=Paper= {{Paper |id=Vol-2321/xpreface |storemode=property |title=None |pdfUrl=https://ceur-ws.org/Vol-2321/xpreface.pdf |volume=Vol-2321 }} ==None== https://ceur-ws.org/Vol-2321/xpreface.pdf
Proceedings of the Joint Workshop on Intelligent Narrative
Technologies and Workshop on Intelligent Cinematography and
Editing

INTWICED 2018


Co-located with 14th AAAI Conference on Artificial Intelligence and Interactive
Digital Entertainment

Edmonton, 13-14 November 2018




Edited By
Hui-Yin Wu, Mei Si, Arnav Jhala
PREFACE

Narrative is a pervasive aspect of human culture in both entertainment and education. Historically,
humans have been the primary agents behind the creation, telling, and adapting of narrative.
However, as society's reliance on digital technology for both entertainment and communication
increases, the need for more innovative approaches to represent, perform, and adapt narrative
experiences increases as well. With recent research advances, computer systems now have the
means to organize experiences into a narrative form enabling them to interact and communicate
with human users in novel and intuitive ways. A computer system that possesses narrative
intelligence can interact with and communicate with human users in novel and intuitive ways. The
research presented through the Intelligent Narrative Technologies workshop represents the state of
the art in the use of computational representation and reasoning about narrative for entertainment,
communication, and education. The Workshop on Intelligent Cinematography and Editing
represents advances in computational processing, representation, and education of predominantly
visual and interactive narrative.

The academic research community is continuing to make advances in intelligent computing that
bring these experiences closer to realizing the full potential of the computer as an interactive
medium. The joint Intelligent Narrative Technologies and Intelligent Cinematography and Editing
workshop at the 2018 AIIDE conference brings together participants from the two research
communities and industry in an effort to create a channel of communication between
interdisciplinary research and applications. One of the goals of the joint workshop was to explore
the role of narrative intelligence in facilitating other forms of computer-based entertainment,
education, and training. Narrative appears prominently in many forms of entertainment and
interpersonal communication, including novels, movies, and machinima. Narrative can also play a
role in education and training. Novel techniques for entertaining, training, and education have been
developed in such fields as narrative understanding, narrative generation, storytelling, virtual
cinematography, models of emotion, narrative cognition, and natural language generation.

The 2018 workshop is the first joint workshop in a successful sequence of symposia and
workshops spanning over a decade. The two-day workshop featured a keynote and an invited talk,
paper presentations, system demonstration posters, and a panel with experts from both the
interactive narrative and intelligent cinematography communities on interdisciplinary topics.

                                                      Editors Hui-Yin Wu, Mei Si, and Arnav Jhala
ORGANIZATION
Steering Committee

- INT 11
Marc Cavazza, University of Kent
Ian Horswill, Northwestern University
Arnav Jhala, North Carolina State University
Brian Magerko, Georgia Institute of Technology
Mark Riedl, Georgia Institute of Technology
Dave Roberts, North Carolina State University
Jonathan Rowe, North Carolina State University
Mei Si, Rensselaer Polytechnic Institute
David Thue, Reykjavik University
Emmett Tomai, University of Texas – Pan American
Noah Wardrip-Fruin, University of California, Santa Cruz
Michael Young, University of Utah
Jichen Zhu, Drexel University

- WICED 2018
William Bares, College of Charleston
Paolo Burelli, Aalborg University Copenhagen
Magy Seif El-Nasr, Northeastern University
Arnav Jhala, UC Santa Cruz
Joseph Magliano, Northern Illinois University
Rémi Ronfard, INRIA / LJK
R. Michael Young, NC State University
Program Committee

Arnav Jhala, North Carolina State University (chair)
Mei Si, Rensselaer Polytechnic Institute (chair)
Hui-Yin Wu, North Carolina State University (chair)

Alok Baikadi, University of Pittsburgh
John Bateman, University of Bremen
Mehul Bhatt, Örebro University
Paolo Burelli, Aalborg University Copenhagen
Bradley Cassell, North Carolina State University
Marc Cavazza, University of Kent
Fred Charles, Bournemouth University
Yun-Gyung Cheong, ITU Copenhagen
Mark Finlayson, Florida International University
Quentin Galvane, INRIA/IRISA Rennes
Andrew Gordon, University of Southern California
James Lester, North Carolina State University
Tsai-Yen Li, National Cheng Chi University
Christophe Lino Télécom ParisTech
Benedikt Loewe, Universiteit van Amsterdam
Stephanie Lukin, University of California Santa Cruz
Alex Mitchell, National University of Singapore
Roberto Ranon, University of Udine
Mark Riedl, Georgia Institute of Technology
Rémi Ronfard, INRIA / LJK
David Thue, Reykjavik University
Stephen Ware, University of New Orleans
PROGRAM
Tuesday, November 13, 2018

09:00 am - 09:10 am Opening

09:10 am - 10:30 am Keynote

      William Bares: What do machines need to know to become better cinematic storytellers?

10:30 am - 11:00 am Coffee Break

11:00 am - 12:30 pm Session 1

      Graeme Phillipson, Ronan Forman, Mark Woosey, Craig Wright, Michael Evans and Stephen Jolly
      Automated Analysis of the Framing of Faces in a Large Video Archive

      Hui-Yin Wu and Arnav Jhala
      A Joint Attention Model for Automated Editing

      David Thue and Elin Carstensdottir
      Getting to the Point: Resolving Ambiguity in Intelligent Narrative Technologies

12:30 pm - 02:00 pm Lunch

02:00 pm - 03:30 pm Session 2

      Lara Martin, Srijan Sood and Mark Riedl
      Dungeons and DQNs: Toward Reinforcement Learning Agents that Play Tabletop Roleplaying
      Games

      Yi-Chun Chen, Justus Robertson and Arnav Jhala
      Abstractions for Narrative Comprehension Tasks

      Chris Martens
      Villanelle: Towards Authorable Autonomous Characters in Interactive Narrative

03:30 pm - 04:00 pm Coffee Break

04:00 pm - 05:30 pm Poster session

      Anne-Gwenn Bosser, Ariane Ariane Bitoun, François Legras and Martín Diéguez
      (Poster) Co-constructing Subjective Narratives for Understanding Interactive Simulation Sessions

      Azzam Althagafi, Hui-Yin Wu and Arnav Jhala
      (Poster) MIDB: A Web-Based Film Annotation Tool
Wednesday, November 14, 2018

09:00 am - 10:30 am Session 3

      Hannah Morrison and Chris Martens
      Making First Impressions: A Playable Model of Cross-Cultural Trust Building

      Markus Eger and Kory Mathewson
      dAIrector: Automatic Story Beat Generation through Knowledge Synthesis

      Ingibergur Sindri Stefnisson and David Thue
       (Invited talk from AIIDE) Mimisbrunnur: AI-assisted Authoring for Interactive Storytelling

10:30 am - 11:00 am Coffee Break

11:00 am - 12:30 pm Panel

12:30 pm - 01:00 pm Closing