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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Workshops, Los
Angeles, USA, March</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Creating Immersive Electronic Music from the Sonic Activity of Environmental Soundscapes</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Eli Stine</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Virginia Charlottesville</institution>
          ,
          <country country="US">United States</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2019</year>
      </pub-date>
      <volume>20</volume>
      <issue>2019</issue>
      <abstract>
        <p>The interactions between diferent living and non-living agents and their surroundings within an environment are complex, multidimensional, and self-organizing. Within the context of electroacoustic music composition, this web of organic activity presents a fascinating potential to dictate or inform sonic gestures, textures, and the formal structure of a work. The extraction of these interactions for musical use, however, is easier said than done, and requires a method for translating a representation of an environment to a sound-mappable model. In the case of this work, the representation of the environment used is a stereo field recording, a directional sonic record of the (audible) events within an environment. A deconstruction of this model may then be mapped onto other sounds (or sound generators), ultimately creating a ”sonification of a sound”, a map from a transcription of the sonic interactions of an environment onto an entirely diferent sound world. Using methodologies at the intersection of bioacoustics and music information retrieval, the author designed and implemented a software system, AcousTrans, that facilitates such a mapping process. Segmented events within a stereo sound recording are intelligently mapped onto multi-channel sound events from another corpus of sounds using a k-nearest neighbors search of a k-dimensional tree constructed from an analysis of acoustic features of the corpus. The result is an interactive sound generator that injects the organicism of environmental soundscape recordings into the sequencing, processing, and composing of immersive electroacoustic music. This work was created within the context of bioacoustic analysis of intertidal oyster reefs, but is applicable to any environmental soundscape that may be efectively decomposed using the described method.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>CCS CONCEPTS</title>
      <p>• Applied computing → Sound and music computing.
bioacoustics, algorithmic music, music information retrieval, composing systems</p>
      <p>IUI Workshops ’19, March 20,2019, Los Angeles, USA.</p>
      <p>Copyright ©2019 for the individual papers by the papers’ authors. Copying permitted
for private and academic purposes. This volume is published and copyrighted by its
editors.
1</p>
    </sec>
    <sec id="sec-2">
      <title>INTRODUCTION</title>
      <p>
        The history of applied musical engagements with the relationship
between sound and the environment is rich and lengthy. Classical
examples include the Ancient Greek ”Harmony of the Spheres”, a
description of the harmonious musical proportions of the planets,
a creation story in the Vedic Sanskrit texts that takes sound as
fundamental, and various other archaic ”acoustemologies” (sonic ways
of knowing the world) [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ][
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. More modern, applied instrumental
music examples include John Cage’s Atlas Eclipticalis, a work that
makes use of star charts to inform the structure of a composition
[
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], the musical settings of bird calls and other animals in the
works of Machê and, famously, Messiaen [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], and the
millimetrization technique of Schillinger [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ], all of which seek to map systems
outside of the concert hall onto instrumental music.
      </p>
      <p>
        More precise, algorithmic methods include those designed by
Iannis Xenakis, or Gordon Mumma in his Mograph series, which
took as sonic material seismological data [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], along with
computerassisted, data-driven works such as John Luther Adam’s The Place
Where You Go To Listen [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] or Carla Scaletti’s h-&gt;gg, a work which
utilizes data from the Large Hadron Collider (LHC). Acousmatic
music composers such as Natasha Barrett [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] and Hans Tutshku
[
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] make use of models of natural systems (notably geological
and hydrological systems) to generate sound materials and
dictate musical structures used within their multi-channel acousmatic
works. Digital musical instruments built using biosensors or motion
sensors take advantage of the nuanced, organic data that may be
derived from the human body to control sound synthesis and audio
ifle manipulation in real-time (such as in the work of Atau Tanaka
[
        <xref ref-type="bibr" rid="ref25">25</xref>
        ]).
2
      </p>
    </sec>
    <sec id="sec-3">
      <title>RELATED WORK</title>
      <p>
        There exist many diferent software tools, in a variety of disciplines,
which seek to deconstruct and/or map onto sound organic
systems [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Some approaches engage with natural computing and
artificial intelligence: creating musical prescriptions using Cellular
Automata, L-Systems, or flocking simulations (such as in the
author’s own Murmurator system) [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ]. The field of auditory display
and sonification, when making use of natural system data, also
engages methods for best representing in sound the organic
interactions of natural data, with many diferent sonification softwares
available (such as [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ]).
      </p>
      <p>Decoding and transcribing the events within a recording is
under the purview of both Music Information Retrieval (MIR) and
bioacoustics. Pertinent MIR tasks include automatic transcription,
track separation, and speaker diarization, each of which seek to
automatically reveal structural decompositions of acousmatic sound.
Within acoustic ecology and bioacoustics, techniques have been
developed to assist in the decomposition of environmental
soundscapes, revealing their underlying sonic components (such as in
the work of sound recordist Bernie Krause and composer Hildegard
Westerkamp).</p>
      <p>
        The specific method that this work builds from is concatenative
sound synthesis, a synthesis technique that may be generally
described as granular synthesis driven by audio analysis, and more
specifically a process of selecting grains of sound from a file or
corpus based on their best fit to some acoustic criteria [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ]. There
are a wide variety of projects developed over the past few decades
that make use of concatenative synthesis, ranging from more or less
artistic and scientific applications and from of-line systems to, more
recently, real-time implementations [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ]. These include cataRT [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ],
timbreID [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], developments into ”Soundspotting” [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] and ”Audio
Mosaicing” [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] techniques, and the work of scientist-musicans
JeanJulien Aucouturier [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] and Aaron Einbond [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], among others. The
author’s system builds around the MuBu concatenative synthesis
engine [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]: connecting it to an environmental soundscape event
parser and an expressive electroacoustic sound mapper.
3
      </p>
    </sec>
    <sec id="sec-4">
      <title>DESIGN</title>
      <p>The goal of AcousTrans (Acousmatic Translator) is to allow a user to
load in a source stereo audio file (field recording or other
environmental recording) and a destination corpus of other audio files and
interactively map the events, gestures, and structure of the source
onto the destination. What results is a stereo or multi-channel audio
ifle with gestural, rhythmic, and/or structural similarities to the
source file, but with entirely diferent timbral characteristics: those
of the destination corpus.
3.1</p>
    </sec>
    <sec id="sec-5">
      <title>Filtering and Segmentation</title>
      <p>AcousTrans operates by first taking in a user-selected stereo audio
ifle of a soundscape (an intertidal oyster reef stereo hydrophone
recording, for example) within the segmenter module (Figure 1).
This audio file is then sent through N
low-pass/band-pass/highpass filters whose frequencies are tuned to the particularities of the
soundscape (the specific threshold between the sub-soundscapes of
wave movement, oysters, snapping shrimp, etc., within the reef, for
example). Within the context of the intertidal oyster reef
recordings a value of N = 4 was deemed both necessary and suficient,
although the system allows for N to be variable. Each of the N
spectral sub-bands of the source audio file is then segmented using
one of several diferent segmentation modes: amplitude-based peak
detection, spectral flux-derived segmentation, or fixed-size
segmentation. After segmentation, the result is an N -channel stream of
events which encode the independent activity within each
subband of the source file. The events are encoded as lists of intensity
(average volume), duration, stereo localization (from centered to
at either left or right channels), and then a subvector of acoustic
features (including fundamental frequency (F0) estimation, energy,
periodicity, loudness, spectral centroid, spectral spread, spectral
skewness, spectral kurtosis). This multi-channel stream of events
is then passed into the playback module (Figure 2).
Diferent dimensions of these events are mapped to diferent
parameters of sounds generated by AcousTrans using a mapping matrix
(right side of Figure 2). For example, the intensity of a source event
may be used to dictate the volume of a destination event, or the
stereo localization value of a source event may be used to dictate
the spatialization speed of the destination event. These destination
events take as sound material a user-selected corpus of audio files.
Further electroacoustic abstractions may also be applied including
delay, comb filtering, spectral freezing, filtering, and a probabilistic
repetition (stutter) efect, the parameters of each being either set
by the user or driven by diferent event dimensions.</p>
      <p>
        The acoustic features embedded in each source event may be
used to select a similar sound within the user-selected destination
corpus via concatenative synthesis. Using a k-nearest neighbors
search algorithm on a k-dimensional tree constructed from the
acoustic features of segments of each audio file in the audio file
corpus, the subvector of acoustic features for a source event is
mapped to the most similar sound within the destination corpus
[
        <xref ref-type="bibr" rid="ref23">23</xref>
        ].
      </p>
      <p>Creating Music from Environmental Soundscapes</p>
      <p>At the time of this writing, there is no similarity thresholding
procedure (i.e. producing silence when a source event does not have
a highly similar destination event), so a match, however distant,
will always be made. The user may customize the weighting of
the acoustic features used in the search via a multislider interface
(bottom left of Figure 2), which can be useful to ”tune” the
system depending on the particular source and destination sounds
(for example, de-emphasizing F0 estimation if only using sounds
with no clear pitch center). The result of this process is an acoustic
feature-driven mapping between the events in the source audio file
and those generated by the system from the user-selected audio
ifle corpus. Combined with the electroacoustic abstractions
outlined above, this system can generate a diverse array of natural
system-derived soundscapes. An overview of the functionality of
AcousTrans as a system diagram may be viewed in Figure 3.
3.3</p>
    </sec>
    <sec id="sec-6">
      <title>Implementation</title>
      <p>
        AcousTrans is implemented in Cycling ’74’s Max 8 [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], taking
advantage of ICST’s Ambisonics externals to handle multi-channel
audio [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] and IRCAM’s MuBu for Max [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ] and Programming
Interface for Processing Objects (PIPO) Max externals to handle
acoustic feature analysis [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ].
4
      </p>
    </sec>
    <sec id="sec-7">
      <title>APPLICATIONS</title>
      <p>The author has composed several multi-channel electroacoustic
compositions using material generated by AcousTrans. These
include Reef, for octophonic fixed media, presented at the 2018 Coastal</p>
      <p>Futures Conservatory conference at University of Virginia, and No
Where, for octophonic fixed media, presented at the 2018
Technosonics conference at University of Virginia, the 2019 National Student
Electronic Music Event (N_SEME) at University of Virginia, and at
the 2019 Society for Electroacoustic Music in the United States
(SEAMUS) conference at Berklee College of Music. Examples of the
system in action may be heard at www.elistine.com/software/acoustrans.
5</p>
    </sec>
    <sec id="sec-8">
      <title>FUTURE WORK AND CONCLUSION</title>
      <p>Future work includes expanding the segmentation algorithm to
be more sensitive to dense, low dynamic range, ”lo-fi”,
environmental soundscapes, expanding the type and control parameters
of the acoustic features control submodule, and distributing the
software so that it may be used by other soundscape composers
and electroacoustic musicians.</p>
      <p>Ultimately, AcousTrans presents a methodology for intelligently
mapping a multi-dimensional stream of gestures from one
environmental soundscape to an entirely diferent, multi-channel
electroacoustic sound world. It harnesses techniques from both bioacoustics
and MIR to facilitate the generation of electroacoustic material
derived from the activity of natural systems.</p>
    </sec>
    <sec id="sec-9">
      <title>ACKNOWLEDGMENTS</title>
      <p>Thanks to Environmental Sciences Ph.D. candidate Martin Volaric
and the University of Virginia Environmental Sciences
Department’s Moore Award and the Jeferson Scholars Foundation for
providing financial support for this research.</p>
    </sec>
  </body>
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