=Paper= {{Paper |id=Vol-2412/paper9 |storemode=property |title=CultureLabs: Cultural Heritage and Digital Technology at the Service of Social Innovation |pdfUrl=https://ceur-ws.org/Vol-2412/paper9.pdf |volume=Vol-2412 |authors=Eirini Kaldeli,Gianna Tsakou,Danilo Giglitto,Francesca Cesaroni,Vassilis Tzouvaras,Giorgos Stamou |dblpUrl=https://dblp.org/rec/conf/smap/KaldeliTGCTS19 }} ==CultureLabs: Cultural Heritage and Digital Technology at the Service of Social Innovation== https://ceur-ws.org/Vol-2412/paper9.pdf
 CultureLabs: cultural heritage and digital technology at
            the service of social innovation

        Eirini Kaldeli1 , Gianna Tsakou2, Danilo Giglitto3, Francesca Cesaroni4,
                       Vassilis Tzouvaras1, and Giorgos Stamou 1
    1
   Intelligent Systems, Content, and Interaction Laboratory, National Technical University of
                                        Athens, Greece
           2
             European Programmes Department, SingularLogic S.A., Athens, Greece
3
  Cultural Communication and Computing Research Institute, Sheffield Hallam University, UK
                      4
                        Cooperativa Sociale COOSS Marche Onlus, Italy


Abstract. Studies and practice in the cultural field have long acknowledged the importance of
participatory approaches for engaging visitors of cultural institutions, however, it is only re-
cently that we are talking about steps to connecting institutional heritage with civic initiatives
that can aid social cohesion and community empowerment. In dialogue with ongoing practices
in this context, CultureLabs aims to develop novel methodologies and digital tools that can fa-
cilitate the organisation and wider deployment of participatory projects around cultural her -
itage, focusing on the social inclusion of disadvantaged groups, and particularly of migrant
communities. As a first step in this process, the CultureLabs team has conducted a series of in-
terviews and surveys with the aim to identify and analyse the organisational needs and lessons
learnt by different actors from the cultural, social, educational and public administration fields
as well as the needs and viewpoints of different migrant communities. These needs have guided
the design of an innovative online platform which seeks to offer a number of services for sup-
porting more efficient and participatory governance of cultural heritage on one hand and for
enabling inclusive and creative interactions with digital cultural heritage on the other. The Cul-
tureLabs platform will allow multiple and diverse stakeholders to discover and combine differ -
ent resources and elements of best practices, the “ingredients”, in order to form new “recipes”
for social innovation according to their own needs and objectives.

        Keywords: participatory approaches, social innovation, cultural heritage, com-
        munity engagement, social inclusion, digital technologies.


1       CultureLabs overview

CultureLabs (culture-labs.eu) is a three-year Horizon2020 Research and Innovation
project which started in April 2018. It is funded under the Horizon 2020 Societal
Challenges pillar with the aim to develop novel methodologies and ICT tools that can
facilitate the organisation and wider deployment of participatory projects for social in-
novation through cultural heritage. CultureLabs’ case studies and pilots focus on dif-
ferent migrant communities (refugees, second generation migrants, female migrants)
and on approaches that can build bridges between their living culture and mainstream
CH. The project is in the process of designing and implementing an open online plat-
form which will make available and searchable a rich pool of resources including best

Cultural Informatics 2019, June 9, 2019, Larnaca, Cyprus. Copyright held by the authors
2


practices, policies, co-creation methodologies and tools, digital tools, existing partici-
patory projects, as well as novel ideas and approaches that can facilitate social inno-
vation through culture.
   The platform is addressed to a wide range of institutional stakeholders (including
museums, non-governenmental and other civil society organisations, and public ad-
ministrations), as well as community members (local citizen, migrants of different
generations) and aims to enable them to make use of existing shared, and in many
cases commonly created, resources, according to their missions and needs, which can
greatly vary. Different resources, the “ingredients”, can be combined in various
ways to form a “recipe” that describes the defining elements and the process of
carrying out a participatory engagement project (from crowdsourcing and co-cre-
ation workshops to co-curated exhibitions and theatre performances). Among the
main objectives of the CultureLabs project is to make ingredients and recipes reusable
and adjustable, so that helpful resources and elements from different recipes can be
combined and customised to meet different objectives and the needs of different tar-
get groups. Collaboration and communication between different actors is encouraged
and supported via services that facilitate sharing and co-editing of resources and best
practices, forming user groups with different permissions, exchanging ideas, collect-
ing feedback etc.

1.1     Focus of the current paper
Social innovation in and via cultural heritage is an emerging broad new field, which
seeks to explore how Cultural Heritage (CH) as a practiced domain can connect to
civic society and grassroots initiatives with the aim to meet a variety of social needs
and resulting in new means of organisation and cooperation [1]. In this context, Cul-
tureLabs seeks to explore the role of digital technology as a facilitator and mediator of
participatory approaches in the intersection of CH and social innovation, with a focus
on the social inclusion of migrants and refugees. Digital technologies influence the
way in which some forms of participation around heritage occur (for example through
interactive exhibitions, content sharing, personal stories etc) and can provide means
for supporting representation and collaborating with others [2]. At the same time, it is
important to take special precautions so that the digital space does not reproduce cer -
tain forms of social exclusion or even creates new ones [3].
   Situating our study in this complex and multidisciplinary context, in this paper, we
would like to focus on the following issues which are relevant to the topics of interest
of the 2019 workshop in Cultural Informatics:
 Needs analysis: we investigate the needs and user requirements of the intended
     target groups of the CultureLabs technological platform, considering the view-
     points of a cohort of people coming from different sectors – cultural field, civic
     society, public administrations – and different social groups – organisations’
     members of staff on one hand and members of migrant communities on the other.
 Evaluation methodology: given that the project has just completed its first year
     of operation, hereinafter we outline some distinguishing elements that underpin
                                                                                       3


     the multi-dimentional evaluation methodology to be followed by CultureLabs
     rather than describing concrete processes, indicators, and evaluation means.
 Digital technologies for efficient and inclusive collaboration and governance:
     the project proposes a set of digital services that can facilitate the collaborative
     organisation of participatory projects in the field of cultural heritage and beyond,
     supporting information and ideas exchange, streamlining of activities, sharing of
     best practices, and communication between different actors. The ultimate goal is
     to serve the diverse needs of multiple stakeholders while working towards the
     common goal of social innovation.
 Digital technologies for inclusive and creative interactions with Cultural
     Heritage: the project explores digital tools for the reuse, enrichment and co-cre-
     ation of digital CH (e.g. collaborative virtual exhibition creation, crowdsourcing
     campaigns, federated search across multiple repositories, collaborative collection
     management etc) that can be used by projects aiming at social inclusion and
     community empowerment.
These issues are not approached as separate topics but viewed in their intercon -
nection, resonating with concerns from user-centered design and theories about the
social shaping of technology [4]. In this respect, specific challenges and questions
arise. How can the high-level and heterogeneous needs of diverse stakeholders be
translated into functional requirements for the technological platform so that it is us-
able and useful for all? How can the various intended target users be effectively in-
volved in the design of the platform? How can the services offered by the platform
meet diverse needs and facilitate the collaboration between actors coming from differ-
ent sectors and social groups? How can elements from successful recipes for social in-
novation in culture (and beyond) be tailored to accommodate the objectives of a spe-
cific project, organisation, or community group?

1.2     Consortium
   The CultureLabs consortium includes actors with different expertise, including cul-
tural professionals from museums with experience in community-oriented ap-
proaches, field staff from non-governmental organisations working with migrants, so-
cial innovators, researchers from the fields of computing and social sciences, and
technical experts. The partners, coming from Greece, the United Kingdom, Finland,
Italy, Spain, and Germany, are:
      Institute of Communication and Computer Systems of the National Techni-
         cal University of Athens – Coordinator (Greece)
      Sheffield Hallam University (UK)
      Museovirasto-Finnish Heritage Agency (Finland)
      People’s History Museum (UK)
      Cooperativa Sociale COOSS Marche Onlus (Italy)
      European Forum for Migration Studies (Germany)
      Platoniq CoLaboratory
      Fondazione Sistema Toscana (Italy)
      Singular Logic (Greece)
4



2      Issues in Humanities

CultureLabs’ needs analysis and evaluation methodology follow two parallel paths.
The first path concentrates on investigating the needs and practices of institutional
stakeholders, primarily CH institutions but also public administrations, and civil or-
ganisations with experience in working with groups in risk of marginalisation, partic-
ularly migrant and refugee communities. The second path of research is concerned
with the social integration/innovation needs and living grassroots heritage of different
migrant communities.
   At the current stage (end of the first year of the project), the needs analysis regard-
ing migrant communities is still at the stage of data collection (via online and paper
questionnaires, informal group discussions and interviews). Therefore, hereinafter, we
only focus on the viewpoints of institutional stakeholders, namely members of organi-
sations from the cultural, social, educational and public administration sectors.

2.1     Institutional stakeholders needs analysis and user requirements
The viewpoints of practitioners in the cultural sector as well as of their counterparts in
initiatives oriented towards disadvantaged groups can offer very useful insights and
lessons in this respect. Museum professionals, artists, people working in NGOs or lo-
cal administrations who work “on the field” with migrants and other disadvantaged
groups often feel that their opinions and experience from their work on the ground are
not heard and adequately valued by the leadership of their organisation or policy mak-
ers, sometimes leading to feelings of disillusionment and disengagement [5]. Al-
though there have been quite a number of working groups and reports which explore
the ways in which cultural institutions are working with migrants and refugees and
make helpful recommendations, e.g. [6, 7, 8], more attention should be given to
recording and reflecting on the opinions of staff members who do the front-line work
in projects with a focus on social inclusion and empowerment using cultural heritage.
   The institutional stakeholders’ needs analysis aims to contribute towards filling this
gap and to complement and add nuanced empirical material and novel insights to on-
going discussions and previous findings. In this respect, we can say that it distin-
guishes itself from previous studies, e.g. [5, 9, 10], in the following ways:
 the broad spectrum of organisations and practitioners considered, not limited to
     cultural professionals but consolidating the opinions of different actors in the cul-
     tural, social, educational and public administration sectors under the converging
     lens of cultural heritage’s role in social inclusion and empowerment
 the multiplicity of needs it considers, heeding very practical and organisation-
     level issues as well as issues at the policy level
 the particular attention paid to what kinds of technological tools can mitigate bar -
     riers and facilitate organisations with different stategies and objectives to effi-
     ciently collaborate and organise and implement participatory projects.
                                                                                       5


The needs analysis was carried out through an online survey with 90 participants from
the cultural, social, educational, and public administration sectors and 21 in-depth in-
terviews which explored the practices of several actors, the barriers they face, their
need for certain facilitating technologies, and the lessons they have learnt. Additional
research dedicated to investigating the needs with respect to digital services and tools
and to deriving user requirements for the technological platform has been conducted
via an online survey with 66 participants and 24 interviews. Some of the needs and
concerns which emerged include:
  need for collaborative tools that facilitate sharing of resources, co-working, and
     exchange of know-how between different actors
  need for services and tools that can document and streamline participatory
     projects, so that the results, experience, and knowledge gained by past projects
     is not lost but rather sustained in a structured way
  need for tools that can reinforce the replicability and adaptability of good prac-
     tices so that past successful projects can be customised to serve different set-
     tings and actors
  need for impact assessment methods and tools related to participatory projects
     in social innovation
  need for easy and efficient search and access to well-documented and high-
     quality material based on specific criteria/filters (not provided by general-pur-
     pose or CH-oriented search engines) tailored to the process of organising com-
     munity-oriented participatory projects. High interest was expressed for co-cre-
     ation methodologies and tools and information about successful past projects.
  need for tools that can help institutions gain a better understanding of mi-
     grants’ needs and viewpoints
  need for tools that can aid the mitigation of language barriers
  need for tools that can facilitate and encourage communication with the target
     community but also among different relevant stakeholders (e.g. cultural institu-
     tions and NGOs supporting migrants) via the exchange of ideas and feedback
     collection.
The results of the needs analysis have been used to inform the user scenarios and use
cases that guided the design of the CultureLabs technological platform. The high-
level user requirements have been translated into functional and technical require-
ments to be fulfilled by the platform as outlined in Section 3. In line with the user-
centered design and agile principles, stakeholders representing the intended users are
involved in the design process of the technical platform and in continuous communi -
cation with technical partners, so that early and frequent feedback is taken into ac-
count during the development cycles.
2.2     Evaluation methodology

Given that the CultureLabs project has just recently completed its first year, the evalu-
ation methodology, indicators and tools to be used are yet to be decided. However, we
6


would like to point here to some preliminary concerns regarding the evaluation
process to be followed by the project.
    For CultureLabs, the objective of the overall infrastructure’s evaluation is not lim-
ited to measuring “user experience”. It is rather a multi-dimensional process -applying
to aspects such as usability, usefulness, effectiveness, appropriateness, efficiency, and
replicability - and has to take into account:
i. The multiplicity and diversity of actors that the infrastructure addresses:
     professionals and practitioners from CH institutions, civil society organisations,
     public administrations, and social enterprises on one side; and the members of
     disadvantaged communities on the other. The evaluation framework has to be
     flexible enough so as to track the perceptions of a highly diverse group of users
     who use the platform for different purposes and start from different motivations.
ii. The multiplicity of digital tools offered by the platform (see also Section 3).
     The evaluation framework has to be able to measure, among others, the extent to
     which:
     ◦ the digital services offered by the platform, and especially its openly accessi-
          ble and searchable pool of various resources, can provide inspiration and con-
          tribute to idea fruition, both for actors experienced in participatory ap-
          proaches as well as for novice ones. For the latter, it will be interesting to
          measure the motivational effects of the platform.
     ◦ the platform can streamline and support the organisation of new recipes, i.e.
          participatory projects, for social innovation in the cultural field and beyond
     ◦ the platform can facilitate and even encourage the collaboration among dif-
          ferent stakeholders interested in social innovation;
     ◦ tthe platform facilitates the exchange of ideas, information and feedback be-
          tween the different actors
     ◦ the platform facilitates the implementation of innovative interactions with
          digital CH, e.g. the co-creation of digital exhibitions, launching crowdsourc-
          ing campaigns, etc, and how these can contribute to social inclusion and com-
          munity empowerment.
iii. The importance of emotions and feelings related to the pleasure of participating
     in a “space of dialogue”, working together, feeling respected, appreciated, safe,
     useful etc.

3      Issues in Technology

Figure 1 provides an overview of the main components and functionalities offered by
the CultureLabs infrastructure.
                                                                                      7




                   Figure 1. CultureLabs infrastructure overview

The CultureLabs infrastructure combines services from three interconnected plat-
forms:
 The main CultureLabs platform offers a number of services for efficient and in-
    clusive governance, in the form of tools that systematise and facilitate the organi-
    sation and running of participatory projects
 The WITH platform [11] (withculture.eu and https://withcrowd.eu) is an existing
    platform developed by NTUA that provides access to a rich variety of digital cul -
8


      tural heritage items from different repositories and offers a number of added-
      value services for the creative reuse and exploitation of such content
     The Wotify platform (https://wotify.eu) provides a set of methodologies and
      physical and digital tools developed by Platoniq for co-creation workshops.

In the following subsections, we focus on some specific functionalities which we be-
lieve bring to the fore some interesting technological issues that are relevant to the
Cultural Infromatics workshop.

3.1     Participatory governance of projects for social innovation in and via
        cultural hetitage: customisation and collaboration

Given that the CultureLabs platform addresses numerous and diverse stakeholders
and communities, the offering of customisation possibilities stand at its core. The
ability “to “reuse and customise existing projects” has emerged as one of the most im-
portant user requirements from the online surveys and interviews with stakeholders
(see Section 2.1). Customisation here should not be understood as adaptation to indi-
vidual/personal interests but rather from the more complex perspective of an organi-
sation or social group that is involved in a given participatory project. In this respect,
the CultureLabs platform provides diverse ingredients (best practices, policies, digital
tools, impact assessment tools, CH resources etc.) and recipes templates that can be
appropriated and reused in different settings and by different actors in the cultural and
community empowerment domains.
    The Recipe Editor (see Figure 1) component enables users to create new recipes,
i.e. structures that describe how to carry out a participatory project from scratch but
also to customise existing ones, offering a high degree of flexibility. By using the
Recipe Editor in tandem with the faceted search and navigation services offered by
the platform, users can get inspiration from previous similar projects, discover helpful
material, and adjust recipes created by others (e.g. modify the steps/activities of the
recipe, its ingredients, its target groups, its objectives etc), so as to serve the needs of
a new project.
    The ability to work collaboratively on recipes through sharing and co-editing
functionalities, as well as for exchanging ideas, is considered an essential element to
be offered by the platform. Recipes and ingredients can be shared with users and user
groups. The platform supports different permissions which entail different degrees of
collaboration (e.g. just read and comment on a recipe, be able to make edits etc.)
while ensuring that parts which the creator wishes to be kept private or unchanged re-
main as such.
    The platform will also support a star-based rating and evaluation functionality
which will enable users to give their preference for specific recipes and ingredients.
Recipes and ingredients that have received positive feedback from users and/or se-
lected by reliable stakeholders (e.g museums or NGOs with experience in social inno-
vation) will byhighlighted as best practices.
                                                                                        9


3.2    Creative reuse and interactions with digital Cultural Heritage

CultureLabs seeks to explore how digital tools that support creative experiences and
interactions with CH can be used as an instrumental force towards grassroots CH em-
powerment, social inclusion, and intercultural dialogue. How can such tools help to
open up valuable institutional CH to disadvantaged communities or communities dis-
connected from mainstream CH? How can they contribute to social integration and to
raising awareness about the living CH of marginalised groups or groups disconnected
from dominant CH? How can existing tools be extended and adapted to accommodate
for the needs of disadvantaged groups (e.g. consider how the language barrier can be
overcome via visual narratives)? How can the offered services connect to aspects of
tangible and intangible heritage important to migrant communities, e.g. food and
drink heritage, music, oral histories, etc?
    The WITH platform (see Figure 1) offers a number of services for creative encoun-
ters and reuse of digital CH items. A rich variety of functionalities is provided, so that
it can match diverse needs, motivations and working ways of the multiple actors con-
sidered by the project. Some functionalities are expected to appeal more to certain
types of actors and less to other. For instance, functionalities related to collection
management are expected to appeal more to cultural heritage professionals. On the
other hand, the same functionalities can be used in different settings and serve differ-
ent objectives. For example, the virtual exhibition editor can be a tool in the hand of a
community who wishes to promote digital content they have collected about their liv-
ing heritage or can be used by a cultural heritage professional who wishes to embed
alternative narratives around a museum’s digital exhibits. Similarly, a crowdsourcing
campaign can be setup with the aim to enrich the metadata of a CH Institution’s digi -
tal artefacts and a different setup can be used with the aim to improve the skills of
certain groups in a playful way, for example in the context of a language course for
migrants.
    The platform offers several collaborative capabilities enabling users to form
teams, share their creations with other users or user groups, work collectively on col -
lections and exhibitions, like and comment other users’ creations, etc. Its basic com-
ponents include:
  Federated search: Through the search UI, the user can perform advanced search
      using a number of filters, and discover and retrieve by issuing a single query dig-
      ital CH from several digital CH resources, such as Europeana, the Digital Public
      Library of America, the Rijksmuseum, the British Library, theNational Library
      of Australia and other.
  Collection management: Via a personal workspace, users can aggregate and or-
      ganise into collections different types of cultural resources collected from exter-
      nal resources or uploaded by themselves. Users can annotate/tag cultural items
      and link them with external vocabularies and thesauri.
  Exhibition Editor: The editor enables users to tell their own stories by combin-
      ing heterogeneous material, from videos to audio and text, and presenting them
      in a visually appealing way.
10


    Web space editor: Through a user-friendly interface, stakeholders can set-up
     their own web space to display their content in a visually appealing way and pro-
     vide information about a project and its collaborators. The editor allows customi-
     sation with respect to a number of parameters, such as presentation features like
     color, theme and banner.
  Crowdsourcing campaigns editor: The WithCrowd component (https://with-
     crowd.eu) enables CH professionals and other stakeholders to setup and deploy
     their own custom crowdsourcing web spaces that present end-users with specific
     challenges, mobilizing and engaging community members to execute useful
     tasks for the enrichment of selected cultural heritage assets. The crowdsourcing
     platform supports playful elements such as leaderboards and user voting func-
     tionalities.
In the framework of the CultureLabs project, these services will be adapted and ex-
tended so as to serve particular needs that will arise especially from the pilots, which
will test in practice how digital tools supporting innovative interactions with CH can
be used in participatory projects involving different migrant groups. The WITH plat-
form will be interconnected with the main CultureLabs platform so that digital CH
items, collections, and exhibitions of WITH can be published as ingredients to the
main CultureLabs platform and linked to specific recipes.

4      Open Challenges

Social innovation in and via cultural heritage creates a whole new set of questions and
opportunities for humanities and technology, pertaining both to research and practice
domains. The issues considered in the current paper only demonstrate a fragment of
the complex discourse on how digital technologies can support dialogue around cul-
tural heritage in a way that encompasses a greater and more diverse set of actors [12].
   Reflecting on the four main issues of focus identified in Section 1.1 and the per-
spectives under which these have been investigated by the CutlureLabs project, we
would like to make the following remarks and open questions, which we propose as
possible triggers for thought for the 2019 Cultural Informatics workshop or subse-
quent discussions. We believe that the exploration of such questions can help us take
a renewed look at the role of cultural informatics, going beyond the expert- and visi-
tor-oriented approaches and moving towards embracing a greater and more diverse set
of communities and perspectives.

Needs analysis and user-centered design: When considering the needs that digital
technologies in the field of cultural heritage seek to address, these are often limited to
needs coming either from visitors interested in high-tech experiences or heritage pro-
fessionals interested in the presentation and preservation of cultural assets. How can
the space of digital heritage be augmented and accommodate for the multiple and of-
ten diverse needs of actors from different sectors and social groups? What is the role
that these actors can have in the design process of digital tools and what perspectives
can they contribute?
                                                                                        11



Evaluation methodology: The broadening of scope in terms of who are recognized
as significant beneficiaries and of what kind of aspirations they may have calls us to
reconsider the customary user experience measures. What are the dimensions of “ex-
perience” that are regarded significant by the different groups, depending on their mo-
tivations and needs? What kind of nuances does this diversity of actors and expecta-
tions imply for traditional indicators such as utility, usability, stimulation? What kind
of assessment methods should be used to gauge the attitudes of multiple intersecting
groups?

Digital technology for efficient and inclusive collaboration and governance in the
field of cultural heritage: Openness is not only about making cultural heritage assets
more accessible by broader groups of people but also about democratising the pro-
cesses via which these assets (both tangible and intangible) are produced and man-
aged. How can digital technologies create opportunities for different stakeholders to
come together and work collaboratively? What kind of tools can help systematise the
construction of a collective intelligence for social innovation? And how can this broad
body of knowledge be appropriated, reused, and customised to serve different needs
and actors in the cultural and community empowerment domains?

Digital technology for inclusive and creative interactions with cultural heritage:
If heritage is to be connected to the social and political realities of our time, we should
start thinking about how digital technologies can go beyond just demonstrating infor-
mation and content – even if via immersive, interactive, and personalised experiences
– and move towards supporting co-creation and dialogue with groups that have differ-
ent expectations and can offer different perspectives. What kind of digital designs and
technologies can be used to connect and enrich the valuable CH exhibits of museums
with grassroots CH and alternative narratives, thus reshaping the way they are inter-
preted and experienced? How can existing tools be extended and adapted to accom-
modate for the needs of groups at risk of marginalisation or disconnected from domi -
nant CH?


Acknowledgments

The work is supported by the European Union's Horizon 2020 research and innova-
tion program in the framework of the project "CultureLabs: recipes for social innova-
tion" (No 770158).



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