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      <title-group>
        <article-title>Proceedings of the 3rd International GamiFIN Conference</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Jonna Koivisto</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Gamification Group, Tampere University, Finland Juho Hamari Gamification Group, University of Turku</institution>
          ,
          <country country="FI">Finland</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2019</year>
      </pub-date>
      <fpage>8</fpage>
      <lpage>10</lpage>
    </article-meta>
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    <sec id="sec-1">
      <title>Proceedings</title>
      <p>This volume of CEUR-WS Proceedings contains 24 papers presented at the 3rd International
GamiFIN Conference (GamiFIN 2019). The conference was held in Levi, Finland, April 8-10,
2019.</p>
      <p>Copyright © 2019 for the individual papers by the papers’ authors. Copying permitted only for
private and academic purposes. This volume is published and copyrighted by its editors.
The GamiFIN conference is an annual international academic conference on gamification with
rigorous double blind international peer-review practices. The conference brings together a
community of researchers and practitioners to present results from their latest work regarding
gamification.</p>
      <p>The third international GamiFIN conference took place on April 8-10, 2019 in Levi, Finland, and
was organized by the Gamification Group. GamiFIN 2019 was chaired by Professor of
Gamification, Juho Hamari, and gamification scholar, Dr. Jonna Koivisto.</p>
      <p>GamiFIN 2019 conference was proud to have two keynote speakers who are among the top
international experts in their fields: Professor Lennart Nacke (University of Waterloo, Canada),
who has conducted extensive research in the areas of player experience in video games, immersive
VR environments, and gameful applications; and Professor Frans Mäyrä (Tampere University,
Finland), who is an internationally recognized expert on digital culture and game studies.
GamiFIN 2019 included six academic paper sessions: Gamification and education,
Conceptualizations, theory, methods and history, Health gamification, Gamification, economics,
management and work, Players and mixed reality, and Gamification of sustainability. The session
themes were based on the themes of the accepted academic papers. Altogether, 24 academic
research papers were accepted to be presented at the conference. GamiFIN participants came from
all over the world including Mongolia, Russia, Austria, Chile, Brazil, China, Spain, Germany,
Greece, Ireland, Italy, Japan, Switzerland, United Kingdom, Canada, and Finland. The academic
papers were gathered through a call for papers issued in autumn 2018. The conference management
system EasyChair was utilized for paper submissions, with a double blind peer review process
being employed. The international program committee of the conference consisted of experts in
various fields related to gamification. The acceptance rate for submissions was 43.6 %.
The GamiFIN 2019 Best Paper award was presented to Xiaozhou Li, Chien Lu, Jaakko Peltonen
and Zheying Zhang for their paper "A statistical analysis of Steam user profiles towards
personalized gamification". The GamiFIN 2019 Best Presentation award was presented to Mattia
Thibault for the presentation of his paper "Punk gamification".</p>
      <p>In addition to the academic paper track, GamiFIN 2019 included a doctoral consortium for the first
time. Altogether seven doctoral students presented their work at the doctoral consortium, where
they received feedback on their research projects from a panel consisting of the keynote speakers,
conference chairs, and senior scholars in the field of gamification. Furthermore, GamiFIN 2019
featured a poster session, where six posters on academic work-in-progress were presented.
Altogether the conference was attended by approximately 55 participants.</p>
      <p>May 2019</p>
    </sec>
    <sec id="sec-2">
      <title>Organizing Committee</title>
      <p>GamiFIN 2019 Conference and Program Chairs</p>
      <p>Juho Hamari, Gamification Group, University of Turku, Finland
Jonna Koivisto, Gamification Group, Tampere University, Finland
Amon Rapp, University of Turin, Italy
GamiFIN 2019 Organizing Chair</p>
      <p>Maria Törhönen, Gamification Group, Tampere University, Finland</p>
    </sec>
    <sec id="sec-3">
      <title>Program Committee</title>
      <sec id="sec-3-1">
        <title>Amon Rapp, University of Turin, Italy</title>
      </sec>
      <sec id="sec-3-2">
        <title>Elisa Mekler, University of Basel, Switzerland</title>
        <p>Fiona Fui-Hoon Nah, Missouri University of Science and Technology, USA</p>
      </sec>
      <sec id="sec-3-3">
        <title>J. Tuomas Harviainen, Tampere University, Finland</title>
      </sec>
      <sec id="sec-3-4">
        <title>Jaakko Suominen, University of Turku, Finland</title>
      </sec>
      <sec id="sec-3-5">
        <title>Jonna Koivisto, Tampere University, Finland</title>
      </sec>
      <sec id="sec-3-6">
        <title>Juho Hamari, University of Turku, Finland</title>
      </sec>
      <sec id="sec-3-7">
        <title>Kristian Kiili, Tampere University, Finland</title>
      </sec>
      <sec id="sec-3-8">
        <title>Lennart Nacke, University of Waterloo, Canada</title>
      </sec>
      <sec id="sec-3-9">
        <title>Richard N. Landers, University of Minnesota, USA</title>
      </sec>
      <sec id="sec-3-10">
        <title>Welf H. Weiger, Georg-August-University of Göttingen, Germany</title>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Reviewers of the academic papers</title>
    </sec>
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