=Paper=
{{Paper
|id=Vol-2431/paper4
|storemode=property
|title=Context-Regularized Neural Collaborative Filtering for Game App Recommendation
|pdfUrl=https://ceur-ws.org/Vol-2431/paper4.pdf
|volume=Vol-2431
|authors=Shonosuke Harada,Kazuki Taniguchi,Makoto Yamada,Hisashi Kashima
|dblpUrl=https://dblp.org/rec/conf/recsys/HaradaTYK19
}}
==Context-Regularized Neural Collaborative Filtering for Game App Recommendation==
Context-Regularized Neural Collaborative Filtering for Game App Recommendation Shonosuke Harada∗ Kazuki Taniguchi Kyoto University CyberAgent, Inc. Kyoto, Japan Tokyo, Japan sh1108@ml.ist.i.kyoto-u.ac.jp taniguchi_kazuki@cyberagent.co.jp Makoto Yamada Hisashi Kashima Kyoto University/RIKEN AIP Kyoto University/RIKEN AIP Kyoto, Japan Kyoto, Japan myamada@i.kyoto-u.ac.jp kashima@i.kyoto-u.ac.jp ∗ The work was performed during an internship at CyberAgent. ABSTRACT People spend a substantial amount of time playing games on their smartphones. Owing to growth in the number of newly released games, it is getting more difficult for people to identify which of the broad selection of games they want to play. In this paper, we introduce context-aware recommendation for game apps that combines neural collaborative filtering and item embedding. We find that some contexts special to games are effective in representing item embeddings in implicit feedback situations. Experimental results show that our proposed method outperforms conventional methods. KEYWORDS Recommender systems, Neural collaborative filtering, game app INTRODUCTION In recent years of information overload, recommender systems which offer appropriate items to each user in a personalized way are widely used and play a significant role [2, 6, 8]. Recommender systems ACM RecSys 2019 Late-breaking Results, 16th-20th September 2019, Copenhagen, Denmark Copyright ©2019 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0). Context-Regularized Neural Collaborative Filtering for Game App Recommendation ACM RecSys 2019 Late-breaking Results, 16th-20th September 2019, Copenhagen, Denmark are popular and successfully developed particularly in E-commerce services including YouTube [4], Netflix [1], and Amazon [11], to name a few. Recommendation systems basically focus on predicting each user’s preference for each kind of item. Collaborative filtering [13] is a widely used personalized recommendation method that recommends a new item using past user–item interactions. A typical collaborative filtering algorithm would be based on matrix completion [8], which decomposes a user–item matrix into user latent features and item latent features. For a long time, matrix completion algorithms based on factorization algorithms have been the first choice in recommender systems [8]. Recently, deep learning approaches [15–17] have gathered appreciable attention in the recommender systems community. However, a collaborative denoising autoencoder (CDAE) [17] could not improve its performance even if they use non-linear activation function and deeper models. One of the reason would be that CDAE equals to SVD++ when the identity function is used as an activation function and applies a linear kernel to model user-item interactions. [5]. To handle this issue, the neural collaborative filtering (NCF) [5] has been proposed, which was the first successful deep-learning-based collaborative filtering algorithm. NCF employs a simple neural network architecture consisting of only multi-layer perceptrons and a generalized matrix factorization (GMF). Thanks to its simplicity, it can train deep learning models without overfitting and, surprisingly, outperforms state-of-the-art collaborative filtering using only user–item information. Another successful collaborative filtering algorithm is based on word embedding [10]. More specifi- cally, pointwise mutual information (PMI) [3], which is computed from the item–user matrix, is used as a regularizer in addition to the matrix completion loss function. Thanks to PMI regularization, we can embed a similar item pair into a similar location at a latent space; this helps significantly to train deep learning models efficiently. This approach is promising. However, to the best of our knowledge, no deep-learning-based approaches have been put forward. In this paper, we propose the context-regularized neural collaborative filtering (CNCF), which enjoys the representation power of deep learning and can be efficiently trained thanks to PMI-based regularization. Specifically, we naturally combine NCF and PMI regularization [10, 14], in which item latent vectors are shared in both NCF and PMI-based embedding. Thanks to its simplicity, CNCF can be efficiently trained using a standard deep learning package. Through experiments on real-world game app recommendation tasks, the proposed method significantly outperforms the vanilla NCF, which is a state-of-the-art recommender algorithm. PROBLEM FORMULATION Let Y ∈ RM ×N be the user-item (game app) matrix whose elements are yi j = 1 if the user i installed game app j and 0 otherwise. Let M and N be the number of users and the number of items (game apps), respectively. This is a standard implicit feedback setting. If yi j = 1, it means that user i installed Context-Regularized Neural Collaborative Filtering for Game App Recommendation ACM RecSys 2019 Late-breaking Results, 16th-20th September 2019, Copenhagen, Denmark item j. However, in implicit feedback setting, the existence of interaction does not always mean that user i likes item j and unobserved interactions might assume that user i does not recognize item i. yiĵ yij sjm In addition to the user-item matrix, for game app recommendation tasks, we have the first login timestamp, the last login timestamp, and the paid flag, respectively. To use this information for NeuMF Layer recommendations, we generate a time-dependent matrix T ∈ RM ×N , where t˜i j is the difference v̂jT v̂m ṽjT ṽmAAACpHichVE9LwRRFD3G1/peNBIFsSGqzR0NUQmNQoG1SCybmfEwdr4y83aTNZlS4w8oVCQK0RI/QOMPKPwEUZJoFO7OTgiCO5l55553z53z3tU9ywwk0UOD0tjU3NKaamvv6Ozq7kn39q0Gbtk3RN5wLddf17VAWKYj8tKUllj3fKHZuiXW9NJcbX+tIvzAdJ0VWfXEpq3tOuaOaWiSqWJ6qKDbYWFPk2ElKob70Va4En2kdhQV0xnKUhzDP4GagAySWHTTNyhgGy4MlGFDwIFkbEFDwM8GVBA85jYRMuczMuN9gQjtrC1zleAKjdkSf3c520hYh/NazyBWG/wXi1+flcMYpXu6oGe6o0t6pLdfe4Vxj5qXKq96XSu8Ys/RQO71X5XNq8Tep+pPzxI7mIq9muzdi5naKYy6vnJw/JybXh4Nx+iMntj/KT3QLZ/AqbwY50ti+eQPPzp74RvjAanfx/ETrE5kVcqqS5SZmU1GlcIgRjDO85jEDOaxiDz3P8QlrnCtjCkLSk7J10uVhkTTjy+hbL0D+o6eMA== sha1_base64="hJ34Qkazwt4rpQFFKYuAAEeIqV0=">AAACpHichVE9LwRRFD3G9/eikSgIIRLJ5o6GqIRGoVjWLollMzMehvnKzNtNmEyi0fgDChWhEC3xAzT+gMJPECWiUbg7uyEI7mTmnXvePXfOe1f3LDOQRPdVSnVNbV19Q2NTc0trW3uiozMbuAXfEBnDtVx/SdcCYZmOyEhTWmLJ84Vm65ZY1LenS/uLReEHpussyB1PrNjahmOum4YmmconenO6HeY2NRkWo3y4Fa2GC9FHakdRPjFASYqj7ydQK2BgcuTldA9Ayk1cI4c1uDBQgA0BB5KxBQ0BP8tQQfCYW0HInM/IjPcFIjSxtsBVgis0Zrf5u8HZcoV1OC/1DGK1wX+x+PVZ2YdBuqNzeqJbuqAHevu1Vxj3KHnZ4VUva4WXbz/oTr/+q7J5ldj8VP3pWWId47FXk717MVM6hVHWF3cPn9IT84PhEJ3QI/s/pnu64RM4xWfjbE7MH/3hR2cvfGM8IPX7OH6C7GhSpaQ6x5OaQjka0IN+DPM8xjCJGaSQ4f77uMAlrpQhZVZJK5lyqVJV0XThSyir7+i4oLQ= sha1_base64="Iq9PkUmXG7kSL3gBIVJ52TvoG10=">AAACdXichVG9TsJQGD1UVEQU3ExciARjHMhXHTROJi6O/MhPgoS05YINpW3aQoLEF2B1cHDSxMH4AD6Aiy/gwCMYR0xcHPwoJEaJ+jXtPffce76ee49qG7rrEQ0C0kxwdm4+tBBejISXlqOxSMG12o4m8pplWE5JVVxh6KbIe7pniJLtCKWlGqKoNg9H68WOcFzdMo+9ri0qLaVh6nVdUzym0tVYglLkV3wayBOQwKSs2ANOUIMFDW20IGDCY2xAgctPGTIINnMV9JhzGOn+usA5wqxt8y7BOxRmm/xt8Kw8YU2ej3q6vlrjvxj8OqyMI0nPdEdDeqJ7eqGPX3v1/B4jL10e1bFW2NVofzX3/q+qxaOH0y/Vn5491LHne9XZu+0zo1NoY33n7HKY288mext0Q6/s/5oG9MgnMDtv2m1GZK/+8KOyF74xzkf+mcY0KGynZErJGUIIa1jHJsewiwMcIY08t62hjwspKG1J8jhHKTAJdAXfStr5BHMDjY4= sha1_base64="NHCXOuCJyoPaj2tKgmt+pImomHY=">AAACmXichVE9LwRRFD3GN4ulkigI2Y1qc0dDVBKNQsGuRbLLZmY8DPOVmbebMJlS4w8oVCQK2Zb4ARp/QOEniHIlGoW7sxvCBnfy5p173jv3nfeu7llmIIme2pT2js6u7p7evv7EwOBQcjixHrhl3xB5w7Vcf1PXAmGZjshLU1pi0/OFZuuW2NAPF+vrGxXhB6brrMkjT2zZ2p5j7pqGJpkqJceLuh0W9zUZVqJSeBBth2vRZ2pHUSk5RRmKY6IVqE0whWasuMk7FLEDFwbKsCHgQDK2oCHgrwAVBI+5LYTM+YzMeF0gQh9ry7xL8A6N2UP+73FWaLIO5/WaQaw2+BSLh8/KCaToka6pRg9UpWd6/7VWGNeoezniWW9ohVcaOh3Nvf2rsnmW2P9S/elZYhdzsVeTvXsxU7+F0dBXjs9quflsKkzTJb2w/wt6onu+gVN5Na5WRfb8Dz86e+EX4wapP9vRCtZnMipl1FVCD8YwiWluwywWsIQV5LnsCaq4wa2SVpaVXKOVSluzpyP4Fkr+AyWnnSQ= sha1_base64="t9C+hCNPSRsBnDLNa56MvhxUxH4=">AAACpHichVE9LwRRFD3G9/eikSiIDZFINnc0RCU0CgXWIrFsZsZjh/nKzNtNmEyp4QcoVIRCtMQP0PgDCj9BlIhG4e7shiC4k5l37nn33DnvXd2zzEAS3Vcp1TW1dfUNjU3NLa1t7YmOzsXALfiGyBiu5frLuhYIy3RERprSEsueLzRbt8SSvj1V2l8qCj8wXWdB7nhi1dY2HXPDNDTJVC7Rm9XtMJvXZFiMcuFWtBYuRB+pHUW5RJJSFEffT6BWQHJi+OX0QCS9WTdxjSzW4cJAATYEHEjGFjQE/KxABcFjbhUhcz4jM94XiNDE2gJXCa7QmN3m7yZnKxXW4bzUM4jVBv/F4tdnZR8G6I7O6Ylu6YIe6O3XXmHco+Rlh1e9rBVern2/O/36r8rmVSL/qfrTs8QGxmKvJnv3YqZ0CqOsL+4ePqXH5wfCQTqhR/Z/TPd0wydwis/G2ZyYP/rDj85e+MZ4QOr3cfwEiyMplVLqHE9qEuVoQA/6McTzGMUEpjGLDPffwwUucaUMKjNKWsmUS5WqiqYLX0JZewfgt6G3AAACqHichVG7SiRBFD227/eoiWAiDooYDLeXBcVINDEcH+Mojg7dbaml/aK7ZkCb/oDdH9hgo10wEANDNTbxBwz8BDFUMDHwTk+DL9TbVNepU/fcOlXX9G0ZKqKbBq2xqbmlta29o7Oru6c309e/EnqVwBIFy7O9YNU0QmFLVxSUVLZY9QNhOKYtiub+XG2/WBVBKD13WR34YsMxdly5LS1DMVXOZEumE5WUtLdEVI3L0V68GS3HrwgnjjmLcpTE8EegpyCLNPJe5gwlbMGDhQocCLhQjG0YCPlbhw6Cz9wGIuYCRjLZF4jRwdoKZwnOMJjd5/8Or9ZT1uV1rWaYqC0+xeYRsHIYo3RNx3RPV3RCt/T0aa0oqVHzcsCzWdcKv9z7e3Dp8VuVw7PC7ovqS88K25hKvEr27idM7RZWXV89/HO/NL04Go3Rf7pj///ohi75Bm71wTpaEIt/v/Bjshd+MW6Q/r4dH8HKj5xOOX3hZ3ZmNm1VG4YwgnHuxyRmMI88Clz/F05xjgttQstrRW2tnqo1pJoBvAnNfAZTXqAG between the first login timestamp and the last login timestamp and each t˜i j is later transformed MLP Layer into normalized dwell time [18]. Moreover, for the paid flag information, we extract the paid matrix … P ∈ RM ×N , where r i j is 1 if the user u pays money for item i and 0 otherwise. GMF Layer MLP Layer PMI Layer PMI Layer The final goal of this paper is to build a recommendation model for user-item matrix Y using the user-item matrices Y , T , and P. MLP User MF User Embedding MF Item Embedding MLP Item Embedding Embedding PROPOSED METHOD (CONTEXTUAL NCF) In this section, we propose the contextual neural collaborative filtering (CNCF), which is an extension user(i) … 1 … … item( j) … 1 … … of the widely used NCF algorithm [5]. Figure 1: Overview of CNCF. Model: The following model with one perceptron layer is used: ŷi j = σ (h⊤ (ûi ⊗ v̂ j ⊕ a(W ũi ⊕ ṽ j )), where ⊗, ⊕, and h, a indicate the element-wise product and the concatenation of the two embeddings, edge weights of the output layer as well as an activation function like Relu, respectively. Figure 1 shows the model architecture of CNCF. GMF layer indicates the element-wise product of two embeddings and, in the PMI layer, we compute the inner product of both MF and the MLP j-th item embedding along with the MF and MLP all item embedding. û,ũ,v̂,ṽ denote MF and MLP user embedding and MF and MLP item embedding, respectively. CNCF consists of generalized matrix factorization and multilayer perceptrons. Using context information: As contextual features, we use time-dependent features T and a paid flag approach P as (Í − (1+αt i j )yi j logŷij +(1−yij )logŷij , (time − NCF) Lcontext = Í(i, j)∈Y∪Y , (i, j)∈Y∪Y − (1+βr i j )yi j logŷij + (1−yij )logŷij , (paid − NCF) where α ≥ 0 and β ≥ 0 are tuning parameters and Y is the set of indices of non-zero elements in Y and Y − is the set of indices of zero-elements in Y . In implicit feedback settings, to address the problem of lacking negative data, treating all unobserved data as negative feedback [6] or negative sampling from unobserved data [5] are popular strategies. Note that we sampled user-item pairs as negative interactions from the unobserved interaction set. Context-Regularized Neural Collaborative Filtering for Game App Recommendation ACM RecSys 2019 Late-breaking Results, 16th-20th September 2019, Copenhagen, Denmark Regularization based on Pointwise Mutual Information (PMI) In this paper, in addition to contextual information, we introduce an embedding structure to NCF since it helps to improve prediction accuracy [10, 14]. In particular, we employ the GloVe-based embedding approach [12]. The loss function of a GloVe can be written as Õ 2 J= s jm − v j⊤vm , j,m where s jm is some similarity measure between item j and item m. In this study, we employ positive pointwise mutual information (PPMI) [9] as a similarity measure: p(x, y) PPMI(x, y) = max(PMI(x, y), 0), PMI(x, y) = log2 , p(x)p(y) where p(x) denotes the probability of users installing a game app x and p(x, y) denotes the probability that users install a game app x and y. Finally, the loss function of the context-regularized NCF is given as ©Õ Õ L = Lcontext + λ (s jm − v̂ j⊤v̂m )2 + (s jm − ṽ j⊤ṽm )2 ® , (1) ª «s jm >0 s jm >0 ¬ where λ ≥ 0 is the regularization parameter. EXPERIMENTS We gathered game app click information from a commercial game app company. Figure 2 shows some examples of game apps. Then, we used 100,000 users who had installed over 20 game apps and played one of their games within last two years. The number of games was 725 (i.e., Y ∈ R100000,725 ), and the number of non-zero entries was 2,854,328. We implemented all methods using Pytorch and ran experiments using a Tesla P100. We set the learning rate as 0.001 and the batch size as 1024. Then, we used Adam [7] as the optimizer. For the regularization parameters of CNCF, we used α=0.01, β=0.1, and λ = 1. For all experiments, we set the number of multi-layer perceptrons as four and the number of latent feature representations as 64. The initial model parameters were randomly initialized. We set the negative sampling ratio as 2 that means we sample 2 unobserved interactions as negative samples per one observed interactions for every user. To evaluate the performance of the item recommendation, we used the leave-one-out scheme, which has been widely used in the relevant literature [5]. As evaluation metrics, we adopted HitRatio (HR) and Figure 2: Examples of Game Apps. normalized discounted cumulative gain (nDCG), which are also popular in recommendation tasks [5]. Figures 3 to 6, we show the results of the proposed and the existing methods. As can be seen, the proposed contextual NCF compares favorably with the existing state-of-the-art algorithms. Context-Regularized Neural Collaborative Filtering for Game App Recommendation ACM RecSys 2019 Late-breaking Results, 16th-20th September 2019, Copenhagen, Denmark 0.84 ItemPop 0.82 GMF NCF 0.80 NCF+PMI REFERENCES Hit Ratio@10 0.78 NCF+time 0.76 NCF+paid [1] James Bennett, Stan Lanning, et al. 2007. The netflix prize. In KDD cup and workshop. 0.74 NCF+all [2] Heng-Tze Cheng, Levent Koc, Jeremiah Harmsen, Tal Shaked, Tushar Chandra, Hrishi Aradhye, Glen Anderson, Greg 0.72 Corrado, Wei Chai, Mustafa Ispir, et al. 2016. Wide & deep learning for recommender systems. In the 1st Workshop on Deep 0.70 Learning for Recommender Systems. 10000 15000 20000 25000 30000 35000 40000 45000 50000 the number of people [3] Kenneth Ward Church and Patrick Hanks. 1990. Word association norms, mutual information, and lexicography. Compu- tational linguistics 16, 1 (1990), 22–29. Figure 3: HitRatio@10 for every method. 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