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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Digital transformation of learning environment: aspect of cognitive activity of students</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Institute of Information Technologies and Learning Tools of NAES of Ukraine</institution>
          ,
          <addr-line>9, M. Berlynskoho Str., Kyiv, 04060</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
      </contrib-group>
      <fpage>0000</fpage>
      <lpage>0002</lpage>
      <abstract>
        <p>Peculiar features of digital environment include: integration of ICTs; use of local and global networks and resources; support and development of qualitatively new technologies of information processing; active use of modern means, methods and forms of teaching in the educational process. The organization of activities in terms of digital learning environment provides appropriate changes in the interaction between subjects of the educational process. Today, means and technologies of the information and communication networks (ICNs), in particular the Internet, which custom and operationalprocedural properties were changed at the initial stage from closed local to open ones at present, become widespread. The development of ICNs (from closed local to open ones) changes the typology of learning environments. The following models of learning environments, which widely use ICT and ICN tools (with basic features that characterize them) are distinguished: using the local communication network for presentation of educational information; using the local communication network and open network resources; using open network resources; for independent use of open network resources directly in the classroom by a student; for use of open network resources by a student in the process of independent learning activity; for use by a student educational resources, specially created by a teacher, as well as resources of an open networks in his independent learning activity.</p>
      </abstract>
      <kwd-group>
        <kwd>cognitive activity</kwd>
        <kwd>learning</kwd>
        <kwd>learning (academic) environment</kwd>
        <kwd>digital transformation</kwd>
        <kwd>competencies</kwd>
        <kwd>ICT</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>According to experts in the field of Economics 4.0 and modern production [8],
consumer trends as a reaction of progressive groups of society to social challenges,
leading to changes in the culture of behaviour, in 2019 will increasingly focus on
various aspects of consumer and technology interaction. A modern person watches
changes in technology and is forced to adapt to them both at the workplace and in
___________________
Copyright © 2019 for this paper by its authors. Use permitted under Creative Commons License
Attribution 4.0 International (CC BY 4.0).
everyday life. The most noticeable are: evolution of customer interface, integration of
devices, provision of access to software products, services and resources in the cloud.
The speed of life leads to the gradual replacement of human labor with bots or
programs. Robotics in mass production, processing and use of large volumes of data,
rapid updating of knowledge, availability of information and, at the same time, the
difficulty of converting it into knowledge – these and other signs of the information age
lead to the need to make self-education a necessary element of every person’s life.</p>
      <p>Technologies are crucial in routine problems solving. Internet of things should
ensure compatibility between all devices and provide mobility. However, the
experience of typical tasks solving does not help to find effective solutions. Progressive
ideas are born in the man's learning process of the world at the intersection of
disciplines. Consequently, in our opinion, in modern conditions, a person armed with
skills of rapid adaptation, working with data, productive communication, which is
characterized by flexibility of thinking, the ability to concentrate, analyse, make
conclusions, is able to create its own product, is ahead.</p>
      <p>Here are some examples that we think, illustrate the rapid growth rate of transition
in all areas of human life to digital technologies:</p>
      <p>
        The number of people on the planet using the Internet is rapidly increasing.
So, according to [
        <xref ref-type="bibr" rid="ref36">29</xref>
        ] over the past 5 years, this growth is 6–9% per year.
      </p>
      <p>
        Moreover, according to results of long-term study of consumer trends of Ericsson,
based on an online survey of 5097 primarily Internet users, almost half of the
respondents in the survey think that, for better or worse, the Internet of skills (AR/VR
experience [
        <xref ref-type="bibr" rid="ref37">30</xref>
        ]) has replaced many of the simple pleasures of daily life, and as many
as 42% say the Internet needs to be changed fundamentally if it is going to be a force
for good in society again. 60% would like glasses with on-screen instructions that help
you repair almost anything, and 56% even want to learn how to dance using an
instructive AR experience [8].
      </p>
      <p>Growth is the tempo of digital communication between people. So, the number of
email accounts in the world is about 5 billion, mostly at the expense of private ones. As
of January 2019, the number of Facebook users, one of the most popular electronic
social networks, is 2.320 billion people and has been steadily increasing ever since. By
the way, as of December 2018, already 30.95% of Ukrainians use a social network.
According to the company “Vhaschno” (https://vchasno.com.ua), which provides
business services in docflow, storage and exchange of documents online appeared to
be 70% cheaper than paper ones.</p>
      <p>For example, in Ukraine, the official participant of the public procurement system
ZAKUPKI.PROM.UA sent 316,100 documents per year, saving UAH 5,057,400.</p>
      <p>At the beginning of 2019 (according to the site populationpyramid.net), with a total
population of about 7.678 billion people, we have the following (Fig. 1).</p>
      <p>Technological changes in science, economics and society lead to social, political and
cultural changes. These changes cause new problems, the solution of which takes time.
Social systems unavoidably experience periods of economic decline and growth while
educational systems go through reforms. Changes in education, among other things,
cause some contradictions. The following should be identified:
1. At the level of the global information space: between innovative updates of
information and communications technologies as well as networking technologies
from one side and the slow reaction of the state and the educational system to these
trends on the other side.
2. At the level of the national educational system: between the emergence of the latest
technology, technology and the new generation of means for training, management
and scientific research and late response of education managers to the choice,
implementation and spread of innovation.
3. At the level of the educational institution: between the need to develop a modern
educational environment and the conservatism of leaders and pedagogical staff in
the period of innovation transformations.
The dynamics of factors’ development of external and internal environment directly
affects the development of the innovative capacity of educational institutions and its
implementation in the educational process. This requires a substantial transformation
of the education system based on:
─ psychological, pedagogical and didactic principles of digital education;
─ new approaches to the selection of educational content;
─ principles of flexibility and adaptability of pedagogical systems;
─ principles of equal opportunities for all parties of the educational process;
─ new forms, methods, technologies and means of teaching and learning that are
implemented in modern educational environments.</p>
      <p>We have analysed demographic trends, namely of world (PopulationPyramid.net):
proportion of so-called millennials (age from 20 to 40 years old) – the most productive
population, teenagers and young people (from 10 to 19 years old) who will take jobs in
a few years. Millennials make up 30% of the world’s population. Despite some
differences in distribution, in Ukraine, the proportion of the Millennials does not have
any statistical difference (28.7%). The proportion of people aged 10–19 years to 16.1%.
For Ukraine, this percentage is much lower – 9%. Among the features the Millennials
obtain, psychologists mention: short-term concentration, pragmatic thinking,
intelligibility in information, orientation on trends and social networks, extra-territorial
activity (want to act “here and now”).</p>
      <p>
        The next generation will live and work under somewhat different conditions,
including: high level of automation for production processes, job cuts, competition in
design of things, machine intelligence and 5G networks, rapid loss of actuality of
acquired skills, etc. Transformation of society, primarily, will be associated with the
development of new technologies. Information and communication technologies
change the nature of relations within society, including within the sphere of education.
These technologies cause a lot of changes in the economic, political, social and cultural
spheres and, as a result, form new requirements for the field of education, laying the
foundations of its new architecture. These bases include the results of the
MEPrevolution in education (Ronald M. Harden [4]); virtualization and gamemization of
education (Elizabeth Corcoran [7], Jane McGonigal [
        <xref ref-type="bibr" rid="ref19">12</xref>
        ]); The new achievements of
cognitive psychology (Robert L. Solso, M. Kimberly MacLin, Otto H. MacLin [
        <xref ref-type="bibr" rid="ref35">28</xref>
        ])
and the possibility of their use for the formation and development of cognitive skills
and abilities.
      </p>
      <p>Global Education Futures Initiative connects the development of new education
practices with active use in the educational process:
 unique approaches and access to carriers of key competencies;
 modern educational, in particular a digital, environment that supports the whole
education / learning process, as well as the development of courses, interaction with
communities, etc.;
 individual educational trajectory of each student (with possibility of full
asynchronous education, with combination of educational process and
extracurricular activities, with tutoring of this trajectory by mentors);
 flexible assessment system focused on supporting student’s motivation;
 resources (students and teachers) for individual and group learning experiments;
 flexible architecture of educational institutions, which allows to realize a large
number of educational formats for independent and group activities of students;
 horizontal education in communities, including the use of electronic networks;
 joint learning processes with real-life carriers.</p>
      <p>Due to widespread use of mobile devices with access to the Internet there are changes
in the organization of training. The boundaries between formal and informal education
become less clear.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Related work</title>
      <p>
        In previous studies, we analysed and compared new technologies, educational models,
their impact on formation of learning environments, that are increasingly used in
general education institutions, allowing us to address the issue of expanding student
access to learning resources, and expanding opportunities for collaboration and
cooperation [
        <xref ref-type="bibr" rid="ref34">27</xref>
        ]. In order to organise approaches to formation of learning environment
in which ICTs and the Internet are actively used, a comparative analysis of different
models of learning environments has been conducted on the main features that
characterize these models [
        <xref ref-type="bibr" rid="ref24">17</xref>
        ].
      </p>
      <p>
        Problems of use of network technologies for conducting educational studies on
natural sciences course in general secondary educational establishments, formation of
system of knowledge by means of network technologies are studied [
        <xref ref-type="bibr" rid="ref39">32</xref>
        ].
      </p>
      <p>
        Problems of projecting of informational and educational environment for the
education of high school students on the basis of technologies of electronic social
networks are investigated. The possibilities of using information and communication
technologies and technologies of electronic social networks in the system of general
secondary education are revealed [
        <xref ref-type="bibr" rid="ref33">26</xref>
        ]. The scientific and methodological foundations
of formation of subject competences taking into account the basic principles of practical
and personally oriented learning are proved. Forms and methods of studying which
promote increase of formation level of pupils’ subject competence are elicited [
        <xref ref-type="bibr" rid="ref25">18</xref>
        ]. The
problems of increasing information and communication competence of all participants
of the educational process are looked into. Possible changes in the teaching method,
when new objects appear in the system of learning tools – services of electronic social
networks, are analysed. It is paid attention to change of emphasis from communication
network to organization of productive discussion and collaboration with cooperative
learning methods for students [
        <xref ref-type="bibr" rid="ref23">16</xref>
        ], [
        <xref ref-type="bibr" rid="ref26">19</xref>
        ].
      </p>
      <p>
        The authors of the article revealed results of research on solving the current
psychological and pedagogical problems of designing information and educational
environment, different models of using electronic social networks in teaching senior
students, development of certain elements of computer-oriented methodological
systems, evaluation of educational process results in the open information and
educational environment of training students and the critical problem of users’ safety
on the Internet, the formation and development of information and communication
competencies of all participants of the educational process. A number of methods,
related to: the formation of safe and responsible use of social networks and critical
evaluation of Internet content; using electronic social networks to provide group
interaction; organization of independent work of pupils (on an example of physics) and
design and research activity of students (on an example of mathematics); prediction of
aggressive behaviour of pupils; support for the education of disable children; the
organization of informal education of youth are suggested. Much attention is paid to
changing the emphasis from network communication to productive discussions
creation, as well as from collaboration to cooperative learning methods [
        <xref ref-type="bibr" rid="ref27">20</xref>
        ].
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>Research methodology</title>
      <p>Currently, the Cabinet of Ministers of Ukraine approved the Concept of development
of digital economy and society in Ukraine in 2018–2020 [5]. In fact, this is a roadmap
for digital transformation of Ukrainian economy. The document defines key policies,
priority areas, initiatives and projects of “digitalization” of Ukraine for the next 3 years.
In particular, this is “digitization of educational processes and stimulation of digital
transformations in the education system”.</p>
      <p>
        The release of revised wording of key competencies for lifelong education coincided
with the adoption of the Concept [
        <xref ref-type="bibr" rid="ref17">10</xref>
        ]. Mathematical competence and competence in
science, technology and engineering (mathematical competence and competence in
science, technology and engineering) and digital competence are determined as key.
[9].
      </p>
      <p>The formation of above key competencies is possible on the basis of modern
educational technologies using ICT tools, electronic educational resources, electronic
social networks, which allow to reduce the educational load and simultaneously to
intensify the educational process, in particular, from natural and mathematical
disciplines, providing learning and cognitive activity with creative, research
orientation.</p>
      <p>Futhermore, opportunities for individualization and differentiation of training
increase, opportunities for self-education skills form, metasubject and subject skills,
ability to put the knowledge into practice through the wide introduction into the
interactive process of studying individual work of students are developed.</p>
      <p>
        The means and technologies of the ICN, including the Internet, forming a
computertechnological platform of educational, in particular learning environment of modern
education, primarily open, transform the traditional educational environment into “an
environment of computer-mediated communication – an integrated education and
information environment with distributed educational resources and a communicative
infrastructure of supporting educational communities of different types” [
        <xref ref-type="bibr" rid="ref30">23</xref>
        ].
      </p>
      <p>
        It is understood that a considerable part of the didactically grounded and specially
organized educational and cognitive activity of students is carried out on the Internet,
has specific features [
        <xref ref-type="bibr" rid="ref29">22</xref>
        ], transforming into a modern form of training due to a number
of factors:
1. The Internet is a network of information environment of modern society, and its role
as a source of scientific and educational information is obvious.
2. A new generation of students takes the Internet not just as a social cultural
phenomenon of our time, as well as parallel, often leading environment. Any activity
in such environment, including an independent educational and cognitive, is taken
by a young person with an interest, that increases the motivation for this type of
activity. The Internet is becoming an informational environment for training and
self-education.
3. Internet environment as an informational and informational and educational
environment has a significant potential for self-development of the individual.
4. Thanks to its unique properties (virtuality, turnover of operations, plurality of spaces,
etc.), the Internet creates a comfortable environment of life that completes the
internal and external space of an individual, and can act as a space of experiment.
From the didactic point of view, the logic of the learning process also changes. The
traditional structure of learning process consists of the following steps: “getting
information – understanding – memorization – reproduction – application (mostly by
model)”.
      </p>
      <p>The modern structure is different: “getting information – understanding – application
(creative) – analysis – evaluation – creation”. It is this logic and structure of the process
of educational and cognitive activity that underlies the system-activity and competence
approaches and ensures dynamic activity of students.</p>
      <p>
        Having agreed with the researchers [
        <xref ref-type="bibr" rid="ref32">25</xref>
        ], [2] we define cognitive activity as an
element of the holistic process of learning, which is a purposeful, systematically
organized, managed external or independent interaction of a student with the
surrounding reality, which results in mastering, on the level of reproduction or
creativity, a system of scientific knowledge and ways of activity.
      </p>
      <p>Cognitive activity is carried out throughout the life of a person, in all types of
activities and social relationships, in particular, when students perform various
subjectpractical actions in educational process. However, only in the process of learning the
cognition gets a clear form in a special, particular only for person, educational and
cognitive activity.</p>
      <p>Basic components of cognitive activity:
 content (knowledge, expressed in concepts or images of perception and
conceptualisation);
 operational (various actions, operation of skills, techniques);
 resultative (new knowledge, methods of decision making, new social experience,
ideas, views, abilities and personal features).</p>
      <p>The main types of educational and cognitive activity of students in the Internet-oriented
informational and educational environment include: search activity; practical
development of new technologies; creating new content; Internet communication for
cognitive purposes; learning using Internet resources.</p>
      <p>Forms of educational and cognitive activity in the informational and educational
environment are determined by the organization and / or self-organization of
information and communication interaction and informative and cognitive activity of
students. Formation and sustainable development of cognitive abilities of a person
throughout his life is an indispensable element of any educational process.
4</p>
    </sec>
    <sec id="sec-4">
      <title>Results and discussion</title>
      <p>
        From the perspective of the revised Bloom’s taxonomy [1], during the study we
systematized the types of educational and cognitive activity of students [
        <xref ref-type="bibr" rid="ref24">17</xref>
        ] in the
Internet environment in accordance with the categories of cognitive processes
(Table 1).
      </p>
      <p>
        Criteria, levels and other indicators of productivity of educational and cognitive
activity in modern conditions are determined by the new paradigm of education of the
information society. All the tools that make it possible to evaluate and control
educational and cognitive activity get disturbed. The combination of information and
communication technologies and means of communication networks form new
solutions that can affect the basic processes in the educational system: the formation
and development of competencies, fixing achievements, assessing the quality of
learning, creating a positive motivation and promoting self-dependence in educational
and cognitive activities. On the basis of such technologies, new educational instruments
are offered [
        <xref ref-type="bibr" rid="ref10 ref18">11</xref>
        ].
      </p>
      <p>Cognitive
processes</p>
      <p>Remember
Comprehend</p>
      <p>Apply
Analyze
Evaluate</p>
      <p>Design</p>
      <p>
        The effectiveness of educational and cognitive activity of students is determined by
the new paradigm of education of the information society. It recognizes all the tools
that make it possible to carry out the educational and cognitive activity of the students,
its evaluation and control.
 Translation of reference experience or practice – transfer of verbal knowledge (or
self-studying), the transfer of non-verbal knowledge through communication with
the carrier, the transfer of non-verbal knowledge through training skills. The tools
include online multimedia libraries, multi-user online courses, e-books, YouTube
educational channels [6], subject blogs [
        <xref ref-type="bibr" rid="ref28">21</xref>
        ], virtual mentors, simulators [
        <xref ref-type="bibr" rid="ref21">14</xref>
        ], virtual
simulators [
        <xref ref-type="bibr" rid="ref20">13</xref>
        ], and robot-mentors.
 Independent getting of experience through testing, research / experiment
implementation, creative individual or group project. They are implemented in
gaming environments, quests, in alternate reality, work-competitions, virtual
laboratories [
        <xref ref-type="bibr" rid="ref22">15</xref>
        ], discussion scientific communities, social networks, and others.
 Fixation and assessment of students’ learning achievements – testing, prognosis of
educational trajectory based on the profile of achievements [3], end-to-end
continuous monitoring (in particular, monitoring behaviour in the game forms within
the alternate reality).
 Tools: personal competency profile, personal virtual portfolio, creation and stress
test of the virtual world or digital model.
 Encouragement and motivation of students for educational activities is carried out
through: competitive gaming models (gamification), reputational capital
management system, preventive outcome management (achievement prognosing
systems), gaming adaptive models [
        <xref ref-type="bibr" rid="ref31">24</xref>
        ], state monitoring systems (which control the
quality of experiences in the educational process).
5
      </p>
    </sec>
    <sec id="sec-5">
      <title>Concluding remarks and future work</title>
      <p>The transformation of modern society and education, particularly related to the
development of new technologies, especially information and communications and
networking. The digital transformation of education covers the creation of a modern
computer-based environment that supports learning and self-education, creation of a
system of informational and educational and game resources, flexible structure of
educational institutions, which allows to fulfil a large number of educational formats
and supports the advancement of students with individual educational trajectories,
development of mechanisms of education in communities, including the use of
electronic networks, formation of unique approaches to formation of key competencies,
in particular digital one.</p>
      <p>Formation of key competencies for lifelong education, including mathematical
competence and competence in science, technology and engineering, is possible on the
basis of modern educational technologies using ICT tools, electronic educational
resources, electronic social networks, which allow to reduce the training load and, at
the same time, to intensify the training the process, in particular, from science and
mathematic disciplines, providing educational and cognitive activities with creative,
research orientation.</p>
      <p>The Internet environment as an informational as well as informational and
educational environment has a significant potential for self-development of a
personality due to peculiarities such as virtuality, turnover of operations, plurality of
spaces, etc. It creates a comfortable environment for cognitive activity and can act as a
space for an educational experiment.</p>
      <p>The main types of educational and cognitive activity of students in the
Internetoriented informational and educational environment include: search activity; practical
development of new technologies; creating new content; Internet communication for
cognitive purposes; use of Internet resource for educational purposes.</p>
      <p>From the perspective of the revised Bloom’s taxonomy, during the study we
systematized the types of educational and cognitive activity of students in the Internet
environment in accordance with the categories of cognitive processes: remember,
comprehend, apply, analyse, evaluate, design.</p>
      <p>The revolution in digital content complicates separation of academically meaningful,
scientifically grounded, truthful from false and, at times, dangerous. Individual training
extends to new features. At the same time, the essence of the educational process and
its quality survive little changes. According to the authors, there are approaches to
change this state, in particular, learning related to real life; training in projects; free
choice of training tools; reflection and a two-way evaluation of the result (for example,
parents and teachers, teachers and students). We consider further research in solving
the problems of using digital simulations in the educational and cognitive activity of
students to be relevant.</p>
    </sec>
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