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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>In Search of the State of Language Learning Online in Europe</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Michal Bodorík</string-name>
          <email>michal.bodorik@truni.sk1</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Branislav Bédi</string-name>
          <email>branislav@hi.is2</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Trnava University</institution>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2018</year>
      </pub-date>
      <fpage>24</fpage>
      <lpage>25</lpage>
      <abstract>
        <p>Language education currently benefits greatly from the Internet and other new technologies in that it allows instant sharing of materials and ideas. Both the learners and the teachers gain instant access to a variety of options suitable to their level of L2 practice. The focus here is to describe the initial stage of a larger research plan that aims at examining the state of freely accessible websites for language learning in thirty-three languages used in Europe and that from a user (learner) point of view. In this first stage, Content Analysis was used in order to find out in which categories the language learning websites have commonality. It is important to come up with a valid set of categories in order to carry out a further in-depth analysis planned for the second stage of the research. The initial results advocate thirteen different categories and indicate that crowdsourcing is not involved in any of them. This suggests that this method of sharing and creating language learning content and other information seems to be popular throughout commercial online courses, such as Babel, Busuu, and Duolingo. The free online language learning courses usually do not include such a feature.</p>
      </abstract>
      <kwd-group>
        <kwd>Content Analysis</kwd>
        <kwd>Crowdsourcing</kwd>
        <kwd>Language Learning Online</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        One of the currently applied trends in L2 education is the
implementation of technology from various perspectives of
use. The application of computers and smart mobile
devices has played a key role for the last couple of decades.
In this context, the computer assisted language-learning
(CALL) approach has brought about many positives, such
as creating a stress-free learning environment; supporting
the development of various learning strategies, e.g.
individual learning; enabling the learning outside of the
traditional classroom; providing instant feedback;
monitoring learners’ progress; and promoting exploratory
and global learning
        <xref ref-type="bibr" rid="ref2 ref4 ref5">(Coghlan 2014; Dina and Ciornei 2013;
Egbert et al. 2002; Pokrivčáková et al. 2014)</xref>
        . Similarly the
use of current tools and technologies in L2 education can
have similarly a very positive impact on both, the learners
and the teachers. The Internet has also become relevant in
the context of CALL as more and more technical tools
support the online mode as opposed to the offline method.
Moreover, access to social networks that offer a wide
variety of free L2 resources that are being crowdsourced,
e.g. YouTube and Wikipedia, has become more relevant
today than ever before. The reason for that may be the ease
of use, a huge amount of available data shared by others,
and instant availability. Following
        <xref ref-type="bibr" rid="ref8">Jiang’s et al. (2018</xref>
        )
definition, today with the use of technology and Internet,
Crowdsourcing for Education (CfE) represents a type of
online activity in which an educator, or an educational
organization, proposes to help with learning or teaching of
a group of individuals via a flexible open call.
      </p>
      <p>
        The present paper focuses on an existing content analysis
of existing language learning resources found online. The
analysis is conducted from a user (learner) point of view
and includes various websites or platforms in the teaching
of thirty-three languages from thirty-eight countries in
Europe that are currently being represented in the COST
Action enetCollect
        <xref ref-type="bibr" rid="ref9">(Lyding et al., 2018)</xref>
        . Similar research
has not yet been conducted. The most recent research
similar to this was conducted by
        <xref ref-type="bibr" rid="ref1">Bárcena et al. (2015)</xref>
        and
concerns the use of mobile language learning (MALL) in
formal and non-formal education.
      </p>
      <p>They analyse the use of various recent applications and
practices in blended learning amongst educators but do not
focus on crowdsourcing. As a result, and without further
conclusion based on their analysis, they only recommend
using such tools in order to motivate others to incorporate
such techniques and technology in their L2 practices. More
recently, Kukushka-Hulme and Viberg (2017) similarly
focused on MALL in the context of collaborative language
learning. In their qualitative review of online publications
of a five-year span between 2012 -2016, they conclude that
such technologies may help learners to become exposed to
shared materials about authentic local discourse and that
done in a global collaborative manner online. The authors
use the term collaborative work rather than crowdsourcing,
even though some features described refer rather to the
latter term. Social context is very important in L2 learning,
especially with the reference to the exposure and use of the
target language. The use of technology and related tools in
language learning does not only depend on their
availability and accessibility but also on the digital skills of
both teachers and learners. Collaborative work within
specific classroom tasks, or crowdsourcing activities
incorporated within available online tools or learner
activities in MALL can be beneficial, however, according
to Kukushka-Hulme and Viberg (2017), there are still gaps
in how mobile learning should be designed. The
aboverelated research represents only a short review of relevant
studies; other studies related to websites or platforms could
not be found at present.</p>
      <p>2.</p>
    </sec>
    <sec id="sec-2">
      <title>Methodology</title>
      <p>The first step of this research refers to defining the language
learning resources online. The term L2 websites has been
preferred to platforms for reasons presented in the results
section. When browsing the Internet, the initial search was
based on L2 websites that offer teaching of those languages
belonging to the member states of the Action. All research
including typing keywords into the online browser Google
Chrome was conducted in the English language, as it was a
practical way of putting ourselves in the shoes of a general
L2 learner searching for websites to learn various European
languages.
instruction as well as for practicing the exercises. In sixteen
cases the online language websites offered more than one
language of instruction. The tenth category created within
the content analysis was marked as level in order to find out
whether it was for beginners or advanced learners. Some of
these sites provided classification according to the
Common European Framework of Reference for
Languages: Learning, Teaching, Assessment, specifically
levels detected usually referred to A1, A2, B1. There were
also cases that offered difficulty of tasks by levels, such as
beginner, elementary, intermediate, and advanced. The
eleventh category was labelled as ‘access’, which helped to
categorise free access to websites. Over 83% of all included
learning resources were of free access. The rest of them had
some minor requirements for use. The twelfth category was
added based on the aim of this research, i.e. to find out
whether some of the websites use a crowdsourcing element.
In regard to this the survey has demonstrated that the
crowdsourcing features were not enabled within the content
of inspected language websites from the user’s point of
view. The last, thirteenth, category refers to the analysis of
the content and is labelled as ‘additional information’.
Here, the researcher could add remarks regarding
additional material or bonuses offered by websites. These
categories were recorded in an Excel spreadsheet for
further analysis. The preliminary results are presented in
the next chapter.</p>
      <p>4.</p>
    </sec>
    <sec id="sec-3">
      <title>Concluding Remarks and Future Work</title>
      <p>The present paper has discussed an ongoing effort to find
the state of language learning websites in thirty-eight
countries in Europe. This research forms the initial part of
a larger work in progress, which aims at two objectives, 1)
to analyse the free L2 European websites to detect common
categories and whether they include some form of
crowdsourcing, and 2) an in-depth analysis of each
category. This article concludes the first objective.
Crowdsourcing has not been found in any of the analysed
free online resources. This suggests that there is a
difference between free and freemium (commercial) online
resources, i.e. paid or partially paid L2 platforms are likely
to include crowdsourcing. Further work suggests a second
coder, i.e. another researcher conducting the same research
and comparing results in order to double-check the
classification of categories, and possibly expand the list and
to carry on a deeper analysis of each category. After
completing the second stage, we will be able to further
describe the attributes of free L2 learning websites in
Europe by providing examples and an overview of content
analysis based on the thirteen categories described in this
article.</p>
    </sec>
    <sec id="sec-4">
      <title>Acknowledgements</title>
      <p>This article is based upon work from COST Action
enetCollect (CA 16105European Network for Combining
Language Learning with Crowdsourcing Techniques)
supported by COST (European Cooperation in Science and
Technology).</p>
    </sec>
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