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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Concept of Future Prototyping Methodology to Enhance Value Creation within Future Contexts</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Miwa Nishinaka</string-name>
          <email>Nishinaka_miwa@soken.ac.jp</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Yusuke Kishita</string-name>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Hisashi Masuda</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kunio Shirahada</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Japan Advanced Institute of Science and Technology</institution>
          ,
          <addr-line>1-1 Asahidai, Nomi, Ishikawa 923-1292</addr-line>
          <country country="JP">Japan</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Kyoto University</institution>
          ,
          <addr-line>Yoshida Honmachi, Sakyo-ku, Kyoto-shi, Kyoto 606-8501</addr-line>
          ,
          <country country="JP">Japan</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>The Graduate University for Advanced Studies</institution>
          ,
          <addr-line>Shonan Village, Hayama, Kanagawa 240-0193</addr-line>
          <country country="JP">Japan</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>The University of Tokyo</institution>
          ,
          <addr-line>7-3-1 Hongo, Bunkyo-ku, Tokyo 113-8654</addr-line>
          ,
          <country country="JP">Japan</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>This is a position paper to show our research “Future Prototyping Methodology” to help to create knowledge in a future context. This methodology provides a platform to simulate discussions on future situations by utilizing a fiction story. Using this methodology, we create a model to externalize the process of people's thinking including implicit thought for the future. In well-being AI as an emerging research field, the proposed model would be useful to clarify requirements for further advancing well-being AI and show the future by analyzing people's needs for the future.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        This position paper presents the concept of “Future
Prototyping Methodology,” which aims to support knowledge
creation in a future context. Assuming to hold a citizen
workshop, the methodology provides a platform to
simulate participants’ discussion on future situations. Using this
methodology, we create a model to explain the process of
people’s thinking. On proposing the methodology and the
model, we focus on well-being as an inevitable factor for
the discussion because it is an essential aspect of happiness
for human beings. “Well-being” means “being well and
doing well” or “living well itself is good (living a
meaningful life),” which consists of hedonia and eudaimonia
        <xref ref-type="bibr" rid="ref14">(Ryan,
Huta &amp; Deci 2008)</xref>
        . According to Aristotle, the highest
good is happiness (eudaimonia), which mentioned that
being well is the same meaning as happiness (Nicomachian
Ethics). We assume that “being well” means to consider
social well-being for the succeeding generations as well as
to seek current personal happiness. At some point, a person
might change their thinking expanding to future and
society. However, the process of how people’s thinking on
happiness or well-being changes has not been studied enough.
Our methodology uses a story as one of the characteristics,
which may cause the transformation of thinking.
      </p>
      <p>Although there are many definitions of well-being, the
scope of well-being in this paper covers a broad area,
including social well-being for future generations and
personal happiness for the present generation. Note that, in
this paper, well-being and happiness are used
interchangeably, including physical, mental, social happiness. The
final goal of Future Prototyping Methodology is to create a
new model by incorporating a time factor of future
contexts into knowledge creation processes, through which we
attempt to clarify the process of how participants change
their thought when they discuss well-being in a future
context.</p>
      <p>
        In the AI (artificial intelligence) community, well-being
AI is becoming an emerging research field to understand
how AI-related technologies will affect our well-being and
quality of life
        <xref ref-type="bibr" rid="ref8">(Kido &amp; Takadama 2018)</xref>
        . Well-being AI
refers to an AI research paradigm for promoting
psychological well-being and maximizing human potential
        <xref ref-type="bibr" rid="ref8">(Kido
&amp; Takadama 2018)</xref>
        . At present, there are restriction rules
on AI, such as Three Laws of Robotics. In order to
encourage discussions on how AI research can contribute to
wellbeing, it is necessary to understand people’s well-being
from multiple perspectives (e.g., social well-being and
personal well-being, future well-being and current well-being,
etc.) based on human nature, which is sometimes
paradoxical, complex and transformative. In the field of well-being
AI, the proposed model is positioned as a tool to show the
future to achieve well-being based on people’s needs for
the future.
      </p>
      <p>
        The characteristic of the methodology is to utilize a
fiction story in order to help the workshop participants to
describe their future. The fiction story externalizes the
participants’ implicit thought to generate ideas of desirable
future situations based on their values and mental models,
using such as metaphors
        <xref ref-type="bibr" rid="ref3">(Halpern, Eschrich, &amp; Sadowski
2018)</xref>
        . Due to its narrative and explanatory nature, the
fiction story is effective to notice themselves what they really
think in their mind
        <xref ref-type="bibr" rid="ref10 ref10 ref7 ref7">(Johnson 2011; Kohno &amp; Johnson
2011)</xref>
        . Implicit thought means descriptive tacit knowledge
in a person’s mind, such as mental models among two
kinds of tacit knowledge. Tacit knowledge includes two
meanings; one is undescriptive knowledge such as physical
knowledge (e.g., how to ride a bike), and the other is
implicit knowledge that can be describe, but not be
externalized or unnoticed
        <xref ref-type="bibr" rid="ref13">(Nonaka &amp; Takeuchi, 1995)</xref>
        .
      </p>
      <p>The outputs of the workshop are a story describing a
future and a future image, which realize metaknowledge of
participants’ thought. The outputs include the viewpoint of
thinking about the future and the knowledge creation
framework - a framework of thinking process - that
individual will acquire when a person is located in a possible
future. This metaknowledge is expressed by a future image
illustrated, and a completed story.</p>
      <p>From a practical viewpoint, our methodology would
promote public engagement in the decision-making process
to create a future of their community.</p>
    </sec>
    <sec id="sec-2">
      <title>Overview of our Research</title>
      <p>Firstly, we present our research question, and then explain
the detailed process of the methodology.</p>
    </sec>
    <sec id="sec-3">
      <title>Research Question</title>
      <p>The participants prototype a future using the methodology
in the workshop. There is a question as to whether personal
well-being and social well-being are not always identical.
However, there is also a question that the identicalness
might be happened when people think the future context. It
depends the situation whether the participants are egoistic
or altruistic. We think, at some point, the participants
change to be altruistic to think about the future by
expanding their ranges of individual to the context they belong to
– future. It does not mean altruistic, but the identical
perspective of self and context. When the situation occurs, the
participants start to think social well-being for the future.
For example, in the case of community planning,
residences initially think about the convenience only of themselves,
but as parents want to remain the town's tradition and
scenery for children, a future perspective will arise. However,
there might be conflicts between convenience and
conservation, so discussion arises to find their way. We will
examine the process of thinking how they change their
thoughts and why, and create a methodology of discussion
platform. To examine the processes, we define the
following research question:
MRQ (Major Research Question): Why people change
their thinking for social well-being in the future?</p>
      <p>To answer this question, we address the following
subsidiary questions:


</p>
      <p>What are critical factors to change participants’
mindset to think about the future?
What are critical factors to change participants’
mindset to think about social well-being?</p>
      <p>What causes the participants create a good future?</p>
    </sec>
    <sec id="sec-4">
      <title>Detail Flow of the Methodology</title>
      <p>(5) The process of the cycle and a prototyping tool is
completed.
(6) Using the newly created tool, the cycle is repeated with
trial and error, and the tools are brushed up.
(7) Finally, the methodology is completed. The model is
also proposed which clarifies the processes of creating
knowledge in future context.</p>
    </sec>
    <sec id="sec-5">
      <title>Prior Research</title>
      <p>
        So far, Nishinaka and Shirahada have studied co-creative
communication in a workshop in these couple of years
which incorporates schemes promoting future oriented and
innovative thinking.
        <xref ref-type="bibr" rid="ref12">(Nishinaka, et al. 2017)</xref>
        . The results of
our research showed the mechanism to generate innovative
idea in a team, however, detailed processes of perception
encoding of considering future context nor the process of
creating a mental image from the perception was not
enough. Kishita have conducted empirical research on
sustainable service systems in local governments by
backcasting. In addition, Masuda’s research is included to discuss
future context. Finally, we adopted TSR theory to cover
the research and the methodology to create knowledge in
future contexts. The previous research is described below
to clarify insufficient area and uniqueness of our research:
      </p>
    </sec>
    <sec id="sec-6">
      <title>Well-being and Transformative Service Research</title>
      <p>
        Transformative Service Research (TSR) centers on
creating uplifting changes and improvements in the well-being
of individuals, communities, and ecosystems
        <xref ref-type="bibr" rid="ref1">(Anderson et
al. 2013)</xref>
        . It has been recognized as a research priority of
service research and received attention from the service
research community. The concept of well-being includes
health status, hedonic values (such as a sense of happiness),
and eudemonic values (capability development and
utilization). On the basis of a survey on TSR literature up till
2017, Shirahada and Ho (2018) have categorizes TSR
related studies into four segments by using two axes – 1)
lack/shortage of resources / development of resources and
2) micro / meso and macro. In service research, a service is
defined as the application of operant resources (knowledge
and skills) for the benefit of another actor
        <xref ref-type="bibr" rid="ref11">(Lusch and
Vargo 2014)</xref>
        , so it is important to think about the negative and
positive impacts on such resources and the resource itself
to find and solve well-being related service issues. The
concept that this paper argues is about designing future by
adding time scale and planning appropriate services to
achieving human well-being.
      </p>
    </sec>
    <sec id="sec-7">
      <title>Backcasting</title>
      <p>
        With a drastic change in mind, backcasting is to first
clarify desirable/undesirable future endpoints or visions,
followed by describing transition paths to connect those
endpoints and the present
        <xref ref-type="bibr" rid="ref15">(Robinson 1990)</xref>
        . The concept of
backcasting is differentiated from forecasting in terms of
the starting point; i.e., backcasting starts from a vision
whereas forecasting assumes possible futures from the
present. There are many practices in backcasting focusing on,
e.g., transportation system, energy system, and land use
        <xref ref-type="bibr" rid="ref9">(Kishita et al. 2016)</xref>
        .
      </p>
      <p>However, from a methodological perspective, less support
has been provided to conduct backcasting. In particular, it
is not an easy task to come up with discontinuous changes
from the present situation and context.</p>
    </sec>
    <sec id="sec-8">
      <title>Future Design</title>
      <p>
        First proposed by Saijo (2015), the concept of future
design aims to transform society and people’s attitudes for
sustainability. The key idea is to create imaginary future
generations to extract the voices of future generations
because, in many cases, sustainability issues inherently
encompass conflicts between future and present generations.
One typical example is energy system design, where
different generations will receive benefits and negative
impacts caused by the usage of nuclear power. Assuming that
workshop is held to discuss sustainable communities by
involving stakeholders (e.g., policy-makers in a local
government and citizens), researchers attempt to understand
the difference between the two generations. So far, a few
case studies have been carried out for Japanese
communities
        <xref ref-type="bibr" rid="ref4">(Hara et al. 2015)</xref>
        . Future design is complementary to
backcasting because it enables to reflect the interest of
future generations in the process of describing desirable
visions. However, the question about how to facilitate the
intergenerational dialog in future design workshops still
remains unanswered. This is partly because, in this sort of
workshop, there are implicit interactions among
participants involved that needed to be examined further.
The proposed methodology requires participants to discuss
issues based on future and social context, In terms of
Service-dominant(S-D) logic
        <xref ref-type="bibr" rid="ref11">(Lusch and Vargo 2014)</xref>
        , ``value
arises through the use of offering in a particular context, in
conjunction with resources provided by other service
providers and this value unfolding extends over time with a
consequence of continuing social and economic exchange,
implicit contracts, and relational norms.'' Although the
context in this proposed methodology is mainly based on S-D
logic, other concepts are also required. In terms of
Anthropology,
        <xref ref-type="bibr" rid="ref6">Hall (1976)</xref>
        explains context as a function of
communication to transmit meaning. The meaning is made
of information and context. The low context
communication has the higher percentage of information than the high
context one, and vice versa. Besides, from a perspective in
Context Aware Computing,
        <xref ref-type="bibr" rid="ref2">Dey (2001)</xref>
        explains that
context is any information that can be used to characterize the
situation of an entity. An entity is a person, place, or object
that is considered relevant to the interaction between a user
and an application.
      </p>
    </sec>
    <sec id="sec-9">
      <title>Science Fiction Prototyping (SF Prototyping)</title>
      <p>
        SF Prototyping is a tool using fiction as a way to imagine
the future(https://csi.asu.edu/).
        <xref ref-type="bibr" rid="ref10 ref7">(Johnson 2011)</xref>
        . The
methodology of this paper presents an overview story to the
participants; however, our method focuses theoretical
processes of participants thinking change to create a future by
using a story, not focusing the SF story making itself.
      </p>
    </sec>
    <sec id="sec-10">
      <title>Summary</title>
      <p>This position paper introduced the concept of “Future
Prototyping Methodology” and a model, which supports to
create knowledge in a future context and promotes the
participants’ thinking of considering social well-being as well
as personal well-being by explaining academic background,
characteristics and research method. We also proposed a
model to clarify thinking process for the future when
people seeking well-being, which will also be a requirement
for well-being AI should aim.</p>
    </sec>
    <sec id="sec-11">
      <title>Acknowledgments</title>
      <p>This research was supported by “Challenging Exploratory
Research Projects for the Future” grant from ROIS
(Research Organization of Information and Systems), the open
collaborative research program at National Institute of
Informatics (NII) Japan (FY2018) and JSPS KAKENHI
Grant Number JP16K03859.</p>
    </sec>
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