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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Dynamic Decision Support System for personalised coaching to support active ageing</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Silvia Orte</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Paula Sub as</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Laura Fernandez</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Alfonso Mastropietro</string-name>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Simone Porcelli</string-name>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Giovanna Rizzo</string-name>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Noem Boque</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sabrina Guye</string-name>
          <xref ref-type="aff" rid="aff5">5</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Christina Rocke</string-name>
          <xref ref-type="aff" rid="aff5">5</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Giuseppe Andreoni</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Antonino Crivello</string-name>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Filippo Palumbo</string-name>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Bioengineering, Polytechnic of Milan</institution>
          ,
          <addr-line>Milan</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Eurecat</institution>
          ,
          <addr-line>Barcelona</addr-line>
          ,
          <country country="ES">Spain</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Fundacio Salut i Envelliment</institution>
          ,
          <addr-line>Barcelona</addr-line>
          ,
          <country country="ES">Spain</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>Institute of Information Science and Technologies National Research Council</institution>
          ,
          <addr-line>Pisa</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>Institute of Molecular Bioimaging and Physiology National Research Council</institution>
          ,
          <addr-line>Milan</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff5">
          <label>5</label>
          <institution>University of Zurich</institution>
          ,
          <addr-line>Zurich</addr-line>
          ,
          <country country="CH">Switzerland</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Physiological status and physical activity, social interaction, cognitive and emotional status, and nutrition in older people are the key target areas addressed by the NESTORE project. It is aimed at developing a multi-domain solution for users, able to prolong their functional, social, and cognitive capacity by empowering, stimulating, and unobtrusively monitoring, in other words, \coaching" the user's daily activities according to a well-de ned \Active and Healthy Ageing" life-style protocols. Besides the key features of NESTORE in terms of technological solutions, this work focus on the preliminary research carried out in the context of algorithms for modelling and pro ling target individuals with the aim of developing an e ective dynamic Decision Support System.</p>
      </abstract>
      <kwd-group>
        <kwd>Decision Support System</kwd>
        <kwd>Active and Healthy Ageing</kwd>
        <kwd>User Pro ling</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Ageing population is growing faster in EU [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. In this context, Information and
Communication Technology (ICT) can provide solutions for Active and Healthy
Ageing, however, the success of novel ICT solutions depends on the user
perception about their e cacy to support health promotion and global wellness.
Active and Healthy Ageing represents a complex intervention because it tackles
all the human domains: physical, metabolic, cognitive, social, etc. Thus, a
multidomain system needs to be designed to promote proper healthy strategies. The
project NESTORE1 (Novel Empowering Solutions and Technologies for Older
1 https://nestore-coach.eu/
people to Retain Everyday life activities), funded by EU H2020 programme, has
been designed and developed aiming at this integrated vision.
      </p>
      <p>The objective of NESTORE is to develop a virtual companion that, like the
mythological Nestor, can give advice to older people so that they can
maintain their well-being and their independence at home, based on experience and
on understanding the current situation. The experience of NESTORE is based
on well-grounded psychological and behavioural theories in conjunction with
relevant know-how on the ageing process, while the current user's situation is
understood on the basis of a comprehensive system of sensors able to monitor
the di erent key parameters of the user. An intelligent system, deployed on the
cloud and leveraging Decision Support (DS) logic delivers \advise and coaching",
which is o ered via the companion, embodied in a smartphone or an intelligent
tangible object, according to the user's preferences and interests. NESTORE
provides coaching and personalisation in ve crucial domains (called henceforth
NESTORE target domains) of the Active Ageing process: i) physiological status;
ii) physical activity; iii) social interaction; iv) cognitive and emotional status; v)
nutrition.</p>
      <p>
        In this paper, we present the core component behind the coaching activities
suggested to the user by NESTORE: an intelligent and innovative Decision
Support System (DSS). It is able to analyse the user's behaviour, tracking its changes
and its compliance to active ageing guidelines, and providing personalized target
behaviours toward the adoption and maintenance of a healthy lifestyle. A DSS
can be de ned as a computerized information system used to support
decisionmaking in which the characteristics of an individual are matched to a
computerized knowledge base [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. DSS lets users sift through and analyse massive reams
of data and compile information that can be used to solve problems and make
better decisions. For such a system to work e ectively, person's goals, overall
cognitive/physical/mental and social status need to be assessed together with a
pro le of a person's daily life activities monitored using technology-based
tracking systems in order to provide a reference frame and basis for the DSS that
includes an individualized real-life approach rather than a mere population-based
approach based on maximum performance laboratory-based assessments.
      </p>
      <p>
        The personalisation is built upon dynamic models fed with ve well-being
dimensions, while the DSS selects, processes, and updates indicators by
learning from past choices. In particular, NESTORE implements novel algorithms
for detecting and monitoring of important indicators related to user status and
behaviour. These algorithms are able to adapt to personal needs, emotional and
behavioural patterns, thanks to the inclusion of the well assessed Selection,
Optimization and Compensation (SOC) model strategy [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ], which provides the
methodology for releasing an e ective interaction tailored to the current
physical, psychological, emotional status of the older person, as captured by the
monitoring system.
      </p>
      <p>The algorithm infrastructure comprises unsupervised and semi-supervised
algorithms for the inference of user's behavioural pro le and the anomaly
detection. User's trends in the ve well-being dimensions will be described in one
single semantically annotated model giving the possibility of inferring the
necessary information to understand the peculiarities of each user among the other
users and their self in di erent scenarios thus generating the appropriate
feedback.</p>
      <p>
        The NESTORE DSS is based on a three-layer structure: i) a short-term
analysis that analyses data on a daily basis; ii) a long-term analysis that looks
at trends and is able to detect change and adapts the coach in the long term,
following the changing needs of people as they age; iii) a combined short- and
long-term analysis to provide a personalized mix of activities for nally sending
personalized plans to the Coach when appropriate. The recognized trends are
combined in the DSS with context reasoning to provide robust recommendations
and correlations. Behavioural theories leveraging SOC and HAPA [26] models
will be embedded in the algorithms. In NESTORE, we will also adopt the
socalled \emergent" modelling perspective. With an emergent approach, the focus
is on the low-level processing: sensory data are augmented with structure and
behaviour, locally encapsulated by autonomous subsystems, which allows an
aggregated perception in the environment [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
      </p>
      <p>The rest of the paper is structured as follows: Section 2 shows the main
components of the NESTORE Decision Support System with Section 3 describing
its user pro ling process. Section 4 illustrates how the pro les are used in the
DSS, while Section 5 draws the conclusions.
2</p>
    </sec>
    <sec id="sec-2">
      <title>The NESTORE Decision Support System</title>
      <p>
        During recent years, various researches have investigated and developed new
solutions in the area of DSS. This is due to the emergence of personalised medicine
and the enhanced ability to build tools aimed at predicting personalized risk and
advice systems. Currently, most DSSs provide decision support for particular
diagnostic or therapeutic tasks such as ensuring accurate diagnosis, improved
prognosis and theragnosis, screening for preventable diseases in a timely
manner or averting adverse drug events. As regards NESTORE's eld of interest,
there have been attempts to decision support for telecare but few of these have
achieved user-speci c personalisation. The current work done in this area can
be classi ed according to their purpose as systems that:
{ Give advice, recommend care plans and trigger alerts. People at this
age require individualised care plans so that they could maintain their health
taking into account the idiosyncrasy of each individual. Care plans can give
details of dietary requirements, activity levels, targets for physical activity,
blood pressure and other tests.
{ Are based on daily life activities. Changing routines for people in their
60's is not the best way to achieve motivation. That is why it is important
to adapt the recommendations to users' current behaviour. In [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ], patient's
daily life activities, as well as other social elements are used for
personalizing their services. In a similar manner, but with di erent purposes,
Croonenborghs et al. [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] proposes to automatically monitor daily activities to detect
abnormal events, like the sudden general absence of activity, or changes in
their activities, which would permit an early detection of problems. Likewise,
an interesting example to extract daily information is presented in [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], where
how TV daily usage can predict mental health change.
{ Extend independent living. An interesting analysis is made by [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ],
authors are able to identify with a DSS any sign of transition from healthy to
pathological status of elderly people living alone. In a more general manner,
[
        <xref ref-type="bibr" rid="ref22">22</xref>
        ] demonstrates with a systematic review of current literature that
monitoring technologies to detect activities of daily life of elderly people prolong
independent living of elderly people.
      </p>
      <p>Most of the DSS analysed before cover only a narrow eld of medical
knowledge or only part of the relevant factors for preventing the elderly decline are
treated and transferred into the DSS. In other words, so far, the inference
techniques cannot represent the rich variety of elements that a professional could
recommend to a speci c person. Furthermore, in the analysed works, due to
limitations in the user interface, the advice of DSS relies only on computable
input data, which represent just a small proportion of the information required
to make decisions. It is extremely di cult for the user to determine whether
the input data adequately represent a potential problem. Most of them fail to
represent common-sense knowledge and have no real understanding of the user's
problem.</p>
      <p>In NESTORE, the DSS is intended to help older people to compile useful
information about their lifestyle in order to identify proper actions and make
decisions to improve or maintain a healthy life. One of the primary objectives in
NESTORE project is to develop a DSS so that the users can obtain fast, reliable,
personalised, and directly applicable advice. Suggestions are delivered in form
of coaching plans, which are divided into pathways composed of di erent
coaching activities and training activities. The DSS and, concretely, a user pro ling
module will be in charge of proposing the coaching plans and recommendations
that better t each user based on extracted attributes. The information the nal
NESTORE DSS will use is:
{ Models describing the NESTORE target domains;
{ Recommendations and guidelines;
{ Behavioural models and intervention techniques;
{ Existing knowledge from domain experts and other evidence-based sources.</p>
      <p>User pro ling is one of the key steps in the recommendation processes since
it is essential for extracting user characteristics and predicting how much a user
will like an item.</p>
      <p>As depicted in Figure 1, the user pro le and user preferences feed the DSS
engine with the necessary inputs to select the most convenient coach plan for
each user. In this paper, we focus on the personalisation side of the DSS, mainly
embodied in the user pro ling component. It describes the way we will pro le
the users with the nal aim of selecting the recommendations and coaching plans
that better t the user.
User pro ling can be de ned as the process of identifying the data about a
user interest domain. This information can be leveraged by the DSS to better
understand the user needs and, thereby, provide personalized recommendations.</p>
      <p>The process to build the user pro ling is foreseen as follows:
Step 1. Personas are designed to analyse the di erent types of information that
we will need to personalize NESTORE recommendations.</p>
      <p>Step 2. The nal set of Personas is analysed and a list of attributes is extracted
from it.</p>
      <p>Step 3. The list of attributes is complemented with other items that NESTORE
domain experts believe that are important for the personalisation
procedure.</p>
      <p>Step 4. Di erent user pro ling methods are analysed. A twofold user pro le is
implemented: static and dynamic.</p>
      <p>Step 5. The data ow for recommending coaching plans is designed and di
erent use cases where user pro ling will be used are envisaged.</p>
      <p>Step 6. User pro ling module is implemented and integrated in the NESTORE</p>
      <p>DSS.
3.1</p>
      <sec id="sec-2-1">
        <title>The NESTORE Personas</title>
        <p>
          The Inmates Are Running the Asylum [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ] introduced the use of personas as
a practical interaction design tool. Personas are hypothetical archetypes of end
users. Although they are imaginary, they are de ned with signi cant rigour and
precision, and they help to base the potential users' descriptions in real cases to
achieve more realism. The main aims of the Persona methodology are:
{ to de ne simple and real personas' pro les in an e ective way;
{ to create end users' models for representing their life, needs and preferences;
{ to build a new understanding about who is the end user to help team
members feel connected to them, raise empathy and work with the same personas'
cases;
{ to work in levels of complexity in function of the depth of de nition of each
model, for example from expert users to novice and advance their needs and
requirements if it is possible;
{ to have a model to facilitate discussions in cognitive walkthroughs,
storyboarding, role-playing, and other usability activities;
{ to create a collection of archetypes to help new team members learn about
the characteristics of users' pro le.
        </p>
        <p>In NESTORE, the process of creating Personas was based not only on
previous research projects prepared for the development of user pro les but also
on an iterative process to facilitate the transversal cooperation between the
different NESTORE partners and key agents. All this process was based on the
importance of re ecting the idiosyncrasies and realities to develop useful pro les
for the implementation of the system.</p>
        <p>The research was developed consulting the main European demographic
public resources to detect the core characteristics of the elderly population, but also
to be aware of the possible heterogeneity in this target group. Personas were
designed by the co-design experts and piloting countries to include their
privileged view of the real users needs and preferences. There were also taken into
account the co-design experts considerations to include their privileged view of
the real users needs and preferences. Domain experts considerations were also
taken into account in order to introduce valuable information to enrich the global
understanding of the potential NESTORE users. Another valuable feedback was
obtained from the Forum Advisory Stakeholders (FAS). Suggestions and
questions pointed out by FAS members were re ected in a new version of users pro le
and personas document. This fruitful cooperation had, as a result, a large list
of pro les (n=24). This contribution aimed to re ect the heterogeneity from the
European contest.</p>
        <p>Three tools were created to help in the process of re ning pro les. Firstly, it
was created a checklist with key questions to be asked to co-design experts and
pilot teams. The main purpose was to select the nal personas systematically
and guide experts in the evaluation of each pro le to detect those who have
more capacity to be more informative or descriptive for technical researchers
and developers. Secondly, it was produced a document based on a table with
two tabs, one for comparing and grouping the di erent pro les and a second
tab for merging and de ning 8 contexts. This tool helped to re ne the status,
preferences, and attributes. Finally, the third tool was a diagram that presents
three important aspects (personal and environmental characteristics and
possible pathways). This schema was crucial to highlight the needs and preferences of
personas' pro les which will determine the possible elections of pathways of real
users. Finally, it was proposed to create a card template to re ect the main
characteristics of each pro le. This task helps to be systematic and gain consistency
to build pro les.</p>
        <p>
          The use of the diagram tool showed in Figure 2 helped to de ne two main
aspects to be included in the re nement of Personas, in accordance with the
Cooper de nition [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ]:
1. End Goals: motivational goals but based on their live preferences. These
goals could be very e ective to determine in some way the nal acceptance
or user perception of the usefulness of a product or service when it is achieved
a convergence between real users' needs and product or service features to
answer these needs. When these goals are re ected in pro les, it could help
to understand the cognitive walkthroughs, personal contexts or \a
day-inthe-life of" scenarios. In the NESTORE case, these goals were de ned based
on the project domains (physiological, nutrition, cognitive and mental, social
interaction).
2. Life Goals : de ned as the Persona's long-term desires, motivations,
selfimage attributes and personal aspirations. This description could help to
explain why the user is trying to accomplish goals. The previous work
developed in NESTORE co-design phase helps to build a better understanding
of real-life facts of the elderly population and to add in the descriptions of
each pro le.
        </p>
        <p>In NESTORE's pro les, it has been suggested indirectly the end goals and
life goals by means of the description of personas' daily activities and main
interests. For example, in some pro les spending time with family, to be involved in
cultural or voluntary movements, etc. Figure 3 provides an example illustrating
the building process to de ne each pro le.</p>
        <p>NESTORE's card model includes general information such as gender, age,
country or socio-economic status, and more speci c details about how many
people live in the home, the main characteristics of the living space (size, existence
of stairs, balcony or garden), where they live (urban or rural), web connection
level, if they have pet or not. Environmental information (weather and
humidity that could a ect their activities in daily living) is also provided. Finally,
Personas' status in relation to the di erent domains is provided with a level, a
de nition of the status and target with a narrative description that includes
information about preferences and values. Figure 4 shows an example of the cards
of NESTORE Personas.</p>
        <p>Personas present diversity in relation to the di erent NESTORE target
domains, in order to have a wider spectrum that could enrich the views and
understanding of potential needs and preferences of future end users.</p>
        <p>Physiological status and Physical activity domain Although NESTORE
users are de ned as healthy older people, it is relevant to include di erent type
of health conditions (not severe chronic diseases) very common and prevalent
in the elderly population. There are acute illnesses or health conditions that
could determine behaviours or a ect system functionalities, and because of this,
domain experts pointed out the need to consider some conditions in the health
status. Since NESTORE pathways are based on the user needs to maintain or
improve a de ned physiological status, Personas included pro les with di
erent physical activity levels and several behavioural targets. According to this,
Personas have a wide range of physical activity level and pro les with high (2
pro les), medium (5 pro les), and low activity (3 pro les) are included.
Similarly, Personas include pro les who need to improve aerobic activities such as
walking but do not need stretch exercise as well as aerobically t subjects who
need to increase the frequency of strength activities.</p>
        <p>Social interaction domain Personas were de ned to describe di erent living
conditions, even though the majority of pro les are characterized by medium or
high levels of interaction. Personas are retired or working part-time, or taking
care of grandchildren or other family members. Also, there are very active
proles, involved in volunteering activities, hobbies (music, reading, travel, etc.),
doing cultural or training activities. But it was decided to also include
perceptions of some loneliness in some pro les that could a ect the perception of
quality of interactions with others. We also de ned the use of social networks.
Pathways considered in the social interaction domain were de ned to maintain
or improve a persons social opportunities or skills.</p>
        <p>Cognitive and emotional domain Personas were described to include a broad
range of cognitive and emotional status. The majority of pro les (n=7) have a
good cognitive status, but they could be worried to maintain it, or they could be
worried about future memory loss. Because of this, the personas' pro les have
interest in pathways such as: \maintain cognitive skills", \maintain/improve
memory" or \maintain/improve daily mental skills". We introduced three
proles with low/medium status that includes: memory loss, depressive symptoms,
emotional or mood problems.</p>
        <p>Nutrition domain The majority of participants have a well-balanced diet, but
they want to improve some aspects as the diversity of menus, introduce some
foods and nutrients such as proteins or bre from vegetables or fruits, or reduce
others as cakes, fats, etc. Some of them need to increase the intake of water.
Also, it was included two pro les with digestive problems, to help identify other
needs and preferences that could a ect the diet behaviour or food selections.
Two Personas are overweight, but their target was de ned to diversify menus
and balance their diet because it is possible that in existence of overweight
problems the user decides that he/she does not want to reduce body weight or
fat mass. However, the NESTORE System will rstly encourage him/her to lose
weight (explaining the bene ts, risk factors, etc.). If users continue interested
in diet, then NESTORE system will understand their needs and preferences in
order to propose a pathway that includes some activities which could encourage
a behaviour change, if possible. Also, four Personas have a di erent diet pro le
because one has food allergies, one has lactose intolerance, and two are vegan or
vegetarian in order to introduce some diversi cation in pro ling.
3.2</p>
      </sec>
      <sec id="sec-2-2">
        <title>Static and dynamic pro ling</title>
        <p>After analysing Personas and complementing the information with domain
experts, it is proposed a twofold user pro le:
{ Static pro le. It is formed by the status and preferences of the user and it
is characterized by containing non-varying attributes. Concretely it includes
demographic characteristics, attributes regarding the context where the user
lives, physical and physiological aspects and baseline data of the various
domains.
{ Dynamic pro le. It is built dynamically while receiving data from sensors,
applications and contextual APIs. It is foreseen to receive daily indicators
about the di erent domains and also contextual information (i.e. current
weather conditions).</p>
        <p>Static pro ling is the process of analysing a user's static and predictable
characteristics. Users' static features comprehend factual data, such as the
idiosyncrasy of their residence (e.g. do they live in a rural or in an urban area?),
or their diet routines (e.g. is meat part of their diet?), as well as inter-individual
di erences in the other NESTORE domains (marital status and perceptions of
loneliness, cognitive functioning, physical tness, etc.). They also describe the
environment and context of users. One of the uses of static pro ling will be the
cluster of users, the resulting groups of which will be inputted into the DSS to
make thoughtful recommendations. Considering that real data will not be
available until the pilots take o , a data simulator has been implemented to cope with
the absence of data creating, thus, solid fundamentals for the clustering process
and the recommender system. Getting into detail, the static pro le simulator
generates a population of users who is described by its fact-based properties.</p>
        <p>Dynamic pro ling is the process of analysing data coming at run-time from
the sensors and applications deployed in the NESTORE user's ecosystem. It
describes the changing context of the user, which is the element that leads the
personalisation process.</p>
      </sec>
      <sec id="sec-2-3">
        <title>Static features</title>
        <p>
          To build the static pro le of a user, not only the three well-known well-being
domains (i.e., physiological status and physical activity behaviour, cognitive and
social behaviour, and nutrition) need to be considered. The user's context is a
quite new feature in user pro ling that will help to characterise the situation
of the user. There are di erent types of contexts or contextual information that
can be modelled within a user pro le [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ], but we will focus our attention on the
environmental and the demographic context.
        </p>
        <p>After deciding on the obtainable information to pro le the users, a collection
of variables with the values they can take has been de ned. Those have been split
per kind of contextual feature (demographic and environmental) and per
wellbeing domain (physiological status and physical activity behaviour, nutrition,
cognitive and mental status, and social behaviour). Besides, a category called
activities has been added to include the user's routines and preferences. It should
be noted that the following variables are not all the properties indicated by the
domain experts. This is due to the uncertainty about the setting in the pilots at
the current stage and for this reason, some of the variables have been temporarily
dismissed since they may not be measurable.</p>
        <p>Demographic information is to a great degree relevant to group people
according to their culture and generation. Due to the scope of the DSS, there is
no need of depicting the participant's culture. Table 1 shows the variables which
best characterize users' demographic context.</p>
        <p>The environmental context captures the entities that surround the user.
These entities can, for instance, be services, temperature, light, humidity, noise,
and people [24]. Table 2 displays a compendium of variables that provide
contextual information about the environment of users.</p>
        <p>Routine activities of users, as well as their preferences, should be taken into
account to provide personalized recommendations that adapt to their lifestyle.
The variables that will be considered are shown in Table 3.
less than 30; [30,60]; [61,120]; more than 120
Daily, 2-3 times per week; weekly</p>
        <p>Walk, bike, swim, golf, dance, extreme sport, etc.</p>
        <p>The factual data that best describes the physiological status of users mainly
comes from their anthropometric characteristics, presented in Table 4.</p>
        <p>The nutritional domain will basically be characterized by the dynamic pro le.
Only the list of refused foods will be considered to create the nutritional static
pro le, as it is presented in Table 5.</p>
        <p>The variables that describe the cognitive and mental status of users can be
found in Table 6.</p>
        <p>Finally, the static social integration level can be characterized by the factual
information contained in Table 7.</p>
      </sec>
      <sec id="sec-2-4">
        <title>Dynamic features: short- and long-term indicators</title>
        <p>Various sensors and applications deployed in the NESTORE platform
generate, at run-time, input data to the DSS. An environmental monitoring system is</p>
        <p>Good; medium; low
Positive and negative a ect; life satisfaction; depressive symptoms;
cognitive functioning (test-based); memory failures (self-reported);
loneliness; social integration</p>
        <p>Good; medium; low
Friends; volunteering/working; family
Daily; 2-3 times per week; weekly; monthly; yearly</p>
        <p>Friends; association; activism; volunteer
deployed in the NESTORE user environment as an ensemble of wireless sensors
able to sense the variables indicated by the domain experts in the relative
NESTORE target domains. Furthermore, it has the aim of detecting the interaction
of the user with the environment and monitoring the status of the environment
itself (e.g., indoor air quality). Also, an innovative wearable device is expected
to be worn by the NESTORE user. It is able to detect physiological parameters
(e.g., heart rate, steps, distance, sedentariness, stairs, energy expenditure, etc)
while the user performs the activities suggested by the NESTORE virtual coach.</p>
        <p>Re ecting the separation of concerns of all the data generator deployed in
the NESTORE environment, we call environmental device any sensor deployed
in the user's vital space, while wearable the device worn by the user during his
daily activities. As a further source of information about the user's status, we
have derived data as result of a computation or fusing strategy and data coming
from a direct input of the user, as questionnaires while interacting with the
NESTORE coach. We call the latter soft data. Table 8 describes how the device
types (wearable, environmental, and soft data) cover the variables indicated as
needed by domain experts for each NESTORE target domain.
NESTORE DOMAIN</p>
        <p>VARIABLES</p>
        <p>
          From the devices point of view, besides the wearable device, in the form of
a smart wristband, we plan to deploy a smart scale to collect anthropometric,
musculoskeletal characteristics and balance [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ] and a ballistocardiographic
system in order to perform sleep monitoring [
          <xref ref-type="bibr" rid="ref1 ref12 ref19">19, 12, 1</xref>
          ]. For social behaviour, we will
use Bluetooth Low Energy (BLE) beacons to detect social interactions among
NESTORE users and their relatives (bringing with them keyfobs equipped with
mobile BLE tags) with their duration, function, location, and number. We will
exploit the capability of calculating the proximity between BLE devices from
RePhysical Activity
Nutrition
Cognitive, Mental, Social
        </p>
        <p>Physical Activity Behaviour
Cardiorespiratory Exercise Capacity
Cardiovascular System
Respiratory System
Strength-Balance-Flexibility
Exercise Capacity
Anthropometric Characteristics
Musculoskeletal System
Sleep Quality
Energy Expenditure
Nutrition Habits
Cognitive Status
Mental Status
Mental Behaviour and States
Social Behaviour</p>
        <p>
          DEVICE TYPE
Wearable
ceived Signal Strenght Indicators (RSSIs) [
          <xref ref-type="bibr" rid="ref4 ref6">6, 4</xref>
          ] also for detecting the interaction
of the user with the pieces of furniture in the house on which xed beacons are
deployed, giving us insights on the users level of sedentariness [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ]. The
possibilities o ered by BLE beacons of customizing their hardware and rmware will
allow us to advertise, from xed beacons, additional information like motion (to
increase the level of accuracy in detecting interactions with point of interests in
the house) and temperature and humidity (to calculate the indoor air quality
indicator [23]).
        </p>
        <p>outdoor
indoor
Internet</p>
        <p>NESTORE</p>
        <p>Cloud
Infrastructure</p>
        <p>
          From the architectural and deployment point of view, in order to reduce the
e ort needed by the end user to install and use the environmental sensors, we
chose to adopt a Web of Things (WoT) approach. WoT is a computing
concept that describes an environment where everyday objects are fully integrated
with the Web. The prerequisite for WoT is for the \things" to have embedded
computer systems that enable communication with the Web. Such smart
devices would then be able to communicate with each other using existing Web
standards. Considered a subset of the Internet of Things (IoT), WoT focuses on
software standards and frameworks such as REST, HTTP and URIs to create
applications and services that combine and interact with a variety of network
devices. The key point is that this doesn't involve the development of new
communication paradigms because existing standards are used [
          <xref ref-type="bibr" rid="ref14 ref17 ref3">17, 14, 3</xref>
          ]. Figure 5
shows the adopted WoT approach for environmental and wearable devices.
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Data ow for recommending coaching plans</title>
      <p>A general work ow illustrating how the two types of the previously described
pro les are used in the DSS is depicted in Figure 6. As shown in the picture, we
foresee to generate clusters or groups of users taking into account a number of
static pro les generated with the simulator described in Section 3.2. Afterwards,
experts will select the best type of coaching activities to be recommended to
each group.</p>
      <p>The recommendation process carried out in the DSS will follow the Health
Action Process Approach (HAPA) model [25]. In this paper, we summarize the
DSS personalization process in three main steps based on the phases described
in the HAPA model and the three levels of coaching of NESTORE:
Step 1. After acquiring the needed information about the user for building their
static pro le (around 2 weeks), the system proposes a list of pathways
that correspond to the detected weaker aspects (this is the result of
the phases 1 and 2 of the HAPA model). The user selects one of the
pathways to focus during the following weeks (this corresponds to phase
3 of the HAPA model).</p>
      <p>Step 2. Each pathway has a prede ned list of coaching activities, but not all of
them apply to all the users. In this step, the DSS selects the subset of
coaching activities that better t the group where the user belongs to.
Step 3. Training activities or recommendations related to the di erent chosen
coaching activities are suggested to the user depending on the dynamic
pro le data. The user, nally decides which activities he wants to
perform.</p>
      <p>In the following, we explain all the steps with a concrete example.
After two weeks gathering information about the user through the sensing
system and the coach, the pro ler module in the DSS constructs the static pro le
shown in Table 9. It contains the necessary information to characterize the
baseSocial (baseline)
line of the user in di erent general aspects and in all NESTORE's domains of
interest. This information allows the system to infer which pathways to propose
and which groups does the user belong to.</p>
      <p>Let's say that the example user belongs to group A. The system could
interpret that the weakest points are physical activity and social domains, so it
proposes the following pathways:
{ Improve tness level
{ Improve social activities
{ Retain healthy eating
{ Retain memory
{ Climb stairs (2 oors)
{ Track your steps
{ Nordic walk
{ Walk on the beach
{ Track your nutrition
{ Cook new recipes
Assuming that the user selects \Improve tness level" as their main objective,
the DSS takes the subset of activities of group A that belongs to this pathway
and some other activities from the other pathways (step 2). For example:
Then, the coaching phase starts. The DSS creates on a daily or weekly basis
a dynamic pro le that will permit to personalize and contextualize the
recommendations even more. An example of a dynamic pro le is listed in Table 10.
Daily/weekly data
Context</p>
      <p>Total PA Level
Nutrition level
[...]
Location
Weather
[...]</p>
      <p>Low
Low calcium intake
Barcelona
Sunny, 26°</p>
      <p>The activities and recommendations proposed to the user throughout the
day could be:
{ (At 8:30) Add more milk to your morning co ee!
{ Today its sunny, why dont you go for a walk on the beach?
{ (Afternoon) Go for a nice long walk with your dog!
Finally, the user can decide which activity he wants to perform.</p>
    </sec>
    <sec id="sec-4">
      <title>Conclusions</title>
      <p>The NESTORE project addresses ve important domain a ecting their active
and healthy ageing trajectories: physiological status and physical activity, social
interaction, cognitive and emotional status, and nutrition. This is achieved by
designing a multi-domain solution aimed at coaching older people toward an
active and healthy ageing lifestyle protocol.</p>
      <p>We presented the core component behind the coaching activities suggested
by NESTORE: an intelligent and innovative Decision Support System. It is able
to analyse the user's behaviour, tracking its changes and its compliance to active
ageing guidelines, and providing personalized target behaviours for the adoption
and maintenance of a healthy lifestyle.</p>
      <p>The system is going to be deployed and validated in 60 pilot sites across
Europe during the next year. At the current stage of the project, the overall
system is under development leveraging the extensive research carried out in the
context of algorithms for modelling and pro le the target users. The output of
this process represents the core focus of the paper.</p>
    </sec>
    <sec id="sec-5">
      <title>Acknowledgement</title>
      <p>This work has been funded in the framework of the EU H2020 project \Novel
Empowering Solutions and Technologies for Older people to Retain Everyday life
activities" (NESTORE), GA769643. The authors wish to thank all the project
partners for their contribution to the project.
23. Safety, O., Administration, H., et al.: Indoor air quality in commercial and
institutional buildings. Maroon Ebooks (2015)
24. Schia no, S., Amandi, A.: Intelligent user pro ling. In: Arti cial Intelligence An</p>
      <p>International Perspective, pp. 193{216. Springer (2009)
25. Schwarzer, R.: Modeling health behavior change: How to predict and modify the
adoption and maintenance of health behaviors. Applied psychology 57(1), 1{29
(2008)
26. Schwarzer, R., Luszczynska, A.: How to overcome health-compromising behaviors:
The health action process approach. European Psychologist 13(2), 141{151 (2008)</p>
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