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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>What's Cracking?</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Maria M. HEDBLOM</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>and Oliver KUTZ and Rafael PEN</institution>
        </aff>
      </contrib-group>
      <abstract>
        <p>Image schema profiles are described as clusters of spatiotemporal relationships learned from embodied experiences and function as the gathered conceptual information for event concepts. Looking at such profiles allows not only to model aspects of human conceptualisation but also offers a method to approach event conceptualisation for more formal purposes. This article investigates this research program by looking closer at how humans conceptualise events and specifies three combination methods of image schema profiles that each offer different aspects for concept construction. As a proof of concept, we present an in-depth analysis of the classic commonsense reasoning problem of 'Cracking an Egg' as a demonstration of how these profiles can be used in formal knowledge representation. This is formalised using the Image Schema Logic, ISLM, a combined logic targeted at the spatiotemporal relationships present in image schemas.</p>
      </abstract>
      <kwd-group>
        <kwd />
        <kwd>image schemas</kwd>
        <kwd>events</kwd>
        <kwd>knowledge representation</kwd>
        <kwd>event segmentation</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>Capturing the nature of events and the dynamic transformations they bring about in the
world, is a difficult problem to formally model. However, where formal knowledge
representation struggles, human cognition is a master. Based on experiences, humans have
an understanding of ‘what’s cracking’ (i.e.,‘what’s happening’, ‘what’s going on’), even
in ongoing and future events with uncertain development and outcome. When there is a
mismatch in our conceptualisation of the event we are faced with, we can easily modify
this understanding to fit the new situation. When presented with a familiar scenario, e.g.,
going to the supermarket or borrowing a book at the library, we have a mental
generalisation based on all previous experiences (explicit and implicit) with that particular
scenario, and have a mental space of that concept that we use to verbalise our thoughts when
conversing with other people. In the more generic, often-experienced situations human
conceptualisation can be argued to be greatly overlapping. For instance, despite cultural
differences, it is likely that all humans share the same, or an indistinguishable,
conceptualisation of the concepts of being hungry and going to sleep. However, for events such
as going to war or preparing Turducken,2 events most of us never experience first hand,
the conceptualisation may differ greatly.</p>
      <p>
        This flexibility in representing and updating information is not as straightforward
for formal knowledge representation. Classic commonsense reasoning problems such as
Cracking an Egg [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ] often require long and complex axiomatisations that offer little
in terms of dynamic alterations (e.g. [
        <xref ref-type="bibr" rid="ref19 ref24">24, 19</xref>
        ]). In contrast, most human adults have a
fair amount of experience with eggs and ‘cracking them’ and, therefore, have
extensive knowledge of both how an egg breaks, as well as what happens when it does. In
this paper, we look at human cognition as an inspiration to approach this problem for
knowledge representation. We argue that the conceptualisation of such experiences can
be broken down into a common structure using conceptual building blocks, the image
schemas [
        <xref ref-type="bibr" rid="ref14 ref17">17, 14</xref>
        ], based on findings from embodied cognition [
        <xref ref-type="bibr" rid="ref28">28</xref>
        ]. To better model the
complexity of events we look to image schema profiles [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ] as a means to represent the
different combinations image schemas can have and introduce three different characters
by which these profiles seem to exist. These Image Schema Combinations are then
structured and formalised using the Image Schema Logic, ISLM, a multi-dimensional logic
devoted to the spatiotemporal relationships present in image schemas. Finally, we return
to the classic commonsense reasoning problem ‘Cracking an Egg’ as a proof of concept.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Foundation and Motivation</title>
      <p>
        Deep learning techniques have greatly advanced perceptual and categorical aspects of
Artificial Intelligence [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ]. However, when it comes to conceptual processes such as
understanding and generating concepts and event structures, the advancement does not
display the same success. It appears as though the meaning of certain notions cannot
be attained through pure korvstoppning.3 Instead, conceptual meaning appears to be
associated with uses and purposes of objects and events rather than their perceptible
attributes and patterns [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ]. For instance, while a cup might be visually identified by the
combination of a hollow cylinder with a handle, it is the affordance to contain liquid that
makes it a cup. Likewise, an event like going to the library can be cored down to
‘person walking towards library-building’ as well as core participants therein (i.e., Person,
Library, Road). But at the same time, we associate a library and going there with a full
range of additional conceptual information such as ‘lending/renting,’ ‘book collection,’
‘knowledge,’ ‘public place,’ etc. Information that in itself is not perceptual but based on
particular experience through the affordances the concept realises.
      </p>
      <p>
        One area of cognitive science aiming to explain the relationship between perception
and conceptualisation is embodied cognition [
        <xref ref-type="bibr" rid="ref28">28</xref>
        ].4 The theory suggests that conceptual
meaning is a direct reflection of the generalised information from repeated sensorimotor
2A dish prepared through the iterative stuffing of a chicken into a duck, and the duck into a turkey.
3Korvstoppning is a Swedish idiom roughly translating to ‘sausage cramming.’ It captures the notion of
overfeeding a person with information without allowing for any real understanding to take place.
      </p>
      <p>
        4Note that embodied cognition is a family of theories with similar theses. As this paper does not care for the
exact replication of human cognition, we ignore the subtle differences among these theories in favour of the
general theoretical framework.
experiences. While this theory has a fair amount of support from different directions
(e.g., [
        <xref ref-type="bibr" rid="ref21 ref4">4, 21</xref>
        ]), it does not in itself provide a concrete description for how or where the
conceptual information is stored. Instead, what it does provide is a framework in which
conceptual processes can be viewed as a reflection of perceptual ones. When looking
at the repeated perception of particular events, humans learn early how to distinguish
different events from one another, as well as to ‘break apart’ conceptual parts from the
events that are more or less irrelevant for the purposes of that particular event type. In
the next section, we investigate some early stages of how humans identify events in an
endless flow of perceptive information.
      </p>
      <sec id="sec-2-1">
        <title>2.1. Event Perception and Segmentation</title>
        <p>
          Objects can be distinguished by how they can be separated from other objects in their
surroundings. Gestalt laws often dictate how objects relate to one another and which
perceptive stimuli belong to which particular objects. Simultaneously the theory of
recognitionby-parts suggests that objects are ‘mentally broken down’ into geometric shapes as a
means of identification and categorisation [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ]. In comparison, a common view of events
is that they are fourth-dimensional entities [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ]. While this view is too rigid to elegantly
handle formal representation of the transformations in ongoing or future events, it does
provide a starting point to investigate human event conceptualisation and its formal
correspondence. One important distinction when drawing parallels between object and event
perception is that, unlike for objects, there are no ‘borders’ in the passing of time. One
event often floats seamlessly into another without pauses, beginnings or ends. They can
and are often overlapping and it is unclear which parts are events in themselves or simply
parts of other events. Additionally, as discussed in [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ], different ‘parts’ of an event seem
to have different degrees of significance. For instance, in the event the death of Caesar,
Caesar’s participation seems to be conceptually much more important than the daggers’
participation.
        </p>
        <p>
          Research on event individuation demonstrates that initially the events are
distinguished by their end-states [31], i.e., Caesar being dead in the example above. However,
as cognitive maturity develops a more fine-grained understanding of the individual parts
and processes of particular events are learned. [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ] demonstrates that infants presented
with an ‘event break’ appear to have difficulty to perceive the full scenario as one event,
regardless of the end state. [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] performed experiments investigating event and action
individualisation abilities in toddlers only to discover that children are early capable of
separating actions within events from the event as a whole. [
          <xref ref-type="bibr" rid="ref29">29</xref>
          ] performed experiments
providing support for the notion that not only objects (and actions) are segmented but
also the paths that objects move along go through the same kind of segmentation process.
Another classic study made with three-months-olds showed that infants are at that age
already able to make predictions and anticipate events based on their particular structure
[
          <xref ref-type="bibr" rid="ref9">9</xref>
          ].
        </p>
        <p>
          These results show a small section of the research demonstrating that the
human mind has an ability to take perceptions and, based on certain cognitive principles
grounded in spatiotemporality, identify when a new ‘event’ takes place [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ]. This
ability emerges already at an early stage as children learn to distinguish between different
events and to make ‘conceptual cuts’ in the stream of perception. Arguably, infants learn
to conceptually divide perceptual experiences. These ‘event pieces’, be either temporal,
spatial or material, can then, in different combinations represent increasingly complex
and large-scale events.
        </p>
        <p>
          Research in cognitive linguistics also demonstrate these tendencies as there exists a
range of different theories to explain how information is broken into smaller conceptual
structures (e.g., Semantic Primes [32]). One promising theory that gathers research on
embodied cognition, cognitive linguistics and developmental psychology is the theory of
image schemas [
          <xref ref-type="bibr" rid="ref14 ref17">14, 17</xref>
          ]. As these conceptual building blocks are central to the present
hypothesis they will be thoroughly presented below.
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Image Schemas</title>
      <p>
        Image schemas represent the abstract generalisations learned from the sensorimotor
processes [
        <xref ref-type="bibr" rid="ref14 ref17">17, 14</xref>
        ]. They are conceptual gestalts, meaning that each part is essential for
the whole meaning of the image schema,5 and most often they are described as
capturing sensorimotor relationships and their transformations. LINK6, CONTAINMENT and
CENTER PERIPHERY are examples of static image schemas but transformations such
as LINKED PATH, Going IN and REVOLVING MOVEMENT are also image schematic.
The idea with image schemas is that they provide a bridge between perceptive
experiences and conceptual expressions found in natural language. For instance, time is often
described using spatial PATHs (“time moves on”) and love is often conceptualised as
CONTAINER (“falling in love”).
      </p>
      <p>
        In regards to object and event conceptualisations, image schemas are thought to
be structured into image schema profiles defined as groupings of image schemas that
capture the spatiotemporal relationships related to particular events [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ]. Below, this
phenomenon is further introduced.
3.1. Image Schema Profiles
[
        <xref ref-type="bibr" rid="ref25">25</xref>
        ] describes how Image Schema Profiles are a collection of image schemas that
together describe the conceptualisation of particular events and concepts. For instance, in
[
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] the authors provide a plethora of image schema profiles for the word stand based on
different linguistic contexts. Image schema profiles work in the following manner: if I
am to describe the image schema profile of the event going to the supermarket, I might
describe it using a collection of: SOURCE PATH GOAL—as I am going to the
supermarket; CONTAINMENT—as myself and the groceries are inside the building, PART WHOLE
and COLLECTION—as there are plenty of pieces in the supermarket and I collect them,
TRANSFER—as I am obtaining objects from the supermarket to my own ‘person;’ etc.
Likewise, although I never cooked Turducken, I can conceptualise the process of
preparing the dish through an image schema profile largely consisting of: going IN—as the
chicken goes into the duck, and the duck goes into the turkey; CONTAINMENT—as the
animals remain inside ‘each other;’ ITERATION—as this process is repeated three times;
and SCALE—as the chicken, the duck, and the turkey are treated in their respective sizes.
Naturally, an expert chef frequently preparing the dish might understand that there is
more at work.
      </p>
      <sec id="sec-3-1">
        <title>5For instance, consider a container without an inside. 6Following convention, image schemas are written using uppercase letters.</title>
        <p>Image schema profiles are one way in which the conceptualisation of particular
scenarios and events can take place. However, note that image schema profiles are not
hierarchal or temporally structured like Schankian scripts. Rather, image schema profiles are
collections without explicit internal structure or order. While this is the cognitive reality
of the profiles, with the intention to use the profiles for formal knowledge representation,
it is beneficial to internally organise the image schemas in a more structured manner. In
the next section, we introduce three ways image schemas can be combined.</p>
        <sec id="sec-3-1-1">
          <title>3.2. Image Schema Combinations</title>
          <p>
            Image schemas can be combined with one another in many different ways. To illustrate
this we back-trace from a few concepts and real-world events into their image-schematic
construction. One of the most common ways to conceptualise the passing of time is
to make an analogy to the spatial dimension in a 2D world, basically a ‘path.’ For
instance, marriage is often perceived as two people walking together through life [
            <xref ref-type="bibr" rid="ref22">22</xref>
            ].
Basically embodying the combination of the image schemas SOURCE PATH GOAL and
LINK. In a (traditional) marriage what happens to one of the parties, arguably also
affects the other. This means that the gestalt properties of the image schemas are merged
into LINKED PATH, an image schema in its own right. In another scenario, with the
concept of transportation, the conceptualisation is treated more as a collection of image
schemas, in this case, SOURCE PATH GOAL and SUPPORT (or CONTAINMENT) [
            <xref ref-type="bibr" rid="ref15">15</xref>
            ].
This is particularly interesting because, like how a cup is ‘defined’ by the affordance of
CONTAINMENT, it illustrates how image schemas also become part of the definition of
more abstract concepts.
          </p>
          <p>
            Another metaphorical example is the idiom to hit the wall. In many contexts, this
does not mean to physically crash into a wall but instead implies some form of mental
or physical breakdown. The idiom captures the image schema of BLOCKAGE. It is clear
that BLOCKAGE is not an atomic image schema but rather a sequential combination of
several ones (see [
            <xref ref-type="bibr" rid="ref12">12</xref>
            ] for an in-depth analysis). Breaking it down, there are at least two
OBJECTs, a SOURCE PATH GOAL, and at least one time-point when the two objects are
in CONTACT. Translating it to a natural language expression: The OBJECTs represent the
person and the abstract time point and/or scenario with which the person ‘crashed,’ so to
speak, and this moment captures an abstract version of the image schema CONTACT.
          </p>
          <p>As demonstrated, this kind of image-schematic breakdown can be done not only on
concrete scenarios but also on many abstract natural language expressions. The
mentioned examples lead to primarily three different ways in which image schemas can be
combined (see Fig. 1):
Merge: Occurs when two image schemas are combined in such a way that the Gestalt
laws are altered.7
Collection: A collection of image schemas do not, per se, alter the Gestalt properties
of a particular spatiotemporal relationship, but instead functions as a joint
representation for a particular concept. This is the most classic form of image schema
profiles.</p>
          <p>
            7In [
            <xref ref-type="bibr" rid="ref12 ref13">13, 12</xref>
            ] the authors suggest that image schemas can be structured as interlinked families of theories.
The image schema combinations falling under Merge would occur where different image-schematic families
intersect.
          </p>
          <p>(a) Merging
(b) Collection</p>
          <p>(c) Sequence</p>
          <p>
            Sequence: This represents the image-schematic conceptualisations that behave much
like collection, only with the addition of a sequential ‘cause-and-effect’ dimension.
In many cases, this takes a linear form but there are situations with branching
routes or circular patterns.
3.3. Formal Representation Using ISLM: The Image Schema Logic
While image schemas are cognitive patterns without any concrete formal
correspondence, there exist attempts to capture them formally (e.g., [
            <xref ref-type="bibr" rid="ref15 ref5">15, 5</xref>
            ]). In [
            <xref ref-type="bibr" rid="ref12">12</xref>
            ], an approach
towards an expressive logical language devoted to image schemas, ISLM, was
introduced.8 Simplified, ISLM is an expressive language building on the Region Connection
Calculus (RCC) [
            <xref ref-type="bibr" rid="ref26">26</xref>
            ], Ligozat’s Cardinal Directions (CD) [
            <xref ref-type="bibr" rid="ref20">20</xref>
            ], Qualitative Trajectory
Calculus (QTC) [30], with 3D Euclidean space assumed for the spatial domain, and
Linear Temporal Logic over the reals (RTL). The work on formalising the individual image
schemas and their dynamic transformations in this logic has been initiated, for instance,
in [
            <xref ref-type="bibr" rid="ref11">11</xref>
            ]. Due to page limitation, we refrain from further elaboration of the logic and for a
more detailed account, we refer instead to previous publications.
          </p>
          <p>
            Formalising the image schemas using the ISLM language makes it possible to
represent the individual image schemas and by taking their spatial, and temporal, primitives
(such as PATH, OBJECT, OUTSIDE and INSIDE [
            <xref ref-type="bibr" rid="ref23">23</xref>
            ]) into account similar image schemas
can be grouped together into ‘families’ represented as graphs of theories with increasing
complexity [
            <xref ref-type="bibr" rid="ref13">13</xref>
            ]. The latter provides a means to investigate the merged combinations of
image schemas by looking at the intersection of two different image schema families (ie.
‘Going IN’ would lie at the intersection of SOURCE PATH GOAL and CONTAINMENT).
The collection of formalised image schemas and their spatial components can be seen
as a repository of cognitively-based ontology design patterns [
            <xref ref-type="bibr" rid="ref3">3</xref>
            ] that can be used when
building conceptualisations of concepts and events. In the next section, we illustrate this
phenomenon by generating image schema profiles for Egg-Cracking.
          </p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Studies in Egg-Cracking with Image Schema Combinations</title>
      <p>In the introduction one of the prototypical knowledge representation problems ‘cracking
an egg’ was introduced as an event that is conceptually rather simple but highly complex
to formally model. Following the reasoning in this paper, it is possible to utilize image
schema profiles, or their more structured versions image schema combinations, as a way
to represent conceptual information. Below we look at two different scenarios.</p>
      <p>
        8In [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], this language was further developed under the name ISLFOL by the addition of a First-Order concept
language.
      </p>
      <p>(a) Scene 1: The
egg is supported
by a hand.</p>
      <p>(b) Scene 2:
The egg is
no longer
supported, i.e.
dropped.</p>
      <p>(c) Scene 3: The
egg falls to the
ground.</p>
      <p>(d) Scene 4:
The egg hits the
ground.</p>
      <p>(e) Scene 5: The
egg breaks.</p>
      <sec id="sec-4-1">
        <title>4.1. Dropping an Egg</title>
        <p>Infants do not have enough experience with the object ‘egg’ to immediately understand
that if you drop it, it falls and as it hits the ground it (usually) breaks. This we learn as we
get more and more experience in the kitchen, or at chicken farms. While all temporally
dependent scenarios happen in more or less a sequence without defined borders, based on
the findings presented in Section 2.1, the event can be divided into conceptually distinct
steps (see Fig. 2). One important hypothesis is that for each step a conceptually different
scene of undefined temporal length takes place. This translates into there being an
imageschematic alteration or transformation at work. The scenario can be described with a
sequential image schema combination based on the following scenes:
1. The egg is SUPPORTed by a hand.9
2. The egg is no longer SUPPORTed. Note that in most natural cases there is still
CONTACT between the hand and the egg at this stage. In a human
conceptualisation, it is likely that this event takes place more or less simultaneously as the
consecutive scene in which . . .
3. . . . the egg falls from the SOURCE: hand, to the GOAL, where Falling is a merge
between SOURCE PATH GOAL and VERTICALITY as the gestalt properties of
each image schema rely on one another.
4. The egg is BLOCKED by the ground, stopping its SOURCE PATH GOAL.
5. The final scene is an image-schematic transformation of SPLITTING. In which
the WHOLE(egg) ! PARTs(egg),10 and the egg remains SUPPORTed by the
ground.11</p>
        <p>
          Following the idea behind the ISLM language, each image schema can be formalised
as a design pattern that can be referenced in different situations. In [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ] a large
selection of these image schema patterns can be found. Due to page limitation we limit our
formalisation to capture the overlaying patterns and only report on a few of them (see
9Here it is possible to substitute SUPPORT for CONTAINMENT if the egg is ‘grabbed’. This would alter the
properties of the agent’s involvement in the ‘drop’.
        </p>
        <p>
          10In ISLM DC means DisConnected (based on RCC8) and U, is taken from LTL and denotes ‘Until’. Thus,
the image schema SPLITTING can be formalised in the following manner:
8X1;1xN1;oxte2 t:hOatbtjheicst isSdPuLeItToTtIhNeGB(xL)O!CKWAGHEOLreEl(aXtio)n^fPraormt(txh1e; Xpr)e^viPoaursts(cxe2;nXe,)oUnl:yWnoHwO,LthEe(Xfo)r^ceDisCr(exm1;oxv2e)d
resulting in the SUPPORT (see [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ] for details on their respective formalisations).
        </p>
        <p>(a) Scene 1: The
egg and bowl
are separated.</p>
        <p>(b) Scene 2:
The egg moves
towards the
bowl’s border.
(f) Scene 6: The
egg separates
into parts.</p>
        <p>(g) Scene 7: The
egg0 leaves the
shell and falls.</p>
        <p>(c) Scene 3:
The egg hits the
bowl’s border.
(h) Scene 8: The
egg0 falls.</p>
        <p>(d) Scene 4: The
egg cracks.</p>
        <p>(e) Scene 5: The
egg moves to
the top of the
bowl.
(i) Scene 9: The
egg0 enters the
bowl.</p>
        <p>(j) Scene 10:
The egg0 is
inside the bowl.</p>
        <p>Footnote12). In ISLM the entire event could be formalised as follows:
8Egg:Ob ject; 8Hand; Ground:Region</p>
        <p>Dropping an egg !</p>
      </sec>
      <sec id="sec-4-2">
        <title>SUPPORT(Hand; Egg)</title>
        <p>U (:SUPPORT(Hand; Egg) ^ CONTACT(Hand; Egg))
U (On PATH Toward(Egg; Ground)) ^ :CONTACT(Hand; Egg))
U (BLOCKED(Egg; Ground) ^ :On PATH Toward(Egg; Ground))</p>
        <p>U (SPLITTING(Egg) ^ SUPPORT(Ground; Egg))</p>
      </sec>
      <sec id="sec-4-3">
        <title>4.2. Cracking an Egg into a Bowl</title>
        <p>In most scenarios where there is an intention to crack the egg, this is done by
gathering the contents in a bowl. We argue here that such an event can be divided into ten
conceptually distinct spatiotemporal scenes (depicted in Fig. 3):
1. Scene one presupposes two OBJECTs: an egg and a bowl. The bowl is a
CONTAINER and represents the egg’s GOAL location. Additionally, the egg needs
to be described as a WHOLE with two PARTs: the shell (CONTAINER) and an
egg013 (CONTAINed). This is a conceptual merge between CONTAINMENT and
PART WHOLE.14
128O1; O2:Ob ject (CONTACT(O1; O2) $ :DC(O1; O2))
8O1; O2:Ob ject (SUPPORT(O1; O2) $ EC(O1; O2) ^ Above(O1; O2) ^ Forces(O1; O2))
8O1; O2:Ob ject On PATH Toward(O1; O2) $ (O1 O2 ^ outside of(O1; O2))</p>
        <p>13While in natural language both the whole egg and its content is referred to as an egg, we need to formally
distinguished them. Thus, we refer to the whole egg as egg and the content as egg0.</p>
        <p>14For eggs, it is rather straightforward that the part that we use is on the inside of the shell, however, consider
an apple or other items in which the ‘border’ is (most often) used as well. In these cases it not appropriate to
speak of a merge between CONTAINMENT and PART WHOLE in the same sense.</p>
        <p>2. Scene two has all the same properties as scene one, with the addition of
SOURCE PATH GOAL as the egg is moving from its original position towards the
edge of the bowl.
3. As the egg hits the border of the bowl, the movement is BLOCKED. This means
that instead of the previous SOURCE PATH GOAL image schema, the
imageschematic relationship is that of BLOCKAGE. As the egg hits the edge of the bowl,
it is intended to crack. However, conceptually this is a different event component
that may or may not take place, dependent on how hard the impact between the
bowl and the egg was. Then . . .
4. . . . the egg cracks: breaking from a WHOLE into PARTs: the shell and the egg0.</p>
        <p>This is an image-schematic transformation of PART WHOLE. While this event
may be perceived to happen simultaneously as the third scene, it is conceptually
different as the properties of the egg suddenly are altered. Likewise, if not enough
force has been applied there is no guarantee that the egg cracks or if too much
force has been applied the egg0 pours out all over the bowl’s edge (considerations
on force is addressed in Section 4.3).
5. Still CONTAINed in the cracked shell, the egg0 moves towards the bowl’s opening.</p>
        <p>A scene that functions as a collection (as neither is dependent on the other) and
captures both CONTAINMENT and SOURCE PATH GOAL.
6. Removing the CONTAINMENT schema of the egg, by SPLITTING the shell from
the egg0 through the existence of their PART WHOLE relationship.
7. As a merge, the egg0 goes OUT from the shell and begin to fall towards the bowl’s</p>
        <p>INSIDE.
8. The egg0 continues to fall towards the bowl’s inside.
9. Still moving, the egg0 falls into the bowl: the merge between going IN and the
pre-existing merge of falling based on SOURCE PATH GOAL and
VERTICALITY.
10. Finally, the scenario ends with static CONTAINMENT in which the egg0 rests
inside the bowl.</p>
        <sec id="sec-4-3-1">
          <title>Formalised it reads:</title>
          <p>(Contained Inside(Hand; Egg) ^ WHOLE(Egg) ^ PART(Shell; Egg)^</p>
          <p>PART(Egg0; Egg) ^ Contained Inside(Egg0; Shell))
U (Contained Inside(Hand; Egg)) ^ On PATH Toward(Egg; Bowl)
U (Contained Inside(Hand; Egg) ^ BLOCKAGE(Egg; Bowl))</p>
          <p>U (Contained Inside(Hand; Egg) ^ :WHOLE(Egg))
U (Contained Inside(Hand; Egg) ^ On PATH Toward(Egg; Bowlop))</p>
        </sec>
        <sec id="sec-4-3-2">
          <title>U (SPLITTING(Egg))</title>
          <p>U (going OUT(Shell; Egg0) ^ On PATH Toward(Egg0; Bowl))
U (On PATH Toward(Egg0; Bowl)) ^ going IN(Egg0; Bowl))</p>
        </sec>
        <sec id="sec-4-3-3">
          <title>U (On PATH Toward(Egg0; Bowl))</title>
        </sec>
        <sec id="sec-4-3-4">
          <title>U (Contained Inside(Egg0; Bowl)</title>
        </sec>
      </sec>
      <sec id="sec-4-4">
        <title>4.3. The Problem of Force in Egg-Cracking</title>
        <p>
          One of the limitations of the egg-cracking scenarios presented above is that they both
represent the ideal “successful” scenario. In a natural scenario, for an egg falling to the
ground, little can go ‘wrong’ with the exception that the egg might not actually break.
This could be the result of an unusually hard shell, a ‘soft landing’ on a carpet or that it
has been dropped at a distance too short for the accumulated force from gravity to break
the egg. All of this comes down to one physical component force. Image schemas have
a lot of force relations built into them. For instance, SUPPORT relies on the notion that
enough force keeps the object in place, and BLOCKAGE captures the counterforce
equivalent (or stronger) present in the movement. In [
          <xref ref-type="bibr" rid="ref23">23</xref>
          ], the authors describe the concept of
force as a conceptual add-on to image schemas. When modelling any scenario,
propositional add-ons such as the hardness of the shell or the ground, the height of the drop
or the force by which the egg hits the bowl can be attached to the individual scenario to
provide a more detailed account of the scenario. This way, the image schemas construct
the skeletal information and details, perceptive descriptions and characteristics can be
added to flesh out the event conceptualisation for a richer description.
        </p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Discussion and Conclusion</title>
      <p>This paper illustrates how image schema profiles can represent the conceptualisation of
particular events, more concretely for the scenario of egg-cracking. It is supported by
findings of event segmentation and from cognitive linguistics that illustrate how clusters
of image schemas can capture the conceptualisation in particular linguistic contexts. In
terms of scientific contribution, the paper introduces three different characters by which
image schemas can be combined: merge, collection and sequence. While these forms of
combinations capture some of the most apparent combinations of image schemas, they
are by no means intended to be exhaustive. Other combinations, or even combinations
of these combinations, are possible to exist that was not considered for the purposes of
this paper. These profiles were then formalised using ISLM, a logical language especially
developed to deal with the spatiotemporal dimensions of image schemas.</p>
      <p>
        As the focus of this paper was not to introduce the logical language nor to present
the audience with a repository of formalised image schemas, both of these aspects were
mentioned only in passing through references to previous literature and footnotes. In a
future paper, we intend to further explore on how image schema, image schema profiles
and their combinations formalised using ISLM can serve as cognitively-inspired Ontology
Design Patterns [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] for the representation of events. However, in order to do that, a more
complete repository is required. At the moment, formalisations of the image schemas
are largely limited to the families SOURCE PATH GOAL, CONTAINMENT and the static
‘two-object’ relationships (CONTACT, SUPPORT and LINK) [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. Naturally, for a more
complete representation of image schema profiles and the conceptualisation of events,
more image-schematic patterns are required.
[30] Nico Van De Weghe, Anthony G. Cohn, Guy De Tre´, and Philippe De Maeyer. A
qualitative trajectory calculus as a basis for representing moving objects in
geographical information systems. Control and cybernetics, 35(1):97–119, 2006.
[31] Laura Wagner and Susan Carey. Individuation of objects and events: A
developmental study. Cognition, 90(2):163–191, 2003.
[32] Anna Wierzbicka. Semantics: Primes and Universals. Oxford University Press,
UK, 1996.
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</article>