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    <article-meta>
      <title-group>
        <article-title>SENA Tecnoacademia Risaralda and SENA Tecnoacademia Risaralda and Caldas as a Collaborative Learning Caldas as a Collaborative Learning Scenario in Robotics Scenario in Robotics</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Margarita María Vallejo-Jiménez</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>John Jairo Martínez-Puerta</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sebastián Bedoya Agudelo</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Nicole D. Salgado</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Margarita María Vallejo-Jiménez</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>John Jairo Martínez-Puerta</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sebastián Bedoya</string-name>
        </contrib>
      </contrib-group>
      <abstract>
        <p>The Research, Technological Development and Innova on System of SENA (SENNOVA) of Colombia, has the purpose of strengthening the standards of quality and relevance, through programs and projects as Tecnoacademias, defined as a STEM learning scenario, equipped with emerging technologies to develop innova on-oriented skills, through project training, to students of basic and secondary educa on, in courses such as Mathema cs, Physics, Chemistry, Biology, applied sciences such as Robo cs, Nanotechnology, Biotechnology and Virtual Technologies. This work presents some of the ac vi es carried out by the appren ces through the Educa onal Robo cs in Tecnoacademia Risaralda and Tecnoacademia Caldas sites, based on Industrial and Mechatronic Design methodologies, using LEGO MINDSTORM EV3 kits and Design Thinking for educators and LEGO , successfully applied in the EducarChile program. It is based on three fundamental pillars, which are empathy, collabora on and experimenta on, which are presented in the five (5) phases of the methodology. It should be noted that the tools of innova on and prototyping per se, do not serve much if the team that executes them is not immersed in a culture of tolerance, teamwork, leadership and if there is no feedback and if the capaci es are not taken into account and strengths of the work team. All this was achieved through different prototypes of robots of light and robust type originated in a PON scenario (problem, opportunity, needs).</p>
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  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>1 SENA Tecnoacademia Risaralda; 2 SENA Tecnoacademia Caldas</p>
    </sec>
    <sec id="sec-2">
      <title>Introducción</title>
      <p>In Colombia, the Ministry of Na onal Educa on MEN (2008) proposes: to train in
technology, by encouraging scien fic curiosity for the solu on of problems and needs
of the environment; to propi ate the development of cri cal thought and reflec on,
for the control of technology in society; to provide tools for innova on and crea vity,
in the solu on of problems from different points of view.</p>
      <p>
        One of these tools is the Robo cs, and since the seven es (Ruiz, 1987), a new area of
study called "Pedagogical Robo cs" is generated, which uses these artefacts, which
have elements of electronics, programming and mechanics for didac c purposes;
relying on teaching and learning methodologies, changing the tradi onal role of the
teacher and taking the student to an ac ve role (2010_Pinto-Salamanca). Robots
naturally awaken the interests and curiosity of children, excite them to explore their
ideas through their inquiries and test their hypotheses, make new discoveries and
develop their knowledge through real-world experiences, by using a Technologically
and computa onally improved tool
        <xref ref-type="bibr" rid="ref2">(Eguchi, 2017)</xref>
        .
      </p>
      <p>
        As a STEM strategy (Science, Technology, Engineering and Mathema cs), Educa onal
Robo cs allows the genera on of learning environments based on the ini a ve and
ac vity of students, for the solu on of problems that arise in the areas previously
exposed (Marquez, 2014 ) and skills in innova on, crea vity and real-life problem
solving are developed
        <xref ref-type="bibr" rid="ref3">(Ghi s, 2014)</xref>
        .
      </p>
      <p>The iden fica on, applica on and valida on of different mechatronic design tools
through the use of pedagogical robo cs to solve a need, becomes the star ng point of
an educa on that truly achieves an impact and a change of mentality, taking
advantage of the scenarios and the exis ng infrastructure in the Na onal Service of
Learning SENA (2018), a state en ty that provides STEM courses of 140 hours,
including that of Robo cs Recrea on, in its 10 Educa on Centers called
Tecnoacademia.</p>
    </sec>
    <sec id="sec-3">
      <title>Methods</title>
      <p>The methodologies described are supported in SENA's project-based learning strategy
(2007, Carrera, 2011, GIZ), which allows the applica on of knowledge and the
development of thinking skills, knowledge and the development of biophysical skills,
in doing and developing basic skills such as ethics, asser ve communica on, and
teamwork.</p>
      <sec id="sec-3-1">
        <title>Methodology for the Domestic Robot Prototype:</title>
        <p>The educa onal robo cs workshop at Tecnoacademia Risaralda was conducted
face-to-face, in two courses of 20 students each, divided into 5 groups of 4 students.
Every session lasted an average of 4 hours, for a total of 10 sessions and 140 hours.
The students made a robot prototype, first of low fidelity in cardboard and paper, then
using the LEGO Mindstorm EV3 kit and the 5 phases of Design Thinking for Educators
(IDEO, 2012):
1. Discovery: Through observa on, students discover that some tasks related to
housework in their homes generate feelings of discomfort.
2. Interpreta on: The students performed technological surveillance on
mechanical structures, sensors, displacement of robots, how they can be
programmed and what is the cost of their parts in local stores.
3. Idea on: Brainstroming is done to choose the viable ideas for the solu on and
are valued with a score of 0 to 5 depending on how well it meets the criteria:
· It should be easy to manipulate.
· It should be easy to program.
· Its construc on should not be very expensive.
· It should be able to move easily.
· It should be beau ful.</p>
        <p>Then, through a process of co-crea on, each team joins the winning criteria to
realize their idea of robot.
4. Experimenta on: Each team was given a set of 20 materials (paper, cardboard,
ballons, rope and others) and the students made the mechanical and electronic
parts (sensors) ini ally with sketches, as well as describing the programming
(behaviors) of the robot, everything by using a prototyping canvas.
5. Evolu on: The tool to share the history of the robot is designed, for the
documenta on of the process and its valida on; Each group presented their
work to students of the Chemistry line, who evaluated the robot with the same
criteria men oned in point 3. Then, each team was given a LEGO Mindstorms
EV3 kit and an expansion kit to build the func onal prototype, choose the
mechanical configura on, the type of displacement, the sensors and the
sequence of movements of the robot, to then be validated by the above
criteria.</p>
      </sec>
      <sec id="sec-3-2">
        <title>Methodology for the Space Robot Prototype:</title>
        <p>The previously described methodology was applied, this me with a single group of 5
students aged between 15 and 17 years old, members of the Robo cs line of
Tecnoacademia Manizales, who were selected for their high performance in the
ac vi es of the line .</p>
        <p>1. In the Discovery phase, the challenge was to build a robot for explora on and
liquid sampling in irregular terrain.
2. Interpreta on: The students performed technological surveillance on
locomo on systems, stability mechanical structures and, displacement of
robots on irregular terrains.
3. The Idea on phase were carried out in the manner already described for the</p>
        <p>Domes c Robot Prototype.
4. For the Experimenta on phase the LEGO Mindstorms EV3 kit was used to
design and build the different robot mechanisms: suspension, steering wheels,
robot body, probe arm, syringe drive for samples.
5. Regarding the last phase, the prototype is in con nuous evolu on, with the aim
of giving the possibility to new students to depart based on what was learned
by their predecessors and from there to give new contribu ons to the project.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Results</title>
      <p>The prototypes of STEM mobile robo cs are described, which gave solu on to a
design challenge in context (training project), made by students of the Robo cs Lines
of Tecnoacademia Risaralda and Tecnoacademia Caldas, in Colombia. Students
developed a variety of lightweight prototypes before developing func onal
prototypes.</p>
      <p>Domestic Robot Prototypes: In Tecnoacademia Risaralda the students designed and
built low fidelity prototypes, which they transformed into func onal prototypes using
the LEGO Mindstorms EV3 kit, as shown in Figure 1.</p>
      <p>Figura 1. Domestic Robot Prototypes.
Figura 1. Domestic robot prototypes: a) Sketches. b) Light prototype front part. c) Light
prototype rear part. d) Func onal prototype front. e) Func onal prototype rear. f)
Collabora ve work.
Space Robot Prototype: Using LEGO Mindstorms EV3 parts, the students built the
structures of the wheels based on NASA´s Roker-Bogie system. The best designs were
implemented in a prototype that remains in evolu on, it is a robot for explora on and
taking liquid samples in irregular terrains, as shown in Figure 2. A first prototype was
presented at the III Interna onal Astrobiology Congress in Manizales (Colombia).</p>
      <sec id="sec-4-1">
        <title>Figura 2. Space Robot Prototype</title>
        <p>Figura 2. Space robot prototype. a) "Rocker-Bogie" suspension system. b) Arm for taking
samples. c) Assembling the systems d) Prototype tests. e) Displacement in irregular terrain.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Discussion</title>
      <p>The exercise of carrying out a great variety of prototypes using different phases of a
design methodology becomes a challenge for the appren ces, who see how the
original idea takes shape step by step, in an orderly, consistent and documented way.
The methodology can be applied by using any educa onal robo cs kit; In this case,
the Lego Mindstorms EV3 kit was chosen due to its availability in the Tecnoacademias.
The applica on of the Design Thinking methodology and LEGO Roles allows students
to plan their work systema cally using different tools for this, to which they are not
accustomed; even so, documen ng what they do in an orderly manner gives them
sa sfac on and they feel proud; some of them take photographs of this planning and
the first sketches to show to their parents. The valida on and exposure of these
prototypes in public, although ini ally it causes them anxiety, allows others to know
the ac vi es they do and therefore in the end, they feel proud, understanding that
the robot must sa sfy the needs of the user. In addi on, they iden fied their
strengths, tastes and interests; This is a star ng point so that later on they acquire the
necessary skills so that they can con nue with their training at higher levels or
perform jobs related to science and technology that are useful to the community.
In the design phase, despite its abstrac on, ideas flow and can some mes become
overwhelming, but with the proposal of the mechatronic approach, to divide the
robot into the mechanical, electronic (sensors) and programming sub-systems, they go
specifying the op ons. In the construc on, the integra on of the mechanics with the
sensors allows a coordinated work on the part of the appren ces and the facilitator,
giving shape to the abstract. In programming, as the appren ces define it, the robot is
given "life", crea vity and collabora ve work flow again to arrive at a defined
programming. Finally, tes ng, documen ng and sharing is a rewarding experience for
facilitators and students, as it allows other people to understand the process carried
out and realize the importance of applying this knowledge in context.
The SENA evalua on system consists of verifying whether or not students achieve
certain learning outcomes, wich are defined in their training program. For this,
evalua on instruments are defined that value knowledge, produc on and product;
The prototypes are evaluated by applying such instruments.</p>
      <p>There are s ll more tools to be designed and applied on each of the phases of the
methodology, these will be carried out in future courses and will help to improve the
experience with the students; For their part they could design the mechanical parts in
a so ware and print them in 3D, and they could even design their own electronic
components.</p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgments</title>
      <p>We thank the Na onal System of Research, Technological Development and Innova on
SENNOVA of the Na onal Service of Learning SENA, who finance the research; the
directors of Risaralda Regional and Caldas Regional and, especially the subdirectors sof the
centers an the leaders of the Tecnoacademias of Risaralda and Caldas 2018, who believe in
the power to transform the lives of young people through science, technology and
research.</p>
      <p>IDEO (2012). Design Thinking para educadores y herramientas. 2ª Edición, version
translated by the portal educarchile, of the Ministry of Educa on and Fundación Chile.
Retrieved from: h ps://designthinkingforeducators.com/. Consulted in February 2018.
MEN Ministerio de Educación Nacional (2008). Car lla No. 30:. Ser competente en
tecnología. Una necesidad para el desarrollo y Orientaciones generales para la educación
en tecnología. Ministerio de Educación Nacional de Colombia.</p>
      <p>Ruiz, E., &amp; Sánchez, V. (1987). La robó ca pedagógica. Centro de Estudios sobre la
Universidad CESU, Universidad Nacional Autónoma de México.</p>
      <p>Salamanca, M. L. P., Lombana, N. B., &amp; Holguín, W. J. P. (2010). Uso de la robó ca
educa va como herramienta en los procesos de enseñanza. Ingeniería Inves gación y
Desarrollo: I2+ D, 10(1), 15-23.</p>
    </sec>
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