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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>June</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>TripMentor Pro ject: scope and challenges</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Knowledge</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Uncertainty Research Laboratory</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of the Peloponnese Tripolis</institution>
          ,
          <addr-line>Greece 221 31</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of the Peloponnese</institution>
          ,
          <addr-line>Tripolis, Greece 221 31</addr-line>
        </aff>
      </contrib-group>
      <pub-date>
        <year>1821</year>
      </pub-date>
      <volume>9</volume>
      <issue>2019</issue>
      <abstract>
        <p>We present Tripmentor, a novel project, that is related to tourism in the region of Attica. The project has as main scope to provide rich media content to tourists through a web and mobile environment in two languages trying to guide them through alternative routes that include places of interest as well as organizations with o ers to tourists. The project interconnects people with places and events in an automated manner trying to personalize on each tourist's personality. The challenges of the project are mainly technological as through the processes of the project a) automated information about venues must be collected, b) information about events related to venues must be fetched and nally c) data related to system users and mainly their pro le should be discovered and created in order to o er a unique experience to each of them. We present the scope of the project as well as the challenges of its implementation.</p>
      </abstract>
      <kwd-group>
        <kwd>tripmentor</kwd>
        <kwd>tourism</kwd>
        <kwd>personalization</kwd>
        <kwd>geodata</kwd>
        <kwd>cultural related information</kwd>
        <kwd>social media</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Attica is rich in cultural and recreational opportunities, but these are still
inaccessible to its visitors, due to lack of knowledge of the Greek language in which
the content, events and places are mainly communicated and due to the
unprecedented amount of information about entertainment, artistic, cultural and
sporting events in the area. The history of Attica can be experienced at rst
level through visits to archaeological sites and museums, but its wealth and
importance is highlighted through the semantic connection of points of interest
and activities with shared narrative. Existing sources of information either list
individual activities that can be undertaken by visitors, or o er prede ned,
inexible guided tours, in which visitors can participate. The proposed platform /
application intends to ll the gap identi ed by the Strategic Tourism Promotion
Plan 2016-2020 of the Attica Region, producing immediate recommendations
tailored to the characteristics of every type of visitor.</p>
      <p>This paper presents Tripmentor project, that concerns the development of a
bilingual service (English, Greek) in the form of a web-interactive platform and
mobile application that provides a personalized, integrated and unique travel
experience to the visitor of the Attica region. Alternative map routes are
proposed to the traveler connected to the app for recreational purposes, including
stops at the selected points of interest with real time information on cultural,
recreational and athletic events. Suggestions and related recreational proposals
match the travelers preferences (pro le type), determined through a speci c
internal functionality of the platform, which combines information that the user
provides with user-related data extracted from social media. Each route includes
stops that have meaningful, cultural, chronological or thematic relevance to each
other, while the available time of the visitor is considered and co-examined with
the duration of the visit to each stop and the time needed to move between
stops, creating personalized narration- storytelling and incorporating gami
cation elements, depending on the characteristics of the visitor and the weighting
of the user's personal interests.</p>
      <p>The objectives of the project are: a) personalization and personalized service
to the user-visitor, b) providing multi-level recommendations for a
comprehensive and holistic experience, c) ensuring the uniqueness of the experience gained,
d) o ering a highly interactive and adaptable system, d) exploiting their
satisfaction visitors from the platform / application to promote it and ensure its
sustainability.</p>
      <p>The rest of the paper is structured as follows. Section 2 presents the project
in brief while section 3 describes the technological challenges of the project. The
next section depicts the challenges of the project and the paper nalizes with a
discussion.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Tripmentor Interactive Tourist Guide</title>
      <p>To date, a variety of typologies and categorizations of tourists have been
developed, which do not take into account that the associations and motives of
tourists are complex, nor that the conteporary tourists experience the journey
with a focus on new technologies and social media. In a level beyond the
formulation of modern typologies, on the one hand the role of the tourist narrative, as
a component of Experience Design, and on the other hand gaming and gami
cation is emerging as an important driver for personalization and the uniqueness
of the experience that Tripmentor o ers.</p>
      <p>Correspondingly, techniques used so far to extract data from the pro le of
social media users are limited, utilizing only a limited amount of the available
data, while these data are not combined with data from third-party sources,,
while the techniques of extracting user pro le pro les through games are in
experimental stage. Also, with regard to the con guration of the Point of Interest
/ events, existing web collection techniques are of a general nature and do not
merge information from scattered sources. Under the proposed action, research
is being carried out to develop further and to improve the existing tools in order
to specialize and respond to them needs of the project.</p>
      <p>For foreigners, non having prior knowledge of the entertainment-
artisticcultural- sporting ecosystem of the region and of Greece in general, and
accounting for the fact that the relevant information is mainly communicated in
Greek by the relevant media (websites, events in social media, etc.), it is almost
impossible for them to match their preferences with the numerous and varied
events o ered in the Attica.</p>
      <p>The Tripmentor platform aims to ll the gap of easy-to-access and systematic
touristic information availability, creating relevant narrative routes that t to the
preferences (characteristics interests) of each visitor.</p>
      <p>Three parties are involved in the project developments: a) Panteion
University, Department of Communication, Media and Culture, which will develop
the rules and the theoretical framework for the typology of visitors (pro les,
preferences, etc.) and points of interest (history, culture, etc.), and match them
within appropriate storytelling gami cation scenarios, b) the University of the
Peloponnese, Department of Informatics and Telecommunications, which will
undertake the data mining process and the design development of a performant
platform software c) the company Geoapikonisis S.A.P.GE., a private company,
which will integrate the research results and individual software tools at the
Tripmentor platform.
3</p>
    </sec>
    <sec id="sec-3">
      <title>Issues in technology</title>
      <p>The project is built upon several di erent technologies due to the fact that a) it is
essential to collect data from several di erent sources, b) it is a large part of the
procedure to be able to collect direct and indirect data about the personalities
of the users and c) nally shall be able to interconnect logically and semantically
the collected and generated data in order to create a rich media environment for
the end users of the system. Figure 2 depicts the architecture of the system.
]</p>
      <p>The system encompasses of di erent objects that cooperate and interact in
order to synthesize the nal system experience. The object types are users, their
pro le, places of interest and events. Finally, each venue is actively involved in the
procedures o ering opportunities for rewards through gami cation procedures.
3.1</p>
      <sec id="sec-3-1">
        <title>De nition of the tourist's typology</title>
        <p>
          The categorization of tourists based on their interests, choices and behavior
at the visited venues proves to be particularly di cult in practice, as can be
seen from the large number of typologies that emerged, especially since 1970,
by psychologists, sociologists and anthropologists who tried to relate types of
tourists, incentives that drive them to travel and the types of tourism they
nally choose. However, the associations are complex and complex, while the
motivation is rarely "one and only", as it is usually an amalgam of needs and
desires, with the result that, especially during the last decade, we refer to
"multiengineers" tourists ([
          <xref ref-type="bibr" rid="ref3">3</xref>
          ], [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ]).
        </p>
        <p>In particular, the term \tourist incentives", which form the basis for the
formation of a typology of tourists, means all those psychological and mental trends
that encourage people to visit a place in order to satisfy their tourist needs and
desires. These are social-psychological factors (social patterns, lifestyle, types of
personality, mass media etc.), demographic (gender, age, marital status,
education etc), economic (income, , travel costs, etc.) as well as institutional and
organizational factors (development of the tourism sector in the country of origin,
institutional framework governing the country's international relations, etc.).</p>
        <p>
          Therefore, a modern typology is required, which takes into account the
complex ways of behavior that are encountered in the contemporary socio-economic
reality, especially for the tourists of the Attica Region. Given that there will
never be a typology that re ects the behavior of all tourists, what we are
interested in point to is that, in general, the interpretations that have often been
suggested for the motivation of tourists, lead to the conclusion that tourism
allows for escaping from an existing situation or facilitating the search for another
reality ([
          <xref ref-type="bibr" rid="ref6">6</xref>
          ]). Also, the fact that the experiences of each trip vary, leads to the
conclusion that particular attention should be given to the possibilities o ered
by tourism to tourists to "impress" di erent social roles or to strengthen their
social position through the social and and the social signi cance that tourists
themselves attach to their journey in relation to the social characteristics of their
"normal" life ([
          <xref ref-type="bibr" rid="ref3">3</xref>
          ], [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]). At this point, the role of storytelling and gami cation is
key to creating a web-interactive platform / app that will provide a personalized,
unique and unique travel experience to the visitor of the Attica region.
3.2
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>Creating a database of cultural, sporting and recreational capabilities</title>
        <p>Database crawling techniques already exist based on crawling and analysis of
content sites, e.g. Scrapy, ABBYY InfoExtractor SDK. However, current
approaches are of a general nature, with no focus on tourism / cultural activities,
and do not combine information from dispersed sources (eg websites, Facebook,
Twitter, TripAdvisor), which would enable the composition of a complete
picture of the activities, opportunities but also the opinion of the community. To
this end, we will develop specialized models for tourism and cultural activities,
as well as techniques for synthesizing information from di erent sources. At the
same time, based on the metadata created by the process of collecting and
processing, a categorization of points of interest from clustering algorithms (eg,
agglomerative, k-means) will be performed and existing software libraries (eg
hierarchical agglomeration clustering). As a result, a database of cultural,
sporting and recreational capabilities will be created that will contain reliable and
up-to-date information that will incorporate the views of the public and be
appropriate for making recommendations to users. For non-tourist sites, interactive
web-based sources will be mapped.
3.3</p>
      </sec>
      <sec id="sec-3-3">
        <title>Gami cation procedures</title>
        <p>
          The platform will be used to:
{ create a user pro le
{ advertise and promote a tourist product (mainly to social networks) and
{ deliver the user experience in an extended and more appealing fashion
With regard to gami cation elements, techniques for extracting user pro le
proles through games are already only at an experimental stage, and through the
proposed action will be extended and implemented on a large scale. Advert games
are already in use, but their use under the proposed action will be combined with
their targeted con guration and the recommendation for users to use according
to their pro le. Finally, although gami cation has already been applied in the
tourism sector [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ], the same does not apply for the extensive gaming of the
experience, the proposed action will also innovate in this direction, while introducing
the additional feature of customizing the degree of gami cation according to the
user pro le.
3.4
        </p>
      </sec>
      <sec id="sec-3-4">
        <title>User pro ling from Social Media</title>
        <p>Most online users today have an account at least one major social network. In
social networks, users maintain their pro le, from which we can extract
useful data, including interests and social relationships, which we can use in the
TripMentor project to make recommendations and generally adapt the content
provided to users.</p>
        <p>
          Under the proposed action, user pro le data will be exploited outside of the
social network that is published along with the typology of visitors and will
be processed to identify latent factors that lead user preferences and choices for
further re nement and extension of standardization through the already existing
know-how of the University of Peloponnese ( [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ], [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ]), in conjunction with log
libraries (eg, matrix factorization library).
4
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Project challenges</title>
      <p>The challenges of the project derive from the accomplishment of its main goals:
{ Personalization and personalized service
{ Multilevel recommendations for achieving holistic experience
{ Uniqueness of experience
{ Direct communication and interaction with the visitor
{ Leveraging user satisfaction</p>
      <p>By trying to accomplish the aforementioned the project, it is obvious that
the challenges of the project are related to the take up of the system by the
users and to the ability of the system to adapt on each of them. The following
paragraphs describe how each challenge is expected to be faced.</p>
      <p>In order to achieve personalization on the end-users and provision of
personalized services the system is categorizing the visitors' pro le based on his
Facebook, or generally social media, pro le. Furthermore the user can provide
information about her pro le by completing a simple questionnaire. This
categorization is continuously updated based on activities o ered in the region of
Attica. It is of great importance capture the users' pro les accurately and exploit
them as e ectively as possible, generating successful and appropriate
recommendations.</p>
      <p>The system shall o er a holistic experience to the end users in order to
differentiate from alternatives o ered. In this scope the system creates multilevel
recommendations for the users based on all activities o ered in the area including
cultural events, museums, archaeological sites, sports activities, walking tourism
- urban and urban, entertainment and nightlife. Furthermore, the system is
enhanced with three alternative routes, with speci c stops at proposed points of
interest / events, with information on the best time spent, the optimal way of
traveling (public transport / taxi / car), the cost of travel and the total duration
of the journey. In this way, the experience becomes complete and holistic.</p>
      <p>A crucial issue for the system is that it can be impersonal to the end users.
This can be tackled by o ering the possibility of communication at any time.
This issue is also alleviated with the usage of the online platform and the
mobile application both including real-time results. Furthermore, the gami cation
mechanism, that accompanies the user throughout the journey and rewards him
when he communicates his presence to the proposed stops both on the platform
and on other social media, is a means of keeping the user alert and engaged.</p>
      <p>It is important to enable the users rate their experience as well as share it. It
is expected that a rating system for the provided services can be bene cial for
both the platform and its users. Generally, the participation of the user can be
expressed by communicating the presence of the user to the recommended venues
that signi cantly contribute to the visibility of the platform to new potential
users, by creating a community of users with the ability to comment, record
experience on the route as a whole, and for each proposed stop, and by publishing
Platform E ciency Indicators for Points of Interest, which will be valuable for
entering into trade agreements.
5</p>
    </sec>
    <sec id="sec-5">
      <title>Discussion</title>
      <p>In this paper, we presented the scope, and challenges of the Tripmentor project
as well as the technological aspects of its implementation. The project intends
to provide a novel approach to the experience of tourists in the region of Attica
involving the organizations to the procedures of achieving it.</p>
      <p>As the personalized tourist services market is continuously growing to
accommodate new products and services, and since there is no similar web platform
/ application o ering personalized recommendations to Attica visitors based on
their personal preferences with a single narrative context, the service
proposition of the TripMentor project is going to cover the real need to match visitor
preferences with the available options and to give great impetus to the visitor's
day. The increase in the number of tourists, with a prolongation of the tourist
season and the emergence of Attica as a city break destination, are objectives of
the prefecture of Attica under the Strategic Tourism Promotion Plan 2016-2020,
to which the platform / application can contribute.</p>
      <p>Tripmentor will help (a) increase the sales of businesses and organizations
in the region, (b) maintain jobs throughout the year, and (c) to enhance the
competitiveness of the Attica economy at international level by i) increasing
/ improving the visibility on the internet and the recognition of the
organizations and businesses in the region that are active in the provision of cultural,
recreational and tourist services; ii) the increase in consumption of the tourist,
artistic, recreational products of the region as well as products from other sectors
linked to tourism; and (iii) the di usion of visitors throughout the territory of
the As Attica, either they make a short vacation at in Attica, Attica or
incorporate as part of their holiday in Greece. At the same time, both the research and
the implementation of TripMentor will contribute to the production of
knowledge and systematization of the already existing information. Signi cant bene ts
can arise from the emergence of new points of interest in Attica, the systematic
recording, categorization and historical-geographic-sense-narrative connection,
the thorough study and formation of the specialized typology of visitors to
Attica and its correspondence with the points of interest, and nally the emotional
involvement of visitors with the place and the recording of their degree of
satisfaction.</p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgment</title>
      <p>This research has been co nanced by the European Union and Greek national
funds through the Operational Program Competitiveness, Entrepreneurship and
Innovation, under the call RESEARCH CREATE INNOVATE (project code:
T1EDK - 03874)</p>
    </sec>
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