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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Application of the Digital Innovation and Transformation Process in Zoo Gardening Facilities</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Matthias Wißotzki</string-name>
          <email>matthias.wissotzki@hs-wismar.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Johannes Wichmann</string-name>
          <email>johannes.wichmann@hs-wismar.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Wismar University of Applied Sciences</institution>
          ,
          <addr-line>Philipp Müller Str. 14, 23966 Wismar</addr-line>
          ,
          <institution>Germany Rostock University</institution>
          ,
          <addr-line>Albert-Einstein-Straße 22, 18059 Rostock</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>In many industrial domains and service sectors, digitalization efforts show first results. New kinds of products and services were introduced, which would not have been possible without end-to-end digitalization of operational processes, continuous collection and evaluation of data about product use and evaluation of customer data or activities. Facing the challenge of customer satisfaction in terms of leisure activities, zoos are in need to modernize their tours and attendances. Therefore, this paper describes the application of the Digital Innovation and Transformation Process (DITP) in animal-gardening facilities, as it collects, analyzes and structures information of 19 facilities within the “Landeszooverband Mecklenburg-Vorpommern e.V.” and combines them with qualitative studies. The research aims to analyze and focus the companies' intention for the digitization of zoos by using the first phase of the DITP. Possible business concepts and best practices were gathered and are the basis for further research and applications.</p>
      </abstract>
      <kwd-group>
        <kwd>Digital Innovation</kwd>
        <kwd>Digital Transformation</kwd>
        <kwd>Business Modelling</kwd>
        <kwd>Enterprise Modelling</kwd>
        <kwd>Capability Management</kwd>
        <kwd>Enterprise Architecture Management</kwd>
        <kwd>EAM</kwd>
        <kwd>Business-IT Alignment</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>For many companies, digital or semi-digital products are already an important part of
their business model, with an increasing propensity. In order to take advantage of the
opportunities offered by digitalization, companies will have to continuously develop
new application areas or transform existing ones by using technologies. In this context,
science and practice are increasingly concerned with the preparation and
conceptualization of this topic in order to use the potential for new, in particular digitally supported
formats more quickly and to be able to better cope with the resulting challenges.</p>
      <p>
        The same is true for zookeepers' facilities, as these are also business organizations
that want to and have to deal with the subjects of digitization, digitalization and digital
transformation. First, as part of the digitization, their analog services will be digitalized
[
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. As the second step, the digitalization describes the outcomes concerning the
respective business model [33] and third the digital transformation represents the
optimized way from analogue to digital services [34]. To gain an advantage concerning the
transformation from analogue to digital services, new innovative user experience
formats have to be improved continuously with technological support [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Therefore, these
institutions also have to progressively think about complementary and new digital
business models due to the increasing digital networking, smarter automation possibilities,
omnipresent access technologies as well as dynamic customer requirements.
      </p>
      <p>Thus, new digital-based business models and their integration require methodical
and technical approaches from different areas of information systems research
facilitating the prerequisite digital transformation. The business model management (BMM),
capability management (CM), enterprise modelling (EM) and enterprise architecture
management (EAM) represent a spectrum of methodical and technical approaches,
which have to be selected and applied according to specific use cases.</p>
      <p>
        Our investigation addresses this methodical and technical integration by proposing
the Digital Innovation and Transformation Process (DITP). The DITP has its focus on
method support, and the Digital Business Architect (DBA) as a modern qualification
profile for professionals in an enterprise working on innovation and transformation
initiatives [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. The DITP, in particular, enables the DBA to moderate a modeling session
as a part of the business executive team in an enterprise between business management
and technology experts in order to support implementing their requirements under
consideration of integrative Business-IT-Alignment concepts. DITP connects and
integrates selected established techniques from BMM, CM, EM and EAM. This research
introduces the DITP by applying it to a specific use case in the zoo gardening facility
sector.
      </p>
      <p>Therefore, section 2 summarizes an overview about the initial situation of our
investigations in zoo gardening facilities. Section 3 describes the research background
concerning the specific project and the DITP phases and elements, which will be applied
in section 4 and 5. Thus, section 4 analyses and section 5 evaluates identified
digitalization potentials with the help of the corresponding DITP phases. Finally, the summary
and outlook including further research approaches are presented in section 6.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Digital Architectures in zoo gardening facilities?</title>
      <p>
        Are the use of a Blockchain technology, of Prescriptive Maintenance approaches or
Deep Learning Algorithms, or the provision of a nationwide network infrastructure with
a high-performance Internet connection core components of the digitization or is it
"just" the development of an App to chat? The list of associations to answer the question
is heterogeneous, and the available entry on Wikipedia can only conditionally
contribute to the structuring of this topic for a business. This repeatedly leads to various
politically, scientifically and entrepreneurially motivated debates, which often leads to
general results. Thus, we have to accept that digitization is sometimes multi or single
technology based and can be simple or very complex, because the exact appearance
depends on many variables (e.g. experience, degree of digitization, motivation, etc.) [
        <xref ref-type="bibr" rid="ref14 ref3">3,
14</xref>
        ]. Basically it became apparent, that within the environment of people and
companies, a new level of interaction as a result of the digitalization emerged and some
parts of the collaboration were even completely transferred into this [
        <xref ref-type="bibr" rid="ref14 ref4">4, 14</xref>
        ]. Moreover,
as argued in the following, this process is more than just the transition from analog to
digital, as whole business models originated from the development.
      </p>
      <p>In this context, a descriptive model derived from the classical enterprise architecture
(EA) will be used for our explanations. An EA denotes the fundamental conception or
representation of an enterprise—as embodied in its main elements and relationships—
in an appropriate model. EA models have evolved from mere IT architecture models
into control instruments that can be used by the management as tools for their business
decisions and allow an integrated view over a company. An EA supports the
understanding and documentation of an organizational structure with all dependencies on
artifacts and information objects necessary for business performance [32]. Thus, the
conceptualization of an enterprise architecture is about the exact construction of the
value-adding processes, supporting technologies and the costs of the resources required
for the construction.</p>
      <p>
        In order to change an existing company, appropriate planning activities must be
carried out to assure that the effects of the targeted change and any resulting risks can be
assessed. Therefore, the transferability of this context to the corporate environment of
animal care facilities is obvious. To convey the activities known from the classic
corporate architecture in a more standardized way for zoo garden facilities, a simple,
animal-horticultural reference architecture was used as the starting point, based on the
elements illustrated in figure 1.
Each element represents a structural feature of the enterprise, which is characterized by
different properties and relations. The elements infrastructure, information systems and
data are present in every enterprise architecture and are characterized by their
technology-based composition and their dependency on many other elements within the
company. They are the basic architecture elements of digitization (BAEoD), which are
visualized by Fig. 1. Since the digital progress can take place in many areas of a company
(multi-perspective approach), these BAEoD inevitably have to be combined with other
elements through horizontal and vertical integration [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. With the resulting “digital
capabilities”, it is possible to work with zoo-gardening institutions to encounter the
deliberation: “What digitization actually means for the respective institution” (chapter 4).
In conclusion, the development of EA, regardless of the kind of enterprise, requires the
analysis and consideration of various stakeholders, which in turn is a fundamental part
of the management of an enterprise architecture [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
      </p>
      <p>
        EA management (EAM) provides an approach for a systematic development of an
enterprise’s architecture in line with its goals by performing planning, transforming,
and monitoring functions. The reasons for implementing an EA via EAM are manifold.
On the one hand, it enables and supports the adaptation of IT to the business goals, the
identification of problems or assistance coping challenges and on the other hand, it
allows a detailed description of the conjunction between business and IT [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
      </p>
      <p>
        The cooperation with the zoo gardening companies has shown that the spectrum of
technological- or innovation-related changes is also very heterogeneous in this sector,
which in turn affects the approaches and methods required for this. In addition to the
aforementioned creation of enterprise architectures via enterprise modelling (EM) and
management (EAM) methods, the community learned from other transformation
projects [
        <xref ref-type="bibr" rid="ref6 ref7">6, 7</xref>
        ] that business modelling or capability modelling approaches can also be
useful. For this research, an approach dedicated to support the structuring of appropriate
methods was used. The approach and a corresponding use case are presented in the next
chapter.
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>Research Background</title>
      <p>
        Starting point for the research tasks presented in this paper is a cooperation with the
“Landeszooverband Mecklenburg-Vorpommern e.V.” aiming on the identification of
digitization potentials, which was started in October 2018 [
        <xref ref-type="bibr" rid="ref4 ref8">4, 8</xref>
        ]. The association
includes 19 companies, which organize themselves as a community of interest in the
socalled “Landeszoo Akademie”. The zoos, wildlife and nature discovery parks, tropical
houses and aquariums within the federal state of Mecklenburg-Vorpommern work
closely together in the academy. Their aim is to promote animal-breeding facilities in
the state as sites of education, science, environmental protection, species and animal
welfare. In total, the 19 companies annually attract more than three million visitors,
including 60,000 pupils who experience active nature and species protection lessons
directly on site. The zoo schools contain educational conditions that are not available
in the most schools’ classrooms. Not only large zoos boast impressive experience
landscapes, smaller zoos have also become true gems [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>
        In connection to that, digitalization offers many new opportunities for animal
horticultural institutions, for example the enhancement of existing value creation and service
provision with IT support and multimedia applications, or the development of entirely
new or complementary business models [
        <xref ref-type="bibr" rid="ref1 ref9">1, 9</xref>
        ].
      </p>
      <p>
        In order to structure the different prospects we used the digital innovation and
transformation process (DITP), which is supposed to support enterprises in
technology-motivated or innovation-based motivated changes [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. The DITP in its present version can
be applied in the following scenarios: The first scenario describes the situation of an
existing enterprise which faces new product-related, customer-related and /or
competitive challenges due to digitalization and which needs to react on them promptly. In
scenario 2, the procedure of implementing a business concept in a start-up is
demonstrated. Scenario 3 represents a company situation without an urgent need of action
regarding a digital transformation but where the company is interested in capitating its
digital potentials and thus improving their business activities by complementing or
expanding it.
      </p>
      <p>In coorperation with the Landeszooakademie, which was determined as Scenario 3
participant of the DITP, the first phase of the DITP “Analysis &amp; Focus Your Intention”
has been completed so far. In order to develop the content for this phase, various
analysis activities were carried out (chapter 4). The results of the section were evaluated in
a second step with the parties concerned in order to develop appropriate existing or
future options for the “Design Your Business” of the DITP. Currently, the project is in
the “Design Your Business” phase, where initial results are expected by the end of the
year 2019.</p>
      <p>
        Thus, starting point for the investigation was the so-called „Analyze &amp; Focus Your
Intention“ phase in which existing ideas, goals, visions, strategies should be elaborated
[
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. The output of this step must have a clear business purpose. Therefore, the
elaboration follows a participative goal trough process modelling, that helps to identify and
formulate internal / external factors, requirements and implementation approaches,
among others [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>
        To provide a common methodological starting point, the activities for the elaboration
of the basic intention are based on the conceptual development of a comprehensively
documented business concept. Business concepts are the starting point for a business
model, which is later operationalized by the enterprise architecture [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. However, the
components necessary to design a business model are not always obvious and
manageable to a low-experienced company. Therefore, this process step uses an alternative
version adapted in accordance with [
        <xref ref-type="bibr" rid="ref11 ref3">3, 11</xref>
        ]. The aim is to identify the basic intentions
for digitalization projects of a company. Therefore, the process should consider four
issues to focus the intention of an enterprise: DITP1.1 What, DITP1.2 Who, DITP1.3
How and DITP1.4 Value.
      </p>
      <p>
        DITP1.1 What aims to develop the basic motivation for a digitization project. Vision,
mission goals or strategy are considered important elements of corporate governance.
Questions such as: What kind of intention is pursued? How does the wishfulness
solution look like? Which goals should be reached to fulfill the intention? What is already
existent or intended to be offered to the customer group or which promises of benefit
should be communicated to the customer group? should help to describe the project
more precisely [
        <xref ref-type="bibr" rid="ref12 ref13 ref14">12–14</xref>
        ]. DITP1.2 Who deals with the possible customer groups for the
previously mentioned objectives. In this context, questions such as: What kind of
stakeholders exist? Who is the recipient of the objective? What are the needs, the life
situation, the willingness to pay and the value expectations of the customer group? Which
added values and promises of benefit are generated? help [
        <xref ref-type="bibr" rid="ref11 ref15 ref16">11, 15, 16</xref>
        ]. How should the
value proposition be operationalized within the framework of the value-adding
activities? What kind of resources and partners are necessary for this? are sample questions,
answered by DITP1.3 [
        <xref ref-type="bibr" rid="ref11">11, 17</xref>
        ]. In addition, DITP1.3 focuses on identifying digital
trends, inspirations and best practices and helps to identify possible digital approaches
that may be relevant for the development of the business concept [18]. Regardless of
the project and motivation, each digitization project should be able to add value to the
company. Thus, the DITP1.4 handles the question of the fulfillment that can arise for
internal (e.g. employees) or external stakeholders (e.g. customers). For instance, the
newly created digital capabilities (Fig.1), like networking or automation of work
processes, the quality of products, and the improvement of working conditions or cost
savings can be realized. This in turn could mean that the customer is able to buy products
cheaper, faster and /or equipped with new features. Thus, the central question of the
DITP1.4 arises with: Which value will be supplied to the company through the revenue
model in conjunction with the cost and revenue structure? [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
      </p>
      <p>
        Considering this background, experts from three institutions of the
Landeszooakademie (Zoo Schwerin, Zoo Rostock, Zoo Stralsund) were interviewed in the analysis
phase about their goals, customers, processes, revenue models and possible digitization
potentials and subsequently analyzed by [19]. The results of the analysis were presented
at the 4th Symposium of the Landeszooakademie Mecklenburg-Vorpommern [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. The
results of the expert interviews were combined with a document-based study of the 16
remaining companies of the Landeszooakademie Mecklenburg-Vorpommern and an
internet-based qualitative analysis containing the analysis of 18 additional zoo
gardening facilities. The collection of those additional zoos was based on two statistics
concerning the number of visitors to the facilities [20, 21], whereby the nine largest zoo
gardening facilities in Germany and the nine largest zoo gardening facilities in Europe
were taken into account in our investigation. In this context, we are aware that this is
not a repetitive quantitative data collection, but useful for a qualitative overview
regarding its digital intention [22].
      </p>
      <p>Both analyzes examined the questions: What are the current objectives of animal
gardening facilities in the context of digitization (What)? How are the customers
grouped together, nowadays and in the future (Who)? How is the subject of digitization
currently handled in animal horticultural institutions (How)? Where have innovative
digital approaches been implemented so far (How)? What does the average digital
service portfolio of an animal gardening institution look like (Value)? The results will be
summarized in the next chapter.
4</p>
    </sec>
    <sec id="sec-4">
      <title>Analyzing Zoo Visits in the Age of Digitization</title>
      <p>In the following, the analysis results of the 37 zoo gardening facilities are assigned to
the focus areas of the "Analysis &amp; Focus Your Intention" phase (DITP1.1, DITP1.2,
DITP1.3 and DITP1.4).
4.1</p>
      <sec id="sec-4-1">
        <title>DITP1.1: Vision, Goals and Strategies</title>
        <p>The facilities often aim to harmonize and digitize their cash register and access systems
(BAEoD: Information System – see chapter 2). The goal is to improve the customer
journey substantially. The zoo guests basically pass through three phases, which can be
divided in travel, stay and departure activities. At each stage, guests interact with
different systems, which currently do not always have to be necessarily digital, e.g. upon
arrival manual turnstiles or the visual access control. In the context of rising electronic
and mobile ticket sales, the facilities are increasingly converting to integrated billing
systems, which digitally link vending and parking lot machines, electronic turnstiles
and thus access control across different channels, making them evaluable. Since the
second phase follows seamlessly, the integrative use of a corresponding cash register
system also effects guests’ behavior on the property. In this context, approaches to
cashless payment (e.g. restaurants, vending machines, various additional services) were
frequently found during the analysis, but also modularized changes of areas within the
facility made the management of guests more individualized (DITP1.4). Finally, the
guests leave the facility and the last step of the customer journey appears. Here,
innovative access and POS systems can be used to provide services, such as automated way
out controls with time credits, additional payment machines in the parking lot or reverse
vending machines for borrowed devices. The information collected through the
different phases is merged into a corresponding POS system. The advantage for the
respective facilities has arisen through the evaluation of this information, which is available
to operators e.g. it helped to improve customer-oriented payment methods, access
points to the systems, movement patterns and purchasing behaviors on the system
(DITP1.4).
4.2</p>
      </sec>
      <sec id="sec-4-2">
        <title>DITP1.2: Target Group</title>
        <p>In 2017, about 40 million people visited an animal gardening facility in the Association
of Zoological Gardens e.V., generating a revenue of 300 million euro [23]. In Germany,
2.87 million people visit an animal-gardening facility at least three times a year [24].
The largest group of zoo visitors in 2013 were, with 61% families with children,
followed by adolescents (14-17 years) with 34% and young adults (18-24 years) with 29%
[25].</p>
        <p>In particular, the above-mentioned age groups could be analyzed as part of a
customer group analysis, taking into account considerations of field research, e.g. spatial
and social behavior, population density, food ecology and population structure.
Obviously, large amounts of the customers are so-called “digital natives”. Those participants
belong to the generation that grew up in the digital age [26]. Both in the private and in
the work environment, digital changes are one of their fundamentals in their daily
businesses. Dealing with these changes is relatively easy for them and often perceived as
an improvement of the status quo. In the field of social behavior, the handling of social
media, such as Facebook, Twitter, Instagram, Pinterest and YouTube as an integral part
of the daily interaction. In particular, the shift within the entire guests’ population
structure in the direction of digital natives points to the need of a digitized approach and
adjusted management to improve the customer journey.
4.3</p>
      </sec>
      <sec id="sec-4-3">
        <title>DITP1.3: Digital Potentials and Actions</title>
        <p>This section involves activities like: Research of digital trends and Identification of
digital potentials in terms of best practices. Based on the documented aspects of DITP
1.1 and DITP 1.2, the first activity (Research of digital trends) allows the research of
different data sources in order to determine digital trends such as Gartner Hype Cycle
[27], Technology Radar [28], TechTrends [29] or Producthunt [30]. Taking into
account the status quo analysis, the examined trends can be examined to identify entirely
new or existing best practices for animal-gardening institutions. Within this research,
the focus was laid on the best practice analysis of the 37 participated companies. In this
context, the integrated sale of paperless e-tickets, private tours and souvenirs through
an appropriate online store, as well as the marketing of partnerships and donations on
the websites, were part of the status quo of each institution examined. Information about
the animals, feeding times, news, prices, opening hours, directions, events and
highlights are also relevant. Likewise, mobile websites and the aforementioned information
are common. Less common, but much more innovative are mobile applications with
integrated navigation options within the facility. Interactive zoo plans, personalized
tour suggestions or point-of-interest navigation (animals, plants, restaurants, etc.) as
well as location-based services with audio guidance fit into the aforementioned
construct of digital business models. So-called edutainment-services could also be
determined as innovative as they combine entertainment and education interactively. In this
context, e.g. virtual maps in combination with films, 360° tours and interactive learning
games are envisaged. These services can be used both in the animal garden facility as
well as at home.
4.4</p>
      </sec>
      <sec id="sec-4-4">
        <title>DITP1.4: Gratification</title>
        <p>
          In order to structure and determine a focus regarding the selection of the determined
digital potentials, it is important to clarify what kind of benefit the different possibilities
can offer to the zoo gardening facilities. Therefore, the examined potentials were
subjected to a future (To-Be) analysis [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ]. The To-Be analysis aims to represent the issues
improving the economic performance of a facility derived from digital potentials. The
result of this analysis as well as the assignment to BAEoD (chapter 2) for our study is
summarized in Table 1.
Edutainment Virtual Round IS
Tour
Augmented Re- IS
ality Services
Marketing Social Media Identify / Activate / Sensitize
Dig
        </p>
        <p>Marketing ital Natives on Social Networks
Osnabrück Zoo, Karlsruhe Zoo, Darmstadt Vivarium, Gettorf Animal Park, Wellington Zoo, Bronx Zoo, Leipzig Zoo,
Dresden Zoo, Wien Zoo, Wuppertal Zoo, Olderdissen Animal Park, Heidelberg Zoo, Berlin Zoo, Huston Zoo,
Barcelona Zoo, Sydney Zoo, Gelsenkirchen ZOOM World of Experience, San Diego Zoo, 19 Members of the Zoo Academy
Mecklenburg-Vorpommern</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Focus and Potentials for digital Zoos</title>
      <p>
        Derived from the results of the analysis, a participatory workshop [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] with several
prioritization stages was realized. The aim was to evaluate the digital potentials (table 1)
with the project partners in order to develop possibilities for the next level of DITP
(“Design Your Business”). The evaluation of the determined potentials was also
presented at the 4th Symposium of the Landeszooakademie Mecklenburg-Vorpommern
2018 with representatives of the participants (basic population: n = 19) and sorted by
priority [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. The table 2 shows the result of the prioritized digitization topics. They were
specified more appropriately by consulting the members on issues in M-V.
Nowadays, many things have to be quick to implement – thus, the topic of “impulse
buying” also becomes important in the context of animal-gardening facilities. With the
focus on “mobile payment per smartphone”, the topic of sponsorships and (mobile)
donations is of particular relevance, especially by considering that the guests mainly
come in contract with the animals at the enclosures, aquariums and showcases. The
customers are emotionally attached and aware of protecting these animals strongest
while being at these places. However, there is currently no way to satisfy this need for
protection locally via a digital service. Therefore, a possible solution could be a QR
sticker leading to the mobile “on-site-donations” so that the guests are able to scan the
code and pay immediately via mobile payment systems. The donation amount can be
freely selected and paid by services as credit card, Apple Pay, Google Pay, PayPal,
direct debit etc. The zoo receives the amount of donations through the specific payment
provider to a predefined account. Furthermore, so-called location-based services could
be used to determine the location of a person to a specific enclosure or to generate an
optimized route of interest, e.g. a tour including all marine animals. After creating the
donation app, the connection to a corresponding cash register or accounting system (see
prio 4) would be a further expansion step, since the interaction of different systems via
interfaces for customer relationship management (CRM) plays a very important role
for improving business’ performances. Considering this, all “donation transactions” can
be automatically forwarded to the relevant systems and assigned to customers, which
considerably simplifies the organizational effort for the operator system (e.g. automatic
generation of donation receipts according to German tax law). In addition to the
possibility of mobile donations, the same technology can also be used for the mobile
acquisition of sponsorships, which should be billed and managed by the CRM. For example,
animal sponsors can be informed automatically about the expiration of their
sponsorship and simply extended. An assisting CRM system plays an important role in the
aforementioned possibilities. Regardless of whether you are a simple app or site user,
donor, animal sponsor, season ticket holder etc., user activity, active communication
and contract management can all be analyzed and managed in these CRM systems. Of
course, parallel to the mobile version of the donation via app, there should be the
possibility to donate or apply sponsorships via the website of the institution, which also
provides an integrative linking to the cash register or accounting system.
5.2
      </p>
      <sec id="sec-5-1">
        <title>Uniform Cash-Register and Access-System</title>
        <p>The cash register and access system is a key component of each individual zoo, but has
become increasingly complex over time. In addition, online booking systems (prio 2)
are considered important. In this context, it is relevant that the cash register system is
able to communicate with other components (e.g. accounting system, app, CRM
system) via interfaces or even include these systems themselves. A coherent cash register
system within the Landeszooverband Mecklenburg-Vorpommern would even comprise
the advantage that the various installations in the individual zoos could automatically
communicate with each other if required or could be jointly operated in a cloud, which
could lead to a usage-dependent cost distribution of the operation. This would also
simplify different campaigns, e.g. discounts for Zoo X with the season ticket from Zoo Y.
However, this scenario can also be implemented via a nationwide coordinated interface
architecture, which would be much more expensive in operational maintenance,
because it is likely that maintenance processes have to be realized for each member
separately. In connection with current POS systems and the target group (chapter 2), the
possibility of cashless payment is becoming increasingly important [31]. This not only
applies to tickets at the cash desk, but also for small amounts during the visit (e.g.
snacks, drinks). The expectations of future visitors (Digital Natives) regarding the
“everywhere cashless payment” – whether with EC or credit card or smartphone – is present
and zoos aim to encounter it. Technologically it is solvable by today, but has to be
meaningfully integrated into the overall system, according to the workshop’s result. In
addition to the “standard” functions, current POS systems often offer compatible access
systems, which may be particularly relevant for visitor analyzes. As an example: The
ticket (whether analogue or digital) was scanned at the entrance and the exit turnstile.
Thus, e.g. the duration of visits and movement patterns are recorded and based on this,
valuable knowledge is derived for the operator. Other questions such as “What paths
do my visitors use the most?”, ”Which are the most frequented playgrounds?”, ”Which
enclosures are visited at what time?” Can be answered with other technologies by
analyzing customer behavior. Considering this, internal work processes (e.g. “How many
employees do I need where and when?”) can be optimized.
5.3</p>
      </sec>
      <sec id="sec-5-2">
        <title>Mobile Zoo App</title>
        <p>The existing possibilities of apps in relation to zoo gardening facilities have already
been presented in analysis results (DITP 1.3) such as information on feeding,
knowledge transfer, interactive zoo plan, personalized guided tour offers and
point-ofinterest navigation. However, there is also the challenge that it is nearly impossible,
especially for smaller members of the Zoo Association, to operate their own app (due
to development and maintenance costs). Thus, it would be advantageous to develop a
central app. This application is intended to provide all the relevant information and
services offered by the members of the Landeszooverband. With the help of
locationbased services, where the user either selects or automatically locates his current
position, the offer can be customized to suit the zoo’s and the user’s exact environment. An
important factor is the view that an app is only one accessibility to a cloud platform
(BAEoD: information system, data). The same data and services can also be retrieved
by other means, such as Websites or language assistants. A central cloud platform can
therefore offer considerable benefit for all members of the association. Since the overall
development effort for individual zoo-specific solutions will be significantly higher
than a central solution, this approach could be an interesting alternative for members of
the association. Further, other services could be covered by the app as well. In addition
to the booking system, a mobile app can also include the digital annual pass or
individual tickets (which is also relevant for the members of the association).</p>
        <p>By integrating additional interfaces, new experience formats can be created, such as
the Digital Assistant / Guide. By intelligently and controllably combining data and
services, the user could execute e.g. digital-accompanied-themed or situational tours (“I
would like to experience all feedings”) through the facilities or could inform himself
about the parking lot occupancy. Further possible uses for generating benefit are e.g.
the active customer contact. By applying push messages, the user can be informed (on
request) about current actions and events.</p>
        <p>In this context, the topic of social media marketing or dealing with reviews, criticism
and co. concerning the app is relevant. On the one hand by applying this solution,
thousands of users can be reached simultaneously, on the other hand, the internet users trust
the online ratings of their network enormously. Trust is the foundation for building
relationships of all kinds and for business commitments, especially branding and
reputation in the Digital Age. Once this is achieved, the users take recommendations from
their (social media) friends as an opportunity for their own shopping or a visit to the
zoo. Ratings and online referrals are not only increasingly important to suppliers; they
also provide a valuable and easy way to differentiate the marketplace. Thus, the social
media use of an app on the one hand allows continuous contact with the growing target
group of digital natives and faster responses to problems, request and queries. On the
other hand, this in turn results in strategically meaningful knowledge about the target
group, which leads to a constant improvement in product quality.
5.4</p>
      </sec>
      <sec id="sec-5-3">
        <title>Cloud-based Booking System</title>
        <p>The most common digital solution is the online booking system, which is responsible
for initiating and processing ticket purchases. In addition to selling tickets, horticultural
institutions also offer many other services could be booked online. Examples are u. a.
children’s birthday parties, individual zoo tours or event tickets (e.g. night tour). The
management of these bookings manually is only possible with great effort: as on the
one hand regarding communication expenditures (receiving telephone calls, E-Mail
conversations), on the other hand on the administrative activities (manual entry of
bookings and various systems, calendars) are extremely time-consuming. The payment
must also be processed and entered manually. In this context, a corresponding
connection to the CRM system (prio 5) and POS system (prio 4) would be perfectly appropriate
and therefore necessary. These systems can be embedded as a cloud solution both on
the websites of the individual members as well as on the central website of the
Landeszooverband. In addition to the web pages, the same booking platform may e.g.
also be integrated into apps. Another step would be an access via voice subscribers (e.g.
Amazon Alexa, Google Home, Apple Siri). The foundation for the established focus
remains a suitable infrastructure (see BAEoD infrastructure), as this is the starting point
for the interplay of the individual systems and their components. In addition to the usual
broadband issue, local networks (wired networks, WLAN) are also important.</p>
        <p>The outcome of this phase was an overview with digital potentials that should be
considered in the context of the “Design Your Business” step (Fig. 1), which is
currently in execution by the Landeszooakademie.
6</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>Summary &amp; Outlook</title>
      <p>The investigations during the analysis phase determined that good solutions and best
practices for animal gardening facilities concerning the range of digitization potentials
in the zoo facilities in Mecklenburg-Vorpommern already exist. A prerequisite for
successful digitization projects is the focus on innovative ideas, the knowledge of their
design, the activities required for the adaption or redesign, as well as the architectures
involved within and outside the company. Regardless of the individual case, in order to
realize these potentials successfully, a high degree of agility may be required, which is
only then economically possible if the effects of changes in the company can be
estimated accurately. To create these conditions and to establish them in the long term, it
is also necessary to continue the projects within or outside the company, because
digitization is not a static state but constantly in motion and this should be kept under
observation. Thus, the development of new or the expansion of existing business models,
with the help of the named BAEoD, will be further works’ focus and professionally
accompanied by the “Design Your Business” phase of DITP. Concerning the latter, the
Digital Innovation and Transformation Process will be further developed, as it is
currently implemented in a Smart City project to build an Enterprise Architecture within a
region in Mecklenburg-Vorpommern.
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</article>