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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>CultureLabs: cultural heritage and digital technology at the service of social innovation</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Eirini Kaldeli</string-name>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Gianna Tsakou</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Danilo Giglitto</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Francesca Cesaroni</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Vassilis Tzouvaras</string-name>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Giorgos Stamou</string-name>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Cooperativa Sociale COOSS Marche Onlus</institution>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Cultural Communication and Computing Research Institute, Sheffield Hallam University</institution>
          ,
          <country country="UK">UK</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>European Programmes Department</institution>
          ,
          <addr-line>SingularLogic S.A., Athens</addr-line>
          ,
          <country country="GR">Greece</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>Intelligent Systems, Content, and Interaction Laboratory, National Technical University of Athens</institution>
          ,
          <country country="GR">Greece</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Studies and practice in the cultural field have long acknowledged the importance of participatory approaches for engaging visitors of cultural institutions, however, it is only recently that we are talking about steps to connecting institutional heritage with civic initiatives that can aid social cohesion and community empowerment. In dialogue with ongoing practices in this context, CultureLabs aims to develop novel methodologies and digital tools that can facilitate the organisation and wider deployment of participatory projects around cultural her itage, focusing on the social inclusion of disadvantaged groups, and particularly of migrant communities. As a first step in this process, the CultureLabs team has conducted a series of in terviews and surveys with the aim to identify and analyse the organisational needs and lessons learnt by different actors from the cultural, social, educational and public administration fields as well as the needs and viewpoints of different migrant communities. These needs have guided the design of an innovative online platform which seeks to offer a number of services for supporting more efficient and participatory governance of cultural heritage on one hand and for enabling inclusive and creative interactions with digital cultural heritage on the other. The Cul tureLabs platform will allow multiple and diverse stakeholders to discover and combine differ ent resources and elements of best practices, the “ingredients”, in order to form new “recipes” for social innovation according to their own needs and objectives.</p>
      </abstract>
      <kwd-group>
        <kwd>participatory approaches</kwd>
        <kwd>social innovation</kwd>
        <kwd>cultural heritage</kwd>
        <kwd>community engagement</kwd>
        <kwd>social inclusion</kwd>
        <kwd>digital technologies</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>CultureLabs overview</title>
      <p>CultureLabs (culture-labs.eu) is a three-year Horizon2020 Research and Innovation
project which started in April 2018. It is funded under the Horizon 2020 Societal
Challenges pillar with the aim to develop novel methodologies and ICT tools that can
facilitate the organisation and wider deployment of participatory projects for social
innovation through cultural heritage. CultureLabs’ case studies and pilots focus on
different migrant communities (refugees, second generation migrants, female migrants)
and on approaches that can build bridges between their living culture and mainstream
CH. The project is in the process of designing and implementing an open online plat
form which will make available and searchable a rich pool of resources including best
practices, policies, co-creation methodologies and tools, digital tools, existing partici
patory projects, as well as novel ideas and approaches that can facilitate social
innovation through culture.</p>
      <p>The platform is addressed to a wide range of institutional stakeholders (including
museums, non-governenmental and other civil society organisations, and public
administrations), as well as community members (local citizen, migrants of different
generations) and aims to enable them to make use of existing shared, and in many
cases commonly created, resources, according to their missions and needs, which can
greatly vary. Different resources, the “ingredients”, can be combined in various
ways to form a “recipe” that describes the defining elements and the process of
carrying out a participatory engagement project (from crowdsourcing and
co-creation workshops to co-curated exhibitions and theatre performances). Among the
main objectives of the CultureLabs project is to make ingredients and recipes reusable
and adjustable, so that helpful resources and elements from different recipes can be
combined and customised to meet different objectives and the needs of different tar
get groups. Collaboration and communication between different actors is encouraged
and supported via services that facilitate sharing and co-editing of resources and best
practices, forming user groups with different permissions, exchanging ideas,
collecting feedback etc.
1.1</p>
      <sec id="sec-1-1">
        <title>Focus of the current paper</title>
        <p>
          Social innovation in and via cultural heritage is an emerging broad new field, which
seeks to explore how Cultural Heritage (CH) as a practiced domain can connect to
civic society and grassroots initiatives with the aim to meet a variety of social needs
and resulting in new means of organisation and cooperation [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ]. In this context,
CultureLabs seeks to explore the role of digital technology as a facilitator and mediator of
participatory approaches in the intersection of CH and social innovation, with a focus
on the social inclusion of migrants and refugees. Digital technologies influence the
way in which some forms of participation around heritage occur (for example through
interactive exhibitions, content sharing, personal stories etc) and can provide means
for supporting representation and collaborating with others [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ]. At the same time, it is
important to take special precautions so that the digital space does not reproduce cer
tain forms of social exclusion or even creates new ones [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ].
        </p>
        <p>Situating our study in this complex and multidisciplinary context, in this paper, we
would like to focus on the following issues which are relevant to the topics of interest
of the 2019 workshop in Cultural Informatics:

</p>
        <p>Needs analysis: we investigate the needs and user requirements of the intended
target groups of the CultureLabs technological platform, considering the
viewpoints of a cohort of people coming from different sectors – cultural field, civic
society, public administrations – and different social groups – organisations’
members of staff on one hand and members of migrant communities on the other.
Evaluation methodology: given that the project has just completed its first year
of operation, hereinafter we outline some distinguishing elements that underpin
the multi-dimentional evaluation methodology to be followed by CultureLabs
rather than describing concrete processes, indicators, and evaluation means.
Digital technologies for efficient and inclusive collaboration and governance:
the project proposes a set of digital services that can facilitate the collaborative
organisation of participatory projects in the field of cultural heritage and beyond,
supporting information and ideas exchange, streamlining of activities, sharing of
best practices, and communication between different actors. The ultimate goal is
to serve the diverse needs of multiple stakeholders while working towards the
common goal of social innovation.</p>
      </sec>
      <sec id="sec-1-2">
        <title>Digital technologies for inclusive and creative interactions with Cultural</title>
        <p>Heritage: the project explores digital tools for the reuse, enrichment and
co-creation of digital CH (e.g. collaborative virtual exhibition creation, crowdsourcing
campaigns, federated search across multiple repositories, collaborative collection
management etc) that can be used by projects aiming at social inclusion and
community empowerment.</p>
        <p>
          These issues are not approached as separate topics but viewed in their intercon
nection, resonating with concerns from user-centered design and theories about the
social shaping of technology [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]. In this respect, specific challenges and questions
arise. How can the high-level and heterogeneous needs of diverse stakeholders be
translated into functional requirements for the technological platform so that it is us
able and useful for all? How can the various intended target users be effectively
involved in the design of the platform? How can the services offered by the platform
meet diverse needs and facilitate the collaboration between actors coming from
different sectors and social groups? How can elements from successful recipes for social
innovation in culture (and beyond) be tailored to accommodate the objectives of a spe
cific project, organisation, or community group?
1.2
        </p>
      </sec>
      <sec id="sec-1-3">
        <title>Consortium</title>
        <p>The CultureLabs consortium includes actors with different expertise, including
cultural professionals from museums with experience in community-oriented
approaches, field staff from non-governmental organisations working with migrants,
social innovators, researchers from the fields of computing and social sciences, and
technical experts. The partners, coming from Greece, the United Kingdom, Finland,
Italy, Spain, and Germany, are:








</p>
        <p>Institute of Communication and Computer Systems of the National Techni
cal University of Athens – Coordinator (Greece)
Sheffield Hallam University (UK)
Museovirasto-Finnish Heritage Agency (Finland)
People’s History Museum (UK)
Cooperativa Sociale COOSS Marche Onlus (Italy)
European Forum for Migration Studies (Germany)
Platoniq CoLaboratory
Fondazione Sistema Toscana (Italy)</p>
        <p>Singular Logic (Greece)</p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>Issues in Humanities</title>
      <p>CultureLabs’ needs analysis and evaluation methodology follow two parallel paths.
The first path concentrates on investigating the needs and practices of institutional
stakeholders, primarily CH institutions but also public administrations, and civil
organisations with experience in working with groups in risk of marginalisation,
particularly migrant and refugee communities. The second path of research is concerned
with the social integration/innovation needs and living grassroots heritage of different
migrant communities.</p>
      <p>At the current stage (end of the first year of the project), the needs analysis regard
ing migrant communities is still at the stage of data collection (via online and paper
questionnaires, informal group discussions and interviews). Therefore, hereinafter, we
only focus on the viewpoints of institutional stakeholders, namely members of organi
sations from the cultural, social, educational and public administration sectors.
2.1</p>
      <sec id="sec-2-1">
        <title>Institutional stakeholders needs analysis and user requirements</title>
        <p>
          The viewpoints of practitioners in the cultural sector as well as of their counterparts in
initiatives oriented towards disadvantaged groups can offer very useful insights and
lessons in this respect. Museum professionals, artists, people working in NGOs or lo
cal administrations who work “on the field” with migrants and other disadvantaged
groups often feel that their opinions and experience from their work on the ground are
not heard and adequately valued by the leadership of their organisation or policy
makers, sometimes leading to feelings of disillusionment and disengagement [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ].
Although there have been quite a number of working groups and reports which explore
the ways in which cultural institutions are working with migrants and refugees and
make helpful recommendations, e.g. [
          <xref ref-type="bibr" rid="ref6 ref7 ref8">6, 7, 8</xref>
          ], more attention should be given to
recording and reflecting on the opinions of staff members who do the front-line work
in projects with a focus on social inclusion and empowerment using cultural heritage.
        </p>
        <p>
          The institutional stakeholders’ needs analysis aims to contribute towards filling this
gap and to complement and add nuanced empirical material and novel insights to on
going discussions and previous findings. In this respect, we can say that it
distinguishes itself from previous studies, e.g. [
          <xref ref-type="bibr" rid="ref10 ref5 ref9">5, 9, 10</xref>
          ], in the following ways:



the broad spectrum of organisations and practitioners considered, not limited to
cultural professionals but consolidating the opinions of different actors in the cul
tural, social, educational and public administration sectors under the converging
lens of cultural heritage’s role in social inclusion and empowerment
the multiplicity of needs it considers, heeding very practical and
organisationlevel issues as well as issues at the policy level
the particular attention paid to what kinds of technological tools can mitigate bar
riers and facilitate organisations with different stategies and objectives to effi
ciently collaborate and organise and implement participatory projects.
The needs analysis was carried out through an online survey with 90 participants from
the cultural, social, educational, and public administration sectors and 21 in-depth in
terviews which explored the practices of several actors, the barriers they face, their
need for certain facilitating technologies, and the lessons they have learnt. Additional
research dedicated to investigating the needs with respect to digital services and tools
and to deriving user requirements for the technological platform has been conducted
via an online survey with 66 participants and 24 interviews. Some of the needs and
concerns which emerged include:

need for collaborative tools that facilitate sharing of resources, co-working, and
exchange of know-how between different actors
need for services and tools that can document and streamline participatory
projects, so that the results, experience, and knowledge gained by past projects
is not lost but rather sustained in a structured way
need for tools that can reinforce the replicability and adaptability of good
practices so that past successful projects can be customised to serve different
settings and actors
need for impact assessment methods and tools related to participatory projects
in social innovation
need for easy and efficient search and access to well-documented and
highquality material based on specific criteria/filters (not provided by
general-purpose or CH-oriented search engines) tailored to the process of organising
community-oriented participatory projects. High interest was expressed for
co-creation methodologies and tools and information about successful past projects.
need for tools that can help institutions gain a better understanding of
migrants’ needs and viewpoints
need for tools that can aid the mitigation of language barriers
need for tools that can facilitate and encourage communication with the target
community but also among different relevant stakeholders (e.g. cultural
institutions and NGOs supporting migrants) via the exchange of ideas and feedback
collection.
        </p>
        <p>The results of the needs analysis have been used to inform the user scenarios and use
cases that guided the design of the CultureLabs technological platform. The
highlevel user requirements have been translated into functional and technical
requirements to be fulfilled by the platform as outlined in Section 3. In line with the
usercentered design and agile principles, stakeholders representing the intended users are
involved in the design process of the technical platform and in continuous communi
cation with technical partners, so that early and frequent feedback is taken into
account during the development cycles.
2.2</p>
      </sec>
      <sec id="sec-2-2">
        <title>Evaluation methodology</title>
        <p>Given that the CultureLabs project has just recently completed its first year, the evalu
ation methodology, indicators and tools to be used are yet to be decided. However, we
ii.
would like to point here to some preliminary concerns regarding the evaluation
process to be followed by the project.</p>
        <p>For CultureLabs, the objective of the overall infrastructure’s evaluation is not
limited to measuring “user experience”. It is rather a multi-dimensional process -applying
to aspects such as usability, usefulness, effectiveness, appropriateness, efficiency, and
replicability - and has to take into account:</p>
      </sec>
      <sec id="sec-2-3">
        <title>The multiplicity and diversity of actors that the infrastructure addresses:</title>
        <p>professionals and practitioners from CH institutions, civil society organisations,
public administrations, and social enterprises on one side; and the members of
disadvantaged communities on the other. The evaluation framework has to be
flexible enough so as to track the perceptions of a highly diverse group of users
who use the platform for different purposes and start from different motivations.</p>
      </sec>
      <sec id="sec-2-4">
        <title>The multiplicity of digital tools offered by the platform (see also Section 3).</title>
        <p>The evaluation framework has to be able to measure, among others, the extent to
which:
◦ the digital services offered by the platform, and especially its openly accessi
ble and searchable pool of various resources, can provide inspiration and
contribute to idea fruition, both for actors experienced in participatory
approaches as well as for novice ones. For the latter, it will be interesting to
measure the motivational effects of the platform.
◦ the platform can streamline and support the organisation of new recipes, i.e.</p>
        <p>participatory projects, for social innovation in the cultural field and beyond
◦ the platform can facilitate and even encourage the collaboration among
different stakeholders interested in social innovation;
◦ tthe platform facilitates the exchange of ideas, information and feedback
between the different actors
◦ the platform facilitates the implementation of innovative interactions with
digital CH, e.g. the co-creation of digital exhibitions, launching
crowdsourcing campaigns, etc, and how these can contribute to social inclusion and
community empowerment.
iii. The importance of emotions and feelings related to the pleasure of participating
in a “space of dialogue”, working together, feeling respected, appreciated, safe,
useful etc.
3</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Issues in Technology</title>
      <p>
        the CultureLabs infrastructure.
The CultureLabs infrastructure combines services from three interconnected
platforms:
 The main CultureLabs platform offers a number of services for e fficient and
inclusive governance, in the form of tools that systematise and facilitate the
organisation and running of participatory projects
 The WITH platform [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] (withculture.eu and https://withcrowd.eu) is an existing
platform developed by NTUA that provides access to a rich variety of digital cul
tural heritage items from different repositories and offers a number of
addedvalue services for the creative reuse and exploitation of such content
The Wotify platform (https://wotify.eu) provides a set of methodologies and
physical and digital tools developed by Platoniq for co-creation workshops.
In the following subsections, we focus on some specific functionalities which we
believe bring to the fore some interesting technological issues that are relevant to the
Cultural Infromatics workshop.
3.1
      </p>
      <sec id="sec-3-1">
        <title>Participatory governance of projects for social innovation in and via cultural hetitage: customisation and collaboration</title>
        <p>Given that the CultureLabs platform addresses numerous and diverse stakeholders
and communities, the offering of customisation possibilities stand at its core. The
ability “to “reuse and customise existing projects” has emerged as one of the most
important user requirements from the online surveys and interviews with stakeholders
(see Section 2.1). Customisation here should not be understood as adaptation to
individual/personal interests but rather from the more complex perspective of an
organisation or social group that is involved in a given participatory project. In this respect,
the CultureLabs platform provides diverse ingredients (best practices, policies, digital
tools, impact assessment tools, CH resources etc.) and recipes templates that can be
appropriated and reused in different settings and by different actors in the cultural and
community empowerment domains.</p>
        <p>The Recipe Editor (see Figure 1) component enables users to create new recipes,
i.e. structures that describe how to carry out a participatory project from scratch but
also to customise existing ones, offering a high degree of flexibility. By using the
Recipe Editor in tandem with the faceted search and navigation services offered by
the platform, users can get inspiration from previous similar projects, discover helpful
material, and adjust recipes created by others (e.g. modify the steps/activities of the
recipe, its ingredients, its target groups, its objectives etc), so as to serve the needs of
a new project.</p>
        <p>The ability to work collaboratively on recipes through sharing and co-editing
functionalities, as well as for exchanging ideas, is considered an essential element to
be offered by the platform. Recipes and ingredients can be shared with users and user
groups. The platform supports different permissions which entail different degrees of
collaboration (e.g. just read and comment on a recipe, be able to make edits etc.)
while ensuring that parts which the creator wishes to be kept private or unchanged re
main as such.</p>
        <p>The platform will also support a star-based rating and evaluation functionality
which will enable users to give their preference for specific recipes and ingredients.
Recipes and ingredients that have received positive feedback from users and/or
selected by reliable stakeholders (e.g museums or NGOs with experience in social
innovation) will byhighlighted as best practices.</p>
      </sec>
      <sec id="sec-3-2">
        <title>Creative reuse and interactions with digital Cultural Heritage</title>
        <p>CultureLabs seeks to explore how digital tools that support creative experiences and
interactions with CH can be used as an instrumental force towards grassroots CH
empowerment, social inclusion, and intercultural dialogue. How can such tools help to
open up valuable institutional CH to disadvantaged communities or communities
disconnected from mainstream CH? How can they contribute to social integration and to
raising awareness about the living CH of marginalised groups or groups disconnected
from dominant CH? How can existing tools be extended and adapted to accommodate
for the needs of disadvantaged groups (e.g. consider how the language barrier can be
overcome via visual narratives)? How can the offered services connect to aspects of
tangible and intangible heritage important to migrant communities, e.g. food and
drink heritage, music, oral histories, etc?</p>
        <p>The WITH platform (see Figure 1) offers a number of services for creative
encounters and reuse of digital CH items. A rich variety of functionalities is provided, so that
it can match diverse needs, motivations and working ways of the multiple actors
considered by the project. Some functionalities are expected to appeal more to certain
types of actors and less to other. For instance, functionalities related to collection
management are expected to appeal more to cultural heritage professionals. On the
other hand, the same functionalities can be used in different settings and serve
different objectives. For example, the virtual exhibition editor can be a tool in the hand of a
community who wishes to promote digital content they have collected about their
living heritage or can be used by a cultural heritage professional who wishes to embed
alternative narratives around a museum’s digital exhibits. Similarly, a crowdsourcing
campaign can be setup with the aim to enrich the metadata of a CH Institution’s digi
tal artefacts and a different setup can be used with the aim to improve the skills of
certain groups in a playful way, for example in the context of a language course for
migrants.</p>
        <p>The platform offers several collaborative capabilities enabling users to form
teams, share their creations with other users or user groups, work collectively on col
lections and exhibitions, like and comment other users’ creations, etc. Its basic
components include:


</p>
        <p>Federated search: Through the search UI, the user can perform advanced search
using a number of filters, and discover and retrieve by issuing a single query
digital CH from several digital CH resources, such as Europeana, the Digital Public
Library of America, the Rijksmuseum, the British Library, theNational Library
of Australia and other.</p>
        <p>Collection management: Via a personal workspace, users can aggregate and
organise into collections different types of cultural resources collected from
external resources or uploaded by themselves. Users can annotate/tag cultural items
and link them with external vocabularies and thesauri.</p>
        <p>Exhibition Editor: The editor enables users to tell their own stories by
combining heterogeneous material, from videos to audio and text, and presenting them
in a visually appealing way.</p>
        <p>Web space editor: Through a user-friendly interface, stakeholders can set-up
their own web space to display their content in a visually appealing way and
provide information about a project and its collaborators. The editor allows
customisation with respect to a number of parameters, such as presentation features like
color, theme and banner.</p>
        <p>Crowdsourcing campaigns editor: The WithCrowd component
(https://withcrowd.eu) enables CH professionals and other stakeholders to setup and deploy
their own custom crowdsourcing web spaces that present end-users with specific
challenges, mobilizing and engaging community members to execute useful
tasks for the enrichment of selected cultural heritage assets. The crowdsourcing
platform supports playful elements such as leaderboards and user voting
functionalities.</p>
        <p>In the framework of the CultureLabs project, these services will be adapted and
extended so as to serve particular needs that will arise especially from the pilots, which
will test in practice how digital tools supporting innovative interactions with CH can
be used in participatory projects involving different migrant groups. The WITH plat
form will be interconnected with the main CultureLabs platform so that digital CH
items, collections, and exhibitions of WITH can be published as ingredients to the
main CultureLabs platform and linked to specific recipes.
4</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Open Challenges</title>
      <p>
        Social innovation in and via cultural heritage creates a whole new set of questions and
opportunities for humanities and technology, pertaining both to research and practice
domains. The issues considered in the current paper only demonstrate a fragment of
the complex discourse on how digital technologies can support dialogue around
cultural heritage in a way that encompasses a greater and more diverse set of actors [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ].
      </p>
      <p>Reflecting on the four main issues of focus identified in Section 1.1 and the per
spectives under which these have been investigated by the CutlureLabs project, we
would like to make the following remarks and open questions, which we propose as
possible triggers for thought for the 2019 Cultural Informatics workshop or
subsequent discussions. We believe that the exploration of such questions can help us take
a renewed look at the role of cultural informatics, going beyond the expert- and
visitor-oriented approaches and moving towards embracing a greater and more diverse set
of communities and perspectives.</p>
      <p>Needs analysis and user-centered design: When considering the needs that digital
technologies in the field of cultural heritage seek to address, these are often limited to
needs coming either from visitors interested in high-tech experiences or heritage
professionals interested in the presentation and preservation of cultural assets. How can
the space of digital heritage be augmented and accommodate for the multiple and of
ten diverse needs of actors from different sectors and social groups? What is the role
that these actors can have in the design process of digital tools and what perspectives
can they contribute?
Evaluation methodology: The broadening of scope in terms of who are recognized
as significant beneficiaries and of what kind of aspirations they may have calls us to
reconsider the customary user experience measures. What are the dimensions of “ex
perience” that are regarded significant by the different groups, depending on their
motivations and needs? What kind of nuances does this diversity of actors and expecta
tions imply for traditional indicators such as utility, usability, stimulation? What kind
of assessment methods should be used to gauge the attitudes of multiple intersecting
groups?
Digital technology for efficient and inclusive collaboration and governance in the
field of cultural heritage: Openness is not only about making cultural heritage assets
more accessible by broader groups of people but also about democratising the pro
cesses via which these assets (both tangible and intangible) are produced and man
aged. How can digital technologies create opportunities for different stakeholders to
come together and work collaboratively? What kind of tools can help systematise the
construction of a collective intelligence for social innovation? And how can this broad
body of knowledge be appropriated, reused, and customised to serve different needs
and actors in the cultural and community empowerment domains?</p>
      <sec id="sec-4-1">
        <title>Digital technology for inclusive and creative interactions with cultural heritage:</title>
        <p>If heritage is to be connected to the social and political realities of our time, we should
start thinking about how digital technologies can go beyond just demonstrating
information and content – even if via immersive, interactive, and personalised experiences
– and move towards supporting co-creation and dialogue with groups that have
different expectations and can offer different perspectives. What kind of digital designs and
technologies can be used to connect and enrich the valuable CH exhibits of museums
with grassroots CH and alternative narratives, thus reshaping the way they are
interpreted and experienced? How can existing tools be extended and adapted to
accommodate for the needs of groups at risk of marginalisation or disconnected from domi
nant CH?</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Acknowledgments</title>
      <p>The work is supported by the European Union's Horizon 2020 research and
innovation program in the framework of the project "CultureLabs: recipes for social innova
tion" (No 770158).</p>
    </sec>
  </body>
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