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    <article-meta>
      <title-group>
        <article-title>EU-IST Project Live: Live Staging of Media Events</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Joachim Köhler</string-name>
          <email>Joachim.koehler@iais.fraunhofer.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Richard Wages</string-name>
          <email>richard.wages@fh-koeln.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Carmen Mac Williams</string-name>
          <email>carmen@khm.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Heike Fischer</string-name>
          <email>Heike.Fischer@imk.fraunhofer.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>the European Commission under Grant 027312, resulting from the 4</institution>
        </aff>
      </contrib-group>
      <abstract>
        <p>- This paper gives an overview, the main objectives and the first results of the EU IST project Live. This integrated project will investigate new methods and formats for authoring and production of live sports events in a professional broadcast environment. To achieve these new interactive TV formats the processing of different types of audio-visual (A/V) material must be enhanced to allow for a more sophisticated selection and advanced authoring of sports content. This live staging process will generate several output streams which are interlinked with each other. The consumers have the benefit that they can select and receive video material in a more personalized manner.</p>
      </abstract>
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  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Index Terms— multimedia analysis, interactive TV format,
personalization</p>
    </sec>
    <sec id="sec-2">
      <title>I. INTRODUCTION</title>
      <p>Aand production lead to new possibilities to create new</p>
      <p>DVANCED technologies in the area of content analysis
interactive TV formats. Although several standards (e.g.
MHP) and applications (e.g. tele shopping) in the media
industry are introduced to enable interactive TV formats the
acceptance by TV consumers as well as the market penetration
is still low. On the other hand the increased availability of
different TV channels (more than 100 TV channels can
already be received in a typical German household) and
different types of TV distribution networks (cable, internet,
IPTV, etc.) lead to a competitive market situation in the
broadcast world. Hence, the broadcasters pay high fees for
important sports events, like the Olympic Games, and offer
this important content to the TV consumers. Optimizing the
exploitation of this expensive content is in the central interest
of the broadcasters. The TV consumer should be able to
receive the content in a personal and interactive way to stay as
long as possible at the channel of the selected broadcaster.
Further the consumer should be enabled to influence the
authoring of live content.</p>
      <p>To achieve this goal the IST project Live investigates new
methods to process the live sports content and invent novel
formats to produce several TV streams in parallel. In a first
step interdisciplinary teams of TV broadcasters, artists and
researchers have to mutually combine methods and strategies
and set up experiments to develop new concepts and content
formats. Creating a non-linear multi-stream video show in
real-time which is influenced by the consumers using
feedback mechanism is in the central scope of the project.</p>
      <sec id="sec-2-1">
        <title>A. Role of the Partners</title>
        <p>In the project 9 partners from the academic and industrial
area are involved. The co-ordination is performed by the
Fraunhofer Institute Intelligent Analysis and Information
Systems (FhG IAIS). The ORF in Vienna participates with
several units and provides the main infrastructure to produce
the content. Since the sports department is involved, the
project benefits from the experience of sports commentators
and directors. The KHM and the University of Applied
Sciences in Cologne carry out research on new methods for
live staging. The University of Ljubljana develops tools for
personalization, user profiling and feedback mechanism.
ATOS Origin investigates the market for interactive
broadcast solutions. FhG IAIS and the University of
Bradford investigate media analysis approaches to generate
the metadata online and offline. The research work on
semantic analysis for content filtering is performed by
Salzburg research. Finally, Sony NetServices develops
content visualization tools for the authoring environment.</p>
      </sec>
      <sec id="sec-2-2">
        <title>B. Budget and Milestones</title>
        <p>Live is an integrated project (IP) and has a duration of 45
months. It started on the 1st of January 2006 and the first
phase has a duration of 18 month. The milestone of the first
phase is to provide a first integrated prototype which is able to
generate 2 streams in parallel. In the second phase of the
project a demonstrator for the Olympic Games 2008 will be
developed to show the new interactive format to a defined
group of TV consumers in Austria. The overall budget is 11.3
Mio. € and the amount of funding is 7.0 Mio. €.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>II. REQUIREMENTS FOR LIVE STAGING</title>
      <p>As one of the first project results the requirement analysis
for the live staging process was defined. The objective was to
evaluate the actual way of content production of live sports
events at the ORF and to analyze available tools and
infrastructures for live conduction. Therefore several live
staging sessions were observed and analyzed at the ORF in
Austria as for example the 2006 Women's FIS Ski World Cup
in Bad Kleinkirchheim. For the first actual live staging
experiments and the investigation of new live staging
approaches we decided to use recorded live material from the
2006 UCI World Championship in Salzburg to produce two
parallel streams with the available ORF infrastructure. The
experiments will be carried out with content stored on digital
storage systems, the live situation will be simulated.</p>
      <p>Future directors and production teams – Live Video
Conductors – will have the difficult task to produce several
output streams from incoming video feeds and additional
information sources in real-time which means a need for
sophisticated concepts and tools to process, prepare and select
the incoming A/V content. Yet in encouraging the consumer
to switch to a parallel stream we are deliberately endangering
the 'guidance of interpretation' which we are used to in 'single
stream TV productions' by the application of well-established
and sophisticated editing methods. The Live project aims at
the development of a system that deals with the classification
of meaning of A/V objects on different semantic levels and
methods to support producers in utilizing this meaning.</p>
      <p>This will be done by creating an intelligent media
framework in which semantic information is extracted from
and assigned to A/V material. Rather than creating an agent
system which autonomously decides on the selection of
certain content the project's focus is to create a system which
makes multiple recommendations to both Live Video
Conductors during TV production as well as to consumers.</p>
    </sec>
    <sec id="sec-4">
      <title>III. REQUIREMENTS FOR THE GENERAL OVERALL SYSTEM</title>
      <p>ARCHITECTURE</p>
      <p>As a second result of the first 6 months of the project an
overall system architecture was designed. A basic overview is
given in figure 1.</p>
      <p>In the center of the whole system the live conducting tools
are situated. Incoming live content from sports events is
indexed and annotated in real-time to provide the required
metadata for content filtering and selection. Further, additional
material from the archive will be made available directly for
the conduction process. This means that all relevant broadcast
material should be made available for the conducting process
within a very short time span. Therefore it is necessary to
connect the broadcaster's archive directly to the conducting
environment. Multiple streams/feeds of the live staging will be
distributed in parallel and will be interlinked with each other.</p>
      <p>Then the signal will be distributed over a TV network to the
consumer. For transmission the available interactive
broadcasting technologies, like MHP or IPTV, can be used.
One important aspect of the project is the possibility of
personalization of the content by the TV content consumer
who can select a special feed of the live sports event. Beyond
mere channel selection it is possible to give feedback to the
broadcast station and to influence the live conduction process.</p>
      <p>Whether this approach will be accepted and means an
added value for the broadcasting world is one of the exciting
questions in the project. Consumer feedback and influence
during production leads to a situation where the consumer gets
in to the role of the director. For the feedback mechanism
approaches like explicit and implicit user feedback will be
investigated and techniques like collaborative filtering and the
development of a recommender system are foreseen. All
components and their relation to each other are modeled in
UML. In the further process of the project the modules and
the missing components must be implemented and adapted.</p>
    </sec>
    <sec id="sec-5">
      <title>IV. CONCLUSION AND OUTLOOK</title>
      <p>After the finalization of the requirement phase the design
and implementation of the first prototype for a live staging
environment is on its way. The intensive interaction between
experts from the content research field, users in broadcast
domain and researchers on system and algorithm design will
lead to new chances to enable advanced interactive TV
applications. The mayor goal is to provide an integrated Live
system for the 2008 Olympic Games.</p>
    </sec>
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