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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Augmented Reality for the Enhancement of Archaeological Heritage: a Calabrian Experience</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Anna Berlino</string-name>
          <email>berlinoanna93@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Luciano Caroprese</string-name>
          <email>l.caroprese@dimes.unical.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Antonio La Marca</string-name>
          <email>a.lamarca@unical.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Eugenio Vocaturo</string-name>
          <email>e.vocaturo@dimes.unical.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ester Zumpano</string-name>
          <email>e.zumpano@dimes.unical.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Universit`a della Calabria</institution>
          ,
          <addr-line>Ponte P. Bucci, 87036 Arcavacata di Rende (CS)</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <fpage>86</fpage>
      <lpage>94</lpage>
      <abstract>
        <p>Cultural tourism is one of the main activities for the enhancement of archaeological heritage. Information and Communications Technology (ICT) is largely used in the domain of cultural heritage, to provide the visitor with specific and complete information about tangible culture (such as buildings, monuments and artifacts). This work is a contribution in this direction: it describes a mobile application for the enhancement of points of interest (POIs) in the archaeological park of Castiglione di Paludi. For each of these POIs, a 3D model shows its original structure.</p>
      </abstract>
      <kwd-group>
        <kwd>Augmented reality</kwd>
        <kwd>Archaeological heritage</kwd>
        <kwd>3D model</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Innovation, tourism and enhancement represent an important system useful for
satisfying needs related to the willingness of individuals and to know and deepen
information about the history of a given place. There are various activities that
can be carried out for promotion, one of these is the development of cultural
tourism, which, in addition to an economic return, could represent a valuable
opportunity to promote cultural heritage, attracting a large number of
individuals coming from all parts of the world throughout the year and not only during
peak tourist season. Cultural tourism encourages the growth of the territory by
enhancing areas that are more marginalized or less known. It is important to
preserve the surviving traces of the past for the future generations: one way to
know the past testimonies is represented by the heritage, which relates
material artifacts as well as traditions and beliefs linked to a community or a place.
From a social point of view, the term recalls the need to rediscover one’s own
cultural identity and to pass it on to posterity. Therefore, the word heritage,
can be closely connected to the practice of a form of tourism linked to values
closely related to the territory. The ruins are a memory through which it is
possible to know the history and civilizations that preceded the current one, as
well as the evolution of traditions and cultures and its for this reason that they
become deserving of protection by man and institutions. Ruins are a symbol of
people who made history, keep alive the memory and the value of civilizations
and arouse a collective feeling. In this context it is quite evident the necessity of
enhancing a cultural asset by highlighting its potential, improving its knowledge
and making it accessible to the community [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. The objective of this paper is to
disseminate information about a territory, Calabria, famous for being one of the
regions belonging to Magna Graecia and rich in archaeological heritage.
Specifically, it presents a project proposal that uses ICT technologies and augmented
reality in the domain of cultural heritage, to promote new keys of reading and
knowledge of the territory so that providing the visitor (also the disinterested
one) with specific and complete information about tangible culture. It describes
a mobile application for the enhancement of points of interest (POIs) in the
archaeological park of Castiglione di Paludi.
2
      </p>
      <p>
        Archaeological heritage: parks and archaeological sites
in Calabria
Over the years, and often even today, many believed that Magna Grecia included,
as well as southern Italy, also Sicily. In reality it is not so, since the name
of Megale Hellas refers to a limited context (Calabria, Basilicata, Puglia and
Campania). Initially, Magna Graecia indicated only the part of Calabria and
a piece of Puglia up to Taranto [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Magna Graecia becomes important thanks
to the flowering of the Greek cities from an economic, cultural, social point of
view and due to the famous philosopher and mathematician Pitagora [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], that,
as known, settled in the city of Crotone a school of thought that was not open
only to scholars, but also to indigenous peoples. The historical events of Calabria
began from the era of prehistory, precisely from the Paleolithic period, which
dates back to grati still existing at the cave of Romito, located in Papasidero,
the famous Bos Primigenius: for this reason it is considered one of the most
ancient of Italy [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Its importance is given primarily by its geographical position,
by the climate and by the abundance of fertile lands. The region acquired several
names over time: among these we recall the name of Enotria, whose meaning in
Greek is “land of wine” (in fact it derives from ‘oinos’ which means wine and
from ‘oinotron’ that recalls the stick that holds the vine). Finally, before being
defined with the current name, the region took the name of Italy, attributed to
the son of Enotrio, Italo, who succeeded him to the throne at his death.
Calabria is famous mainly due to the “bronzes of Riace”, but besides this it o↵ers
a wide range of archaeological sites and parks dating back to di↵erent eras, but
mainly belonging to the Greek era. The most important among these are:
– The site of Sibari that shows the overlap of three urban plants dating back
to di erent historical periods: the first city was founded in 720 BC by the
Sybarites and then destroyed in 510 BC; the second city, having the name of
Thurii, was founded in 444-443 BC by Pericle; finally, the third city, having
the name of Copiae, was founded in 193 BC by the Romans.
– Timpone Motta located in Francavilla Marittima (CS), is a very important
area also mentioned in the Homeric poem the Odyssey. It is said that tools,
consecrated to Athena, and then used to construct the Trojan horse are
buried in the site. The site is due to the population of Enotri: here it is
possible to see remains of an enotouric village. The Sybarites drove out
the indigenous population and marked the boundaries they conquered by
building a sanctuary dedicated to Athena, which testifies to the presence of
the Greeks on the territory, of which almost nothing remains today except
for the stones.
– The archaeological park of Scolacium, a Roman colony, in which there is the
presence of artifacts from di↵erent eras (prehistoric, Greek, medieval) [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
– The archaeological park of Capo Colonna, so called because of the presence
of a column of a Doric temple dedicated to the Goddess Hera Lacinia and
dating back to the fifth century BC. Near the theater it is present a building
today called B, a Roman villa and the ruins of a thermal building dating
back to the III century.
– In the province of Ciro’ Marina there is an archaeological site of a sanctuary
dating back to the pre-colonial era (IX-VIII century BC). In the site there
are the ruins of a Doric temple dedicated to Apollo Aleo in which Filottete
consecrated his arrows to Heracles after the victory of the Trojan war [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
Cosenza is one of the few Italian cities crossed by two rivers, the Crati and the
Busento. According to the legend the Visigothic King Alaric and his faithful
horse were buried in the rivers. Cosenza was founded by the Pelasgians,
preHellenic peoples, or by the Enotri, an ancient population of Italic origin who lived
part of the Calabrian territory. Since the IV century BC Cosenza is known as the
metropolis of the Brettii, a very important population of strong warriors that
occupied the hinterland of Calabria. There are several important archaeological
evidences in Cosenza: Corso Telesio and Piazzetta Toscano [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], located in the
historic center of Cosenza. The latter is the most important site in the city by
extension and presents several archaeological ruins dated back to the Brettia era
[
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] (IV century BC) and the domus belonging to the Roman period (II century
BC - III century).
      </p>
      <p>
        One of the most important archaeological sites for extension and finds belonging
the Brettia era is represented by Castiglione di Paludi, located in the
municipality of Paludi in the province of Cosenza. The first news concerning the site
was dated between 1870 and 1880 and was provided by the Calabrian scholar
Vincenzo Padula [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. The entrance to the city took place from the so-called East
Gate, with a monumental entrance and a rectangular plan: from the courtyard
to which the door led you could access some stone stairways that led to a
roundabout, through which it was possible to enter on the main street of the city. The
northern part of the entrance presents two towers called respectively Alfa and
Beta, constructed perhaps to increase and strengthen the protection of the
urban center. The main road that crosses the ancient city is about 10 meters wide
and 330 meters long and oriented towards north-south [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. The site is endowed
with a fortified settlement dating back to the IV century BC, and therefore of
Brettia foundation, which followed the typical trend of the Hellenistic cities.
A theater of type ekklesiasterion was discovered between the 50s and the 80s
along with other monumental buildings. Since the scenic area was not identified,
most probably the building was used to host assemblies aimed at the election
of magistrates or at public meetings held at the time of the Brettii family. In
a flat area near the theater, the public area was identified, the agora and of a
wall, called “Lungo Muro”, 42 meters long and 4 meters high, that divides it
into two distinct parts and also served as a settlement for the main street of
the city, since the territory presented irregular morphological characteristics [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
Castiglione di Paludi is unique in the area of southern Italy as regards the city
walls: very impressive, today they are visible as far as 400 meters in length.
Figure 1 shows a map reporting all the Points of Interest of the park.
      </p>
    </sec>
    <sec id="sec-2">
      <title>ICT: new ways to enhance cultural heritage</title>
      <p>ICT technologies are used today in the enhancement of cultural heritage, to
provide specific and complete information about buildings, monuments and
artifacts and become a must in the case the artifacts are in a degraded state. The use
of these technologies contributes to transform any cultural heritage conservation
center into a center of innovation and experimentation: this, however, requires
an high cost that often cultural associations are not able to sustain. There are
several ICT technologies that are used by cultural organizations:
– Website.</p>
      <p>In order to be e↵ective, it must represent the identity of the cultural heritage
(an archaeological site, a monument, etc.) guaranteeing access to all types
of information and making the activities related to it clearly visible. The
website must also be constantly updated in order to guarantee the user to
receive real information and should allow the reservation of access tickets.
– Audio guide.</p>
      <p>The audio guide consists of a sort of radio and earphones that are usually
provided to the visitor before starting a tourist visit on their own. The
contents that are recorded inside tell the story, the details and all the
information that must be provided to the user: moreover the information of the
audio guide are usually translated into di↵erent foreign languages so that
the contents are usable by tourists of each nationality.
– Virtual reconstructions.</p>
      <p>This is a virtual reconstruction of buildings, objects, etc., which today are in
a state of slight or intense deterioration. The goal of these reconstructions is
certainly to o↵er the visitor a complete vision of the cultural asset and the
opportunity to discuss scientific hypotheses regarding its original structure.
– Augmented reality.</p>
      <p>Augmented reality applications are installed on mobile devices and represent
one of the fastest ways to show information in real time. Indeed, to take
advantage of augmented reality technology it is necessary to have a
smartphone or a tablet: these devices allow the user to find information in an
alternative way, through the use of 3D models, sounds and videos. The goal
of augmented reality is to create a kind of overlap between the reality and
the digital contents that are shown by the computer device. The application
needs to ‘hook’ the contents to the context framed by the camera of the
device.</p>
      <p>The positioning operation can take place through the use of particular images
that the application is trained to recognize (markers) or through the use of
the sensors of the device (GPS, accelerometer, etc.). The result is that the
scene framed by the device is enriched of objects that increase its informative
value. The e↵ect is convincing: it is possible to study the details of the virtual
objects positioned in the scene simply by approaching the object with the
device.
– Virtual reality.</p>
      <p>This technology di↵ers from augmented reality as in order to show the digital
contents, special devices are needed: viewers, suits, gloves, glasses, etc. In
this case, through the viewers are shown totally fictitious (virtual) contents.
Thanks to virtual reality applications it is possible to reconstruct historical
contexts that no longer exist and it is possible to compare what exists today
with what existed long time ago. The user using devices such as gloves, suits,
earphones or similar, finds himself in an immersive reality, where almost all
his senses are fully involved, and is made part of the scene reconstructed by
the system.</p>
      <p>An Augmented Reality System for the Enhancement of
Archaeological Heritage
Our project consists in a mobile app for the enhancement of points of interest
(POIs) of the archaeological park of Castiglione di Paludi. For each of these
POIs, we created a 3D model that shows its original structure. For the POI
related to the main entrance of the ancient city (see Example 1), the 3D model
reproduces the city gate and its two towers. The 3D model is extremely detailed
and a photorealistic texture, reproducing the materials used to make the object
- has been applied to it. Moreover, the 3D model is semi-transparent and it is
located over the real object it represents: in this way it is possible to admire
the ruins of the ancient structure and understand how it looked when it was in
perfect conditions. The positioning of the 3D model over the POI is made by
means of a particular image (marker ), used by the app to recognize the geometry
of the location: the final e↵ect is of great visual impact.</p>
      <p>The user, observing the POI through the mobile device, sees its structure and
its materials as if time had never a↵ected them. He is able to get closer to the
POI, observe its details more closely and able to analyze them from di↵erent
perspectives. The marker is located close to the POI that is intended to be
enhanced. It is suitably protected by transparent plastics to prevent deterioration
due to weathering.</p>
      <p>It is important to note that the realization of the 3D model of an object requires
the involvement of experts in graphic modeling as well as the advice of domain
experts (historians, archaeologists, architects, etc.) who have to guide the
modeling itself and validate the final result. Making a good 3D model can take several
days of work and is normally quite expensive. Therefore, the number of POIs
enhanced through 3D models in augmented reality cannot be to high.
Thanks to the support of experts of the domain, four POIs of greater importance
to be enhanced through our mobile app have been identified:
– East gate (main city gate)
– Theater
– Building A
– Building III.</p>
      <p>The app is now available for Android devices (but we plan to implement a version
of it for iOS devices). Once installed, it does not require any internet connection
because all the 3D models are downloaded on the device.</p>
      <p>
        The app has been developed in Android Studio 3.2 [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] using Android SDK 9.0
[
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. Its implementation required a specific library for augmented reality. We
have chosen one of the most performing and easy to use: Google ARCore [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ].
ARCore is the ocial Google library for augmented reality. It is available for
all developers of mobile apps. It allows to manage complex and even animated
models. This library is extremely interesting because it is available for various
development environments and platforms: Android, iOS, Unity and Unreal.
Our 3D models have been created in Google SketchUp and an archaeologist
validated their final appearance.
Example 1. We report an example of a POI enhanced by means of our app: it is
the east gate, the main entrance to the city. Figure 2 shows the gate and what
remains of its towers.
      </p>
      <p>Figure 4 shows how the point of interest appears through a mobile device.</p>
      <p>First of all, note the presence of the marker, the image that allows the application
to identify the point of interest and to position the 3D model. Observe that, the
3D model is correctly placed on the ruins of one of the two towers. The model
reproduces the tower itself and part of the wall showing its original appearance.
Note that, the model is semi-transparent. This technique allows to observe both
the 3D model and the ruins. Moreover, the model has a texture that reproduces
the bricks used for the construction of the tower.</p>
      <p>Figure 5 shows what a user would see using the app.</p>
    </sec>
    <sec id="sec-3">
      <title>Conclusions and future works</title>
      <p>This work is a contribution in enhancing cultural tourism. It presents a mobile
application for the promotion of points of interest (POIs) in the archaeological
park of Castiglione di Paludi. For each of these POIs, a 3D model shows its
original structure. As for future work, we plan to extend the project to additional
areas of interest, firstly involving sites in Cosenza such for example Piazzetta
Toscano and to enrich the 3D scenes by audio and videos: a virtual guide
describing the points of interests, actors reproducing scenes of everyday life.</p>
    </sec>
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