<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Using Image Schemas in the Visual Representation of Concepts</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Joa˜o M. CUNHA</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Pedro MARTINS</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Penousal MACHADO</string-name>
          <email>machadog@dei.uc.pt</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>CISUC, Department of Informatics Engineering, University of Coimbra</institution>
        </aff>
      </contrib-group>
      <abstract>
        <p>Current computational systems that visually represent concepts mostly focus on perceptual characteristics and overlook conceptual ones (e.g. affordances). In this paper, we propose an approach to include affordance-related features in such systems, by using image schemas. We firstly deconstruct often used icons to show the role of image schemas, then we use examples to illustrate how visual representations can be produced using image schemas and discuss existing issues. This approach has great application potential, especially in existing Visual Blending systems from the domain of Computational Creativity.</p>
      </abstract>
      <kwd-group>
        <kwd />
        <kwd>Image Schema</kwd>
        <kwd>Visual Blending</kwd>
        <kwd>Visual Representation</kwd>
        <kwd>Computational Creativity</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Two types of categorisation processes can be said to take place in concept formation:
perceptual and conceptual [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Perceptual categorisation has to do with perceptual features
(what objects look like), whereas conceptual categorisation is related to purpose and
usage (affordances) [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. When defining a concept (e.g. house), the perceptual features (i.e.
how a house looks like) are not enough and conceptual aspects should also be considered
(i.e. what it can be used for), as pointed out by Hedblom and Kutz [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Despite this, little
importance has been given to conceptual processes in the domain of visual representation
of concepts. Systems that produce visual representations for concepts (e.g. [
        <xref ref-type="bibr" rid="ref3 ref4 ref5">3–5</xref>
        ]) mostly
focus on perceptual features (e.g. shapes, colours, etc.).
      </p>
      <p>
        Kuhn [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] explored the idea that affordances can be modelled using image schemas
– learned spatio-temporal relations that can be seen as conceptual building blocks (e.g.
CONTAINMENT, SUPPORT, etc.). This notion has been used in the computational
modelling of concept invention and conceptual blending (e.g. [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]).
      </p>
      <p>
        Even though image schemas are not visual by nature, several authors have used
visualisations in order to make their ideas clearer to the reader. Some examples are:
SOURCE PATH GOAL and EQUILIBRIUM [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] (Fig. 1); eight different visualisations for
CONTAINMENT [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]; the PATH-FOLLOWING image schema family [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]; CONTACT,
SUPPORT, VERTICALITY and ATTRACTION [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]; and MOVEMENT-ALONG-PATH [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ].
      </p>
      <p>
        These visualisations of image schemas are aligned with spatial relations used by
authors addressing visual blending (e.g. or inside (x, y) [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] or above (x, y) [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]). However,
in the work of such authors, spatial relations are mostly used as an aid for element
positioning. Confalonieri et al. [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] blended computer icons, which were composed of signs
(e.g. a magnifying glass) and spatial relations between them. Different meanings were
attained depending on the combination of sign and relation (i.e. a downwards-pointing
arrow could lead to both download X or download-to X, depending on the used relation).
Cunha et al. [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] focused on perceptual aspects and tried to produce visual blends by
identifying the prototypical parts of concepts [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] and using previously defined spatial
relations.
      </p>
      <p>
        We propose that, in addition to perceptual features (e.g. prototypical parts),
affordances should be considered in systems for the visual representation of concepts. These
can be modelled using image schemas, as suggested by Kuhn [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. As such, the concept
house can be represented using its prototypical parts (e.g. walls and roof) but also by
focusing on its affordance of being used as shelter – i.e. to offer protection. The idea of
using image schemas in the visual representation of concepts is also addressed by Falomir
and Plaza [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]1, who propose an approach to computationally model the
understanding of conceptual blends by a receiver agent. Their approach is based on disintegration
and decompression of input visual representations of novel concepts (e.g. blended icons)
and consequent recreation of the blends, using qualitative spatial descriptors and image
schemas. Despite the alignment with our work, marked by the proposal of image schema
integration in processes related to the visual representation of concepts, the goal of [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]
is different from ours. Whereas they address understanding (a process from form to
content or meaning), we focus on generation (from meaning to form). As already mentioned,
previous work on the generation of visual representation of concepts (e.g. [
        <xref ref-type="bibr" rid="ref13 ref4">4, 13</xref>
        ]) does
not consider image schemas.
      </p>
      <p>The main contributions of this paper are (i) the outline of an approach to include
affordances in a system for visual blending, (ii) the analysis of a set of illustrative examples
and (iii) the identification of implementation issues that should be addressed in the future.
The remainder of this paper is organised as follows: section 2 describes our approach and
provides an analysis of illustrative examples; section 3 identifies implementation issues;
and section 4 presents our conclusions and directions for future work.</p>
      <p>1The authors came across this research work (published online February 2019) upon producing the final
version of this paper (March 2019), after its presentation at TriCoLore 2018 (December 2018).</p>
    </sec>
    <sec id="sec-2">
      <title>2. Approach</title>
      <p>
        In addition to perceptual features of concepts, their affordances can also be observed in
pictograms of signage systems. For example, the potential use of an escalator is
represented using an arrow (Fig. 2) and the idea of SUPPORT from a luggage trolley or a
ferryboat is illustrated through the inclusion the entity that they “support” – a suitcase
and a car, respectively (Fig. 2). Moreover, other communication systems – e.g.
Blissymbols [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ], a system composed of several hundreds of ideographs – also make use of image
schemas for the representation of concepts’ affordances, as identified in [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ].
      </p>
      <p>
        Having these examples as inspiration, we present an approach for the integration
of affordances (using image schemas) in systems for visual representation of concepts
through visual blending. We believe that image schemas can be used to guide the process
and validate the results, minimising the number of “nonsense” solutions [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ].
      </p>
      <p>In this section, we firstly explain the approach and then we give some illustrative
examples to show the potential of considering conceptual aspects in visual blending.</p>
      <sec id="sec-2-1">
        <title>2.1. Implementation Strategy</title>
        <p>The proposed approach uses the following 4-step pipeline:</p>
        <p>
          1. Identification of the concept. The first step consists in identifying the concept to
be visually represented. Computational approaches to the visual representation of
concepts often allow the user to freely introduce concepts. In the context of this paper and
based on the work conducted in [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ], we consider the representation of single-word (e.g.
bank) and double-word concepts (e.g. mother ship). The representation of more complex
concepts is also possible but we decided not to address it.
        </p>
        <p>
          2. Identification of image schemas. This step consists in identifying image schemas
related to the concepts, which is challenging task. As our main goal is to present an
approach for using image schemas in the visual representation of concepts, we give
examples of methodologies for the identification of image schemas but we avoid going into
much detail on the topic. The methodology presented by Kuhn [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] uses WordNet glosses
to extract image schematic structures for concepts (e.g. identifying CONTAINMENT for
house). The gathering and analysis of example sentences for each concept would allow
the identification of possible image schemas related to them – matching human
habitation and living quarters with the idea of “containing humans” (see the house descriptions
in Fig. 3, retrieved from the Oxford Dictionaries2 and WordNet3). Other approaches
focus on the extraction of spatial descriptions from text. One example is the Generalised
Upper Model ontology (GUM) [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ], which facilitates mappings between natural language
spatial expressions and spatial calculi – using the preposition on indicates SUPPORT (e.g.
“the suitcase is on the luggage trolley” or “the car is on the ferryboat”) and using in
indicates CONTAINMENT (e.g. “the suitcase is in the car” or “the car is in the garage”). In
this model, SUPPORT and CONTAINMENT are seen as subconcepts of “Control”, which
is itself a subconcept of “FunctionalSpatialModality’.
        </p>
        <p>
          3. Gathering input visual representations. In the case of house, two input visual
representations would be needed for its visual representation – the pictograms for building
and person (as shown in step 2 of house in Fig. 3). Following the same strategy as the one
2en.oxforddictionaries.com, retrieved 2018
3wordnet.princeton.edu, retrieved 2018
house
“A building for human habitation”
“a dwelling that serves as living quarters
for one or more families”
bank
“A financial establishment that uses money
deposited by customers for investment”
“institution that accepts deposits and channels
the money into lending activities”
elevator
“A platform or compartment housed in a shaft
for raising and lowering people or things to
different levels”
“platform or cage that is raised and lowered
mechanically in a vertical shaft in order to move
people from one floor to another”
used by Cunha et al. [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ], a dataset of visual representations and corresponding semantic
information could be used. Such a dataset allows matching concepts to visual
representations (e.g. the word baby leads to the automatic retrieval of the baby icon shown in
Fig. 4, using the system described in [
          <xref ref-type="bibr" rid="ref20 ref5">5, 20</xref>
          ]).
        </p>
        <p>4. Production of visual representations. The last step concerns the use of the
gathered visual representations (e.g. building and person) in combination with the identified
image schema(s) (e.g. CONTAINMENT) to generate visual representations of the concept
(e.g. house). This process of generation has several implementation issues of
considerable complexity (positioning of elements, image schema activation, etc.), which will be
further detailed in section 3.</p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Illustrative examples</title>
        <p>In order to show the potential of considering image schemas in systems for visual
representation of concepts, we start by presenting three examples of icons often seen in
signage systems that show how image schemas are used in icon design (see Fig. 3).</p>
        <p>
          The first example is the icon for the concept house. The concept house can be
represented using only perceptual features (e.g. the icon shown in step 1 only represents
the roof and the walls of a house, see Fig. 3). However, it can also use the affordance
of serving as a shelter. In this sense, it is important to mention that the roof shape may
also be seen as affordance-indicating and not purely perceptual. By considering the
affordance of serving as a shelter, one may relate it to the CONTAINMENT image schema [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ]
– identified in the example descriptions (“human habitation” or “living quarters”). The
CONTAINMENT schema implies a container entity and a contained entity, which can be
respectively linked to “building” or “dwelling”, and “human”, based on the descriptions
provided. This can result in a person sign placed inside a building (see step 2 of house
example in Fig. 3).
        </p>
        <p>
          If we consider the concept bank, we reach a similar situation to house. Based on
the action of “depositing” from the descriptions, we can also establish a connection to
the CONTAINMENT image schema. This connection is further reinforced if we take into
consideration other examples, such as the sentence “a bank account may contain funds,
and if it is empty we can put some additional funds into the account and take them out
again later” presented in [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ]. As we already mentioned, the CONTAINMENT schema
associates a container with something that it contains – in the case of bank and based on
the descriptions, these two entities can be respectively matched with “establishment” or
“institution”, and “money”. As such, a possible representation can be a building sign that
has a dollar sign inside (see the bank icon in Fig. 3).
        </p>
        <p>
          A third example is the concept elevator, which is more complex as it deals with
a combination of two different image schemas. The representation of complex abstract
concepts using a combination of several image schemas is also addressed by Kuhn [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ].
The main idea behind an elevator is its capability of moving upwards and downwards
– based on the descriptions “for raising and lowering” or “raised and lowered
mechanically” from Fig. 3. This can be translated into the VERTICALITY image schema, which is
associated with movement. When dealing with static images, it can be represented using
signs such as arrows (see elevator step 2 in Fig. 3). However, VERTICALITY is not the
only image schema that can be associated with elevator – consider the question “what
exactly does an elevator raise / lower?”. Similarly to what happens with house and bank,
elevator is also related to CONTAINMENT. From the descriptions in Fig. 3, one can
identify that the contained entity for elevator is related to “people or things”, which justifies
the construction of the icon often used to represent elevator (see step 3).
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Discussion</title>
      <p>The examples analysed in section 2.2 serve to show that there is potential in considering
image schemas in the visual representation of concepts. Despite this, there are several
issues regarding the implementation of the proposed approach. Moreover, the examples
already presented (house, bank and elevator) are based on existing icons and, as such,
they were analysed using a deconstruction method, which was performed at a very
superficial level and avoided most of the existing issues. As a matter of fact, using image
schemas to generate novel visual representations is much more complex than portrayed
in the given examples.</p>
      <p>
        In this section, we identify issues that have to be considered when using image
schemas in a system for visual representation of concepts. The majority of the concepts
used in the examples were collected from existing research work. In addition, we
conduct a high-level analysis and interpretation of visual representations. Nonetheless, it is
important to mention that decomposing visual representations into meaningful elements
in visual perception is a complex process. For further reading on the topic, we refer the
reader to [
        <xref ref-type="bibr" rid="ref21 ref22 ref23 ref24">21–24</xref>
        ].
      </p>
      <sec id="sec-3-1">
        <title>3.1. Image Schemas: Identification</title>
        <p>
          Regarding image schema identification, one of the issues is that not all concepts can be
associated with image schemas and, as such, this approach will not work in every
situation. In fact, for some concepts, the perceptual features are much more important for their
visual representation (e.g. dog). Moreover, the actual identification of an image schema
from text is complex and a subject of study itself – e.g. words related to CONTAINMENT
[
          <xref ref-type="bibr" rid="ref9">9</xref>
          ] and extraction of spatial descriptions from text [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ]. Several approaches can be
explored to identify image schemas, e.g. the use of metaphors associated with the concept
being represented (we use this approach in examples given in the following sections).
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Image Schemas: Visual Representation</title>
        <p>
          Putting aside the identification of image schemas and focusing on their usage, there
are some questions that need to be addressed. First, using image schemas in the
visual representation of concepts assumes that image schemas have a visual
representation themselves. Despite this being true for some – which are easy to represent (e.g.
SOURCE PATH GOAL) and even aligned with spatial relations used in visual blending
systems (e.g. CONTAINMENT) [
          <xref ref-type="bibr" rid="ref13 ref4">4, 13</xref>
          ] – others are much more complex and may not be
so straightforward in terms of visual representation (e.g. EQUILIBRIUM in Fig. 1). As
such, further study is required to identify the image schemas more suitable for visual
representation.
        </p>
        <p>In addition, schemas that can be considered as simple may end up having an
application more complex than initially expected. For example, CONTAINMENT only requires
two entities which are combined using an inclusion relationship. Despite this, issues may
arise when combining these entities – this example will be further detailed in a later
section using the concept mother ship.</p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. Image Schemas: Entities</title>
        <p>
          Other image schemas regarded as simple may require extra signs in addition to the
entities in order to be fully represented. The SOURCE PATH GOAL image schema, for
example, can be visually represented using two entities (A and B) connected by an arrow,
which indicates a transition between two points (see Fig. 1). To use this image schema in
the visual representation of concepts, two entities need to be identified – A, the source,
and B, the goal. This identification is not always easy and may lead to different
meanings, depending on the entities chosen. Consider, for example, the three representations
for the concept life based on the metaphor “life is a journey” [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ], as shown in Fig. 4.
First, the metaphor associates life to the image schema SOURCE PATH GOAL. As such,
the two entities need to be identified and several possibilities exist. The first one
(solution a in Fig. 4) consists in considering the SOURCE as the initial stage of life (infancy
represented by a baby) and the GOAL as the last (old age represented by an old person).
Despite being a possible solution, if we consider the GOAL as the end of life, it is more
correct to choose an entity that represents death (portrayed using a skull in solution b).
Similarly and in order to be exact, the beginning of life is when the baby is still inside the
mother’s womb, which can be represented by assigning a pregnant woman icon to the
SOURCE (solution c). This example shows that for the same concept, based on the same
metaphor, and using the same image schema, several possibilities exist in terms of
representation. However, this variety may also lead to different meanings – solutions a and
b represent the development of the baby, whereas solution c can instead be interpreted as
the progression of the mother towards death.
        </p>
      </sec>
      <sec id="sec-3-4">
        <title>3.4. Image Schemas: Concepts and Descriptions</title>
        <p>
          On the other hand, the application necessities of one image schema may change
depending on the concept being represented. For example, changing the concept from life to
love but maintaining the metaphor “as a journey” [
          <xref ref-type="bibr" rid="ref25">25</xref>
          ] leads to the same image schema
(SOURCE PATH GOAL). The representation a of Fig. 5 follows the same procedure as the
one used in life and consists in the SOURCE being two people separate and the GOAL two
people holding hands. However, if we consider that the emphasis of journey is the path
of each individual towards a state in which they are together, it might make more sense to
represent the individual paths – b in Fig. 5 – which is different in terms of representation.
Moreover, the representations a and b are based on the assumption that the journey is
the path towards being together – which might be based on the description “look how far
we’ve come” – but using a different description (e.g. “I don’t think this relationship is
going anywhere”) may lead to the exact opposite – as seen in c of Fig. 5. There is even
the possibility to use the two descriptions together, which represents the “journey” from
two people from being separate to being together and ending up going separate ways
again (d in Fig. 5). In this last example, a middle point is added to “the journey”,
increasing the complexity of the image schema application. These examples serve to show that
the application requirements may vary, even using the same image schema and the same
concept.
        </p>
        <p>
          The use of different descriptions for the same concept may also lead to different
image schemas, which change the visual representation completely. For example, love
can also be represented using the metaphor “as unity” [
          <xref ref-type="bibr" rid="ref25">25</xref>
          ]. This metaphor infers that
love as unity
“We were made for each other”
"She is my better half”
“Theirs is a perfect match”
there are two parts that make a whole, which leads to the PART-WHOLE image schema
(see examples in Fig. 6). This image schema has a visual representation entirely different
from the SOURCE PATH GOAL – two entities are now seen as parts from a whole. In
SOURCE PATH GOAL the visual representation was more or less intuitive, whereas in
PART-WHOLE it is not so obvious. One possible way to represent PART-WHOLE consists
of the following procedure: (i) identify the entities and gather their visual representations
(middle of Fig. 6); (ii) conduct a visual transformation to make them be seen as “parts”
(e.g. cutting them in half); and then the parts can be put together to make one single
entity (right side of Fig. 6). However, the transformation used may not work in every
situation and the final result might not even have an easy interpretation.
        </p>
      </sec>
      <sec id="sec-3-5">
        <title>3.5. Blending: Image Schema Activation</title>
        <p>The blending process aims to represent the meaning of the concept, which requires (i)
the correct usage and activation of the image schema(s), achieved by (ii) a correct
combination of the input visual representations. In the previous example (love as unity), we
already addressed issues that concern how image schemas can be activated in visual
blending – transforming the input visual representations (e.g. cut in half) and afterwards
merging them into a single element in order to activate the PART-WHOLE image schema.</p>
        <p>Even using a simple image schema, e.g. CONTAINMENT, its activation may prove
to be problematic. The CONTAINMENT image schema can be represented by one of the
entities being placed inside the other. Consider for example the visual representation
of two concepts – (1) “being inside of a boat” and (2) “being inside of a car” – using
input visual representations (a person, a boat, and several versions of car, see Fig. 7).
One initial attempt to represent the two concepts might be to use the bounding box of
the container entity’s visual representation for placement of the contained entity (row A,
Fig. 7) . However, this approach is not guaranteed to work and may lead to unwanted and
even opposite meanings – “swimming / drowning” (boat), “being outside of / next to a
car” (car 1 and car 3 activate the IN-OUT image schema), and “being run-over” (car 2).</p>
        <p>Another approach may be to only consider part of the visual representation (e.g. only
considering the boat and excluding the water), use its bounding box for placement and
apply the necessary transformations (e.g, rotation or scale) in order to place the contained
entity inside it (see row B, Fig. 7). In addition to being dependent on context knowledge
(knowing which parts to use), this approach only works in some cases (car 3) and may
lead to incorrect solutions in others – car 1 and car 2.</p>
        <p>A solution for “being inside of a boat” can be achieved by placing the person on
top of the boat (boat C). Although this works for boat, using it with the car will not
activate the CONTAINMENT image schema (car 1 and car 2) and may even activate other
image schemas (e.g. UP-DOWN). In the case of the concept “being inside of a car” using
the input visual representations car 1 and car 2, the CONTAINMENT image schema is
only activated by considering visibility aspects, thoroughly adjusting the layer order and
placing the person behind the car structure (see row D). Such adjustments are, however,
complex to implement in an automatic computational system, as they require context
knowledge of the concept and depend on the input visual representations.</p>
        <p>
          The subject of image schema activation is studied by other authors. Hurtienne [
          <xref ref-type="bibr" rid="ref25">25</xref>
          ],
for example, highlights the importance of “functional geometry” (combining the
“appropriate” objects in the spatial scene) in image schema activation.
        </p>
      </sec>
      <sec id="sec-3-6">
        <title>3.6. Blending: Combination</title>
        <p>
          Having addressed the issue of activating an image schema, we now focus on the
combination of entities to achieve a given meaning. Consider, for example, the concept mother
ship, addressed in [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ], which is highly related to the CONTAINMENT image schema.
However, the combination process is far from simple, even assuming that, for the visual
representation of a given concept (e.g. mother ship), the adequate image schema is
identified (e.g. CONTAINMENT), suitable entities are chosen (e.g. mother, baby and ship, see
Fig. 8) and the system has knowledge of how to correctly apply the image schema (e.g.
placing the contained entity inside the container entity). The first issue concerns the
assignment of the container and the contained entities. For mother ship this is not trivial as
both mother and ship can be seen as containers (mother may “contain” a baby and ship
may “contain” cargo). As such, each one of these possible interpretations can lead to a
solution (a and b in Fig. 8) but these may not be considered valid – a can be considered
as nonsense and b may lead to other meanings (e.g. the ship that carried Superman to
earth when he was still a baby).
        </p>
        <p>The solutions a and b were produced in a process of visual blending that only
considered conceptual aspects from the individual entities (mother and ship), using the
spacial relation inside to represent CONTAINMENT. In these solutions, the combination was
performed without regarding conceptual aspects from the concept (mother ship),
resulting in two “nonsense” blends (a ship baby inside a human mother and a human baby
inside a ship mother). Although this may lead to possible solutions in certain situations,
b
c
mother ship can be seen as a conceptual blend between the input spaces mother and ship
and its visual representation should take this aspect into consideration. The idea behind
the concept mother is not only of CONTAINMENT but CONTAINMENT of individuals of
the same class – the mapping between mother and ship as mother ship is a ship that
contains other ships (c in Fig. 8).</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Conclusion</title>
      <p>
        Computational systems that generate visual representations of concepts mostly focus on
perceptual features. The main goal of this work was to highlight the potential of
considering affordances in such systems. We described an approach for their integration in
systems such as the ones presented in [
        <xref ref-type="bibr" rid="ref26 ref5">5, 26</xref>
        ], based on the detection of image schemas
behind the concepts being represented. We presented several examples to show the
importance of image schemas in the design of visual representations (e.g. icons), identified
issues that need to be addressed when implementing the proposed approach and
compared solutions in terms of validity. The main issues concern: (i) the identification of the
image schema, (ii) the visual representation of the image schema, (iii) the choice of the
adequate entities, (iv) the meaning variation triggered by using different examples, (v)
the image schema activation and (vi) suitable combination of elements in the blending
process. Despite all these issues (and others that may also exist), we believe that there is
potential in the proposed approach for improving existing systems that visually represent
concepts. Future work will focus on the implementation of the proposed approach,
addressing the identified issues and assessing the system performance in comparison with
existing approaches.
      </p>
    </sec>
    <sec id="sec-5">
      <title>5. Acknowledgments</title>
      <p>Joa˜o M. Cunha is partially funded by Fundac¸ a˜o para a Cieˆncia e Tecnologia (FCT),
Portugal, under the grant SFRH/BD/120905/2016. The authors would like to thank the
reviewers and the workshop participants for their comments, which unquestionably helped
to improve the paper.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          [1]
          <string-name>
            <given-names>J.M.</given-names>
            <surname>Mandler</surname>
          </string-name>
          ,
          <article-title>Perceptual and conceptual processes in infancy</article-title>
          ,
          <source>Journal of cognition and development 1</source>
          (
          <issue>1</issue>
          ) (
          <year>2000</year>
          ),
          <fpage>3</fpage>
          -
          <lpage>36</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          [2]
          <string-name>
            <given-names>M.M.</given-names>
            <surname>Hedblom</surname>
          </string-name>
          and
          <string-name>
            <given-names>O.</given-names>
            <surname>Kutz</surname>
          </string-name>
          ,
          <article-title>Shape up, baby! Perception, Image Schemas, and Shapes in Concept Formation</article-title>
          ,
          <source>in: Proceedings of the Third Interdisciplinary Workshop SHAPES 3.0 The Shape of Things</source>
          ,
          <year>2015</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          [3]
          <string-name>
            <given-names>P.</given-names>
            <surname>Xiao</surname>
          </string-name>
          and
          <string-name>
            <given-names>S.</given-names>
            <surname>Linkola</surname>
          </string-name>
          , Vismantic:
          <article-title>Meaning-making with Images</article-title>
          ,
          <source>in: Proceedings of the Sixth International Conference on Computational Creativity</source>
          ,
          <source>(ICCC-15)</source>
          ,
          <year>2015</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          [4]
          <string-name>
            <given-names>J.M.</given-names>
            <surname>Cunha</surname>
          </string-name>
          , J. Gonc¸alves, P. Martins,
          <string-name>
            <given-names>P.</given-names>
            <surname>Machado</surname>
          </string-name>
          and
          <string-name>
            <given-names>A.</given-names>
            <surname>Cardoso</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A</given-names>
            <surname>Pig</surname>
          </string-name>
          ,
          <article-title>an Angel and a Cactus Walk Into a Blender: A Descriptive Approach to Visual Blending</article-title>
          , in: Proceedings of the Eighth International Conference on Computational Creativity,
          <source>(ICCC-17)</source>
          ,
          <year>2017</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          [5]
          <string-name>
            <given-names>J.M.</given-names>
            <surname>Cunha</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P.</given-names>
            <surname>Martins</surname>
          </string-name>
          and
          <string-name>
            <given-names>P.</given-names>
            <surname>Machado</surname>
          </string-name>
          , How Shell and
          <article-title>Horn make a Unicorn: Experimenting with Visual Blending in Emoji</article-title>
          ,
          <source>in: Proceedings of the Ninth International Conference on Computational Creativity</source>
          ,
          <source>(ICCC-18)</source>
          ,
          <year>2018</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          [6]
          <string-name>
            <given-names>W.</given-names>
            <surname>Kuhn</surname>
          </string-name>
          ,
          <article-title>An image-schematic account of spatial categories</article-title>
          ,
          <source>in: International Conference on Spatial Information Theory</source>
          , Springer,
          <year>2007</year>
          , pp.
          <fpage>152</fpage>
          -
          <lpage>168</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          [7]
          <string-name>
            <surname>M.M. Hedblom</surname>
            ,
            <given-names>O.</given-names>
          </string-name>
          <string-name>
            <surname>Kutz</surname>
            and
            <given-names>F.</given-names>
          </string-name>
          <string-name>
            <surname>Neuhaus</surname>
          </string-name>
          ,
          <article-title>Image schemas in computational conceptual blending</article-title>
          ,
          <source>Cognitive Systems Research</source>
          <volume>39</volume>
          (
          <year>2016</year>
          ),
          <fpage>42</fpage>
          -
          <lpage>57</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          [8]
          <string-name>
            <given-names>M.</given-names>
            <surname>Johnson</surname>
          </string-name>
          ,
          <article-title>The body in the mind: The bodily basis of meaning, imagination</article-title>
          , and reason, University of Chicago Press,
          <year>1987</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          [9]
          <string-name>
            <given-names>B.</given-names>
            <surname>Bennett</surname>
          </string-name>
          and
          <string-name>
            <given-names>C.</given-names>
            <surname>Cialone</surname>
          </string-name>
          ,
          <article-title>Corpus Guided Sense Cluster Analysis: a methodology for ontology development (with examples from the spatial domain)</article-title>
          ., in: FOIS,
          <year>2014</year>
          , pp.
          <fpage>213</fpage>
          -
          <lpage>226</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          [10]
          <string-name>
            <surname>M.M. Hedblom</surname>
            ,
            <given-names>O.</given-names>
          </string-name>
          <string-name>
            <surname>Kutz</surname>
            and
            <given-names>F.</given-names>
          </string-name>
          <string-name>
            <surname>Neuhaus</surname>
          </string-name>
          ,
          <article-title>Choosing the right path: image schema theory as a foundation for concept invention</article-title>
          ,
          <source>Journal of Artificial General Intelligence</source>
          <volume>6</volume>
          (
          <issue>1</issue>
          ) (
          <year>2015</year>
          ),
          <fpage>21</fpage>
          -
          <lpage>54</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          [11]
          <string-name>
            <surname>M.M. Hedblom</surname>
            ,
            <given-names>O.</given-names>
          </string-name>
          <string-name>
            <surname>Kutz</surname>
            ,
            <given-names>T.</given-names>
          </string-name>
          <string-name>
            <surname>Mossakowski</surname>
            and
            <given-names>F.</given-names>
          </string-name>
          <string-name>
            <surname>Neuhaus</surname>
          </string-name>
          ,
          <article-title>Between Contact and Support: Introducing a Logic for Image Schemas and Directed Movement</article-title>
          ,
          <source>in: Conference of the Italian Association for Artificial Intelligence</source>
          , Springer,
          <year>2017</year>
          , pp.
          <fpage>256</fpage>
          -
          <lpage>268</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          [12]
          <string-name>
            <given-names>T.R.</given-names>
            <surname>Besold</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.M.</given-names>
            <surname>Hedblom</surname>
          </string-name>
          and
          <string-name>
            <given-names>O.</given-names>
            <surname>Kutz</surname>
          </string-name>
          ,
          <article-title>A narrative in three acts: Using combinations of image schemas to model events</article-title>
          ,
          <source>Biologically inspired cognitive architectures 19</source>
          (
          <year>2017</year>
          ),
          <fpage>10</fpage>
          -
          <lpage>20</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref13">
        <mixed-citation>
          [13]
          <string-name>
            <given-names>R.</given-names>
            <surname>Confalonieri</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.</given-names>
            <surname>Corneli</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Pease</surname>
          </string-name>
          ,
          <string-name>
            <given-names>E.</given-names>
            <surname>Plaza</surname>
          </string-name>
          and
          <string-name>
            <given-names>M.</given-names>
            <surname>Schorlemmer</surname>
          </string-name>
          ,
          <article-title>Using argumentation to evaluate concept blends in combinatorial creativity</article-title>
          ,
          <source>in: Proceedings of the Sixth International Conference on Computational Creativity</source>
          ,
          <year>2015</year>
          , pp.
          <fpage>174</fpage>
          -
          <lpage>181</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref14">
        <mixed-citation>
          [14]
          <string-name>
            <given-names>R.</given-names>
            <surname>Johnson</surname>
          </string-name>
          ,
          <article-title>Prototype theory, cognitive linguistics and pedagogical grammar</article-title>
          ,
          <source>Working Papers in Linguistics and Language Training</source>
          <volume>8</volume>
          (
          <year>1985</year>
          ),
          <fpage>12</fpage>
          -
          <lpage>24</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref15">
        <mixed-citation>
          [15]
          <string-name>
            <given-names>Z.</given-names>
            <surname>Falomir</surname>
          </string-name>
          and
          <string-name>
            <given-names>E.</given-names>
            <surname>Plaza</surname>
          </string-name>
          ,
          <article-title>Towards a model of creative understanding: deconstructing and recreating conceptual blends using image schemas and qualitative spatial descriptors</article-title>
          ,
          <source>Annals of Mathematics and Artificial Intelligence</source>
          (
          <year>2019</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref16">
        <mixed-citation>
          [16]
          <string-name>
            <surname>C.K. Bliss</surname>
          </string-name>
          ,
          <string-name>
            <surname>Semantography</surname>
          </string-name>
          (Blissymbolics)
          <article-title>: A Logical Writing for an illogical World</article-title>
          , Semantography Blissymbolics Publ,
          <year>1965</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref17">
        <mixed-citation>
          [17]
          <string-name>
            <surname>J.M. Cunha</surname>
            ,
            <given-names>P.</given-names>
          </string-name>
          <string-name>
            <surname>Martins</surname>
            ,
            <given-names>A.</given-names>
          </string-name>
          <string-name>
            <surname>Cardoso</surname>
            and
            <given-names>P.</given-names>
          </string-name>
          <string-name>
            <surname>Machado</surname>
          </string-name>
          ,
          <article-title>Generation of Concept-Representative Symbols</article-title>
          ,
          <source>in: Workshop Proceedings of the 23rd International Conference on Case-Based Reasoning (ICCBR-WS</source>
          <year>2015</year>
          ), CEUR,
          <year>2015</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref18">
        <mixed-citation>
          [18]
          <string-name>
            <surname>M.M. Hedblom</surname>
            ,
            <given-names>O.</given-names>
          </string-name>
          <string-name>
            <surname>Kutz</surname>
            and
            <given-names>F.</given-names>
          </string-name>
          <string-name>
            <surname>Neuhaus</surname>
          </string-name>
          ,
          <article-title>Image Schemas and Concept Invention</article-title>
          , in: Concept Invention, Springer,
          <year>2018</year>
          , pp.
          <fpage>99</fpage>
          -
          <lpage>132</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref19">
        <mixed-citation>
          [19]
          <string-name>
            <given-names>J.A.</given-names>
            <surname>Bateman</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.</given-names>
            <surname>Hois</surname>
          </string-name>
          ,
          <string-name>
            <given-names>R.</given-names>
            <surname>Ross</surname>
          </string-name>
          and
          <string-name>
            <given-names>T.</given-names>
            <surname>Tenbrink</surname>
          </string-name>
          ,
          <article-title>A linguistic ontology of space for natural language processing</article-title>
          ,
          <source>Artificial Intelligence</source>
          <volume>174</volume>
          (
          <issue>14</issue>
          ) (
          <year>2010</year>
          ),
          <fpage>1027</fpage>
          -
          <lpage>1071</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref20">
        <mixed-citation>
          [20]
          <string-name>
            <surname>J.M. Cunha</surname>
            ,
            <given-names>P.</given-names>
          </string-name>
          <string-name>
            <surname>Martins</surname>
            and
            <given-names>P.</given-names>
          </string-name>
          <string-name>
            <surname>Machado</surname>
          </string-name>
          ,
          <article-title>Emojinating: Representing Concepts Using Emoji</article-title>
          ,
          <source>in: Workshop Proceedings from The 26th International Conference on Case-Based Reasoning (ICCBR</source>
          <year>2018</year>
          ), Stockholm, Sweden,
          <year>2018</year>
          , p.
          <fpage>185</fpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref21">
        <mixed-citation>
          [21]
          <string-name>
            <given-names>E.R.</given-names>
            <surname>Tufte</surname>
          </string-name>
          ,
          <article-title>Visual explanations: images and quantities, evidence and narrative</article-title>
          , Graphics Press, Cheshire, Connecticut.
        </mixed-citation>
      </ref>
      <ref id="ref22">
        <mixed-citation>
          [22]
          <string-name>
            <surname>J. von Engelhardt</surname>
          </string-name>
          ,
          <article-title>The language of graphics: A framework for the analysis of syntax and meaning in maps, charts and diagrams</article-title>
          ,
          <source>Yuri Engelhardt</source>
          ,
          <year>2002</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref23">
        <mixed-citation>
          [23]
          <string-name>
            <given-names>J.</given-names>
            <surname>Bateman</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.</given-names>
            <surname>Wildfeuer</surname>
          </string-name>
          and
          <string-name>
            <given-names>T.</given-names>
            <surname>Hiippala</surname>
          </string-name>
          , Multimodality: Foundations, research
          <article-title>and analysis-a problemoriented introduction</article-title>
          , Walter de Gruyter GmbH &amp;
          <string-name>
            <surname>Co</surname>
            <given-names>KG</given-names>
          </string-name>
          ,
          <year>2017</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref24">
        <mixed-citation>
          [24]
          <string-name>
            <given-names>A.</given-names>
            <surname>Black</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P.</given-names>
            <surname>Luna</surname>
          </string-name>
          ,
          <string-name>
            <given-names>O.</given-names>
            <surname>Lund</surname>
          </string-name>
          and
          <string-name>
            <given-names>S.</given-names>
            <surname>Walker</surname>
          </string-name>
          , Information design: research and practice, Taylor &amp; Francis,
          <year>2017</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref25">
        <mixed-citation>
          [25]
          <string-name>
            <given-names>J.</given-names>
            <surname>Hurtienne</surname>
          </string-name>
          ,
          <article-title>Image schemas and design for intuitive use: new guidance for user interface design</article-title>
          ,
          <source>PhD thesis</source>
          , Technische Universita¨t Berlin,
          <year>2009</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref26">
        <mixed-citation>
          [26]
          <string-name>
            <surname>J.M. Cunha</surname>
            , N. Lourenc¸o,
            <given-names>J.</given-names>
          </string-name>
          <string-name>
            <surname>Correia</surname>
            ,
            <given-names>P.</given-names>
          </string-name>
          <string-name>
            <surname>Martins</surname>
            and
            <given-names>P.</given-names>
          </string-name>
          <string-name>
            <surname>Machado</surname>
          </string-name>
          , Emojinating: Evolving Emoji Blends,
          <source>in: Proceedings of the 8th International Conference on Computational Intelligence in Music</source>
          , Sound, Art and Design. (to appear), Springer,
          <year>2019</year>
          .
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>