=Paper= {{Paper |id=Vol-2390/PaperA2 |storemode=property |title=Strategic Learner Training for Language Learning in the Digital Environment |pdfUrl=https://ceur-ws.org/Vol-2390/PaperA2.pdf |volume=Vol-2390 |authors=Elżbieta Gajek }} ==Strategic Learner Training for Language Learning in the Digital Environment== https://ceur-ws.org/Vol-2390/PaperA2.pdf
          Strategic Learner Training for the Merge of Language Learning and
                                    Crowdsourcing
                                                       Elżbieta Gajek
                                                     University of Warsaw
                                  Institute of Applied Linguistics, 55 Dobra Street, Warsaw
                                                      e.gajek@uw.edu.pl

                                                            Abstract
There is a need for learner training on how to use digital tools and materials for effective learning languages. Numerous
studies indicate that learners require encouragement and support to be autonomous and efficient in the use of ICT in
language learning. Developing strategy training courses for both learners and teachers, as both need to be convinced that
their digital activity is beneficial for developing their language skills and knowledge. Strategy training helps to prevent
anxiety and ineffective use of technology. Basing on the research in language learning strategies and digital learning
strategies the article suggests some language learning strategies with the use of crowdsourcing.

Keywords: Language learning strategies, Digital learning strategies, Learner training, Crowdsourcing

                    1.   Introduction                               In the most widely known taxonomy (Oxford, 1990)
                                                                    strategies are divided into Direct strategies and Indirect
Assuming that for effective use of any tools and procedures
requires learner training the text presents an approach to          Strategies. Direct strategies cover Memory strategies,
                                                                    Cognitive strategies and Compensation strategies. While
identification of learning strategies in a specific
                                                                    indirect strategies cover Metacognitive strategies,
collaborative digital environment, in which crowdsourcing
is implemented. Even digital natives are not able to use            Affective strategies and Social strategies.
                                                                    Researchers emphasise the role of strategy training in the
online tools proficiently and to their best advantage for the
                                                                    context of individual learner variables (Oxford, Scarcella,
purpose of learning (Jeffrey et al., 2011; Thorne, 2003).
Technologies “can only be effective if they are in the hands        1994). Then, the interest in strategies decreased slightly.
                                                                    However, some new insights were introduced in the
of students who know what to do with them” (Figura,
                                                                    extended S2R Model which involves the role of learners’
Jarvis, 2007: 457) and that effective use of technologies
requires learners to possess certain skills, strategies and         culture (Oxford 2011) which revitalize the interest in
                                                                    strategies and strategy training. Finally, Griffiths (2013:15)
attitudes (Hubbard, 2004). The results of the research on
                                                                    concludes “Language learning strategies are activities
the use of language learning strategies and the digital
learning strategies among young adult learners of English           consciously chosen by learners for the purpose of
                                                                    regulating their own language learning”.
(Gajek, Michońska-Stadnik, 2017) demonstrate the role of
the teacher in the process of developing strategic approach
to language learning. Although students may intuitively                       3.    Digital Learning Strategies
develop their own strategies when they use a new tool, they         Although LLS have become a core in teacher training
do it more effectively if they are aware and trained in the         courses, their use in a digital environment is not so well-
strategic use of tools. For example, they use mobile phones         known. Joan Rubin (1988, 1996) was an author of a popular
in-campus and outside in very different ways but in the             digital video disk for language learning. This technology
same categories (Gajek, 2016). In distance learning online,         got outdated soon, and the strategic approach it had
the more strategies students know the more autonomous               introduced was abandoned. Although many researchers
they are in developing their own learning strategies (White,        (Wenden, 1986; O’Malley and Chamot, 1990; Oxford,
1995: 44; 2003: 141). There are also many studies which             1990; Shorrocks, 1991; Ellis, 1994; Mitchell and Myles,
show that teacher training for online learning environments         1998) emphasized the need for the use of strategies out-of-
is necessary to enhance the effectiveness of online learning        class, the language teachers in the eighties and nineties of
(Ernest et al. 2013; Guichon, 2009; Hampel, Stickler 2005;          the previous century rarely recognized digital environment
Wang et al. 2010). Thus, learner training introduced by             as a place where strategies could be utilized. But research
language teachers will make crowdsourcing more familiar             on LLS in CALL (Computer Assisted Language Learning)
and effective to students.                                          has continued (Chapelle and Mizuno, 1989; Hagen, 1994;
                                                                    Harris, 2003; Hauck and Hampel, 2008; Huang, Chern and
       2.    Language Learning Strategies                           Lin, 2009; Li, 2009; Pujolá, 2002; Ulitsky, 2000; Chapelle,
Language learning strategies (LLS) have been discussed              2000). Recent approaches discuss the role of strategies
                                                                    embedded in the digital tools (Ulitsky, 2000), strategic
since Joan Rubin (1975) noticed actions of behaviours
                                                                    creativity of learners (Yoon and Jo, 2014) as well as the
which good learners perform to achieve a success in
learning. Then Stern (1975), Naiman, Fröhlich, Stern and            influence of context on learners’ behaviour (Huang and
                                                                    Sheng Yi, 2016). The application of strategies in using
Todesco (1996) characterized the good learner’s activities
                                                                    online dictionaries and corpus based learning is widely
in more detail. Later the interest in language learning
strategies grew (Bialystok, 1978; O’Malley et al., 1985;            investigated (Charles, 2007; Gaskell and Cobb, 2004;
                                                                    Gilmore, 2009; Kennedy and Miceli, 2010; Lee and Chen,
Wenden, 1986; Rubin, 1987; Oxford, 1989; O’Malley and
                                                                    2009; Lee and Swales, 2006; O’Sullivan and Chambers,
Chamot, 1990, Oxford, 1990; Michońska-Stadnik, 1996).
The taxonomies become more and more extended.                       2006; Sun, 2007; Yoon, 2008; Yoon and Hirvela, 2004).


EnetCollect WG3 & WG5 Meeting, 24-25 October 2018, Leiden, Netherlands                                                        13
Also the selection of digital tools available for the learners    Awareness and implementation of pedagogical
in the light of their strategic use has been discussed            underpinnings of activities in class is to a great extent
(Kukulska-Hulme, 2009; Bekleyen and Yilmaz, 2012,                 teachers’ concern but learners should be also aware of how
Gajek and Michońska-Stadnik, 2017).                               they learn.
                                                                                 o Goal 4.2 Learner oriented
       4.    Learner Strategic Training for                       This goal strictly refers to the selection and use of
                   Crowdsourcing                                  individual learning strategies. The gains of a user differ
                                                                  from the gains of a creator the materials. Awareness of
As the studies presented above justify the need for learner
                                                                  educational incentives for a user may motivate them to
strategy training both for language learning and for              sustain and continue learning.
innovative approaches to the use of technology for
                                                                  Ability to act as a developer of resources offer other
pedagogical purposes. There is also a need for learner
                                                                  incentives and also contributes to learning. In the process
training for combining crowdsourcing and language                 of creating materials for educational purposes the issue of
learning.
                                                                  quality of the crowdsourced content requires constant
4.1    Goals of Learner Training for                              monitoring and evaluation by the author and by other stake-
       Crowdsourcing                                              holders. It could be approached in various ways either via
The generic goals of learner training for crowdsourcing can       experts’ evaluation or via developing a sequence of
be grouped into three areas. The first area is general and        evaluative processes or via negotiations of the content
covers entrepreneurial and ethical aspects of                     among the crowd.
crowdsourcing that is goal 1 and 2.                                              o Goal 4.3 Quality assurance
       Goal 1. Enterpreneurial                                   Either the users need to be trained how to evaluate critically
The users need to understand the role of crowdsourcing in         the materials they use or produce, which in the case of
business and in education. Thus, they need to be aware of         learners at low level of proficiency or very young might be
benefits but also risks for contributors. This goal involves,     difficult. Or there is a body of evaluators who monitor and
e.g. time management, awareness of various incentives             evaluate entries introduced by the crowd. The latter
participants may get from crowdsourcing activities.               approach requires a well-set quality control procedures
       Goal 2. Ethical                                           and/or extra voluntary work by contributors.
Protecting personal data is one of the key issues in              4.2    Strategies for Combining Crowdsourcing
crowdsourcing. The learners need to utilise their general                and Language Learning
knowledge about the cybersafety such as protecting
                                                        An important part of learner training refers to taking the
personal data, uploading images and video towards specific
                                                        language learner perspective of the goals. This makes the
crowdsourcing-related ethical issues depending on the
                                                        idea of combining crowdsourcing and language learning
activity they participate, e.g. a game, etc. or type of
                                                        meaningful to learners. The statements which start with
interactions among users e.g. peer assessment,          « I » or can do approach are widely used in educational
collaborative projects.
                                                        documents such as Strategy Inventory for Language
Learner training addresses the issue of critical thinking and
                                                        Learning (SILL) (Oxford, 1990), TESOL Technology
cautiousness at any stage of contribution in crowdsourcing
                                                        Standards (Healey et al. 2011), Common European
activities.
                                                        Framework for Languages (CEFR). They help learners to
The second area is technology specific and it depends on
                                                        better understand their position, attitude, level of
the functionalities of a single application as even a so called
                                                        competences. This approach also helps learners to learn
digital natives (Prensky 2001) may not use a device of
                                                        from answering questions and reflecting upon them. The
software effectively (Jeffrey et al. 2011, Thorne 2003).
                                                        exemplary questions within each goal may be the
Thus, Goal 3 is strongly related to the management of   following:
learning and learning strategies embedded in the software
                                                              Goal 1
used for crowdsourcing activities.
                                                        1. While entering a crowdsourcing application I am
       Goal 3. Technological                                aware of my goals.
As each resource requires its own operational actions,
                                                        2. I find time for crowdsourcing activities.
learners need to be acquainted with the specific
                                                        3. I am able to assess how I benefit from the activities.
functionalities.                                        4. I am able to justify my choice of the resources
The third area of goals refers strictly to crowdsourcing for
                                                             comparing them with other learning resources.
language learning. Thus, Goal 4 relates to educational
                                                              Goal 2
issues.                                                 5. I am aware of the safety conditions provided by the
       Goal 4. Educational
                                                             crowdsourcing portal.
This goal falls into three specific subcategories which are
                                                        6. I know the purpose of sharing my data with the owners
worth considering by both teachers and learners.             of the resource.
                o Goal 4.1 Pedagogical
                                                        7. I know how to protect my own safety while I
It refers to the pedagogical instructional design interrelated
                                                             participate in the crowdsourcing activity.
with technological solutions. The instructional approaches
                                                        8. I respect other participants’ rights.
comprise: Collaborative projects, supplemental instruction,
                                                        9. I can monitor ethical issues in the progress of
using and creating Open Educational Resources (OER) or
                                                             activities.
public content, assessment based on problem solving and 10. I know when to stop the activity if I have doubts about
peer assessment, and various educational games (Anderson
                                                             ethical issues.
2011: 583, cf. Zdravkova 2018).
                                                        11. I know how to end an activity without doing any harm
                                                             to others.
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