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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Workshops, Los Angeles, USA, March</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>A Summary of the Third Workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Mark P. Graus∗</string-name>
          <email>mp.graus@maastrichtuniversity.nl</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Marko Tkalčič</string-name>
          <email>marko.tkalcic@unibz.it</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>∗Also afiliated with the BISS Institute, Heerlen, the Netherlands</string-name>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Bruce Ferwerda</string-name>
          <email>bruce.ferwerda@ju.se</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Panagiotis Germanakos†</string-name>
          <email>panagiotis.germanakos@sap.com</email>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Computer Science and Informatics, Jönköping University</institution>
          ,
          <addr-line>Jönköping</addr-line>
          ,
          <country country="SE">Sweden</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Faculty of Computer Science, Free University of Bozen-Bolzano</institution>
          ,
          <addr-line>Bozen-Bolzano</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>School of Business and Economics, Maastricht University</institution>
          ,
          <addr-line>Maastricht</addr-line>
          ,
          <country country="NL">the Netherlands</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>UX ICD, Product Engineering, Intelligent Enterprise Group, SAP SE</institution>
          ,
          <addr-line>Walldorf</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>Also afiliated with the Dep. of Computer Science, University of Cyprus</institution>
          ,
          <addr-line>Cyprus, 1http://humanize-workshop.org/, 2http://iui.acm.org/2019/</addr-line>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2019</year>
      </pub-date>
      <volume>20</volume>
      <issue>2019</issue>
      <abstract>
        <p>The third workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces (HUMANIZE)1 took place in conjunction with the 24th annual meeting of the intelligent user interfaces (IUI)2 community in Los Angeles, CA, USA on March 20, 2019. The goal of the workshop was to attract researchers from diferent fields by accepting contributions on the intersection of practical data mining methods and theoretical knowledge for personalization. A total of six papers were accepted for this edition of the workshop.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>CCS CONCEPTS</title>
      <p>• Information systems → Data mining; • Human-centered
computing → HCI theory, concepts and models; Interaction design
process and methods.
User modeling; personalization; tailoring; user interfaces</p>
    </sec>
    <sec id="sec-2">
      <title>INTRODUCTION</title>
      <p>When designing interfaces practitioners often rely on knowledge
and experience about the interface’s intended users and their needs
in order to provide the optimal interface for its users. When
creating user interfaces that can be personalized, a more data-driven
approach is mostly taken, where practitioners rely on methods that
use implicit or explicit feedback to prescribe how to alter interfaces.
IUI Workshops’19, March 20, 2019, Los Angeles, USA
Copyright © 2019 for the individual papers by the papers’ authors. Copying permitted
for private and academic purposes. This volume is published and copyrighted by its
editors.</p>
      <p>A first challenge for addressing those research dimensions
relates to the characteristics that play a role in what users need or
want from a system. Knowing how users diefr from each other
allows us to better alter the interface. These characteristics can
then be used to construct a user model capturing this information.
Examples of characteristics that may play a role in how to design an
optimal interface are cognitive style, personality, and susceptibility
to persuasive strategies.</p>
      <p>A second challenge is that of profiling users in terms of these
characteristic based on how they interact with the system. Several
approaches exist for this more computational challenge, for example
mining data from social media and clickstream analysis.</p>
      <p>A third challenge is knowing how to use knowledge about an
individual user in terms of these characteristics to adapt an interface
to match this user. When a user’s characteristics are known, the
interface can be altered to best cater to the user. For example by
reducing the number of search results for users with a lower need
for cognition, or by increasing the diversity of the results for users
with a broad taste.</p>
      <p>These challenges are interconnected and there is no natural order
in which these aspects need to be addressed when personalizing an
interface. For example, by analyzing behavior data we can identify
potential individual characteristics that play a role in people’s needs.</p>
      <p>The HUMANIZE workshop provides scholars and practitioners
in the field of personalized user interfaces and interactions with
a venue to discuss and explore the commonalities between the
sub-problems involved with user interface personalization. An
nonexhaustive list of topics for this workshop:
• Identifying models that are (expected to be) useful for
personalizing user interfaces (e.g., personality, level of domain knowledge,
need for cognition, cognitive styles)
• Data mining methods to infer user profiles in terms of
cognitive/psychological user characteristics from data (e.g., how to
infer personality from social media or domain knowledge from
clickstreams)
• Theory on how to tailor interfaces to better match certain user
profiles (e.g., altering the number of search results, ordering of
interface elements, visual versus textual representations)
• User studies investigating one or more of the above mentioned
2</p>
    </sec>
    <sec id="sec-3">
      <title>CONTRIBUTIONS</title>
      <p>A total of six papers was accepted for the third edition of the
HUMANIZE workshop. Papers were categorized into one of three
topics: 1) mobility, 2) social, and 3) learning. Below is a short
description of the topics and the accepted papers:
2.1</p>
    </sec>
    <sec id="sec-4">
      <title>Mobility</title>
      <p>
        Two papers aim to leverage psychological knowledge to influence
mobility. In their position paper Ferwerda and Lee [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] propose an
app that incorporates psychological concepts such as the need for
relatedness, to combat the negative efects of physical inactivity.
Mohan, Klenk, and Bellotti [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] conducted qualitative research to
understand what factors play a role in what mode of
transportation people use. The findings of these interviews have been used
to design a survey which was distributed and completed by 235
respondents. The survey responses are analyzed and the results
show how diferent factors of the respondents’ geographical
situation, personal situation and personality influences the modes of
transportation they use.
2.2
      </p>
    </sec>
    <sec id="sec-5">
      <title>Social</title>
      <p>
        Two papers investigate social aspects. Khosla et al. [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] investigated
hate speech on Twitter in the context of football matches. They
collected and processed data to identify hate speech and subsequently
used this data to see how ofline events influence the volume of hate
speech, how Twitter users that engage in hate speech difer from the
general Twitter users and the linguistic properties of hate speech.
Xu and Lee [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] propose a research direction towards understanding
why current social shopping systems have limited efect on the
social ties, by investigating how people engage in social shopping,
their challenges and goals and privacy and risk perceptions.
2.3
      </p>
    </sec>
    <sec id="sec-6">
      <title>Learning</title>
      <p>
        Personalization could be a means to improve the efectiveness and
eficiency in learning systems. Two papers investigate
incorporating psychological knowledge to do so. Kiunsi and Ferwerda [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]
propose a serious game to teach user-centered design. While the
proposed game itself is already functional, extensions are presented
Graus et al.
in the form of adaptations to the game that allow players to train
themselves to better function in their role. Lee et al. [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] provide an
overview of diferent approaches to learning systems used by
English Language Learners. They propose virtual reality (VR) can ease
the process of learning a language and acclimating to the culture.
In addition, adapting the VR based on the (inferred) personality of
the learner may make the learning more eficient.
3
      </p>
    </sec>
    <sec id="sec-7">
      <title>FORMAT AND CONCLUSION</title>
      <p>The workshop focuses on bringing together researchers and
professionals working in the field of Web Adaptation and Personalization,
User Modeling, Human Factors, User Experience, and Artificial
Intelligence, to exchange and share their experiences, new ideas
and research results about key aspects (theory, applications and
tools) of bridging the gap between computational intelligence and
human intelligence. In this edition, we had the honor to host the
keynote speech from Dr. Ben Steichen, California State Polytechnic
University, with title: “So you’ve modeled your user, now what? –
Adaptation Techniques for Tailoring and Personalizing Interfaces.”
Ben talked about a variety of highly sophisticated techniques based
on both theoretical and statistical models have been developed with
increased accuracy, as well as breadth of user aspects. On the other
hand, he argued that this strong focus on modeling typically leaves
less time and resources for the actual use of these models for the
tailoring and personalization of the actual interfaces. In
conclusion, Steichen presented some of the typical techniques that have
been used to adapt to users, as well as proposed the use of novel
techniques to make best use of the developed models.</p>
      <p>With HUMANIZE 2019 we hope to have organized another
edition in a series of workshops that will address the current challenges
and research directions related to human-centred designs and
developments, letting the users having always the “final word” in
their interactions with intelligent processes and applications.</p>
    </sec>
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