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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Summarizing social media content for multimedia stories creation (DISCUSSION PAPER)</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Flora Amato</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Francesco Moscato</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Vincenzo Moscato</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Antonio Picariello</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Giancarlo Sperli'</string-name>
          <email>giancarlo.sperli@consorzio-cini.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Graph DB.</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>CINI (Consorzio Interuniversitario Nazionale per l'Informatica) Via Cinthia</institution>
          ,
          <addr-line>80126, Naples</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Universita' degli Studi della della Campania Viale Ellittico</institution>
          ,
          <addr-line>31, 81100, Caserta</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Naples</institution>
          ,
          <addr-line>Federico II (DIETI) via Claudio 21, 80125, Naples</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>This article represents an extended abstract of our previous work on multimedia summarization. In particular, we propose a novel summarization technique of social media content for multimedia stories creation, using a graph- based modeling approach and in uence analysis methodologies to detect the most important multimedia objects related to one or more topics of interest. Consecutively, from the list of candidates, we obtain a multimedia summary exploiting a summarization model that satis es several properties such as Priority (w.r.t. user</p>
      </abstract>
      <kwd-group>
        <kwd>Social Network Analysis</kwd>
        <kwd>Summarization</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Online Social Networks (OSNs) represent interactive platforms where users
comment events and facts, express personal opinions on speci c topics, report
moments of everyday life and so on, by creating on-line pro les and continuously
sharing large amount of information (especially multimedia data). Thus, social
media content coming from OSNs can be considered , without any doubt, the
essence of Big Data, providing at the same time new opportunities to investigate
and analyze social dynamics within these environments. In the last decade,
Social Network Analysis (SNA) has been introduced to understand OSNs' structure
and properties aiming at supporting a wide range of applications : information
retrieval, recommendation, viral marketing, event recognition, expert nding,
community detection, user pro ling, security, social data privacy, etc., and, in
particular, summarization [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>Copyright c 2019 for the individual papers by the papers' authors. Copying
permitted for private and academic purposes. This volume is published and copyrighted
by its editors. SEBD 2019, June 16-19, 2019, Castiglione della Pescaia, Italy.</p>
      <p>The summarization process from OSNs can be considered a \distilling"
process of the most important information from a variety of logically related sources,
in order to obtain a brief and signi cant version of the social media content. The
heterogeneity of the user generated content leads to the creation of a multimedia
story, i.e. a sort of summary integrating di erent kinds of multimedia data (e.g.
images, videos, audios, texts, etc.).</p>
      <p>
        Let us consider, for instance, the typical behavior of a user that desires to
retrieve particular social media content (e.g., photos posted on Flickr or video on
Youtube) related to a speci c event (e.g., New year's day in London) described
by a set of keywords (e.g. `London', `new year's day') and concerning a given
topic (e.g., holidays). Once determined the most important objects composing
the summary, they have to be properly organized in a multimedia story according
to some preferences and needs and delivered to nal users[
        <xref ref-type="bibr" rid="ref5 ref7">5,7</xref>
        ].
      </p>
      <p>
        Concerning the Related Work on social media content summarization, the
majority of approaches focuses on how di erent features of user generated
multimedia content crawled by OSNs can support in several ways visual summaries
building related to particular events [
        <xref ref-type="bibr" rid="ref4 ref6 ref8">4,8,6</xref>
        ].
      </p>
      <p>Here, we propose a novel summarization technique of social media content
for multimedia stories' creation. In particular, for each Multimedia Social
Network (MuSN) - i.e. a particular OSN focusing on the management and sharing
of multimedia information - we use a graph- based modeling approach and
exploit in uence analysis methodologies to detect the most important multimedia
objects related to one or more topics of interest. Consecutively, from the list of
candidate objects we obtain a multimedia summary leveraging a summarization
model that considers several properties such as Priority (w.r.t. user keywords),
Continuity, Variety and not Repetitiveness of generated summaries. The
summary objects are nally arranged in a multimedia story and presented/delivered
to nal users.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Multimedia Social Network modeling</title>
      <p>
        The proposed model (see [
        <xref ref-type="bibr" rid="ref2 ref3">2,3</xref>
        ] for more details) permits to represent in an
effective way any kind of entities (i.e., users and multimedia objects) and
relationships (e.g., publishing, sharing, commenting, similarity, etc.) in any type of
MuSNs (e.g, YouTube, Flickr, Instagram, Last.fm, etc.). In particular, our idea
consists of modeling any MuSN as a particular database graph.
      </p>
      <p>De nition 1 (MuSN). A MuSN (Multimedia Social Network) is an undirected
edge-labeled graph G = (V; L; E), V being the set of graph vertices, representing
main entities of a social network, L being a set of labels (belonging to a given
vocabulary), describing the di erent kinds of relationships that can occur among
the social network entities; and E V L V being the set of edges; V and
E being abstract data types with a set of properties (expressed using several
attributes that can be di erent depending on the type of nodes and edges).
Example 1 (Example of MuSN). In the case of Flickr, entities of the social
network are Users, Groups and Photos (V = U [ Gr [ P ). Users, Groups and
Image properties can be described leveraging proper attributes (e.g., username,
name, surname, number of followers, etc. for Users; title, description,
number of photos, number of users, etc for Groups; and title, description, number
of favorites, tags, etc. for Images). Labels correspond to the several activities
(L = f`publishing', `following', `mark as favorite', `comment', `visualization',
`add to group', `discussion'g) on the social network (i.e., a user can publish a
photo, a user can follow another one, a user can mark as favorite a photo shared
by other users, a user can perform a comment on a given photo, a user can
visualize a photo, a user or photo can be added to a group and a user can add a
discussion to a group). Edges properties are described by proper attributes (e.g.,
publishing relationships by timestamp and topic, discussion relationships by the
timestamp and text of a discussion together with the related answers, etc.).</p>
      <p>In addition, particular edge-labeled paths, named social paths can be
instantiated between two nodes leveraging the di erent kinds of relationships in
MuSN: a given path can \directly" connect two users because they are \friends"
, or \indirectly", as they have commented the same photo, or even, two distinct
but similar pictures. Among the di erent types of social paths, the relevant
social paths (p = (vi; ei; : : : ; ek; vj )) { i.e.particular paths that present certain
properties { assume a particular importance for the social network
analysis purposes.Eventually, we can easily observe that relevant social paths can be
obtained as results of a Regular Path Query (RPQ) on the graph database
representing the given MuSN. To extract relevant social paths, we can rst exploit
regular path queries and after ltering the obtained results on the base of .
Example 2 (In uential Paths). A particular kind of relevant social path is
constituted by in uential paths connecting two users; in particular, a user can
\inuence" in some way other users. As an example, in Flickr a given user ui
in uences another user uj , if uj adds to her/his favorites any photo of ui, or if
uj positively comments a photo (or one similar to) that ui has just published. In
Twitter, the in uence is mainly related to the re-tweet actions, thus the user ui
in uences the user uj , if uj has re-tweeted any tweet of ui. Similarly in Yelp, the
user ui in uences uj , if the user uj posts a review of the same sentiment of the
review previously posted by ui on the same business object. Indeed, the type of
in uential paths that can be considered depends on the Social Network and on
the analytical goals. Concerning the rst case of Flickr, all the in uential paths
can be extracted using the following RPQ:
(u1; e1e2; u2)
(1)
constitutes the set of conditions , being
t a given time.</p>
      <p>Example 3 (Recommending Paths). Another kind of relevant path is the
recommending path that represents a speci c path between two objects by which
a given object can \recommend" other objects. As an example, in Flickr it is
proper to assume that a given object oi recommends another oj , if a user
visualized/published oi and oj in consecutive temporal instants of the same browsing
session, and the objects are similar or if a user provided two positive reactions
or comments to oi and oj in successive times or if a user marked oi and oj as
favorite in consecutive temporal instants. In the last case, all the recommending
paths have the form:
constitutes the set of conditions , being t a given time and similar(oi; oj ) a
predicate that is true in the case the two objects are similar in terms of
multimedia content. Recommending paths are surely useful for di erent applications such
as recommendation and summarization, being the goal to determine the subset
of most relevant objects that could be of interest for a large community of users
on the base of their multimedia content. Thus, we can consider recommending
paths as a sort of in uential paths between objects. The most in uential objects
are surely good candidates to compose a multimedia summary.
3</p>
    </sec>
    <sec id="sec-3">
      <title>Story creation</title>
      <p>Our goal is to determine the most important objects of a MuSN for
summarization purposes exploiting an In uence Maximization (IM) strategy that allows
to obtain a set of suitable candidates (\in uentials"), together with the related
overall social importance w.r.t. a given topic. We successively apply a
summarization algorithm on the in uentials in order to generate a summary following
a set of optimization criteria.</p>
      <p>For the summarization goals, we deal with a particular homogeneous graph
{ Summarization Graph { that is derived from a MuSN topic-based view using
relevant paths.</p>
      <p>De nition 2 (Summarization Graph). A Summarization Graph is the triple
SG = (V ; Es; !), V being a set of vertices related to speci c objects of a MuSN,
Es a set of edges and ! a weight function. In particular, there exists a unique
edge e between two vertices vi and vj for all recommending paths connecting vi
and vj . For each edge the related weight will be determined as in the following:
!(ei;j ) =</p>
      <p>PM
k=1 (pk(vi; vj ))</p>
      <p>Nj
(3)
M being the number of distinct relevant paths between vi and vj and Nj the
number of relevant paths of having as destination vertex vj .</p>
      <p>
        It is then possible to apply on the SG all the most di used models and
techniques for in uence maximization and di usion to determine the most important
objects (in uentials ) of a MuSN. In particular, we have chosen to model how
the in uence spreads over a network using an Independent Cascade (IC) model,
where the \activation" of each node is based on the behavior of its active
neighbors, and can occur by a single chance. Among all possible approaches de ned
in the literature, we have used a biologically inspired technique for in uence
maximization, in particular the ABC algorithm based on the bees' behaviors
within a hive (see [
        <xref ref-type="bibr" rid="ref2 ref3">2,3</xref>
        ] for more details).
      </p>
      <p>
        In our vision, a multimedia summary is a sequence of summarizable objects
(i.e., in uentials represented by multimedia data with topic labels derived from
user annotations) that can be semantically correlated (also w.r.t user keywords).
On the top of summary de nition, we have then introduced four di erent
properties for evaluating the generated summaries (see [
        <xref ref-type="bibr" rid="ref2 ref3">2,3</xref>
        ] for more details): Priority,
Consistence, Variety and Repetitiveness.
      </p>
      <p>In more details, the Priority criterion measures the relevance of objects in the
summary with respect to some user keywords; Continuity and Variety criteria
give more importance to multimedia objects published in the same temporal
intervals and by di erent users, respectively; Repetitiveness criterion, eventually,
measures how semantically similar are the selected objects. Clearly, it is desirable
to have a summary with priority and not repetitive contents that presents a
temporal continuity and a certain variety in terms of multimedia sources (i.e.
users and social networks).</p>
      <p>
        In the previous work, authors have demonstrated that the optimal summary
evaluation is a NP-hard problem. To this aim, we provide a greedy strategy
that nd a sub-optimal solution for the summary evaluation problem in a more
e cient way. Our summarization algorithm is based on genetic programming
with the following characteristics (see [
        <xref ref-type="bibr" rid="ref2 ref3">2,3</xref>
        ] for more details):
{ it starts using as input the most important k objects (in uentials) computed
by the ABC in uence maximization algorithm applied on the summarization
graphs related to all the considered OSNs;
{ it works on an initial solution that considers only the priority criterion;
{ it uses a mutation operator to generate more suitable solutions with respect
to all the optimization criteria.
4
      </p>
    </sec>
    <sec id="sec-4">
      <title>System</title>
    </sec>
    <sec id="sec-5">
      <title>Architecture and Implementation</title>
      <p>We retrieve data from Flickr and YouTube. The Staging area has been
realized using a document oriented database MongoDB that ensures a high
horizontal scalability. For the Knowledge Base, we decided to adopt a graph-based
approach and to exploit Neo4J functionalities. All the remaining components
have been implemented in Scala on the top of Apache Spark, the related data
processing libraries and HDFS. Multimedia stories have been realized as HTML
pages using javascripts combining AJAX and Jquery technologies.
5</p>
    </sec>
    <sec id="sec-6">
      <title>Experiments and Results</title>
      <p>We used as dataset the YFCC100M 4 multimedia collection. We have thus
instantiated the related MuSN using Flickr images and basic relationships (i.e.,
publishing, following, visualizations, comments, favorites, etc.). We considered
images about building and sport, obtaining as topic-based view a graph with the
characteristics depicted in Table 1.</p>
      <p>We performed a human-based evaluation for generated summaries using the
Recall-Oriented Understudy for Gisting Evaluation (ROUGE 5) package.</p>
      <p>We asked a group of 25 people6 to generate, for two distinct triples of
keywords (\commercial/residential/government", \soccer/football/rugby"'), two
different sets of summaries, each one respectively containing 15, 25 and 50 images
from the list of candidates computed by ABC algorithm on the Flickr MuSN.
4 https://webscope.sandbox.yahoo.com.
5 http://haydn.isi.edu/ROUGE/
6 The people involved in the experiments were mainly students from the University
of Naples related to the database and multimedia system courses having an account
on Flickr.</p>
      <p>The rst group contains images that according to human judgment maximizing
the not repetitiveness criterion and the second one endorses the variety criterion.</p>
      <p>After this preliminary step and starting from the 300 obtained summaries,
we have built, for each topic, 6 \optimal" summaries (composed by 15, 25 and
50 sentences and respectively giving more importance to variety and not
repetitiveness) by considering those objects that have been more frequently chosen by
humans. Then, such optimal summaries have been compared with those
generated by our summarizer using the same variety and not repetitiveness criteria.</p>
      <p>Such combinations have been then considered to obtain all the 12 possible
system con gurations. We computed system performances in terms of average
recall, average precision and F-measure with respect to the human ground truth
according to the ROUGE-2 and ROUGE-SU4 methods (see Table 2).
Con guration AverageR AverageP AverageF
high not repetitiveness, n=25, building 0.40014 0.42331 0.41032
high not repetitiveness, n=25, sport 0.38159 0.41372 0.39409
high variety, n=25, sport 0.38443 0.40959 0.39408
high variety, n=25, building 0.37694 0.40598 0.39104
high not repetitiveness, n=50, sport 0.35801 0.39220 0.37296
high not repetitiveness, n=50, building 0.34689 0.38160 0.36218
high variety, n=50, sport 0.33693 0.35843 0.34691
high variety, n=50, building 0.34627 0.34657 0.34513
high not repetitiveness, n=15, building 0.27698 0.30680 0.28899
high not repetitiveness, n=15, sport 0.29604 0.30803 0.30004
high variety, n=15, building 0.24785 0.26503 0.25412
high variety, n=15, sport 0.23099 0.25431 0.24035</p>
      <p>ROUGE-SU4
Con guration AverageR AverageP AverageF
high not repetitiveness, n=25, building 0.43015 0.45132 0.43802
high not repetitiveness, n=25, sport 0.41684 0.43903 0.42302
high variety, n=25, sport 0.40913 0.44888 0.42691
high variety, n=25, building 0.40713 0.43912 0.42069
high not repetitiveness, n=50, sport 0.37835 0.41433 0.39801
high not repetitiveness, n=50, building 0.38752 0.42374 0.40270
high variety, n=50, sport 0.37023 0.39286 0.37943
high variety, n=50, building 0.37796 0.37801 0.37564
high not repetitiveness, n=15, building 0.32701 0.34106 0.33011
high not repetitiveness, n=15, sport 0.30891 0.34301 0.32201
high variety, n=15, building 0.28032 0.30203 0.28998
high variety, n=15, sport 0.26531 0.29301 0.27632</p>
    </sec>
    <sec id="sec-7">
      <title>Acknowledgments</title>
      <p>This work was co-funded by the European Union's Justice Programme
(20142020),CREA Project, under grant agreement No. 766463.</p>
    </sec>
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