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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Simulation in Support of Lifelong Learning Design: A Prospectus</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>David Edgar Kiprop Lelei</string-name>
          <email>davidedgar.lelei@usask.ca</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Gordon McCalla</string-name>
          <email>mccalla@cs.usask.ca</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Computer Science, University of Saskatchewan</institution>
          ,
          <addr-line>Saskatoon</addr-line>
          ,
          <country country="CA">Canada</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2019</year>
      </pub-date>
      <abstract>
        <p>We argue in this position paper that simulation is an important tool to support the design of technology to support lifelong learning. We discuss various roles that simulation can play in helping the design of technology for lifelong learning, and then present some issues that must be dealt with in building simulations in this context along with some preliminary insights into how to deal with these issues. We illustrate our discussion using SimDoc, a simulation we have developed of a doctoral program, a real world longer-term mentoring environment.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        The ubiquitous nature of technology means the time is ripe to
use technology to support lifelong learning [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Lifelong learning
has been considered as part of continuing education [2] and adult
learning [
        <xref ref-type="bibr" rid="ref19">3</xref>
        ]. According to Cropley [
        <xref ref-type="bibr" rid="ref10">4</xref>
        ] and Bagnall [5], lifelong
learning happens throughout a person’s life involving all three
kinds of education: formal, non-formal and informal.
      </p>
      <p>Technology can already support lifelong learning. One way is
via collaborative learning environments aimed at design tasks and
information sharing [6]. Another is through mobile technology
that has the capacity to enable learners to access learning material
from any location while at the same time facilitating
communication between learners and their peers or their
instructors (mentors) [7]. Technology has been designed that can
help learners of all ages to participate in lifelong learning through
seeking help and social support, following up recommendations
about content, scaffolding of learning, and finding mentors.
However, most advanced learning technology research and most
educational institutes’ use of technology to support learning have
focused on shorter term learning episodes [8]. Such research has
led to the development of various systems that are helping
thousands of learners in numerous learning contexts and domains.</p>
      <p>Perhaps the most ambitious approach to developing
technology to support learning is in the area of artificial
Copyright held by the author(s). Use permitted under the CC-BY
license CreativeCommons.org/licenses/by/4.0/
intelligence in education (AIED), with its focus on
personalization, deep modelling, and innovative pedagogical
approaches. There have been many successes in AIED, but, again,
mostly in restricted domains and shorter term learning contexts.
As AIED has begun to venture into lifelong learning, it has faced
new challenges. Two of these challenges concern the design and
evaluation stages of AIED systems meant to support lifelong
learning. Design is costly [9], and it is often impossible to run
closely controlled experiments [10].</p>
      <p>
        Given these design and evaluation challenges, it is important to
find a cheaper, faster, and more flexible approach for evaluating
design decisions underlying AIED systems for supporting lifelong
learning. Simulation is a promising approach, analogous to the use
of wind tunnels to evaluate the aerodynamics of various airplane
components [
        <xref ref-type="bibr" rid="ref12">11</xref>
        ]. Simulation presents an opportunity to
experiment with design decisions that explore various hypotheses
about learning and pedagogical support in a more cost-effective
and faster way than using human learners.
      </p>
      <p>Use of simulation within AIED research is not a new idea. In
the mid-1990s VanLehn, Ohlsson, and Nason [12] asserted that
technological advances had made it possible to create simulated
pedagogical agents that could exhibit human-like behavior. They
identified three main uses of simulation in learning environments:
(i) simulation can provide an environment for human instructors
to practice their teaching methods; (ii) simulation can present an
environment for evaluating different pedagogical instructional
designs; (iii) simulated learners can act as learning companions
for human learners. Our use of simulation is of type (ii), which
has not had nearly as much research as type (iii). However, there
has been some type (ii) research, including the development of
complex simulation models such as SimStudent [13], simple
model simulations such as [14], and medium complexity model
simulations such as those provided in [15], [16].
2</p>
      <p>As in the development of AIED systems themselves, most
simulations supporting the design of learning technology are
focused on short learning episodes (measured at most in months)
and covering well-defined subject matter [14]. There is a lot of
knowledge and experience on how these subjects are taught and
learned that can be drawn upon to inform a simulation [13]. It is
therefore often possible to anticipate potential learning outcomes.
In a lifelong learning context simulation would enable advanced
learning technology researchers to conduct experiments and shed
light on AIED systems that are otherwise impractical to
investigate because of the nature of the environment, in particular
the lengthy time scales involved [17]. Simulation can be used to
replicate lifelong learning by modeling a domain’s key
characteristics and behavior over a span of time [15]. Further,
simulation makes it possible to evaluate AIED systems for
supporting lifelong learning without having to wait a lifetime for
results [16]. Such evaluation is crucial in determining the
implications of using a lifelong learning system.
2.1</p>
    </sec>
    <sec id="sec-2">
      <title>Exploring Design Issues</title>
      <p>When using simulation to explore design issues in building
systems to support lifelong learning, system designers need to
make decisions as to what system components to include in the
final system design, and they need to explore various options in
how these components behave [15], [18]. With simulation,
designers can use simulated learners embedded in a simulated
version of the desired system, exploring the impact of various
components and discovering implications of various design
decisions [17]. Further, designers can examine the impact of
including or excluding certain learner attributes by creating
simulated learners with various characteristics, and by
manipulating the distribution of the learner population in various
ways [16]. In addition, simulation enables system designers to
inform various system parameter values [14].
2.2</p>
    </sec>
    <sec id="sec-3">
      <title>Exploring Evaluation Issues</title>
      <p>The initial exploration of design decisions is a kind of
formative evaluation in that it involves examining the behaviour
of various versions of an AIED system being developed to detect
potential issues and opportunities before actually deploying the
real system. But, it is also a kind of summative evaluation in that
the outcomes of a particular simulation design are analyzed after
the simulation runs. The patterns detected then inform decisions in
the next iteration of simulation design. Real world learning
environments also use the summative evaluation of one version of
a learning system to inform the next, but the design cycles are
much longer than in a simulation, the factors at play are much
more numerous and interdependent, and there is often little
flexibility in what changes can be made in a system design.
Simulation thus provides an opportunity to explore formative and
summative evaluation and to find interesting connections between
the two. We return to this when exploring simulation lifecycle
issues below.</p>
      <p>There are other research issues associated with formative
evaluation such as exploring ways of hooking simulated learners
to other systems to explore those systems’ functionality. Such
systems might be recommender systems, help systems, or
mentoring systems. In addition, examining how simulation can
draw from existing learning management systems (LMSs like
BlackBoard or Moodle), or online courses like MOOCs (which
have large amounts student data) is an opportunity to explore how
real world data and simulation data can be mutually informative.</p>
      <p>Finally, simulation enables the capturing of fine grained
simulation data that allows exploration of many aspects of
learning and teaching by data mining the simulation data for
interesting patterns. Because by definition the simulation is a
simplified model of the complex real world, these patterns can
often emerge more clearly than in the real world where noise and
the interactions of thousands of variables can obscure important
relationships. Of course, it must be kept in mind that any
simulation is merely a prediction for the real world and any
patterns found in simulated data eventually need confirmation
with actual data gathered in a real life learning scenario.
2.3</p>
    </sec>
    <sec id="sec-4">
      <title>Exploring “What If” Scenarios</title>
      <p>There are many other factors that affect learning outcomes beyond
system design, pedagogical instructional design, and learning
content. An example is the social interaction aspect of learning.
Simulation enables experimentation with different pedagogical
approaches and interaction patterns among learners and teachers
to see the impact on learning outcomes. In particular, with
simulation it is possible to explore hypothetical “what if”
scenarios. These hypothetical scenarios can include situations
where there is, as yet, no real world data; situations where it
would take too long to get real world data (a standard feature of
lifelong learning contexts); artificial configurations of (simulated)
learners and (simulated) teachers that could never occur in the real
world but that bring out various patterns that could be
illuminating; learning environments where certain kinds of
support tools are posited (even if not yet built) to see their effect;
and so on. The ability to create “what if” scenarios is a major
advantage that simulation provides.
3</p>
    </sec>
    <sec id="sec-5">
      <title>Factors That Must be Considered in Using</title>
    </sec>
    <sec id="sec-6">
      <title>Simulation for System Design</title>
      <p>Before using simulation to explore questions concerning
supporting lifelong learning, a system designer must take into
account several important factors, which we will discuss in this
section. In section 4 we will then illustrate our discussion with
lessons drawn from SimDoc, a simulation of a doctoral program,
designed by the first author in his Ph.D. thesis [19]. We first
discuss important issues to consider when designing and building
a lifelong learning simulation model. We then end this section by
providing a description of SimDoc, a model of a longer-term
learning environment, the doctoral program.
3.1</p>
    </sec>
    <sec id="sec-7">
      <title>Simulation Model Fidelity</title>
      <p>Simulation model fidelity refers to the degree of similarity
between a simulation model and the real world phenomena under
study. Different researchers have demonstrated that it is possible
to use different levels of model fidelity to gain insight into various
pedagogical research issues. While Champaign and Cohen [14]
used a very low fidelity model, Matsuda et al. [13] used a
simulation model with high cognitive fidelity to explore the
impact of personalized learning experiences. Medium fidelity
simulation modelling has been used in [15] to uncover interesting
results.</p>
      <p>A system designer must consider the level of model fidelity
they want to use before starting the simulation study. This is
particularly important because the level of simulation fidelity
affects the interpretation of the simulation results. The fidelity
should be detailed enough to allow appropriate exploration of the
research issues the designer is investigating using the simulation
model.
3.2</p>
    </sec>
    <sec id="sec-8">
      <title>Informing a Simulation Model</title>
      <p>To successfully use simulation to explore issues concerning
supporting lifelong learning, a system designer must have clear
research questions. This requires a system designer to think
critically about the focus of the research and the design of
expected simulation experiments. This will allow the system
designer to more fully understand the structure of the target
learning environment. Knowing the questions of interest also
allows the designer to decide on which elements of the
environment and learners to model, as well as the level of
simulation model fidelity. Ultimately, this will direct the system
designer’s search for data to use to inform the simulation model’s
attributes, parameters, key assumptions, and algorithms.</p>
      <p>A key issue to focus on here is the availability of data, which
can be a big challenge in lifelong learning contexts. A system
designer needs to consider beforehand if there are data concerning
the phenomena under investigation. Are the data easily
accessible? If yes, are the data from a single source or multiple
sources? If multiple sources, how do we integrate data from
different sources? What is the alternative if data is not accessible:
can information be derived from known policies or procedures in
the target environment, from related empirical research, from
“commonsense” considerations? If data is available, a system
designer needs to consider what approaches to use in identifying,
collecting, and analyzing the data. After identifying research
questions and sources of data, a system designer can then
formulate a conceptual model and build the system incrementally
until it behaves like the real world system being modelled.
3.3</p>
    </sec>
    <sec id="sec-9">
      <title>Calibrating a Simulation Model</title>
      <p>Often a simulation model will have parameters whose values
cannot be directly derived from available raw data. There are at
least two ways to determine the parameter values for the missing
data. One approach is to use commonsense assumptions. Another
way is to use calibration to systematically derive the values for the
missing data. Calibration is the process of adjusting numerical
parameters in the computational model for the purpose of
improving the match between the simulation output and data from
the real world system [20]. While performing calibration, a
system designer can only vary attributes and parameters that are
not yet assigned values from other sources (which is why
calibration is another way of informing a simulation). Calibration
helps build a well-informed simulation model whose behaviour is
statistically like the real world to a designer’s desired level of
significance.</p>
      <p>One open research issue concerning calibration is how a
system designer handles multiple sources of data: is it better to
choose one source, to compute an average across multiple
sources, or to run multiple versions of the same simulation, each
with a different source?
3.4</p>
    </sec>
    <sec id="sec-10">
      <title>Validating a Simulation Model</title>
      <p>Once calibration has been performed to tune the parameters, it
is important for the system designer to validate the resulting “best
tuned” simulation model. Validation involves checking that a
calibrated simulation model’s output and behavior are statistically
like the output and behavior of the real world system under study
[21]. This process necessitates prudent experimentation in order to
ascertain that the model works as expected. A single simulation
run is adequate when the simulation is based on a deterministic
model. However, when the simulation model contains stochastic
elements, many runs of the simulation model are needed that yield
outputs that are both relatively stable but also have appropriate
variability. “Stability” means that over time the average of the
aggregate outputs of the simulation runs are statistically like the
outputs of the real world system. “Appropriate variability” means
that the simulation outputs of the various runs vary enough that
overfitting hasn’t occurred. A key research issue here is
determining how many such simulation runs are necessary in
order to consider a simulation model validated. Another issue is
how often should validation be done. We suggest that validation is
necessary whenever a simulation model is revised.
3.5</p>
    </sec>
    <sec id="sec-11">
      <title>Use and Reuse of a Simulation Model</title>
      <p>Once a system designer has built, calibrated, and validated a
simulation model, multiple experiments can be run in a relatively
short amount of time. In addition to this advantage of time saving,
a researcher can create hypothetical experimental setups to
explore “what if” questions, as discussed above.</p>
      <p>Once the simulation experiments are finished, the next
question is, can the simulation be reused to explore new
questions? Research issues that a researcher needs to address
when reusing a simulation concern identifying the exact focus of
the reuse. Is it based on improving the simulation model’s fidelity
level such as adding new data derived from the literature, or
further probing of the real-world setting, or adding new data
derived from insights learned from observing the results of the
first simulation experiments? Is the emphasis on change in the
simulation model itself, which might involve adding or
subtracting parameters, learner model attributes, or the number of
agent types? Is it necessary to rebuild the simulation from scratch
or is it possible to build on the existing model? At the very least,
the next iteration of the simulation can draw on lessons gleaned
from the previous iteration(s), but any new simulation, even if
built on an existing model, almost certainly requires performing
anew the steps of informing, calibrating, and validating the model.
4</p>
    </sec>
    <sec id="sec-12">
      <title>SimDoc Case Study</title>
      <p>In this section we will discuss how the factors introduced in
section 3 played out in the design of our SimDoc simulation of a
doctoral program [16], [18], [19]. We designed SimDoc to explore
issues in Ph.D. students’ time in program and dropout rates. We
decided on a medium fidelity simulation since we wanted to
model a number of real world attributes (more than low fidelity
models that explore interactions of one or two parameters as in
[14]), but we didn’t have access to vast amounts of fine-grained
data (as in [13]) that would have allowed high fidelity modelling.</p>
      <p>Here is a very brief overview of SimDoc’s conceptual model.
SimDoc has five key components: agents, normative rules,
dialogic rules, events, and scenes based on features for building an
electronic institution proposed by Esteva et al. [22] as illustrated
in Figure 1. We modeled SimDoc’s entities following the
agentbased modeling (ABM) [23] technique. Using ABM enables
modelers to capture and represent characteristics of modeled
elements on an individual basis.</p>
      <p>In SimDoc, we modeled two types of agents representing
students and faculty supervisors. Each of these agent types plays
different roles within SimDoc. We use the normative model to
capture the complex characteristics of a doctoral program that
result from various interactions that happen between different
doctoral program elements. These normative rules inform the
behaviour and evaluation functions at an appropriate level of
fidelity for the research issues we wish to investigate. The
dialogic model represents the interaction strategies used within
SimDoc. We used the notion of a scene to capture a single
interaction that happens between two agents (such as a supervisor
and student). To capture the various events that take place within
the doctoral program (e.g. taking comprehensive exams or
defending thesis proposals), we used an event model. These
events trigger action and reactions by agents.</p>
      <p>In SimDoc we wanted to investigate ways of improving
student outcomes (shorter time in program, fewer dropouts)
through exploring a variety of supervisor-student mentoring
relationships. We therefore informed SimDoc appropriately first
by obtaining 10-years’ worth of raw data gathered about student
progress in the University of Saskatchewan doctoral program (the
“UofS dataset”). We augmented this “baseline” data with
information derived from milestones and policies of the
University of Saskatchewan doctoral program and with
information derived from research studies identifying supervisor
and student types.</p>
      <p>We then used system calibration processes (described in 3.3)
that allowed us to determine values of several otherwise
unassigned parameters in the model. Specifically, we calibrated
the system to match the progress of students in the baseline UofS
dataset. In our SimDoc simulation the calibration process resulted
in a tuning of parameters that matched the UofS dataset with 93%
confidence.</p>
      <p>We then moved on to validate this “best matching” model, to
determine that it was, over time, statistically consistent with the
UofS baseline dataset (it had stability), but also had statistical
variability to ensure that it wasn’t overfitted (it had appropriate
variability). To do this validation, we devised an algorithm that
uses Levene, Chi-Square, and ANOVA tests cumulatively on a set
of simulation runs and stops when the appropriate statistical
properties of the simulation runs have been fulfilled (see [24] for
more details). This algorithm stops after a certain number of runs
n, which in our SimDoc model turned out to be 100 runs.</p>
      <p>We then used this number (100) as the appropriate number of
runs that we should make for each simulation experiment, as we
explored various supervisor-student interactions as they affected
time in program and drop out rates in various “what if” scenarios.
We could not do a new validation to determine the number of runs
appropriate for each experiment since each “what if” scenario was
purely hypothetical where all supervisors were of one type and all
students of another (to help expose interesting patterns), not
situations with any real world baseline data. In the end, we ran
over two dozen experiments. This resulted in over 2400 runs, each
a small mini-experiment, that shed interesting light on
supervisorstudent interactions and their effect on time in program and
dropout rates. For extensive details on these experiments (and all
other aspects of SimDoc) see [19].
5</p>
    </sec>
    <sec id="sec-13">
      <title>Future Research Directions</title>
      <p>An open issue associated with using simulation to understand
system designs for supporting lifelong learning is identifying the
contexts where the use of simulation is advantageous. What
learning environment features are favorable for the use of
simulation? One important aspect is the availability of some
baseline data to inform the simulation. Another seems to be
having relatively unambiguous questions to be answered. What
other factors are important?</p>
      <p>Another issue is to determine when a simulation is accurate
enough to be believed. We have identified two features: stability
and appropriate variability of the outputs from run to run of the
simulation. But, there must be other factors too. The ultimate
‘reality check’ is that designs of lifelong learning support tools
arising from simulation studies actually work in the real world.</p>
      <p>Ultimately, a simulation is not a one-off. In most design
scenarios there will be an iterative design/experiment cycle with
simulation in the loop. The initial iteration is instrumental in
determining what aspects of the model to focus on and probably
what facets to discard. It is hoped that over successive generations
of simulation design (with possible real world spin off
applications along the way), the simulation can move gradually
from medium to high fidelity as data is gathered during each cycle
and new capabilities are integrated into the simulation model.
Moreover, going forward there should an increasing number of
datasets gathered over longer-term use (in MOOCs, in forums
such as stack overflow and in other online learning contexts) that
would inform a simulation model and provide baseline data for
calibration and validation. Exploring how a simulation model
evolves through many cycles is an important direction for
simulation research.</p>
      <p>In conclusion our overall proposition is that simulation should
be an essential tool in a lifelong learning system designer’s
toolkit. Simulation can be used to explore various aspects of
learners’ knowledge acquisition and development, the effects of
possible changes in a learning system’s design, the implications of
various types of learner interactions with different people and
learning environments as they go through life, even hypothetical
“what if” scenarios that cannot exist in the real world but
nevertheless shed light on issues in lifelong learning.</p>
      <p>ACKNOWLEDGMENTS
We would like to thank the University of Saskatchewan Data
Warehouse team for allowing us to access their dataset, and the
Natural Sciences and Engineering Research Council of Canada
(NSERC) for funding our research.</p>
    </sec>
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