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				<title level="a" type="main">Two Experiments Comparing Two Four-Step EPMcreate-Based Creativity Techniques for Requirements Elicitation *</title>
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							<persName><forename type="first">Andrea</forename><surname>Herrmann</surname></persName>
							<email>herrmann@herrmann-ehrlich.de</email>
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							<persName><forename type="first">Luisa</forename><surname>Mich</surname></persName>
							<email>luisa.mich@unitn.it</email>
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									<settlement>Stuttgart</settlement>
									<country key="DE">Germany</country>
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								<orgName type="department">Department of Industrial Engineering</orgName>
								<orgName type="institution">University of Trento</orgName>
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									<country key="IT">Italy</country>
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								<orgName type="department">Cheriton School of Computer Science</orgName>
								<orgName type="institution">University of Waterloo</orgName>
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									<country key="CA">Canada</country>
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						<title level="a" type="main">Two Experiments Comparing Two Four-Step EPMcreate-Based Creativity Techniques for Requirements Elicitation *</title>
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					<term>Elementary pragmatic model</term>
					<term>creativity technique</term>
					<term>viewpoint</term>
					<term>creativity process</term>
					<term>requirements elicitation Proceedings of the XYZ Workshop, Location, Country, DD-MMM-YYYY, published at http://ceur-ws.org</term>
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<div xmlns="http://www.tei-c.org/ns/1.0"><p>The Elementary Pragmatic Model Creativity Technique, a.k.a EPMcreate, is a method for creative requirements discovery. It includes 16 steps corresponding to all the combinations of two stakeholders' viewpoints. The feasibility and effectiveness of the 16-step process have been confirmed by a number of experiments. The need to reduce the number of steps was observed in the very first experiments run in 2003. To address that problem a four-step creativity technique, POEPMcreate (Power-Only EPMcreate), was defined and tested. This paper describes an experiment comparing two four-step techniques, POEPMcreate and a new technique, ROSEPMcreate (Redundant, Odd Step EPMcreate), resembling traditional requirements elicitation with brainstorming. The results, even if preliminary, seem to indicate that an analyst's work experience and native language influence the number and innovativeness of requirements he or she generates. The paper also offers Kano categories as a way to evaluate the innovativeness of generated requirements.</p></div>
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<div xmlns="http://www.tei-c.org/ns/1.0"><head n="1">Introduction</head><p>Creativity techniques can be successfully applied to elicit requirements. The literature offers a variety of approaches and research about them. Among them, we can cite <ref type="bibr" target="#b0">[1]</ref>, <ref type="bibr" target="#b1">[2]</ref>, <ref type="bibr" target="#b3">[3]</ref> and the papers of the CreaRE workshops, a REFSQ satellite (https://sites.google.com/site/creare2018, https://sites.google.com/site/creare2017).</p><p>One of the parameters that can be used to classify these techniques is the number of phases or steps characterizing their creative elicitation processes. This paper focuses on variations of the Elementary Pragmatic Model Creativity Technique, a.k.a. EPMcreate, which provides a 16-step process for creative requirements elicitation <ref type="bibr" target="#b4">[4]</ref>. According to EPMcreate, requirements are ideas to fulfill needs of stakeholders having different viewpoints, and the viewpoints of a pair of different stakeholders can be combined in 16 different ways, suggesting a 16-step elicitation process. A number of experiments have confirmed the feasibility and the effectiveness of EPMcreate <ref type="bibr" target="#b4">[4]</ref>, <ref type="bibr" target="#b5">[5]</ref>. The most recent experiments have investigated if it is possible to adopt a process based on a subset of 16 steps of EPMCreate <ref type="bibr" target="#b5">[5]</ref>, <ref type="bibr" target="#b6">[6]</ref>. Given the high number of these subsets <ref type="bibr" target="#b6">[6]</ref>, it is necessary to choose the steps to be included in a proposed new technique, using sound selection criteria. For the first technique with a reduced number of steps, the adopted criterion was that of coverage, that is, using only the steps corresponding to the four not overlapping combinations of two stakeholders' viewpoints. Since these four steps are those named for the first four powers of two, the technique was named Power-Only EPMcreate (POEPMcreate) <ref type="bibr" target="#b5">[5]</ref>. Please consult references <ref type="bibr" target="#b4">[4]</ref> and <ref type="bibr" target="#b5">[5]</ref> for descriptions of the techniques.</p><p>In this paper, POEPMcreate is compared with ROSEPMcreate (Redundant, Odd Step EPMcreate), another four-step variant of EPMcreate. ROSEPMcreate includes activities that − albeit in different ways − are usually included in the traditional requirements elicitation sessions. An experiment was designed and run twice with students working in teams of two, playing the role of analysts combining the two designated viewpoints. The results allow comparing results from two different populations and suggest new issues to be addressed in future experiments.</p><p>In the rest of the paper, Section 2 illustrates the steps of EPMcreate, the bases for the four-step techniques compared in the experiment. Section 3 describes the experiment. The main results and their analysis are given in Section 4. Section 5 describes the threats to the validity of the results, and Section 6 concludes the paper.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="2">The 16-Step Creativity Technique</head><p>Each of the 16 steps of EPMcreate corresponds to a different combination of the viewpoints of two stakeholders. These combinations can then be denoted using a Boolean function of two binary variables <ref type="bibr" target="#b7">[7]</ref>. The 16 Boolean functions are binary connectives, and the most known of them are the logical AND, OR, and XOR, which in terms of requirements, correspond to the situations in which the analyst is trying to generate requirements that are needed by both the identified stakeholders (AND); by any of them (OR); and by one or the other but not by both of them, (XOR), i.e., by either of them. Also, the always-false and always-true functions are included in the EPMcreate process as the first and the last steps, respectively. See Table <ref type="table" target="#tab_1">1</ref> in our previous paper <ref type="bibr" target="#b10">[10]</ref>. In general, EPMcreate can be considered a conceptual framework that supports the generation of requirements elicitation techniques with any number, from 1 through 16, of EPMcreate's steps. Given that testing all possible combinations of steps is impossible, the problem is to find sound principles with which to select for a technique steps that are more adequate, effective, or feasible.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="3">The Experiment: Two 4-Step Techniques</head><p>We wanted to empirically validate that ROSEPMcreate, a new four-step variant of EPMcreate, could be used to support requirements elicitation. To this end, we run an explorative experiment to compare ROSEPMcreate to POEPMcreate, whose effectiveness has already been empirically validated <ref type="bibr" target="#b5">[5]</ref>. POEPMcreate was defined to not include any redundancies, i.e., each of the four regions of the Venn diagram, the atoms of the Boolean algebra for two variables <ref type="bibr" target="#b7">[7]</ref>, is explored only once. </p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="3.1">Experiment Design and Execution</head><p>The experiment participants were asked to generate requirements to design a meeting planner system. The chosen system fulfills two main needs: being simple enough <ref type="bibr" target="#b0">(1)</ref> to not require deep domain knowledge and (2) to allow running the entire experiment during a single lecture slot. We avoided naming a specific product to avoid influencing the results of the experiment. The two stakeholder (SH) groups were designated to be:</p><p>• SH1 = the organizer of a meeting • SH2 = a participant of the meeting being organized</p><p>The four steps for POEPMcreate were described to the participants as:</p><p>1. Please find requirements that are needed by SH1 as well as by SH2.</p><p>2. Please find requirements that are needed by SH1, but not by SH2.</p><p>3. Please find requirements that are needed by SH2, but not by SH1. 4. Please find requirements that are needed neither by SH1 nor by SH2.</p><p>The four steps for ROSEPMcreate were described to the participants as:</p><p>1. Please find requirements that are needed by SH1.</p><p>2. Please find requirements that are needed by SH2.</p><p>3. Please find requirements that are needed by either SH2, SH1, or both. 4. Please find requirements, independent of whether SH1 or SH2 need them.</p><p>Experiment 1 (Exp1) was conducted at the Hochschule für Technik in Stuttgart (HFT, &lt;https://www.hft-stuttgart.de&gt;) during the course "Software Project Management". The voluntary participants were students studying business informatics in the second year and can be considered as having the experience comparable to that of junior analysts. They had no specific requirements engineering training before, but they were familiar with the meeting planning problem, because they had to arrange group meetings, in order to carry out their group course assignments. Experiment 2 (Exp2) took place at the University of Heidelberg during the course "Requirements Engineering". The voluntary participants were students from different semesters and fields of study, but most of them were Master's degree students from Informatics. The prerequisite for this course was a previous course, "Introduction to Software Engineering". The experiment took place at the end of the course; the participants can be considered to be on the knowledge level of the IREB CPRE Foundation Level.</p><p>Exp1 had 22 participants, and Exp2 had 16. The 22 and 16 participants were assigned to 11 and 8 two-person teams by distributing cards with team names "Pa", "Pb", "Ra", "Rb", etc. (with "P" or "R" identifying the team's technique, POEPMcreate or ROS-EPMcreate, respectively, and the small letter making the name unique) randomly to the participants. Each team applied its technique's four steps in the specified order and did each step for 10 minutes, for a total of 40 minutes. Each team was given two short questionnaires after finishing the last step. The first questionnaire asked the team to self-evaluate the requirements it had generated and the learnability of its technique; the second gathered data about ages, the years of experience in software development, and native languages of the team's members, to allow us to check if these characteristics affected the results of the experiment. Altogether, each experiment lasted 60 minutes.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="3.2">Instructions to the Team and the Questionnaires</head><p>The instructions given to the participants were the following (translated from the original instructions in German, the language of the course):</p><p>Your task consists in identifying requirements for software which supports organizing meetings. These requirements can describe functionalities, but also nonfunctional requirements, or concern the graphical design or technical properties. Please, try to be as creative as possible, i.e., to develop new ideas.</p><p>In addition, the experimenter said in German to all participants, "Find as many requirements as possible." Each team was then asked to apply the steps of its assigned technique, giving its ideas in free-form text, using the description of its four steps given in Section 3.1 and Venn diagrams like the one in Fig. <ref type="figure" target="#fig_0">1</ref>. The last page of experiment sheet gave the questionnaires shown in Table <ref type="table" target="#tab_3">1 and Table 2</ref>. In addition to the tables, there was a free-text field, in which the team could add any further comment it had.   </p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4">Experiment Results</head><p>The requirements for all teams were merged and then were sorted alphabetically, in order to help us find repeated requirements (doublets). When we found a set of repetitions of the same requirement, as some were better worded, we chose the one with the clearest wording to be the primary requirement, with the others being considered duplicates. Also, having a merged list of requirements allowed the authors to evaluate each requirement in an unbiased way without knowing which team, and which technique, generated it. The raw data can be found at &lt;https://cs.uwaterloo.ca/~dberry/FTP_SITE/tech.reports/HMBrawData/&gt;.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4.1">Participants' Profile</head><p>The teams in Exp1and Exp2 are profiled in Table <ref type="table" target="#tab_5">3</ref> (Remark: One ROSEPMcreate participant did not answer the profile questions.) The teams with only native speakers of German are Pb, Pd, Pe, Pg, Pi, Rb, Rc, and Rg through Rj. The teams with only non-native speakers of German are Pf, Rd, and Re. We expected that a participant's native language would not be relevant, as all the participants speak German fluently. The teams with participants who have work experience are Pg, Pj, Ra, Rb, Rc, Rg, and Ri.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4.2">Numbers of Requirements</head><p>All told, 282 requirements were found in Exp1 by 11 teams, and 298 requirements were found in Exp2 by 8 teams, for a total of 580. Among the 580 were 487 functional requirements, 90 non-functional requirements, and 3 non-requirements. After identifying 329 duplicates, 248 individual requirements were left. Of these 248 individual requirements, 205 were functional and 43 were non-functional. The number of duplicates seems low if we consider that a meeting planner is not an exotic tool. In the rest of this paper, unless otherwise explicitly stated, a quoted number of requirements includes duplicates. On average, each team in Exp1 found 25.6 requirements, and each team in Exp2 found 37.3 requirements. This difference between the experiments has a statistical significance of 97% according to a one-sided t-test. So, the Exp2 teams found significantly more requirements than the Exp1 teams, perhaps because the Exp2, Heidelberg participants had more RE experience from previous courses than did the Exp1, Stuttgart participants. Also, a participant's work experience and native language might have made a difference. On average, Exp2 participants were 2.3 years older, had more work experiences, and more likely spoke German natively than Exp1 participants. In Exp1, teams Ra through Rc, 4 out of 10 participants have work experience in the software domain, while in teams Pa through Pf, there is no participant with such work experience. So, in Experiment 1, 18% of the participants have work experience. In Exp2, each of the four teams, Pg, Pj, Rg, and Ri, has a participant with work experience, and the other four teams, Ph, Pi, Rh, and Rj, have no participant with experience. So, in Exp2, half of the teams and one third of the participants have work experience. The teams with work experience produced significantly more requirements (two-sided t-test, 90% confidence level). This can partly explain why more requirements were generated in Exp2.</p><p>Trying to be creative in a foreign language does not necessarily mean that one creates fewer ideas. However, it is possibly more difficult to write them down. In fact, comparing the number of requirements, a one-sided t-test showed that the teams with two native-speaker participants found significantly (95%) more requirements than the teams, Pf, Rd, and Re, with two non-native speakers. This result is probably not an effect of only language because the Exp1 teams Pf, Rd, and Re are from Stuttgart, and in general, Stuttgart teams noted fewer requirements than did Heidelberg teams. When we compare Pf, Rd, and Re with only the native-speaker teams in Stuttgart, the difference was no longer statistically significant. </p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4.3">Numbers of Requirements per Team, Technique, and Step</head><p>Table <ref type="table" target="#tab_6">4</ref> through Table <ref type="table" target="#tab_9">7</ref> show the number of requirements that each team generated in each step. For each technique, we can see that (1) the teams overall and (2) all but two teams found more requirements in Steps 1 and 2 than in Steps 3 and 4. This difference is more pronounced for ROSEPMcreate than for POEPMcreate, and is not surprising, as ROSEPMcreate includes redundancies, i.e., Steps 3 and 4 ask for requirements for viewpoints that are covered partially by previous steps. The variance among the teams using any one technique is large. For either technique, the most productive team generated twice as many requirements than the least productive team. ROSEPMcreate teams generated slightly more requirements than PO-EPMcreate teams. However, in comparing the teams, the steps, and the techniques with respect to the numbers of requirements, no difference was found to be statistically significant, using a χ 2 -test with a significance level of 90%, probably due to the large variances among the teams' numbers of generated requirements. These results suggest that ROSEPMcreate is feasible and that it is at least as effective as POEP-Mcreate.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4.4">Kano categories</head><p>To investigate the innovativeness of the requirements, we tried categorizing them by applying to them the Kano categorization <ref type="bibr" target="#b9">[9]</ref>, which distinguishes three different categories of requirements, according to the users' expectations and the state of the art:</p><p>• Basic requirements: When these requirements are satisfied, the customer is indifferent, because the customer expects these requirements to be satisfied. When they are not satisfied, however, the customer is extremely dissatisfied. • Performance requirements: The more that these requirements are satisfied, the more the customer is satisfied. • Delighters: These are characteristics that are not required and are thus unexpected.</p><p>Therefore, if they are missing, the customer is not dissatisfied, but if they are realized, the customer is positively delighted.</p><p>Since generating a basic or performance requirement that an application usually has is not very creative, for evaluation of the quality of ideas, we considered only the delighters to be innovative. A creativity technique should support the stakeholders in generating delighters. The first two authors discussed the merged list of generated requirements and compared them to the Among the requirements, there were 193 basic requirements, 175 performance requirements, and 179 delighters. Then we checked which technique better supported generating delighters. Table <ref type="table" target="#tab_10">8</ref> presents the results of this analysis. In Exp1, teams using POEP-Mcreate generated slightly more delighter requirements than did teams using ROSEPMcreate. In Exp2, the opposite was true. Averaged over both experiments, each technique led to 9.4 delighters per team. According to a χ 2 -test at a significance level of 95%, the difference between POEPMcreate's and ROSEPMcreate's distributions of the requirements among the Kano categories is not statistically significant. In Exp1, each team found an average of 6.8 delighters, and in Exp2, each team found an average of 13 delighters. This difference between the experiments is statistically significant at a significance level of 95% with a one-sided t-test. The difference between teams with work experience and those without is significant according to a two-sided t-test at a significance level of 95%: Teams with work experience generated more delighter requirements and produced more requirements: they found an average of 15 delighters, while teams without work experience found an average of 5.4 delighters. </p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Threats to Validity</head><p>The results of the 10 teams applying POEPMcreate and of the 9 teams applying ROSEPMcreate vary a lot. Therefore, the statistical significance and the statistical power of the results are low: the differences observed between the two techniques, although easy to explain, cannot be confirmed to be statistically significant. Some might consider that the participants' being instructed to be creative to be a threat in that it affects the behavior of the participants in applying the techniques. However, since the techniques are creativity techniques, this effect is desired for both techniques. Thus, no one technique obtained any advantage over the other. Also, the standard instructions for many creativity techniques includes the exhortation to be creative. Tables <ref type="table" target="#tab_9">4 through 7</ref> show that in each technique, Steps 3 and 4 generate fewer requirements than Steps 1 and 2. Also, results show that in each technique, Steps 1 and 2 generate requirements that do not belong to the right stakeholders. These observations together suggest that the techniques were not applied as expected and that the student participants found it difficult to withhold requirements not belonging to the perspective defined for this step. This reality needs to be explored in future work. The teams applying POEPMcreate are not equivalent to the teams applying ROSEPMcreate. Teams applying ROSEPMcreate had more work experience. However, by participants' ages and numbers of native German speakers, they are equivalent. The Exp2 teams, found more requirements altogether and more delighters than the Exp1 teams. These differences were found to be statistically significant. The participant profiles show that the teams in Exp2 have more native speakers. Being a native speaker and having work experience are two factors that were found to lead to significantly more requirements. These differences probably influenced the results, both in the numbers of requirements generated and in the teams' perceptions of the techniques applied. Finally, there is the standard threat of having used students as participants rather than professional analysts. However, it is reasonable to expect that all university students have had experience with meeting planners, brainstorming, and being creative. Thus, this experiment did not demand of the participants more knowledge than they already knew, and the participants can be considered as being representative of both end users of a meeting planner, the organizer and the attenders.</p><p>One threat common with all experiments is that the instructions to participants can be misunderstood.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="6">Conclusion</head><p>EPMcreate assumes that a requirements idea generation session follows 16 steps during which the analysts generate requirements ideas by focusing on all 16 combinations of two stakeholders' viewpoint. The need for a lighter weight creativity process requiring fewer steps led first to the development of POEPMcreate, including only the 4 steps that cover the disjoint 4 regions of the 2-variable Venn diagram. This paper describes an experiment designed to test the effectiveness of ROSEPMcreate, another variant of EPMcreate, based on a different set of 4 steps covering the same regions with some redundancy. The results of Exp1 and Exp2 seem to indicate that ROSEP-Mcreate is at least as feasible and as effective as POEPMcreate, thus confirming the findings from just Exp1 <ref type="bibr" target="#b10">[10]</ref>. The experiment results show also that changing viewpoint combinations when applying POEPMcreate or ROSEPMcreate helps generate requirement ideas. With each change, the teams generated additional requirements, although not always belonging to the correct viewpoint. The experiments show also that an analyst's work experience and native language influence the number and innovativeness of requirements the analyst generates. The paper also offers Kano categories as a way to evaluate the innovativeness of generated requirement ideas in experiments. Therefore, it is possible to say that the techniques helped the teams also to generate innovative requirements, the delighters in the Kano categorization. Future work should focus on identifying the factors that determine the success of a technique, e.g., varying (a) the stakeholders whose viewpoints are explored, (b) the order of the steps, and (c) the amount of redundancy in the viewpoint combinations used in the steps.</p></div><figure xmlns="http://www.tei-c.org/ns/1.0" xml:id="fig_0"><head>Fig. 1 .</head><label>1</label><figDesc>Fig. 1. Step 1 of POEPMcreate: Requirements that both SH1 and SH2 need.</figDesc><graphic coords="5,208.32,174.48,189.84,65.52" type="bitmap" /></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_1"><head>Table 1 .</head><label>1</label><figDesc>Opinion questionnaire (Translated from German)</figDesc><table><row><cell>No</cell></row></table></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_2"><head>Rather no Partly Rather yes Yes Do you believe that your requirements are complete? Do you believe that your requirements are innovative? Did you find the technique easy to apply?</head><label></label><figDesc></figDesc><table /></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_3"><head>Table 2 .</head><label>2</label><figDesc>Personal profile questionnaire (Translated from German)</figDesc><table><row><cell>Participant 1</cell><cell>Participant 2</cell></row></table></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_4"><head>old are you (in years)? Do you already have work experience in the SW domain? (yes/no) What is your native language?</head><label></label><figDesc></figDesc><table /></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_5"><head>Table 3 .</head><label>3</label><figDesc>Profile of the participants in Exp1 and Exp2</figDesc><table><row><cell>Exp1</cell><cell></cell><cell></cell><cell>Exp2</cell><cell></cell></row><row><cell cols="2">Teams Pa -Pf</cell><cell>Teams Ra -Re</cell><cell>Teams Pg -Pj</cell><cell>Teams Rg -Rj</cell></row><row><cell cols="2">POEPMcreate</cell><cell>ROSEPMcreate</cell><cell>POEPMcreate</cell><cell>ROSEPMcreate</cell></row><row><cell>No. of participants</cell><cell>12</cell><cell>10</cell><cell>8</cell><cell>8</cell></row><row><cell>Average age in years</cell><cell>24.3</cell><cell>22.9</cell><cell>24.8</cell><cell>27,3</cell></row><row><cell>No. of participants with work experience in SW domain</cell><cell>0</cell><cell>4</cell><cell>2</cell><cell>3</cell></row><row><cell>No. of participants whose native language is German</cell><cell>8</cell><cell>5</cell><cell>6</cell><cell>7</cell></row></table></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_6"><head>Table 4 .</head><label>4</label><figDesc>No. of requirements generated per team and step with POEPMcreate in Exp1</figDesc><table><row><cell cols="2">Step \Team Pa</cell><cell>Pb</cell><cell>Pc</cell><cell>Pd</cell><cell>Pe</cell><cell>Pf</cell><cell>Total</cell><cell>#/team</cell></row><row><cell>1</cell><cell>10</cell><cell>11</cell><cell>9</cell><cell>6</cell><cell>12</cell><cell>5</cell><cell>53</cell><cell>8.833</cell></row><row><cell>2</cell><cell>9</cell><cell>9</cell><cell>9</cell><cell>5</cell><cell>8</cell><cell>5</cell><cell>45</cell><cell>7.500</cell></row><row><cell>3</cell><cell>3</cell><cell>2</cell><cell>4</cell><cell>6</cell><cell>8</cell><cell>6</cell><cell>29</cell><cell>4.833</cell></row><row><cell>4</cell><cell>1</cell><cell>3</cell><cell>6</cell><cell>3</cell><cell>5</cell><cell>6</cell><cell>24</cell><cell>4.000</cell></row><row><cell>Total</cell><cell>23</cell><cell>25</cell><cell>28</cell><cell>20</cell><cell>33</cell><cell>22</cell><cell>151</cell><cell>25.17</cell></row></table></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_7"><head>Table 5 .</head><label>5</label><figDesc>No. of requirements generated per team and step with POEPMcreate in Exp2</figDesc><table><row><cell>Step</cell><cell>\Team</cell><cell>Pg</cell><cell>Ph</cell><cell>Pi</cell><cell>Pj</cell><cell>Total</cell><cell>#/team</cell></row><row><cell>1</cell><cell></cell><cell>31</cell><cell>6</cell><cell>7</cell><cell>9</cell><cell>53</cell><cell>13.25</cell></row><row><cell>2</cell><cell></cell><cell>16</cell><cell>6</cell><cell>11</cell><cell>11</cell><cell>44</cell><cell>11</cell></row><row><cell>3</cell><cell></cell><cell>3</cell><cell>6</cell><cell>5</cell><cell>8</cell><cell>22</cell><cell>5.5</cell></row><row><cell>4</cell><cell></cell><cell>14</cell><cell>1</cell><cell>5</cell><cell>12</cell><cell>32</cell><cell>8</cell></row><row><cell>Total</cell><cell></cell><cell>64</cell><cell>19</cell><cell>28</cell><cell>40</cell><cell>151</cell><cell>37.75</cell></row></table></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_8"><head>Table 6 .</head><label>6</label><figDesc>No. of requirements generated per team and step with ROSEPMcreate in Exp1</figDesc><table><row><cell>Step</cell><cell>\Team Ra</cell><cell>Rb</cell><cell>Rc</cell><cell>Rd</cell><cell>Re</cell><cell>Total</cell><cell>#/team</cell></row><row><cell>1</cell><cell>13</cell><cell>15</cell><cell>11</cell><cell>9</cell><cell>8</cell><cell>56</cell><cell>11.2</cell></row><row><cell>2</cell><cell>8</cell><cell>16</cell><cell>6</cell><cell>6</cell><cell>7</cell><cell>43</cell><cell>8.6</cell></row><row><cell>3</cell><cell>1</cell><cell>9</cell><cell>0</cell><cell>3</cell><cell>1</cell><cell>14</cell><cell>2.8</cell></row><row><cell>4</cell><cell>2</cell><cell>8</cell><cell>0</cell><cell>1</cell><cell>7</cell><cell>18</cell><cell>3.6</cell></row><row><cell>Total</cell><cell>24</cell><cell>48</cell><cell>17</cell><cell>19</cell><cell>23</cell><cell>131</cell><cell>26.2</cell></row></table></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_9"><head>Table 7 .</head><label>7</label><figDesc>No. of requirements generated per team and step with ROSEPMcreate in Exp2</figDesc><table><row><cell>Step</cell><cell>\Team Rg</cell><cell>Rh</cell><cell>Ri</cell><cell>Rj</cell><cell>Total</cell><cell>#/team</cell></row><row><cell>1</cell><cell>9</cell><cell>6</cell><cell>18</cell><cell>12</cell><cell>45</cell><cell>11.25</cell></row><row><cell>2</cell><cell>11</cell><cell>9</cell><cell>16</cell><cell>12</cell><cell>48</cell><cell>12</cell></row><row><cell>3</cell><cell>6</cell><cell>5</cell><cell>6</cell><cell>6</cell><cell>23</cell><cell>5.75</cell></row><row><cell>4</cell><cell>7</cell><cell>5</cell><cell>6</cell><cell>13</cell><cell>31</cell><cell>7.75</cell></row><row><cell>Total</cell><cell>33</cell><cell>25</cell><cell>46</cell><cell>43</cell><cell>147</cell><cell>36.75</cell></row></table></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_10"><head>Table 8 .</head><label>8</label><figDesc>Numbers of requirements, categorized according to the Kano categories.</figDesc><table><row><cell>Kano category</cell><cell>All Rs</cell><cell cols="3">All Rs (no duplicates) With POEPMcreate With ROSEPMcreate</cell></row><row><cell>Basic Rs</cell><cell cols="2">193 (35.3%) 61 (26.5%)</cell><cell>94 (34.9%)</cell><cell>99 (35.6%)</cell></row><row><cell cols="3">Performance Rs 175 (32.0%) 74 (32.2%)</cell><cell>81 (30.1%)</cell><cell>94 (33.8%)</cell></row><row><cell>Delighters</cell><cell cols="2">179 (32.7%) 95 (41.3%)</cell><cell>94 (34.9%)</cell><cell>85 (30.6%)</cell></row></table></figure>
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