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    <journal-meta>
      <journal-title-group>
        <journal-title>Workshops, Los
Angeles, USA, March</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Keynote talk: Augmented, Adaptive, Accessible, and Inclusive Things</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Ilaria Torre</string-name>
          <email>ilaria.torre@unige.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Informatics</institution>
          ,
          <addr-line>Bioengineering</addr-line>
          ,
          <institution>Robotics and Systems Engineering University of Genoa</institution>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2019</year>
      </pub-date>
      <volume>20</volume>
      <issue>2019</issue>
      <abstract>
        <p>In this keynote talk, I will illustrate the main principles of the W3C Web of Things (WoT) paradigm and I will discuss the issue of enhanced accessibility through the WoT and adaptation techniques. In this new age of the Internet of Things (IoT), people and things are increasingly immersed in a computing environment that is aimed to simplify and improve daily activities. Meanwhile, the Web is evolving, application logic and data is increasingly distributed, the new rich web applications and liquid software are ofering enhanced user experience [3]. Web-based methods and open standards are seen as a mean to augment the interaction with things and to increase the interoperability across IoT platforms, respectively [2]. In 2017 the W3C launched the Web of Things (WoT) Working Group aimed to provide standards that describe things as a basis for semantic interoperability and discovery and that simplify application development through a common interaction model independent of the underlying protocols. The WoT is based upon the fundamentals of Web architecture. WoT applications are programs that either expose a thing and implement a thing's behavior, or interact with a thing using APIs for control of sensors and actuators and access to associated metadata. The Thing Description (TD) is a central building block of the WoT; its core component is the interaction model defined in terms of properties, actions and events, whose semantics is specified in the TD vocabulary. In the WoT paradigm, things are virtual representations of physical digital objects but also of nondigital things, such as people, places, and everyday objects. This is an extraordinary opportunity to increase accessibility and usability of real world objects. The idea is that through the virtualization of physical objects, even (digital or non-digital) objects which are not natively accessible and inclusive, can become accessible if proper adaptations are performed, for instance by changing the user interface and the interaction modalities in order to fit the user's needs [4-6]. This would enable an open ecosystem of digitally augmented physical objects that I like to call AAAI Things (Augmented, Adaptive, Accessible and Inclusive Things) with a clear reference in the acronym to the role of AI1. AI is indeed a key component for the adaptation task, aimed to tune and personalize the user interface and the interaction with the objects. Current W3C\WAI standards ofer support for accessibility and universality. Moreover, Accessibility APIs are used to communicate semantic information about the user interface to assistive technology software used by people 1AAAI (Association for the Advancement of Artificial Intelligence).</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Copyright © 2019 for the individual papers by the papers’ authors. Copying permitted
for private and academic purposes. This volume is published and copyrighted by its
editors.</p>
      <p>
        IUI Workshops’19, March 20, 2019, Los Angeles, USA
with disabilities. However, this could be not enough to support
finetuned adaptations. Besides the fact that the standards above might
require extensions to manage accessibility features on IoT devices
[
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], a further problem is that disabilities are heterogeneous and
often a subject has more than one disability, which requires specific
adaptations. This is also the case of cognitive impairment, where
for instance content adaptation might be required2. To address this
issue, already in 2014 [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] we proposed an approach that virtualizes
physical objects on the WoT and adapts the interaction with the
virtual side of cyber-physical objects in order to make physical
objects accessible. Then, in [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] we also described how our approach
of object virtualization and annotation could exploit and extend
the Global Public Inclusive Infrastructure (GPII), which enables
the transfer of platform-independent user preferences and needs
from one device to another via a cloud service. Much research must
still be done to finalize WoT standardization and to update web
accessibility standards. Personalization for the WoT is still at early
stage as well, but a fast development is expected, driven by the
rapid evolution of the IoT.
• Human-centered computing → Interactive systems and tools;
Ubiquitous and mobile computing.
web of things, adaptive systems, linked data, accessibility
she was co-Chair of the Workshops and Doctoral Consortium at the
AI*IA Conference. At present, she is Guest Editor of a Special Issue
for the IEEE Transactions on Learning Technologies Journal and
co-Chair of the Student Consortium at the ACM IUI Conference on
Intelligent User Interfaces 2019.
      </p>
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