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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Ontological Support for the Cultural Contextualisation of Intelligent Learning Environments for Adaptive Education</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Phaedra S. Mohammed</string-name>
          <email>Phaedra.Mohammed@sta.uwi.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Computing and Information Technology, The University of the West Indies</institution>
          ,
          <addr-line>St. Augustine</addr-line>
          ,
          <country country="TT">Trinidad and Tobago</country>
        </aff>
      </contrib-group>
      <fpage>23</fpage>
      <lpage>32</lpage>
      <abstract>
        <p>Within ITS research, most systems rely on data in order to train models for decision making and for customising system behaviour. The inherent bias has been traditionally in favour of developed nations. This paper examines the issues involved in contextualising interactive intelligent educational systems using a semantic approach that leverages the meaning of data rather than common patterns within data. It presents a trio of ontologies for relating conceptual knowledge to sociolinguistic terms in the context of a student's cultural influences and background. The paper argues that if an ITS can model students culturally, model their languages, and model their cultural concepts, then it would be possible for an ITS to start communicating with students socially and conceptually in a culturally appropriate way. The paper explains the rationale behind the need for ontological concepts when adapting aspects of instruction, how they relate to cultural lexical terms, and examples of when these terms may be suitable for use in educational content and instructional events.</p>
      </abstract>
      <kwd-group>
        <kwd>Ontologies</kwd>
        <kwd>Cultural Semantics</kwd>
        <kwd>Student Modelling</kwd>
        <kwd>Sociolinguistic Contexts</kwd>
        <kwd>Content Adaptation</kwd>
        <kwd>Semantic Analysis</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        In 2010, there were approximately 1,991 million Internet users worldwide [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
Compared to 2016, that figure increased to 3,385 million. Not only has the sheer
volume of users increased, the cultural backgrounds of these users are being quickly
diversified. In just under 10 years, the proportion of Internet users from the developing
world has almost doubled in relation to those from the developed world. In 2008, the
ratio of developed world users to developing world users was approximately 4.2. In
2017, that ratio is now 2.0. Moreover, 70% of the world’s youth (aged 15-24) are
online and they make up the largest group of Internet users [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Two interesting points
arise from these statistics. Firstly, a lot of data is being generated daily and this will
continue to increase. Secondly, as the human sources of this data change, so does the
quality of the data, and more importantly the cultural bias.
      </p>
      <p>
        Within ITS research, most systems rely on data in order to train models for
decision making and for customising system behaviour. The inherent bias has been
traditionally in favour of developed nations [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] and this makes sense since most users in
the past have been predominantly from these areas. ITS research would have
therefore been driven by the cultural backgrounds and biases of the researchers who
produced the systems and the student users who produced data that fed the research. The
problem here is that data biases affects the design of an ITS and the eventual
decisions made by the system. The bias can be positive or negative, and educational
systems need to be more acutely aware of this because of the impact on learning and
rates of success. For instance, statistical analysis of large amounts of data allows
prediction of various types of instructionally relevant events that might take place next
with a fair level of accuracy. This allows models to be built based on the observation
of patterns in the data which help to give an indication of the details of some domain
of interest. The flexibility of the patterns that are detected however, depend heavily on
the kinds of data that the models are trained on which in turn affects the scaleability
of the system overall [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>
        Culturally-aware ITS design is a reasonable way of dealing with this lack of
flexibility since, as the statistics show, the landscape of the student audience is changing
and systems need to evolve or risk irrelevance. It is difficult however to transfer and
extend intelligent learning environments to different cultural contexts for several
reasons [
        <xref ref-type="bibr" rid="ref14 ref19">14,19</xref>
        ]. Diversity arises from differences between cultures. While tangible and
concrete in many instances, such as language, dress, food, gestures, and music,
culture at its deepest level is intangible and non-deliberate. Furthermore, the multiple
factors and influences that shape an individual person’s cultural awareness come
through interactions, perceptions and knowledge of other cultural groups. Culture
itself is therefore challenging to model computationally in a holistic sense and even
more complex when aiming to do this for an individual learner within an ITS. It
necessitates organising cultural semantics and data from heterogenous sources to reduce
bias and also because individual data points such as country of origin or language are
insufficient for meaningful modelling.
      </p>
      <p>
        Semantic web technologies have been around for many years but widespread
uptake has not been achieved [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. This is subject to change in the upcoming years as
the importance of linked data becomes evident with the need to organise and structure
data [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. This paper argues that rather than taking a data centric approach towards
cultural inclusiveness, a semantic approach is preferable since it allows the meaning
of the data to be leveraged rather than common patterns. Ontological modelling of
cultural contexts would allow data from heterogenous sources to be filtered,
disambiguated and combined. The paper describes a trio of ontologies that were developed
for modelling cultural contexts in intelligent learning environments. The ontological
representations covers three main areas: modelling a student’s cultural context,
modelling a student’s language and cultural expressions, and modelling the cultural
concepts (metaphors, idioms, concepts) that are relevant to a student. Each ontology is
useful in isolation for various purposes, however when all three are merged, they give
insight regarding how to communicate with a student using appropriate sociocultural
concepts and language.
      </p>
      <p>The rest of the paper is organised as follows. Section 2 defines the process of
cultural contextualisation. Section 3 describes the trio of ontologies: CSM, CERA and
VELO. Section 4 illustrates how concept chains produced when the ontologies are
merged result in the identification of appropriate cultural terms and concepts for a
given students. It also gives examples of how these may be used in instructional
events. The paper concludes in Section 5.
2.</p>
    </sec>
    <sec id="sec-2">
      <title>Defining Cultural Contextualisations</title>
      <p>
        Culture refers to a cognitive and linguistic framework within which humans interact
with and relate to their environment [
        <xref ref-type="bibr" rid="ref10 ref13">10,13</xref>
        ]. Interactions are governed by societal and
ideological systems of thought [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] and result in the construction, distribution and
assimilation of shared meanings that originate from individual and group level
perceptions. These shared meanings, also called cultural conceptualisations [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ], result
from human cognitive processes of categorising observations and experiences under
familiar conceptual categories. These categorisations are intrinsically linked to
language which conveys cultural knowledge and allows individuals to understand each
other’s perspectives when communicating. Contextual groups are defined as
collections of individuals with common beliefs, characteristics and values who reference
cultural conceptualisations through shared linguistic terms. Cultural contextualisation
is therefore defined as the process of integrating one or more cultural
conceptualisations into aspects of a digital learning environment [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. Cultural conceptualisations
manifest as concrete representations of abstract concepts and are comparable to
cultural elements. Defined in the literature as an observable manifestation of culture,
cultural elements are categorised as material artefacts or non-material cultural
products which represent or embody the shared meanings of a cultural group [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. For the
purposes of this paper, cultural elements and contextual elements are used
interchangeably.
3.
      </p>
    </sec>
    <sec id="sec-3">
      <title>Ontological Descriptions of Cultural Context</title>
      <p>
        An intelligent learning environment that aims to model cultural contexts will rely
heavily on semantic metadata. This is necessary in order to reason about the cultural
contexts of educational resources and relate these contexts to a student’s cultural
background. Many standard upper-level ontologies define general knowledge
concepts that relate to cultural descriptions of real-world phenomena and provide
foundational semantic bridges between intermediate levels of cultural knowledge
abstraction. Upper ontologies have not been designed with the intention of structuring
cultural knowledge in particular. Recent work by Blanchard and Mizoguchi [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] describes
high-level cultural conceptual entities in an upper ontology of culture (MAUOC) and
identify several categories of cultural elements that manifest in a culture. In addition,
ontological concepts should be defined such that lexical entries irrespective of the
source language are all accessible by these concepts, that is, through ontological
mapping and merging. The following subsections describe the trio of ontologies
introduced in this paper using UML notation.
      </p>
      <sec id="sec-3-1">
        <title>Contextual Student Model (CSM) Ontology</title>
        <p>
          The ontological structure of the CSM is extensible for capturing and modelling
multiple cultural backgrounds. Figure 1 shows the main concepts and relationships in the
CSM ontology. It is partitioned into three layers consisting of factors and influences
originating from various sources. The first layer stores personal demographic data that
define a student’s core identity. The second layer consists of dimensions from
immediate socio-cultural units that play formative roles in a student’s life such as family
members and close friends. The third layer consists of dimensions from neighbouring
socio-cultural units that are of lesser influence but still contribute towards a student’s
awareness of and exposure to cultural contexts. This is possible because the Guardian
and Contextual_Group concepts (and related attributes) and relationships can be
instantiated any number of times with dimension data. This implies that a student’s
cultural background can be modelled not only from a single temporal perspective
indicated by the student’s age, but also from a chronological perspective where his/her
cultural background may change with age.
Observable manifestations of culture have been referred to as cultural elements, or
more generally, as contextual elements [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]. High level categories that represent
language independent abstractions of real world phenomena are described in [
          <xref ref-type="bibr" rid="ref15 ref3">3, 15</xref>
          ].
Based on these abstractions, the Contextual Element Resource Annotation (CERA)
ontology specifies the ontological concepts and relationships that describe the nature
and background of a contextual element which is referred to as an Entity in Figure 2
which shows the ontological signature of CERA. The More Advanced Upper
Ontology of Culture (MAUOC) [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ] and SUMO1 (Suggested Upper Merged Ontology) were
used to build the semantic backbone of CERA. SUMO provided a comprehensive
hierarchy of spoken human languages used by members of a contextual group and
helped to define the language origin of linguistic concepts that are used to describe
one or more contextual elements (identified as dark grey concepts in Figure 2). The
MAUOC on the other hand, provided high-level classifications of entity abstractions
(identified as light grey concepts in Figure 2) namely Physical Entity, Continuant
Entity, Abstract Entity, and Semi-Abstract Entity concepts which were subsumed by
the Entity concept in CERA. The Entity concept is linked to a Contextual_Group
concept.
The main concepts of VELO, the relationships between the concepts, and the
attributes of the concepts are shown in Figure 3. VELO was designed to facilitate the
mapping necessary for equating multiple vocabularies accurately. The ontology is based
on the conceptual-linguistic approach described by [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ], and adopts a similar structure
to the ontologies in the DOSE platform [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] and the KYOTO project [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ] by
referencing upper-level concepts from SUMO and DOLCE. The intention behind VELO is
to equate/map Standard English vocabulary to localised equivalents. It specifies the
base concepts and relationships needed for achieving lexical equivalence across
languages at the semantic level through the Entity concept. This can then be used for
facilitating queries on communicative acts, language concepts, metaphors, and idioms
that are culturally appropriate for a student using an ITS.
4.
4.1.
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Deployment in Intelligent Learning Environments</title>
      <sec id="sec-4-1">
        <title>Ontological Mapping and Merging</title>
        <p>Ontological mapping and merging is necessary in order to combine the information
distributed across the three ontologies described in the previous section. Figure 4
shows a partial snapshot of the important concepts in the ontological signature of the
merged ontologies. Correspondence throughout the merging process is facilitated
based on the use of the Entity concept in both VELO and CERA. Using the concept
chain illustrated in Figure 4, it is possible to determine which contextual elements
(referenced by Entity concepts) are suitable for a student based on familiarity through
a student’s affinity to one or more contextual groups in a society. Furthermore, the
specific language terms that reference the concept can now be identified, leveraged
and integrated into instructional events using rules.</p>
        <p>Contextual</p>
        <p>Group</p>
        <p>belongs_to</p>
        <p>Creole
Language</p>
        <p>Student
To illustrate, consider two original sentences S1 and S2 which might be used in an
ILE to respectively set the frame for a problem description, and give feedback to a
student with a Trinidadian cultural context.</p>
        <p>S1: Every week, John gives away free apples to the customer with the largest
purchase.</p>
        <p>S2: You did not answer the question correctly.</p>
        <p>When S1 is provided as input to an ILE that uses the trio of ontologies, the resultant
sentence S3 below would be produced for the student used in this example.
S3: Every week, John gives away free zabocas to the customer with the largest
purchase.</p>
        <p>In S3, the cultural reference to ‘zabocas’, would be matched conceptually under same
semantic category through a shared higher level Entity concept as that of ‘apple’. This
cultural term would be used if a Trinidad English Creole vocabulary base is activated
in VELO. Consequently, the general reference (apple) in S1 would be replaced with a
more culturally-specific and culturally appropriate reference based on the student’s
cultural background as in S3 using rules. This demonstrates how the cultural semantic
context of the educational material was changed while still preserving the learning
context. When S2 is provided as input, there are several possible resultant sentences
as shown in S4, S5 and S6 below.</p>
        <p>S4: You did not answer the question correct.</p>
        <p>S5: You eh answer the question correct.</p>
        <p>S6: Yuh eh answer the question correct.</p>
        <p>S7: Yuh eh answer d question correct.</p>
        <p>In S4, the underlined words would be changed by grammatical rules loaded due to the
activation of a Trinidad English Creole rule base since the student has a Trinidadian
context. This gives an ILE the ability to produce appropriate localised variants of a
source text when a particular level of formality is specified. For example, if formal
variants are requested for S2, then only S4 would be generated. If very informal,
colloquial variants are requested for S2, then S7 would be generated. It should be noted
that the rules and ontologies facilitate different languages and cultural backgrounds.
The design is not tied to a particular implementation as in this example. Therefore, if
a student has a Jamaican context or a Singaporean context, the cultural references
used would vary and therefore the output produced would vary.
4.2.</p>
      </sec>
      <sec id="sec-4-2">
        <title>Integration into Instructional Events</title>
        <p>
          Instructional design models specify instructional events that take place during the
learning process. A popular model often used in educational software was developed
by Gagné [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ] who identified nine instructional events. Based on the work of Branch
[
          <xref ref-type="bibr" rid="ref7">7</xref>
          ], who linked culturally-aware instruction to these events, Table 1 was developed. It
lists practical ways of using different types of contextualised content produced using
the trio of ontologies for some of these types of instructional events.
Integrate contextual elements, that are appropriate for the
student, into instructional content as a form of stimulus
change
Use a formal language variety that the student approves
of and can relate to when stating instructional objectives
Use cultural references, scenarios, analogies in text,
audiovisual or multimedia content
Use a language variety that the student can relate to when
giving instructional hints, directions or tips in order to
provide meaningful context
Drawing out learner performance Use familiar language expressions to encourage the
learner to reflect using learning probes such as review
quizzes
Providing informative feedback
        </p>
        <p>Use familiar language expressions to phrase corrective
feedback and inform the learner of the degree of answer
correctness</p>
        <p>For example, when providing informative feedback or drawing out learner
performance for students who use a particular language variety in everyday life, the
contextualised intensity of text-based sentences can be varied to create emotive feedback
ranging from formal to informal, and also varying in the number of cultural
references, metaphors and idioms used.Another example is the use of contextualised
images when aiming to enhance retention and transfer or gain the student’s attention.
Images that depict contextual elements that the student is familiar with and which
match the student’s cultural background can be used to increase the relevance of the
instructional content from a cultural perspective. A final example is the use of
contextual elements in unexpected but instructionally and semantically appropriate places
within text-based content. These elements when inserted in place of similar,
semantically-relevant references in scenarios or questions descriptions can be used to gain a
learner’s attention or enhance the presentation of the learning material. The approach
in the paper is currently suitable for an individual learner using an ILE. Collaborative
learning challenges are more complex and require a different strategy for customising
an ILE to deal with multiple learners with different cultural influences.
5.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Conclusion and Future Work</title>
      <p>
        The self-contained model of a traditional ITS is changing. In the past, the focus
was on ensuring quality regarding what students learned. This has progressed to
coaching to ensure that students learn effectively [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ], and now the focus is on the
kinds of students that are involved in learning from an ITS. If we can model students
culturally, model their language, and model their cultural concepts, the focus would
then be to communicate with them socially and conceptually in a culturally
appropriate way. The next steps to consider are whether it is acceptable to communicate in
culturally informed ways, and to determine when such communication is acceptable
or not. The need to consider cultural ethics and privacy is more important now than
ever. For example, students from some cultures may be reserved and having an
outward display of (somewhat privately-used) cultural realism in an ITS can be
frightening and startling. This might make users uncomfortable and suspicious and which
could eventually affect successful usage and uptake of such an ITS in a practical way.
The ontologies described aim to mitigate such effects and extend the current efforts to
model cultural knowledge for intelligent learning environments. They are a first step
in addressing the need for practical, reproducible approaches towards cultural
contextualisation from conceptual, linguistic, and cultural perspectives.
      </p>
    </sec>
  </body>
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