Application of the Digital Innovation and Transformation Process in Zoo Gardening Facilities Matthias Wißotzki1, Johannes Wichmann1,2 Wismar University of Applied Sciences, Philipp Müller Str. 14, 23966 Wismar, Germany Rostock University, Albert-Einstein-Straße 22, 18059 Rostock, Germany {matthias.wissotzki, johannes.wichmann}@hs-wismar.de Abstract. In many industrial domains and service sectors, digitalization efforts show first results. New kinds of products and services were introduced, which would not have been possible without end-to-end digitalization of operational processes, continuous collection and evaluation of data about product use and evaluation of customer data or activities. Facing the challenge of customer satis- faction in terms of leisure activities, zoos are in need to modernize their tours and attendances. Therefore, this paper describes the application of the Digital Inno- vation and Transformation Process (DITP) in animal-gardening facilities, as it collects, analyzes and structures information of 19 facilities within the “Landeszooverband Mecklenburg-Vorpommern e.V.” and combines them with qualitative studies. The research aims to analyze and focus the companies’ inten- tion for the digitization of zoos by using the first phase of the DITP. Possible business concepts and best practices were gathered and are the basis for further research and applications. Keywords: Digital Innovation, Digital Transformation, Business Modelling, Enterprise Modelling, Capability Management, Enterprise Architecture Man- agement, EAM, Business-IT Alignment 1 Introduction For many companies, digital or semi-digital products are already an important part of their business model, with an increasing propensity. In order to take advantage of the opportunities offered by digitalization, companies will have to continuously develop new application areas or transform existing ones by using technologies. In this context, science and practice are increasingly concerned with the preparation and conceptual- ization of this topic in order to use the potential for new, in particular digitally supported formats more quickly and to be able to better cope with the resulting challenges. The same is true for zookeepers' facilities, as these are also business organizations that want to and have to deal with the subjects of digitization, digitalization and digital transformation. First, as part of the digitization, their analog services will be digitalized [1]. As the second step, the digitalization describes the outcomes concerning the re- spective business model [33] and third the digital transformation represents the opti- mized way from analogue to digital services [34]. To gain an advantage concerning the Copyright © 2019 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0) 83 transformation from analogue to digital services, new innovative user experience for- mats have to be improved continuously with technological support [2]. Therefore, these institutions also have to progressively think about complementary and new digital busi- ness models due to the increasing digital networking, smarter automation possibilities, omnipresent access technologies as well as dynamic customer requirements. Thus, new digital-based business models and their integration require methodical and technical approaches from different areas of information systems research facili- tating the prerequisite digital transformation. The business model management (BMM), capability management (CM), enterprise modelling (EM) and enterprise architecture management (EAM) represent a spectrum of methodical and technical approaches, which have to be selected and applied according to specific use cases. Our investigation addresses this methodical and technical integration by proposing the Digital Innovation and Transformation Process (DITP). The DITP has its focus on method support, and the Digital Business Architect (DBA) as a modern qualification profile for professionals in an enterprise working on innovation and transformation in- itiatives [3]. The DITP, in particular, enables the DBA to moderate a modeling session as a part of the business executive team in an enterprise between business management and technology experts in order to support implementing their requirements under con- sideration of integrative Business-IT-Alignment concepts. DITP connects and inte- grates selected established techniques from BMM, CM, EM and EAM. This research introduces the DITP by applying it to a specific use case in the zoo gardening facility sector. Therefore, section 2 summarizes an overview about the initial situation of our inves- tigations in zoo gardening facilities. Section 3 describes the research background con- cerning the specific project and the DITP phases and elements, which will be applied in section 4 and 5. Thus, section 4 analyses and section 5 evaluates identified digitali- zation potentials with the help of the corresponding DITP phases. Finally, the summary and outlook including further research approaches are presented in section 6. 2 Digital Architectures in zoo gardening facilities? Are the use of a Blockchain technology, of Prescriptive Maintenance approaches or Deep Learning Algorithms, or the provision of a nationwide network infrastructure with a high-performance Internet connection core components of the digitization or is it "just" the development of an App to chat? The list of associations to answer the question is heterogeneous, and the available entry on Wikipedia can only conditionally contribute to the structuring of this topic for a business. This repeatedly leads to various politically, scientifically and entrepreneurially motivated debates, which often leads to general results. Thus, we have to accept that digitization is sometimes multi or single technology based and can be simple or very complex, because the exact appearance depends on many variables (e.g. experience, degree of digitization, motivation, etc.) [3, 14]. Basically it became apparent, that within the environment of people and companies, a new level of interaction as a result of the digitalization emerged and some parts of the collaboration were even completely transferred into this [4, 14]. Moreover, 84 as argued in the following, this process is more than just the transition from analog to digital, as whole business models originated from the development. In this context, a descriptive model derived from the classical enterprise architecture (EA) will be used for our explanations. An EA denotes the fundamental conception or representation of an enterprise—as embodied in its main elements and relationships— in an appropriate model. EA models have evolved from mere IT architecture models into control instruments that can be used by the management as tools for their business decisions and allow an integrated view over a company. An EA supports the under- standing and documentation of an organizational structure with all dependencies on artifacts and information objects necessary for business performance [32]. Thus, the conceptualization of an enterprise architecture is about the exact construction of the value-adding processes, supporting technologies and the costs of the resources required for the construction. In order to change an existing company, appropriate planning activities must be car- ried out to assure that the effects of the targeted change and any resulting risks can be assessed. Therefore, the transferability of this context to the corporate environment of animal care facilities is obvious. To convey the activities known from the classic cor- porate architecture in a more standardized way for zoo garden facilities, a simple, ani- mal-horticultural reference architecture was used as the starting point, based on the el- ements illustrated in figure 1. Fig. 1. Reference Enterprise Architecture Approach for zoo gardening facilities, based on [4]. Each element represents a structural feature of the enterprise, which is characterized by different properties and relations. The elements infrastructure, information systems and 85 data are present in every enterprise architecture and are characterized by their technol- ogy-based composition and their dependency on many other elements within the com- pany. They are the basic architecture elements of digitization (BAEoD), which are vis- ualized by Fig. 1. Since the digital progress can take place in many areas of a company (multi-perspective approach), these BAEoD inevitably have to be combined with other elements through horizontal and vertical integration [5]. With the resulting “digital ca- pabilities”, it is possible to work with zoo-gardening institutions to encounter the de- liberation: “What digitization actually means for the respective institution” (chapter 4). In conclusion, the development of EA, regardless of the kind of enterprise, requires the analysis and consideration of various stakeholders, which in turn is a fundamental part of the management of an enterprise architecture [5]. EA management (EAM) provides an approach for a systematic development of an enterprise’s architecture in line with its goals by performing planning, transforming, and monitoring functions. The reasons for implementing an EA via EAM are manifold. On the one hand, it enables and supports the adaptation of IT to the business goals, the identification of problems or assistance coping challenges and on the other hand, it allows a detailed description of the conjunction between business and IT [5]. The cooperation with the zoo gardening companies has shown that the spectrum of technological- or innovation-related changes is also very heterogeneous in this sector, which in turn affects the approaches and methods required for this. In addition to the aforementioned creation of enterprise architectures via enterprise modelling (EM) and management (EAM) methods, the community learned from other transformation pro- jects [6, 7] that business modelling or capability modelling approaches can also be use- ful. For this research, an approach dedicated to support the structuring of appropriate methods was used. The approach and a corresponding use case are presented in the next chapter. 3 Research Background Starting point for the research tasks presented in this paper is a cooperation with the “Landeszooverband Mecklenburg-Vorpommern e.V.” aiming on the identification of digitization potentials, which was started in October 2018 [4, 8]. The association in- cludes 19 companies, which organize themselves as a community of interest in the so- called “Landeszoo Akademie”. The zoos, wildlife and nature discovery parks, tropical houses and aquariums within the federal state of Mecklenburg-Vorpommern work closely together in the academy. Their aim is to promote animal-breeding facilities in the state as sites of education, science, environmental protection, species and animal welfare. In total, the 19 companies annually attract more than three million visitors, including 60,000 pupils who experience active nature and species protection lessons directly on site. The zoo schools contain educational conditions that are not available in the most schools’ classrooms. Not only large zoos boast impressive experience land- scapes, smaller zoos have also become true gems [8]. In connection to that, digitalization offers many new opportunities for animal horti- cultural institutions, for example the enhancement of existing value creation and service 86 provision with IT support and multimedia applications, or the development of entirely new or complementary business models [1, 9]. In order to structure the different prospects we used the digital innovation and trans- formation process (DITP), which is supposed to support enterprises in technology-mo- tivated or innovation-based motivated changes [3]. The DITP in its present version can be applied in the following scenarios: The first scenario describes the situation of an existing enterprise which faces new product-related, customer-related and /or compet- itive challenges due to digitalization and which needs to react on them promptly. In scenario 2, the procedure of implementing a business concept in a start-up is demon- strated. Scenario 3 represents a company situation without an urgent need of action regarding a digital transformation but where the company is interested in capitating its digital potentials and thus improving their business activities by complementing or ex- panding it. Fig. 2. Digital Innovation and Transformation Process Approach, based on [3]. In coorperation with the Landeszooakademie, which was determined as Scenario 3 participant of the DITP, the first phase of the DITP “Analysis & Focus Your Intention” has been completed so far. In order to develop the content for this phase, various anal- ysis activities were carried out (chapter 4). The results of the section were evaluated in a second step with the parties concerned in order to develop appropriate existing or future options for the “Design Your Business” of the DITP. Currently, the project is in the “Design Your Business” phase, where initial results are expected by the end of the year 2019. Thus, starting point for the investigation was the so-called „Analyze & Focus Your Intention“ phase in which existing ideas, goals, visions, strategies should be elaborated 87 [3]. The output of this step must have a clear business purpose. Therefore, the elabora- tion follows a participative goal trough process modelling, that helps to identify and formulate internal / external factors, requirements and implementation approaches, among others [9]. To provide a common methodological starting point, the activities for the elaboration of the basic intention are based on the conceptual development of a comprehensively documented business concept. Business concepts are the starting point for a business model, which is later operationalized by the enterprise architecture [10]. However, the components necessary to design a business model are not always obvious and manage- able to a low-experienced company. Therefore, this process step uses an alternative version adapted in accordance with [3, 11]. The aim is to identify the basic intentions for digitalization projects of a company. Therefore, the process should consider four issues to focus the intention of an enterprise: DITP1.1 What, DITP1.2 Who, DITP1.3 How and DITP1.4 Value. DITP1.1 What aims to develop the basic motivation for a digitization project. Vision, mission goals or strategy are considered important elements of corporate governance. Questions such as: What kind of intention is pursued? How does the wishfulness solu- tion look like? Which goals should be reached to fulfill the intention? What is already existent or intended to be offered to the customer group or which promises of benefit should be communicated to the customer group? should help to describe the project more precisely [12–14]. DITP1.2 Who deals with the possible customer groups for the previously mentioned objectives. In this context, questions such as: What kind of stake- holders exist? Who is the recipient of the objective? What are the needs, the life situa- tion, the willingness to pay and the value expectations of the customer group? Which added values and promises of benefit are generated? help [11, 15, 16]. How should the value proposition be operationalized within the framework of the value-adding activi- ties? What kind of resources and partners are necessary for this? are sample questions, answered by DITP1.3 [11, 17]. In addition, DITP1.3 focuses on identifying digital trends, inspirations and best practices and helps to identify possible digital approaches that may be relevant for the development of the business concept [18]. Regardless of the project and motivation, each digitization project should be able to add value to the company. Thus, the DITP1.4 handles the question of the fulfillment that can arise for internal (e.g. employees) or external stakeholders (e.g. customers). For instance, the newly created digital capabilities (Fig.1), like networking or automation of work pro- cesses, the quality of products, and the improvement of working conditions or cost sav- ings can be realized. This in turn could mean that the customer is able to buy products cheaper, faster and /or equipped with new features. Thus, the central question of the DITP1.4 arises with: Which value will be supplied to the company through the revenue model in conjunction with the cost and revenue structure? [11]. Considering this background, experts from three institutions of the Landeszooakad- emie (Zoo Schwerin, Zoo Rostock, Zoo Stralsund) were interviewed in the analysis phase about their goals, customers, processes, revenue models and possible digitization potentials and subsequently analyzed by [19]. The results of the analysis were presented at the 4th Symposium of the Landeszooakademie Mecklenburg-Vorpommern [4]. The results of the expert interviews were combined with a document-based study of the 16 88 remaining companies of the Landeszooakademie Mecklenburg-Vorpommern and an internet-based qualitative analysis containing the analysis of 18 additional zoo garden- ing facilities. The collection of those additional zoos was based on two statistics con- cerning the number of visitors to the facilities [20, 21], whereby the nine largest zoo gardening facilities in Germany and the nine largest zoo gardening facilities in Europe were taken into account in our investigation. In this context, we are aware that this is not a repetitive quantitative data collection, but useful for a qualitative overview re- garding its digital intention [22]. Both analyzes examined the questions: What are the current objectives of animal gardening facilities in the context of digitization (What)? How are the customers grouped together, nowadays and in the future (Who)? How is the subject of digitization currently handled in animal horticultural institutions (How)? Where have innovative digital approaches been implemented so far (How)? What does the average digital ser- vice portfolio of an animal gardening institution look like (Value)? The results will be summarized in the next chapter. 4 Analyzing Zoo Visits in the Age of Digitization In the following, the analysis results of the 37 zoo gardening facilities are assigned to the focus areas of the "Analysis & Focus Your Intention" phase (DITP1.1, DITP1.2, DITP1.3 and DITP1.4). 4.1 DITP1.1: Vision, Goals and Strategies The facilities often aim to harmonize and digitize their cash register and access systems (BAEoD: Information System – see chapter 2). The goal is to improve the customer journey substantially. The zoo guests basically pass through three phases, which can be divided in travel, stay and departure activities. At each stage, guests interact with dif- ferent systems, which currently do not always have to be necessarily digital, e.g. upon arrival manual turnstiles or the visual access control. In the context of rising electronic and mobile ticket sales, the facilities are increasingly converting to integrated billing systems, which digitally link vending and parking lot machines, electronic turnstiles and thus access control across different channels, making them evaluable. Since the second phase follows seamlessly, the integrative use of a corresponding cash register system also effects guests’ behavior on the property. In this context, approaches to cashless payment (e.g. restaurants, vending machines, various additional services) were frequently found during the analysis, but also modularized changes of areas within the facility made the management of guests more individualized (DITP1.4). Finally, the guests leave the facility and the last step of the customer journey appears. Here, inno- vative access and POS systems can be used to provide services, such as automated way out controls with time credits, additional payment machines in the parking lot or reverse vending machines for borrowed devices. The information collected through the differ- ent phases is merged into a corresponding POS system. The advantage for the respec- tive facilities has arisen through the evaluation of this information, which is available 89 to operators e.g. it helped to improve customer-oriented payment methods, access points to the systems, movement patterns and purchasing behaviors on the system (DITP1.4). 4.2 DITP1.2: Target Group In 2017, about 40 million people visited an animal gardening facility in the Association of Zoological Gardens e.V., generating a revenue of 300 million euro [23]. In Germany, 2.87 million people visit an animal-gardening facility at least three times a year [24]. The largest group of zoo visitors in 2013 were, with 61% families with children, fol- lowed by adolescents (14-17 years) with 34% and young adults (18-24 years) with 29% [25]. In particular, the above-mentioned age groups could be analyzed as part of a cus- tomer group analysis, taking into account considerations of field research, e.g. spatial and social behavior, population density, food ecology and population structure. Obvi- ously, large amounts of the customers are so-called “digital natives”. Those participants belong to the generation that grew up in the digital age [26]. Both in the private and in the work environment, digital changes are one of their fundamentals in their daily busi- nesses. Dealing with these changes is relatively easy for them and often perceived as an improvement of the status quo. In the field of social behavior, the handling of social media, such as Facebook, Twitter, Instagram, Pinterest and YouTube as an integral part of the daily interaction. In particular, the shift within the entire guests’ population struc- ture in the direction of digital natives points to the need of a digitized approach and adjusted management to improve the customer journey. 4.3 DITP1.3: Digital Potentials and Actions This section involves activities like: Research of digital trends and Identification of digital potentials in terms of best practices. Based on the documented aspects of DITP 1.1 and DITP 1.2, the first activity (Research of digital trends) allows the research of different data sources in order to determine digital trends such as Gartner Hype Cycle [27], Technology Radar [28], TechTrends [29] or Producthunt [30]. Taking into ac- count the status quo analysis, the examined trends can be examined to identify entirely new or existing best practices for animal-gardening institutions. Within this research, the focus was laid on the best practice analysis of the 37 participated companies. In this context, the integrated sale of paperless e-tickets, private tours and souvenirs through an appropriate online store, as well as the marketing of partnerships and donations on the websites, were part of the status quo of each institution examined. Information about the animals, feeding times, news, prices, opening hours, directions, events and high- lights are also relevant. Likewise, mobile websites and the aforementioned information are common. Less common, but much more innovative are mobile applications with integrated navigation options within the facility. Interactive zoo plans, personalized tour suggestions or point-of-interest navigation (animals, plants, restaurants, etc.) as well as location-based services with audio guidance fit into the aforementioned con- 90 struct of digital business models. So-called edutainment-services could also be deter- mined as innovative as they combine entertainment and education interactively. In this context, e.g. virtual maps in combination with films, 360° tours and interactive learning games are envisaged. These services can be used both in the animal garden facility as well as at home. 4.4 DITP1.4: Gratification In order to structure and determine a focus regarding the selection of the determined digital potentials, it is important to clarify what kind of benefit the different possibilities can offer to the zoo gardening facilities. Therefore, the examined potentials were sub- jected to a future (To-Be) analysis [9]. The To-Be analysis aims to represent the issues improving the economic performance of a facility derived from digital potentials. The result of this analysis as well as the assignment to BAEoD (chapter 2) for our study is summarized in Table 1. Table 1. Digital Potentials and Value for zoo gardening facilities Categories Digital Value BAEoD Potentials generated by: (chapter 2) Identified Best Practice Sales Paperless E- Digital Parking Cards, Tickets, IS Tickets Wallet, E-Tickets Online Donation Mobile Donations, Sponsorships, Infrastruc- and Sponsorship Mobile Payment Integration ture, IS Access and POS Cohort-Analysis, Spatial Behav- Infrastruc- System ior, Social Behavior, Population ture, IS, Density, Food Ecology, Popula- Data tion Structure Navigation Interactive Zoo Information regarding POI as a IS Plan Service Tour Suggestion Customizable Routes, GPS- IS, Data + E-Guide Navigation, Live-Location Guide, Location based Services (Indoor / Outdoor) Edutainment Virtual Round 360° Services, E-Learning-Ser- IS Tour vices Augmented Re- E-Learning Services IS ality Services Marketing Social Media Identify / Activate / Sensitize Dig- Marketing ital Natives on Social Networks Osnabrück Zoo, Karlsruhe Zoo, Darmstadt Vivarium, Gettorf Animal Park, Wellington Zoo, Bronx Zoo, Leipzig Zoo, Dresden Zoo, Wien Zoo, Wuppertal Zoo, Olderdissen Animal Park, Heidelberg Zoo, Berlin Zoo, Huston Zoo, Barce- lona Zoo, Sydney Zoo, Gelsenkirchen ZOOM World of Experience, San Diego Zoo, 19 Members of the Zoo Academy Mecklenburg-Vorpommern 91 5 Focus and Potentials for digital Zoos Derived from the results of the analysis, a participatory workshop [9] with several pri- oritization stages was realized. The aim was to evaluate the digital potentials (table 1) with the project partners in order to develop possibilities for the next level of DITP (“Design Your Business”). The evaluation of the determined potentials was also pre- sented at the 4th Symposium of the Landeszooakademie Mecklenburg-Vorpommern 2018 with representatives of the participants (basic population: n = 19) and sorted by priority [4]. The table 2 shows the result of the prioritized digitization topics. They were specified more appropriately by consulting the members on issues in M-V. Table 2. Evaluation result of Digital Potential for zoo gardening facilities in M-V, based on [4]. Digital Potentials Prio Online Forms and Mobile Donations 5 Uniform Cash-Register and Access-System 4 Mobile Zoo App 3 Cloud-based Booking System 2 5.1 Online Forms and Mobile Donations Nowadays, many things have to be quick to implement – thus, the topic of “impulse buying” also becomes important in the context of animal-gardening facilities. With the focus on “mobile payment per smartphone”, the topic of sponsorships and (mobile) donations is of particular relevance, especially by considering that the guests mainly come in contract with the animals at the enclosures, aquariums and showcases. The customers are emotionally attached and aware of protecting these animals strongest while being at these places. However, there is currently no way to satisfy this need for protection locally via a digital service. Therefore, a possible solution could be a QR sticker leading to the mobile “on-site-donations” so that the guests are able to scan the code and pay immediately via mobile payment systems. The donation amount can be freely selected and paid by services as credit card, Apple Pay, Google Pay, PayPal, direct debit etc. The zoo receives the amount of donations through the specific payment provider to a predefined account. Furthermore, so-called location-based services could be used to determine the location of a person to a specific enclosure or to generate an optimized route of interest, e.g. a tour including all marine animals. After creating the donation app, the connection to a corresponding cash register or accounting system (see prio 4) would be a further expansion step, since the interaction of different systems via interfaces for customer relationship management (CRM) plays a very important role for improving business’ performances. Considering this, all “donation transactions” can be automatically forwarded to the relevant systems and assigned to customers, which considerably simplifies the organizational effort for the operator system (e.g. automatic generation of donation receipts according to German tax law). In addition to the possi- bility of mobile donations, the same technology can also be used for the mobile acqui- sition of sponsorships, which should be billed and managed by the CRM. For example, 92 animal sponsors can be informed automatically about the expiration of their sponsor- ship and simply extended. An assisting CRM system plays an important role in the aforementioned possibilities. Regardless of whether you are a simple app or site user, donor, animal sponsor, season ticket holder etc., user activity, active communication and contract management can all be analyzed and managed in these CRM systems. Of course, parallel to the mobile version of the donation via app, there should be the pos- sibility to donate or apply sponsorships via the website of the institution, which also provides an integrative linking to the cash register or accounting system. 5.2 Uniform Cash-Register and Access-System The cash register and access system is a key component of each individual zoo, but has become increasingly complex over time. In addition, online booking systems (prio 2) are considered important. In this context, it is relevant that the cash register system is able to communicate with other components (e.g. accounting system, app, CRM sys- tem) via interfaces or even include these systems themselves. A coherent cash register system within the Landeszooverband Mecklenburg-Vorpommern would even comprise the advantage that the various installations in the individual zoos could automatically communicate with each other if required or could be jointly operated in a cloud, which could lead to a usage-dependent cost distribution of the operation. This would also sim- plify different campaigns, e.g. discounts for Zoo X with the season ticket from Zoo Y. However, this scenario can also be implemented via a nationwide coordinated interface architecture, which would be much more expensive in operational maintenance, be- cause it is likely that maintenance processes have to be realized for each member sep- arately. In connection with current POS systems and the target group (chapter 2), the possibility of cashless payment is becoming increasingly important [31]. This not only applies to tickets at the cash desk, but also for small amounts during the visit (e.g. snacks, drinks). The expectations of future visitors (Digital Natives) regarding the “eve- rywhere cashless payment” – whether with EC or credit card or smartphone – is present and zoos aim to encounter it. Technologically it is solvable by today, but has to be meaningfully integrated into the overall system, according to the workshop’s result. In addition to the “standard” functions, current POS systems often offer compatible access systems, which may be particularly relevant for visitor analyzes. As an example: The ticket (whether analogue or digital) was scanned at the entrance and the exit turnstile. Thus, e.g. the duration of visits and movement patterns are recorded and based on this, valuable knowledge is derived for the operator. Other questions such as “What paths do my visitors use the most?”, ”Which are the most frequented playgrounds?”, ”Which enclosures are visited at what time?” Can be answered with other technologies by ana- lyzing customer behavior. Considering this, internal work processes (e.g. “How many employees do I need where and when?”) can be optimized. 5.3 Mobile Zoo App The existing possibilities of apps in relation to zoo gardening facilities have already been presented in analysis results (DITP 1.3) such as information on feeding, 93 knowledge transfer, interactive zoo plan, personalized guided tour offers and point-of- interest navigation. However, there is also the challenge that it is nearly impossible, especially for smaller members of the Zoo Association, to operate their own app (due to development and maintenance costs). Thus, it would be advantageous to develop a central app. This application is intended to provide all the relevant information and services offered by the members of the Landeszooverband. With the help of location- based services, where the user either selects or automatically locates his current posi- tion, the offer can be customized to suit the zoo’s and the user’s exact environment. An important factor is the view that an app is only one accessibility to a cloud platform (BAEoD: information system, data). The same data and services can also be retrieved by other means, such as Websites or language assistants. A central cloud platform can therefore offer considerable benefit for all members of the association. Since the overall development effort for individual zoo-specific solutions will be significantly higher than a central solution, this approach could be an interesting alternative for members of the association. Further, other services could be covered by the app as well. In addition to the booking system, a mobile app can also include the digital annual pass or individ- ual tickets (which is also relevant for the members of the association). By integrating additional interfaces, new experience formats can be created, such as the Digital Assistant / Guide. By intelligently and controllably combining data and ser- vices, the user could execute e.g. digital-accompanied-themed or situational tours (“I would like to experience all feedings”) through the facilities or could inform himself about the parking lot occupancy. Further possible uses for generating benefit are e.g. the active customer contact. By applying push messages, the user can be informed (on request) about current actions and events. In this context, the topic of social media marketing or dealing with reviews, criticism and co. concerning the app is relevant. On the one hand by applying this solution, thou- sands of users can be reached simultaneously, on the other hand, the internet users trust the online ratings of their network enormously. Trust is the foundation for building relationships of all kinds and for business commitments, especially branding and repu- tation in the Digital Age. Once this is achieved, the users take recommendations from their (social media) friends as an opportunity for their own shopping or a visit to the zoo. Ratings and online referrals are not only increasingly important to suppliers; they also provide a valuable and easy way to differentiate the marketplace. Thus, the social media use of an app on the one hand allows continuous contact with the growing target group of digital natives and faster responses to problems, request and queries. On the other hand, this in turn results in strategically meaningful knowledge about the target group, which leads to a constant improvement in product quality. 5.4 Cloud-based Booking System The most common digital solution is the online booking system, which is responsible for initiating and processing ticket purchases. In addition to selling tickets, horticultural institutions also offer many other services could be booked online. Examples are u. a. children’s birthday parties, individual zoo tours or event tickets (e.g. night tour). The management of these bookings manually is only possible with great effort: as on the 94 one hand regarding communication expenditures (receiving telephone calls, E-Mail conversations), on the other hand on the administrative activities (manual entry of bookings and various systems, calendars) are extremely time-consuming. The payment must also be processed and entered manually. In this context, a corresponding connec- tion to the CRM system (prio 5) and POS system (prio 4) would be perfectly appropriate and therefore necessary. These systems can be embedded as a cloud solution both on the websites of the individual members as well as on the central website of the Landeszooverband. In addition to the web pages, the same booking platform may e.g. also be integrated into apps. Another step would be an access via voice subscribers (e.g. Amazon Alexa, Google Home, Apple Siri). The foundation for the established focus remains a suitable infrastructure (see BAEoD infrastructure), as this is the starting point for the interplay of the individual systems and their components. In addition to the usual broadband issue, local networks (wired networks, WLAN) are also important. The outcome of this phase was an overview with digital potentials that should be considered in the context of the “Design Your Business” step (Fig. 1), which is cur- rently in execution by the Landeszooakademie. 6 Summary & Outlook The investigations during the analysis phase determined that good solutions and best practices for animal gardening facilities concerning the range of digitization potentials in the zoo facilities in Mecklenburg-Vorpommern already exist. A prerequisite for suc- cessful digitization projects is the focus on innovative ideas, the knowledge of their design, the activities required for the adaption or redesign, as well as the architectures involved within and outside the company. Regardless of the individual case, in order to realize these potentials successfully, a high degree of agility may be required, which is only then economically possible if the effects of changes in the company can be esti- mated accurately. To create these conditions and to establish them in the long term, it is also necessary to continue the projects within or outside the company, because digit- ization is not a static state but constantly in motion and this should be kept under ob- servation. Thus, the development of new or the expansion of existing business models, with the help of the named BAEoD, will be further works’ focus and professionally accompanied by the “Design Your Business” phase of DITP. 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