subjective
notions of awareness or conscious experience.</p>
      <p>
        The present paper presents an overview of the arousal system for a humanoid
robot. This arousal mechanism, which is is roughly modeled after its biological
counterpart, determines the level of awareness and controls processing in a
memory system that supports many cognitive operations. The arousal system decides
how information is processed in memory, how thoughts are focused or allowed to
wander, and sets the balance between exploration and exploitation. The level of
arousal can be considered one of several meta-parameters that control processing
in a natural or arti cial cognitive system [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>
        A central componenent of the robot control architecture is a biologically
motivated memory system. We have argued elsewhere that a conscious robot
needs to maintain an inner world to support various cognitive functions. This
inner world is based on a combination of episodic, semantic and working memory
structures [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. The basis for the model is an autoassociative network with latching
dynamics [
        <xref ref-type="bibr" rid="ref16 ref6">16, 6</xref>
        ] that binds together stimuli with locations and learns episodic
sequences. Our implemented system support tasks such as the A-not-B test,
delayed matching to sample, episodic recall, and vicarious trial and error [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
      <p>
        In the memory system, memories correspond to attractor states of the
network and perception and recall is the process of nding the attractor state most
consistent with the input. The latching dynamics make attractors semi-stable.
This causes the memory state to jump from attractor to attractor in an episodic
manner unless the state is explicitly locked in the current attractor. As a
consequence, learned episodes can later be recalled as episodic memory transitions.
In addition, the memory system supports semantic transitions where a stimulus
associates to other similar stimuli [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ].
      </p>
      <p>
        A critical parameter of the memory system is its gain that controls whether
the system stays in an attractor or is allowed to transition to other memory
states. With a very high gain, the memory system will be locked in an attractor.
With lower gain, it will start to transition through learned episodic sequences.
If the gain is lowered even more, the randomness of the state transitions will
increase as a results of noise which can produce novel transitions from
combination of old episodes [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. These mechanisms supports memory paths that range
from focused recall to completely random state transitions. A central claim of
this paper is that gain control is a fundamental function of the arousal system
which goes hand in hand with di erent levels of awareness.
      </p>
      <p>
        In the brain, the level of awareness is controller by the ascending reticular
activating system. It consists of a number of nuclei that can control processing
in the whole of the brain, including wakefulness and sleep. Here we will focus
on the locus coeruleus (LC), which is the primary nucleus for the control of
wakefulness though its noradrenargic projections to cortical, subcortical,
cerebellar and brainstem circuits of the brain. A high LC activity is associated with
heightened attention. During sleep, the LC is almost completely turned o . We
have earlier developed a computational model that is able to explain how the LC
is activated by novel or emotionally charged stimuli [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. This model forms the
basis for the system described here. The LC activation is also in uenced by a
circadian oscillator in the hypothalamus that tracks the 24 hour day-night cycle
[
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. This makes the LC more susceptible to stimulation during the day than
during night.
      </p>
      <p>
        It has been suggested that the level of noradrenaline functions as gain
modulation in cortical processing by controlling the randomness of decision processes
[
        <xref ref-type="bibr" rid="ref1 ref7 ref9">1, 7, 9</xref>
        ]. This can be seen as a choice between exploration and exploitation, where
a lower arousal causes a more random choice, or exploration, while a higher level
of arousal, causes exploitation of learned information. The concept of gain
modulation is related to Hebb's idea of an optimal level of arousal [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] and the related
Yerkes-Dodsons law [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ]. The LC also controls muscle tone. There is thus a
connection between mentally increasing focus or trying harder to physically using
more force. Whether this is a good strategy or not depends on the problem.
Simple problems bene t from an increased focus while harder problems require
the mind to evaluate di erent alternatives. This is parallel to physical obstacles,
where simple situations can bene t from increased force, while harder situation
require active problem solving. Interestingly, the LC also in uences the size of
the pupil which makes pupil dilation a useful index of increased noradrenergic
activity [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
2
      </p>
    </sec>
    <sec id="sec-3">
      <title>Levels of Awareness</title>
      <p>Di erent levels of awareness all have roles to play in cognitive processing, ranging
from intense focus to drowsiness and sleep. This is a continuous scale, but we
here focus on some qualitatively di erent levels of awareness. All these states
have useful functions in the control of a robot.</p>
      <p>
        Focus At the highest level of arousal, the attentional and memory systems are a
focused on a single stimulus or memory state. During manual actions, this is the
relevant level of arousal as it allows the visual system to lock on to a stimulus
without being distracted by irrelevant stimuli [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ].
      </p>
      <p>
        Although intense focus could sound like an ideal state, this is not always the
case. The problem is that it locks the current memory state and if it is not the
correct one, it will be hard to move away from it. This can be seen, for example,
during the tip-of-the-tongue phenomenon [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] where we fail to recall a word even
though we in fact know it. Thinking more intensely about the word does not
help recall and we are better o giving up. Once the mind is allowed to wander,
the correct word will very likely be recalled. This shows that the level of arousal
must be decreased for novel memories to become activated. Interestingly, it has
been shown that when people give up on a task, arousal is lowered in this way
as can be seen in their pupils [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ].
      </p>
      <p>
        Planning and Problem Solving To nd novel combinations of episodic
sequences, as is necessary during problem solving, it is required that arousal is kept
at a high, but not too high level. Focused exploration of alternatives is combined
with unfocused mind wandering to generate new alternatives. When the robot
fails to move forward in a task, the arousal is decreased to allow novel solutions
to emerge. These solutions are either tested in the environment or evaluated in
memory. The process is similar to simulated annealing where noise is introduced
in an arti cial neural network to allow its memory state to jump to a novel
solution [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. Once a new solution is found, the arousal is increased again to allow
the execution of the corresponding behavior. This increase in arousal is caused
by an evaluative mechanisms that increases emotion and consequently also LC
activity.
      </p>
      <p>
        Planning is similar to problem solving in many ways, but need not be
concerned with an immediate problem. When planning, the system can be viewed
as stringing together behaviours and episode-fragments in memory to compose
a plausible path from the present context to some desired goal state. The
exploration is hence goal-directed and more focused than the mind wandering,
daydreaming state described below. However, depending on the general arousal
level of the system, planning may degenerate into daydreaming, or oscillate
between the two. During planning, the memory system will produce the kind of
forward sweeps seen during vicarious trial and error in animals [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ]. This can be
seen as internal simulation of an action sequence that later may be used in the
real world.
      </p>
      <p>
        Daydreaming During daydreaming or mind wandering the arousal is lower
compared to planning. The memory transitions of the robot mirror the state in
which the default network dominates access to working memory [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. This state
is entered if the system is cognitively unoccupied, and can be viewed as a way of
exploring novel avenues through memory, not necessarily linked to speci c goals.
Like planning, it has a strong episodic component, and allows internal rehearsal
of alternative behavioural sequences linked to common situations. This type of
mechanism has previously been used for example in reinforcement learning in
the DYNA-architecture, where behaviors are rehearsed from memory as well as
in the environment [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ].
      </p>
      <p>
        Drowsiness Drowsiness is associated with a very low level of arousal. In terms
of gain control, it allows the memory state to drift freely without any goal
direction or focus. This is a transitional state that can be linked to the
sleepwake cycle, at the transition stage to sleep. However, it can also be used to
simulate the propensity to seek novelty or change task if the current task does not
yield su cient reward. The same can happen if the task is too energy-draining
compared to the level of reward, or the level of perceived progress towards a goal.
Drowsiness might also be entered into if the robot is understimulated. That is,
the activation of its perceptual system is below some threshold. For example,
the robot may be presented with a static or blank scene or it may be required
to not move for a too long period of time. In humans and animals, a lack of
stimulation from proprioceptors and other signals from the peripheral system
associated with sitting or laying for extended periods of time tend to induce
drowsiness and lethargy [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
      </p>
      <p>
        Drowsiness can end up in a sleep state, but because it also motivates action,
it can also cause the robot to do something novel to increase arousal. Which
direction the arousal will take depends on contextual factors such as the
availability of objects in the environment that can stimulate actions. We have earlier
modeled how novel or emotional stimuli can increase arousal through the
activation of a simulated LC [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], thus causing states associated with increased
awareness in the robot.
      </p>
      <p>Sleep At the lowest level of arousal we nd sleep. The obvious use for a
sleeplike state in a robot is that it serves energy conservation. However, sleep is not
equivalent to being turned o . The sleeping robot can quickly become aroused
and move to an active attentive state if something unexpected happens. This
implies that rudimentary sensory processing must also occur during sleep, but
perhaps at a lower resolution or at a lower rate to save energy. As in the brain,
the sleep-cycle is also controlled by a clock, which determines at what time it
is appropriate to sleep, and allows the robot to quickly go back to sleep again
after being woken up by something unexpected.</p>
      <p>
        In general, monitoring of the environment during sleep depends on passive
attention to the environment. Such attention is controlled by processes of
habituation that form a model of the environment that can detect unexpected
disturbances [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. For the robot, we implement this as adaptive background
mixture models for each of its sensory modalities that learn the normal variation
of the background input [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ]. Similar methods are used for visual, auditory and
tactile inputs.
3
      </p>
    </sec>
    <sec id="sec-4">
      <title>Discussion</title>
      <p>Having a system that dynamically transitions between arousal states similar to
those found in animals allows the study of aspects of consciousness that may be
hard or time consuming to study in biological systems. It may also allow insights
into the phenomenon of consciousness as such, by accessing it indirectly through
arousal, rather than attempting to tackle it directly. Thus, the infamous \hard"
problem of consciousness may perhaps be chipped away at without becoming
stuck in the traditional debates surrounding this issue.</p>
      <p>Closer to everyday concerns, perhaps, are the requirements of arti cial
systems to conserve and optimize energy use when not connected to a continuous
energy supply. We argue that modelling arousal levels in general, and the LC
noradrenergic system in particular a ords a biologically plausible way of
managing energy expenditure, as well as a highly interesting avenue for studying
dynamic cognitive behaviour with a high level of experimental control. Moreover, a
robot with a biologically plausible arousal system may allow insight into human
maladaptive conditions associated with the noradrenergic system. This includes
depression and anxiety disorders, attention de cit disorders, schizophreniaand
narcolepsy.</p>
      <p>To summarize, we have outlined the function of a biologically motivated
arousal system for a humanoid robot. This central system controls how the
memory system transitions from one state to the next to recall episodic memories
or to produce novel states and transitions based on earlier experiences. The level
of arousal is closely connected to level of awareness and acts as a speed control
for thought.</p>
    </sec>
  </body>
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