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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Identifying Transmedia Works from User-Generated Knowledge Bases : Japanese Pop Culture Study Case</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Stella Zevio</string-name>
          <email>zevio@lipn.univ-paris13.fr</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Tetsuya Mihara</string-name>
          <email>mihara@slis.tsukuba.ac.jp</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Shigeo Sugimoto</string-name>
          <email>sugimoto@slis.tsukuba.ac.jp</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Faculty of Library, Information and Media Science, University of Tsukuba</institution>
          ,
          <country country="JP">Japan</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>LIPN - CNRS UMR 7030, Universite</institution>
          <addr-line>Paris 13</addr-line>
          ,
          <country country="FR">France</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>As Japanese pop culture spreads worldwide, digital libraries compiling information about works through representative media (manga, anime, video games) emerge. Some of these works may share the same story, characters or universe, thus being part of a conceptual instance which we call a transmedia work in this paper. Transmedia works are abstract entities composed of works through several media linked together by semantic relationships. Identifying works belonging to the same transmedia work is still a challenge to enhance access, retrieval and organization of media in digital libraries. To overcome this challenge, semantic relationships between works should be identi ed. As no authority data yet describes semantic relationships between works, we need to nd this information in knowledge bases generated by users such as Wikipedia. More precisely, we exploit DBpedia, Wikipedia's Linked Data counterpart, to respect the semantic web standards. In this paper, we present our method and experiment in building work entity datasets of Japanese pop culture (manga, anime and video games) and extracting relationships between these works in order to ease identi cation of transmedia works from the semantic data structure used in DBpedia. We also extract pertinent information to link works to bibliographic data in the future. We propose an evaluation of our contribution and demonstrate that we can easily and relevantly identify works belonging to the same transmedia work from user-generated knowledge bases.</p>
      </abstract>
      <kwd-group>
        <kwd>Transmedia work</kwd>
        <kwd>Semantic Web</kwd>
        <kwd>Digital Libraries</kwd>
        <kwd>Linked data</kwd>
        <kwd>Domain-dependent semantic data analysis</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Several works through di erent media can sometimes express the same story,
take place in the same universe or exploit the same characters. In this case,
these works are part of the same transmedia work [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ].
      </p>
      <p>Example 1. "Dragon Ball Z: Budokai" video game and "Dragon Ball" anime
take place in the same universe and share some common characters, thus they
are both part of the same transmedia work.</p>
      <p>Identifying transmedia works would be useful for a better access, retrieval
and organization of media, in particular for digital libraries. Indeed, identifying
semantically linked works is still a challenge and a key issue for recommandation
within digital libraries supporting various media formats.</p>
      <p>
        As Japanese pop culture has long been considered as a subculture unworthy
of interest, there is no su cient authorized data of representative media nor
reliable knowledge bases describing relations between works. Still, there are
emerging digital libraries and databases of Japanese pop culture media, as interest
in Japanese pop culture grows worldwide. Media Art Database[
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] (MADB) is a
database of manga, animation and video games published in Japan, produced by
Agency for Cultural A airs in Japan as the national authority of works through
these media. However, MADB compiles information about works through
different media but lacks information about relationships between these works. On
the other hand, the information is available from knowledge bases generated by
users, such as Wikipedia[
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
      </p>
      <p>
        In this research, our aim is to identify transmedia works of Japanese pop
culture, as no authority data describes them. To achieve this goal, we rst extract
work entity datasets of manga, anime and video games from user-based
knowledge bases, then exploit semantic relationships described by users between these
works to nd works belonging to the same transmedia work. We use DBpedia[
        <xref ref-type="bibr" rid="ref1">1</xref>
        ],
which is Wikipedia's Linked Open Data dataset, in order to extract relations
between works according to the semantic web standards, in an interpretable and
interoperable way. Using DBpedia enables us to take advantage of the simplicity,
interoperability and interpretability brought by semantic web technologies. We
choose to exploit English resources as they are known to be richer than Japanese
ones. This method is of course heavily dependent on the data structure used in
DBpedia thus we're discussing this issue in section 4. Our contribution lies at
the interface between domain-dependent semantic data analysis and knowledge
extraction from Linked Data.
      </p>
      <p>This paper presents our method and experiment in building work entity
datasets of manga, anime and video games and extracting semantic
relationships between them in order to identify works belonging to the same transmedia
work. In section 2, we present related work. In section 3 we present our
experiment, results we obtained as well as an evaluation. In section 4 we present our
conclusions and we discuss about further work.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Related Work</title>
      <p>
        Bibliographic information describing semantic relationships between works is
useful when it comes to transmedia publications like adaptations for example.
The Functional Requirements for Bibliographic Records (FRBR)[
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] model,
developed by the International Federation of Library Associations and Institutions
(IFLA)[
        <xref ref-type="bibr" rid="ref16">16</xref>
        ], de nes entities and their relationships for advanced functions of
bibliographic records. In the FRBR model, work entity is de ned as an abstract one
to express distinct intellectual or artistic creation. Di erent editions or
translations of the same creation are semantically connected to each other. In addition,
works belonging to the same creation group also have semantic relationships
between each other, for example, William Shakespeare's Romeo and Juliet and
its namesake lm adaptation from Franco Ze relli.
      </p>
      <p>
        The FRBR model is commonly used as a conceptual data model for
bibliographic records [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ], cataloging rules (Resource Description and Access (RDA)[
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]
being the most representative one) and even pop-culture databases. McDonough[
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]
evaluates the usability of the FRBR model to describe relationships between
various editions, translations, and adaptations of video games. Jett[
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] developed a
conceptual model re ecting FRBR for video games and interactive media.
      </p>
      <p>
        On the other hand, if the FRBR model intends describing relationships
between entities, there is actually a lack of datasets or records describing such
entity relationships, especially for Japanese pop-culture[
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. OCLC WorldCat
Fiction Finder[
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] provides data about relationships between di erent editions of
the same work. Unfortunately, records for animation and video game are not
well covered by this database.
      </p>
      <p>
        A method for creating FRBR dataset from existing datasets and conventional
bibliographic records is FRBRization[
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. For example, WorldCat Fiction Finder
is populated from MARC[
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] bibliographic and authority records by using OCLC
FRBR Work-Set Algorithm[
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. He et al.[
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] proposed a method for identifying
FRBR Works using Wikipedia, through DBpedia articles for manga. DBpedia
is used as a reference authority in order to identify Work level entities of manga
in the catalog records of Kyoto Manga Museum which is the largest library for
manga in Japan. Takhirov[
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] proposed a method for linking a FRBR entity
to its corresponding LOD entity and an evaluation using DBpedia and Amazon
bookstore's Web API. Although He and Takhirov focus on the information about
books and do not show interest about transmedia works, they suggest that using
DBpedia as a source of work entities and their relationships is a viable solution.
As DBpedia has many resources about transmedia works including manga, anime
and video games, our contribution aims at measuring the quantity and quality of
transmedia works and semantic relationships between them that we can extract
from DBpedia with simple SPARQL queries.
3
3.1
      </p>
    </sec>
    <sec id="sec-3">
      <title>Experiment</title>
      <sec id="sec-3-1">
        <title>Overview</title>
        <p>In order to identify transmedia works, we conduct an experiment consisting in
two steps. As few authority datasets are available, our rst step described in
section 3.2 consists in building our own work entity datasets of manga, anime
and video games from DBpedia. The second step described in section 3.3 consists
in exploiting semantic relationships described by users to link works through
several media together.</p>
        <p>
          We harvest DBpedia SPARQL endpoint as well as DBpedia Live[
          <xref ref-type="bibr" rid="ref2">2</xref>
          ] SPARQL
endpoint and compare the results obtained with both. DBpedia Live SPARQL
endpoint is the most up-to-date one as it is continuously synchronized with
Wikipedia, while DBpedia SPARQL endpoint is only updated periodically. In a
theoretical setting, we should expect more accurate results with DBpedia Live,
assuming that knowledge available on DBpedia is growing larger and more
accurate with the Wikipedia users' contributions.
3.2
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>Datasets</title>
        <p>In DBpedia, a concept is described by an article. An article is de ned as a RDF
resource and additional information such as links to other articles are described
as properties of the RDF resource. To determine than an article describes a
manga, an anime or a video game, we exploit its rdf:type property. Indeed, an
article describing a manga would have rdf:type property dbo:Manga. An
article about an anime or a video game would have rdf:type property dbo:Anime or
dbo:VideoGame respectively. We are building the manga, anime and video games
datasets harvesting DBpedia and DBpedia Live with the SPARQL queries
stucture described in query 1.1. In table 1 we present the number of results obtained.
1 S E L E C T D I S T I N C T ? C o n c e p t W H E R E {
2 ? C o n c e p t rdf : type dbo : M a n g a }</p>
        <sec id="sec-3-2-1">
          <title>Listing 1.1. SPARQL query : Manga</title>
        </sec>
        <sec id="sec-3-2-2">
          <title>Media Number of results (DBpedia) Number of results (DBpedia Live) Manga 3783 3928 Anime 4271 5014 Video games 28869 20807</title>
          <p>Table 1. Datasets of manga, anime and video games obtained by harvesting DBpedia
and DBpedia Live on 12-20-2017
3.3</p>
        </sec>
      </sec>
      <sec id="sec-3-3">
        <title>Identi cation of works belonging to the same transmedia work</title>
        <p>In order to identify semantic relationships between works through several media,
we exploit semantic links between articles describing works. For an example, an
article describing an anime may have a dct:subject property which would apply
to an article describing a manga. If that so, it would mean that this anime and
this manga belong to the same transmedia work. We exploit any direct semantic
relationship between articles about works through several media as well as some
indirect ones. Queries are all derived from query structure shown in query 1.2.</p>
        <p>In table 2 we present the number of results obtained.
2
3
4
5
6
7
8
9
10
11
12
13
14
{? Manga rdf : type dbo : Manga .
? Anime rdf : type dbo : Anime .</p>
        <p>? Anime ?p ? Manga }
UNION
{? Anime rdf : type dbo : Anime .
? Manga rdf : type dbo : Manga .</p>
        <p>? Manga ?p ? Anime }
UNION
{? Anime rdf : type dbo : Anime .
? Anime dct : subject ? Category .
? Category skos : broader dbc :</p>
        <p>Wikipedia_categories_named_after_anime_and_manga_series
.
? Manga rdf : type dbo : Manga .</p>
        <p>? Manga dct : subject ? Category }}</p>
        <sec id="sec-3-3-1">
          <title>Listing 1.2. SPARQL query : Manga-Anime belonging to the same transmedia work</title>
        </sec>
        <sec id="sec-3-3-2">
          <title>Transmedia works Number of results (DBpedia) Number of results (DBpedia Live) Manga - Anime 764 696</title>
        </sec>
        <sec id="sec-3-3-3">
          <title>Manga - Video games 864 191</title>
        </sec>
        <sec id="sec-3-3-4">
          <title>Anime - Video games 411 135 Table 2. Couples of works through di erent media belonging to the same transmedia work obtained by harvesting DBpedia and DBpedia Live on 12-20-2017</title>
        </sec>
      </sec>
      <sec id="sec-3-4">
        <title>3.4 Extraction of links between works and bibliographic data</title>
        <p>
          Digital libraries may compile informations about works through bibliographic
data according to the FRBR model [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]. Therefore, it is a key issue to reconcile
works to bibliographic data. In order to ease this reconciliation, we exploit
semantic links between articles describing manga and list of chapters as well as
anime and list of episodes according to the query structure shown in query 1.3.
        </p>
        <p>In table 3 we present the number of results obtained.
2
3
4
5
6
7
8
9
10
1 SELECT DISTINCT ? Manga ? List WHERE {
{? List dct : subject
dbc : Lists_of_manga_volumes_and_chapters .
? Manga rdf : type dbo : Manga .</p>
        <p>? Manga ?p ? List }
UNION
{? Manga rdf : type dbo : Manga .
? List dct : subject
dbc : Lists_of_manga_volumes_and_chapters .</p>
        <p>? List ?p ? Manga }</p>
        <p>U N I O N
{? List dct : s u b j e c t
dbc : L i s t s _ o f _ m a n g a _ v o l u m e s _ a n d _ c h a p t e r s .
? List dct : s u b j e c t ? C a t e g o r y .
? C a t e g o r y skos : b r o a d e r
dbc :</p>
        <p>W i k i p e d i a _ c a t e g o r i e s _ n a m e d _ a f t e r _ a n i m e _ a n d _ m a n g a _ s e r i e s
.
? M a n g a rdf : type dbo : M a n g a .
? M a n g a dct : s u b j e c t ? C a t e g o r y }}</p>
        <sec id="sec-3-4-1">
          <title>Listing 1.3. SPARQL query : Manga - List of chapters</title>
        </sec>
        <sec id="sec-3-4-2">
          <title>Work - Bibliographic data Number of results (DBpedia) Number of results (DBpedia Live)</title>
        </sec>
        <sec id="sec-3-4-3">
          <title>Manga - List of chapters 244 247</title>
        </sec>
        <sec id="sec-3-4-4">
          <title>Anime - List of episodes 266 275 Table 3. Couples of works and bibliographic data obtained by harvesting DBpedia and DBpedia Live on 12-20-2017</title>
          <p>3.5</p>
        </sec>
      </sec>
      <sec id="sec-3-5">
        <title>Evaluation</title>
        <p>As no gold standard is available for data about manga, anime nor video games
and semantic links between them as far as we know from the literature, calculate
a recall is impossible. It is di cult to judge whether or not our queries have a
good coverage of the domain. A possible solution would be to manually collect
all works related through several media for a certain number of known works
then evaluate the recall of our method according to this restricted gold standard.
However, even building a restricted gold standard requires a very high level of
expertise and most experts would rely on user-generated knowledge bases at
some point. Thus, we don't propose a recall measure.</p>
        <p>Still, we can evaluate the accuracy of the queries and detect the relevance of
the results returned. To estimate the relevance of our results, we conducted an
evaluation consisting in randomly selecting 100 results for each query, asking two
external experts of the domain to test the exactitude of each result. In the end,
we obtain an accuracy as well as all errors raised. This information is available
in tables 4, 5 and 6, along with error types encountered.</p>
        <p>We managed to obtain overall precise results. As expected, results obtained
with DBpedia Live SPARQL endpoint are more precise than with DBpedia
SPARQL endpoint, but with a surprisingly huge gap between them. From the
error types and the precision drop with DBpedia SPARQL endpoint concerning
the construction of the video games dataset and the identi cation of transmedia
works, we can assert that the results are heavily dependant on the semantic data
structure described by the users, which may potentially be inconsistent, as it's
human-generated data.</p>
        <sec id="sec-3-5-1">
          <title>Query</title>
        </sec>
        <sec id="sec-3-5-2">
          <title>DBpedia</title>
        </sec>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Discussion and conclusion</title>
      <p>With the help of very simple SPARQL queries, we managed to build work entity
datasets of manga, anime and video games, which is hard to create manually
by simple computational method without authority datasets. We prepared a
future linkage between works and bibliographic data, by linking manga to their
list of chapters and anime to their list of episodes. We also identi ed
semantic relationships between manga, anime and video games, creating a semantic
network that enables us to easily identify transmedia works. Although it is
difcult to estimate the coverage of the domain as no gold standard is available,
we managed to obtain satisfying results in terms of accuracy as well as a solid
number of results. As expected, we obtained better results harvesting DBpedia
Live SPARQL endpoint, which is the most up-to-date one.</p>
      <p>We identi ed several limitations on this work. First, we use knowledge bases
with user-generated content, which are not always exhaustive. Indeed,
information may not be available in Wikipedia, or may be available in Wikipedia but not
semantically described with accurateness in DBpedia. This limitation is closely
related to the lack of authority data in this eld, so it is a compromise that
has to be made. Then, we obtained disparate results according to the SPARQL
endpoint used. Therefore, using an up-to-date endpoint is a key feature. Indeed,
consistency of user-generated data is not ensured.</p>
      <p>To pursue this work, an interesting research question would be to determine
how to link data to records of publications in di erent countries. A comparison
between English and Japanese resources would help us determine if multilingual
processes would help us expand our results.</p>
    </sec>
    <sec id="sec-5">
      <title>Acknowledgements References</title>
      <p>This work was supported by JSPS KAKENHI Grant Number 16H01754.</p>
    </sec>
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