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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Co-Creation of Learning Designs: Analyzing Knowledge Appropriation in Teacher Training Programs</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Janika Leoste</string-name>
          <email>leoste@tlu.ee</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kairit Tammets</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Tobias Ley</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Co-Creation in TEL</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Tallinn University, School of Digital Technologies</institution>
          ,
          <addr-line>Narva road 25, 10120, Tallinn</addr-line>
          ,
          <country country="EE">Estonia</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Tallinn University, School of Educational Sciences</institution>
          ,
          <addr-line>Narva road 25, 10120, Tallinn</addr-line>
          ,
          <country country="EE">Estonia</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Adoption of technologies in schools is still behind expectations, investments are often made without a clear educational objective, and teachers are not sufficiently included in the process. We contribute to the emerging perspective of learning design by proposing co-creation practices that should lead to more effective designs for technology enhanced learning and their adoption in the classroom. Using the Knowledge Appropriation Model, we analyze how teachers and university researchers co-create materials and lesson plans for technology-enhanced math lessons in two case studies involving 42 teachers. The results point out that teachers' appropriation of new learning design was stronger when they perceived themselves as equal partners with university researchers and the primary goal of creating learning designs was sharing these with other teachers. Teachers also perceived that one of the greatest benefits of such co-creation partnership was expansion of their peer network. We close the paper with recommendations of how learning design should be integrated into teacher training programs.</p>
      </abstract>
      <kwd-group>
        <kwd>co-creation</kwd>
        <kwd>learning design</kwd>
        <kwd>technology-enhanced learning</kwd>
        <kwd>professional learning</kwd>
        <kwd>co-creation</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        involved to collaboratively create new technologies together with new teaching and
learning practices, each of them having a specific role. For example, teachers
commonly focus on their existing teaching practices and they tend to add technology to
their already existing routines [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], university researchers and didactics bring in latest
teaching innovations, and educational technologists might focus on affordances of
technologies to support them. Taken together, co-creation turns into a cross-professional
boundary crossing activity for professional development [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
      </p>
      <p>
        The field of learning design [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] has the goal to improve the quality of teaching by
supporting practitioners along the process of designing innovative and effective
learning situations. LD as a methodology enables teachers to (co-)create, redesign and share
pedagogically thoughtful designs and practices [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. By focusing on learning and
teaching, LD complements the technology-centered approach with a pedagogy-centered
approach. It helps to scaffold teachers and builds confidence towards using technological
tools in teaching, while also relying on teachers’ phenomenological views and intuitive
knowledge for making design decisions [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>
        Collaborative forms of LD that involve teachers seem to be especially effective in
promoting adoption of TEL practices in the classroom. Several LD environments
promote collaborative design such as GRAASP [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] or LDShake [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. Co-creation in the
design of learning resources has been found to lead to higher adoption of inquiry
learning practices in schools [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Joint reflection and sharing student data help teachers to
better understand the influences of their design in a real classroom application, directing
teachers thus towards more efficient learning designing [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
      </p>
      <p>
        Despite these promising results, co-creation is not yet part of the regular teacher
education practices. This limits the scope and sustainability of these initiatives. Our
assumption in this paper is therefore that co-creation in LD needs to be integrated into
teacher education programs to lead to wide-scale adoption. This is a challenge as
teaching is a relatively new field of design sciences [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], and co-creation is an open process
where learning goals are difficult to determine in advance. The question is now what
factors would make LD as part of teacher education programs more effective and
encourage ownership and higher adoption of technology-enhanced learning practices in
the classroom. We introduce the Knowledge Appropriation Model (KAM) that has been
developed to describe various collaborative learning practices in the process of
knowledge creation. Using the model, we analyze two teacher training cases, identify
the social practices that are likely to lead to adoption of TEL LDs, and derive some
general conclusions of how to practically implement co-creation in teacher training.
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>Knowledge Appropriation in Cross-Professional Co-Creation</title>
      <p>
        Teacher education for adopting technologies has usually focused on teachers’
individual skills and beliefs [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. In contrast to this, recent research on professional learning
in innovative domains recognizes the need to co-construct knowledge and appropriate
practices [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], and the importance of co-creation in the LD process where teachers are
active participants in the process of creating teaching practices [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>
        The Knowledge Appropriation Model [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] makes it possible to observe such
informal learning practices in the context of innovation adoption. The model (Figure 1)
draws on existing sociocultural models of learning (knowledge maturation and
scaffolding) and explains the interconnectivity of these processes in workplace learning [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
The model distinguishes three types of knowledge practices that support individual and
collective learning, and help knowledge created informally to become formalized and
available to a wider variety of contexts.
      </p>
      <p>
        Fig. 1. The Knowledge Appropriation Model connecting knowledge creation and maturation
(left), and workplace learning through scaffolding (right) [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ].
      </p>
      <p>
        Knowledge maturation describes the practices of knowledge creation, namely how an
individual experience becomes a shared knowledge in communities and is further
transformed and formalized to be more widely used. Specifically, it describes how
knowledge, for example, materials for new teaching methods, is created, shared and
refined [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. Participants have an idea and share it (making it accessible to a small
group of people), co-create (extend the idea in a collaborative manner), formalize (by
documenting it and making it available), and standardize, whereby it becomes a
generalized guideline that allows the idea to move towards wider adoption.
      </p>
      <p>Knowledge scaffolding explains how the created knowledge can be applied in
reallife settings, such as in formal training activities, but also at the workplace. Scaffolding
practices are help seeking (an individual will use formal or informal support of a group,
organization or from materials to get help from more knowledgeable peers or experts),
guiding (knowledgeable peers or experts provide support layer that provides individual
with needed help and guides towards a solution), fading (the support fades as the
learner competence increases).</p>
      <p>Both scaffolding and maturation are based on knowledge appropriation practices
that explain how knowledge is arranged into general patterns that are later adapted to
local needs trough: awareness creating (created knowledge is shared both formally
and informally), building shared understanding (allowing communication between
peers and experts of the problem situation), adaption (applying previously created
knowledge to new situations by de- and re-contextualization), validation (through
gathering evidence for a solution, social support, or formal authorization/approval).</p>
    </sec>
    <sec id="sec-3">
      <title>Methodology</title>
      <p>Using the KAM model, we analyze the co-creation practices of two training programs,
both of which introduced a different form of technology-enhanced learning into the
math classes in Estonian schools. Different forms of co-creation methods for LD were
applied, involving teachers, educational technologists and university experts. The
programs were conducted during the school year 2017/2018.
3.1</p>
      <sec id="sec-3-1">
        <title>Robomath Program Context and Design</title>
        <p>The Robomath research studies the effects of robot supported math learning in the basic
education grades 3 and 6. The aim of the training was to provide participants with a
collaborative training environment that would facilitate appropriation of the Robomath
method. The training consisted of six contact days with additional collaborative and
individual work between the contact days. The time between contact days was about
one month, allowing participants to use co-created LDs for conducting at least one
lesson, gather evidence about their ramifications, and analyze the data to understand the
effectiveness of the intervention.</p>
        <p>The training was led by six university’s researchers (didactics, educational
psychologists and TEL methodology experts) and 21 teachers participated. All lectures were
videotaped and shared later with the rest of the Robomath learning community. The
cocreation of new learning materials happened partly during the contact days and partly
in the virtual learning groups that were formed during the first contact day, consisting
of up to 5 members. The researchers and the participants used a virtual
teaching-learning community environment eDidaktikum1 for the purposes of communication,
distributing learning materials, submitting tasks, and sharing co-created LDs. For ongoing
discussion and sharing ideas an Internet message board was used.</p>
        <p>During co-creation the participants shared their existing knowledge and their
understanding about the new method first within their team, later with the members of other
groups, and eventually also with colleagues of their schools. After testing the learning
designs in their respective classes, the team members, based on their reflected
experience, made alterations to the co-created learning designs, making this reusable for other
teachers outside the training group community.
3.2</p>
      </sec>
      <sec id="sec-3-2">
        <title>Digimath Program Context and Design</title>
        <p>Digimath case was built on a larger project, which aimed to develop digital learning
resources for Estonian schools to implement new student-centered pedagogy in
secondary education. The project was running for 10 months and digital learning resources
were co-created in collaboration of Estonian teachers, university didactics and
educational technology experts, who supported each other practically, methodologically,
didactically and technologically. The school-university community met once a month at
the university, having trainings on different topics, and co-designing materials together.
1 https://edidaktikum.ee/en/home</p>
        <p>In the Digimath case, 21 teachers were involved, but compared to Robomath, the
course was not announced as a formal training program for the teachers. Instead they
were told to be the experts in their domain when participating in the process to design
digital learning resources and learning scenarios for math classes. Expert work was
paid, but in addition to creating materials, teachers were supposed to participate in the
training program. Training topics were mostly suggested by the university team
(methodological and didactic topics), but also occasionally suggested by the teachers
(technology-oriented topics). Digimath teachers and the university team worked together
from the start on the concept of the pedagogical principles and technological solutions
of the digital learning resources. The university team introduced an initial idea that was
further developed with the teachers who are the practitioners in the classroom. In the
first phase teachers developed resources individually, but quite soon the drafts were
made visible for other teachers to negotiate the common ideas and style. Teachers
addressed the university team face-to-face, through social media, e-mails and also invited
them to check materials to get feedback. Finally, the materials were reviewed, updated
and made available in repository for teachers.
3.3</p>
      </sec>
      <sec id="sec-3-3">
        <title>Data Collection and Analysis</title>
        <p>We used a semi-structured questionnaire, which consisted of six open questions.
Questions were focused on collecting teachers’ experiences in the program and identifying
knowledge practices. We received responses from 18 Robomath teachers and 14
Digimath teachers. Deductive content analysis approach was used to identify the knowledge
appropriation practices. We coded the data based on the categories suggested by the
KAM model, having multiple iterations in cases where the researchers assessed the
information differently, in order to reach a uniform understanding.
4</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Results</title>
      <p>By analyzing the social practices that were involved in LD creation in our two teacher
education programs, we aimed to investigate the conditions of teachers developing
ownership for novel technologies in their classroom.
4.1</p>
      <sec id="sec-4-1">
        <title>Knowledge Maturation Practices</title>
        <p>During the program, both groups of teachers worked together with other math teachers
and university experts. Both groups highly appreciated the co-creation experience,
which was embedded into the design of the program. Digimath teachers also valued the
role of the university researchers who were supporting teachers methodologically and
technologically, while they mainly stressed the valuable experience working together
with other Estonian math teachers (TDM3: “Working together with other math
teachers, supporting each other, was one the main values of the program”).</p>
        <p>Once the confidence of the teachers increased, they started to share their materials.
Digimath teachers shared their experiences at their schools (TDM4: “I have shared my
experience regarding the program and technologies with colleagues at school. I have
another colleague focusing on biology materials, we often share our experiences”).
Robomath teachers shared the new knowledge about novel methods in some form with
their study peers, colleagues and teachers of other schools (TRM4: “We have reflected
our activities to school team and parents and in the future, we plan to share our
integrated lessons in social media channels”). Developed materials were made available
for other teachers (TRM16: “We created tasks in collaboration and now it’s easy to
share them with other teachers when needed”).</p>
        <p>Digimath teachers made learning resources available in national repository
eKoolikott, as it was a requirement of the program. However, only a third of the participants
of Robomath teachers transformed their creations into more widely shareable format to
become accessible by other Estonian teachers (formalization). We saw even less
evidence for standardization practices.</p>
        <p>As a result of the programs, both groups admitted that they feel ownership regarding
new technology enhanced methodologies – the teachers are using created materials in
their teaching practices, adapting and improving them. Programs demonstrated that by
working together with teachers, we can build their ownership regarding new
technology-enhanced learning practices. They are adopting materials and continue using them
after the program is finished. We also saw that working together with other teachers on
similar problems is motivating for them and highly appreciated.
4.2</p>
      </sec>
      <sec id="sec-4-2">
        <title>Scaffolding Practices</title>
        <p>Scaffolding of the process is needed to help teachers to develop their expertise through
guided mentoring by experts to internalizing new developed knowledge.</p>
        <p>In both programs, the program participants sought help intensively. About half of
the Robomath teachers sought help from their program peers when needed (TRM5:
“We were two of us from our schools and had a chance to discuss the challenges, but
we also communicated with other program participants to ask advice”). Help from the
university researchers, colleagues and school specialists of their schools was rarely used
by Robomath teachers. Digimath teachers were mainly seeking methodological support
from university experts (TDM3: “Often we were not sure if my proposed task is
methodologically suitable for developing critical thinking skills and then I contacted
university methodologist to get a second opinion”) and technological help from peers
(TDM1: “Sometimes I just did not know how to use formulas in interactive template,
then I asked technical advice in our Facebook group”).</p>
        <p>In both cases, guidance was first provided by the university team, but more
experienced teachers soon started to support each other, because such support was more
immediate. Also, above third of the Robomath teachers recognized their roles as guides
for other teachers. Once teachers became more skillful and confident, in both cases the
university expert support was slowly fading away and the support was minimized,
because teachers themselves had become trainers (TRM3: “In the Robomath classes at
my own school, my role is to be the mentor, because I work as an educational
technologist”).</p>
        <p>Although the two training programs were designed with a different purpose, the
support for the teachers was integrated to the program intensively. Such arrangement of
the program enabled teachers to get guidance until they become confident and did not
need any expert help, but they were able to teach and support themselves in the process.
4.3</p>
      </sec>
      <sec id="sec-4-3">
        <title>Knowledge Appropriation Practices</title>
        <p>One of the main aims of the training programs was to support teachers to understand
that novel technologies can be integrated meaningfully to teaching process. Therefore,
it was essential to build teachers’ competence and ownership regarding new
technologies and learning designs. As a result of the programs, most of the Robomath teachers
had recognized that robots can change teaching practices (TRM1: “The most what we
got from the training, is the positive feeling that robots can be actually integrated to
math teaching to acquire and apply new knowledge”). One of the key indicators for the
program designers, showing that teachers had built some ownership regarding new
methods, was the implementation and adoption of the resources in their own teaching.
Almost all of the Robomath participants adopted the co-created designs and used these
in their math lessons and almost half of the Digimath teachers did it (without such
request). Additionally, some of the participants of Robomath had also implemented the
method outside the original boundaries – i.e. they used it in the lessons of other subjects
and in after-school clubs. Program participants started voluntarily spreading the word
about developed methodologies. Robomath teachers targeted colleagues of their
schools, teachers of other schools, parents and to some extent management of schools.</p>
        <p>The channels used were unofficial discussions, conferences and demonstration
lessons (TRM14: “In October, we had guests from other schools who participated in our
math classes. Later we discussed how are they using robots in their class and agreed
to meet later to share experiences and materials”). Also, Digimath teachers volunteered
themselves to meet other math teachers and to introduce the pedagogical and
technological innovation behind the digital learning resources (TDM5: “Once the trainer was
ill and I was happy to meet other math teachers to introduce the materials. I think I was
even a bit more competent to train other math teachers, because I also know the subject
content, which is often a weakness of the university people”). Such discussions in math
teachers’ community were highly appreciated, as in these the common vocabulary was
built, concepts explained, and teachers’ understanding about the method harmonized.</p>
        <p>Validation was highly suggested by the Robomath teachers. A large proportion of
the teachers piloted LDs and collected feedback about the piloting process. In Digimath
case validation was not discussed, because materials and LDs were supposed to be
piloted by other math teachers. However, as our study indicated, one third of Digimath
teachers piloted the materials with their own students to get the feedback about the
materials and to improve the planned LDs.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Conclusions and Discussions</title>
      <p>This paper has addressed the importance to support teachers in the process of adopting
the novel learning design practices in the classroom. Analyzing teachers’ training
programs through KAM lens, enabled us to understand important mechanisms in
crossprofessional co-creation activities in teacher professional development. We found
evidence for three knowledge maturation practices: co-creation, sharing and formalization.
Standardization was not identified, but it was not the clear goal of the programs and
assumes some school-level decision making. We have planned some follow-up
activities with the teachers once they will go to their school and start spreading the innovation
and this approach is believed to lead to the adaptation of resources and standardization
in program level.</p>
      <p>We found evidences for all the scaffolding practices – teachers requested help in
cross-professional community, supported and guided each other in methodological and
technological level until they did not need any help from the experts and started to
provide scaffold for the teachers outside of the community. Scaffolding practices
worked efficiently, because they were systematically planned into the program along
the design and implementation activities. Scaffolding practices seemed critical to build
an ownership regarding new novel learning design.</p>
      <p>Finally, we identified three knowledge appropriation practices for Digimath case and
four practices for Robomath case. Awareness regarding the need and the nature of the
innovation was created in both groups through dialogue, reflection and co-creation.
Also, the shared understanding about the value of such novel approaches for the
students was jointly shaped. We identified episodic adaptation practices in Robomath case,
but not in the Digimath case. Practices were episodic probably because the programs
focused more on building the ownership and adaptation was not encouraged enough.</p>
      <p>
        Both cases also demonstrated episodically validation practices, which was not the
requirement of the program. However, it demonstrated for us that some teachers
adopted the novel learning design and felt motivated to pilot the new learning design in
classroom. Although validation practices were less explicitly done, it demonstrated
promising results that teachers are interested in piloting the innovative solutions and
reflect the experience. In the future, we are planning to encourage both adaptation and
validation practices more by putting more emphasis on the implementation in the
teachers’ own classroom and reflection of the results. For this, we will more systematically
integrate the approach of Teacher Inquiry into Student Learning [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ].
      </p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgments</title>
      <p>This research has received funding from the European Union’s Horizon 2020 research
and innovation programme under grant no. 669074 (CEITER, http://ceiter.tlu.ee)</p>
    </sec>
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