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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>ComplexRec</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>The Seven Layers of Complexity of Recommender Systems for Children in Educational Contexts</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Emiliana Murgia</string-name>
          <email>emiliana.murgia@unimib.it</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Monica Landoni</string-name>
          <email>monica.landoni@usi.ch</email>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Theo Huibers</string-name>
          <email>t.w.c.huibers@utwente.nl</email>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jerry Alan Fails</string-name>
          <email>jerryfails@boisestate.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Maria Soledad Pera</string-name>
          <email>solepera@boisetstate.edu</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Boise State University</institution>
          ,
          <addr-line>Boise, Idaho</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>PIReT - Dept. of Computer Science, Boise State University</institution>
          ,
          <addr-line>Boise, Idaho</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Università degli Studi di</institution>
          ,
          <addr-line>Milano-Bicocca, Milano</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>Università della Svizzera Italiana</institution>
          ,
          <addr-line>Lugano</addr-line>
          ,
          <country country="CH">Switzerland</country>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>University of Twente</institution>
          ,
          <addr-line>Enschede</addr-line>
          ,
          <country country="NL">The Netherlands</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2019</year>
      </pub-date>
      <volume>20</volume>
      <abstract>
        <p>Recommender systems (RS) in their majority focus on an average target user: adults. We argue that for non-traditional populations in specific contexts, the task is not as straightforward-we must look beyond existing recommendation algorithms, premises for interface design, and standard evaluation metrics and frameworks. We explore the complexity of RS in an educational context for which young children are the target audience. The aim of this position paper is to spell out, label, and organize the specific layers of complexity observed in this context.</p>
      </abstract>
      <kwd-group>
        <kwd>children</kwd>
        <kwd>recommender systems</kwd>
        <kwd>education</kwd>
        <kwd>roles</kwd>
        <kwd>guidance</kwd>
        <kwd>interface</kwd>
        <kwd>algorithm</kwd>
        <kwd>teachers</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>CCS CONCEPTS</title>
      <p>• Social and professional topics → Children; • Applied
computing → Education; • Information systems → Recommender
systems.</p>
    </sec>
    <sec id="sec-2">
      <title>INTRODUCTION</title>
      <p>
        In general, the recommendation process is a complex one, as it
does not occur in isolation [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Algorithmic design and
evaluation demand that multiple dimensions coexist, if efectiveness is to
be achieved from the perspectives of users, systems, and
companies/organizations deploying the systems. We argue that focusing
on non-traditional populations in specific contexts makes the
process even more complex as it must look beyond existing algorithms,
premises for interface design, and standard evaluation frameworks.
      </p>
      <p>Using diverse lenses (from industry versus academia to visions
from researchers in education, information retrieval and
humancomputer interaction, to name a few), we explore and discuss our
views on the extended complexity of recommender systems (RS)
that are used in an educational context with young children
as the main users. The aim of this position paper is to spell out
the many elements and facets of the recommendation process that
contribute towards the complexity and richness of the design space
for the production of RS that target children in an educational
context.</p>
      <p>We take a user-centred approach that puts children at the core
of the experience. Thus, consider diferent roles children can play
when they face the need for information in a learning context, as
well as the level of guidance each of these requires from
teachers. RS design must then match the needs and preferences defined
by these roles, including the diferences in teaching and learning
practices for children and teachers (as the expert in the loop). We
pay particular attention to the interface design, as it enables and
supports interactions between the RS and the main actors in this
process, and therefore directly impacts user engagement and
inlfuences perception of what makes the RS visible, trustworthy, as
much as useful, usable and used within educational environments.
We also consider the other various stakeholders involved in this
educational scenario: parents, publishers, content and recommendation
engine providers, classmates. Naturally, the need for criteria that
can summarize RS performance emerges as another layer worth
exploring, as assessment metrics need to encapsulate the various
perspectives, goals, and motivations of the stakeholders involved.
2</p>
    </sec>
    <sec id="sec-3">
      <title>RELATED WORK</title>
      <p>We ofer a brief overview of RS design and evaluation, as a starting
point for us to compare and contrast with respect to the complexity
layers later outlined for our domain of interest. We would be remiss
if we did not mention existing literature in the context of education
and children, as it serves as foundation to understand the gaps in
the area of RS for children in a educational setting, along with the
manifold requirements needed to fill those gaps.</p>
      <p>Background on RS. There are a number of data sources RS
used to produce either a list of ranked suggestions (top-N) or score
for a given item (predictive). Among these data sources we find (i)
user profiles and contextual parameters for personalization, (ii)
community data, to identify popular and/or similar preference patterns–
with respect to other users, (iii) product metadata, to connect to
other items that exhibit similar traits to those already favoured by a
user, (iv) knowledge models, to infer needs applicable to a particular
domain. Moreover, on an algorithmic level, RS are evaluated using
metrics like RMSE (predictive) or nDCG (top-N), as well as novelty,
serendipity, or user satisfaction, to name a few. The majority of the
assessment is conducted of-line (depending on the availability of
existing benchmarks) or via (short-term) user studies.</p>
      <p>
        From literature exploration it emerges that solutions to problems
in RS focus only on one specific part. For example, they are either
concerned with satisfying multiple stakeholders [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], explaining
suggestions [
        <xref ref-type="bibr" rid="ref33">33</xref>
        ], promoting user engagement [
        <xref ref-type="bibr" rid="ref29">29</xref>
        ], or ensuring
content suitability for a given domain [
        <xref ref-type="bibr" rid="ref28">28</xref>
        ]. We question the
applicability of existing solutions to simultaneously address the needs of
the diferent stakeholders (along with their goals and expectations)
involved in context of educational RS for children.
      </p>
      <p>
        Technology-enhanced Learning. The body of literature in the
area of technology-enhanced learning is rich [
        <xref ref-type="bibr" rid="ref24 ref32">24, 32</xref>
        ]. Unfortunately,
when specifically looking at educational RS, Bodily and Verbert
[
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] state that literature is less prominent. Further analysis of the
articles surveyed reveal that while their focus is on supporting
learning, proposed strategies were rarely, if at all, evaluated with
young users as target audience.
      </p>
      <p>
        Children. There have been some attempts by the research
community at large to take a look at challenges and needs of RS when
the target audience are children [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ]; as well as solutions to open
problems in the area [
        <xref ref-type="bibr" rid="ref22 ref28 ref31 ref34 ref8">8, 22, 28, 31, 34</xref>
        ]. Similarly to what we
previously discussed, solutions address a particular problem (e.g., query
suggestions, aesthetic relevance, music preference patterns) and a
single stakeholder (i.e., a child). For this reason, while serving as
foundation for understanding the context of RS for children, they
do not fully address the complexities we foresee for this area.
3
      </p>
    </sec>
    <sec id="sec-4">
      <title>THE PROPOSED COMPLEXITY LAYERS</title>
      <p>
        Building upon a literature exploration (Section 2), along with our
experience on information retrieval systems for which children
are the target audience [
        <xref ref-type="bibr" rid="ref20 ref21">20, 21</xref>
        ], in the following subsections we
outline seven layers of complexity that impact RS for children in an
educational setting.
3.1
      </p>
    </sec>
    <sec id="sec-5">
      <title>The child as the protagonist</title>
      <p>
        Collaborative design is a popular approach when producing
interactions for children. It is important to note, however, the paucity
of research in the child-computer interaction (CCI) community in
dealing with this in the area of educational RS except for the recent
introduction of the KidRec workshops in 2018 and 2019 [
        <xref ref-type="bibr" rid="ref16 ref26">16, 26</xref>
        ].
One possible reason for this is the complexity in modeling both
users and tasks RS should be designed to support. Each child is
unique in terms of skills, needs, personalities, and attitude towards
learning. With that in mind, one promising starting point to get to
know this user group would be to revisit and adapt to the
educational setting, a typology of seven diferent roles children play in
the search process [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. These roles include: developing, domain
specific, power user, non-motivated, distracted, visual, and rule-bound
users. With the caveat that the same child could play diferent roles
in diferent circumstances.
      </p>
      <p>We acknowledge that these roles account for a number of
heterogeneous, intertwined factors, each of which closely impacts the
others. They can also help inform the design of RS that serve
children in each role who vary from personality traits and cognitive
development to the level of engagement and the degree of interest
generated by the task. The amount of experience related to
interactions with RS, or lack thereof, as well as the level of freedom and
independence children experience when relying on suggestions for
information discovery for the classroom, as opposed to the need for
specific rules to scafold their interactions with the RS, are
important factors in the study of children’s behaviour with respect to the
use of RS. Personal preferences define the more visual user, mostly
looking for non-textual information. Diferent levels of experience
or familiarity with the recommendation process result in the
developing versus the power user. While personality has an impact on
the distracted user. The task the children want to accomplish also
plays an important role as if it fits into the specific interests of the
child user then the RS needs to respond to a domain-specific user
behaviour otherwise it may encounter a non-motivated user. The
rule-bound child user adheres more the influence and guidance
provided by older and more experienced stakeholders, such as parents,
siblings and teachers. In this sense the rule-bound user has an
additional social dimension – an element of complexity specific of this
young group of users. Personality and motivation of users together
with the intricacy and nature of tasks are also elements accounted
for in models of information seeking behaviour for adults.</p>
      <p>
        In our user studies [
        <xref ref-type="bibr" rid="ref20 ref21">20, 21</xref>
        ], we observed how children’s
behaviour difers from that of adults. The same elements listed above
have a stronger impact on young users’ behaviour and cause more
extreme reactions. For instance, children lacking experience often
fail to engage with RS, as opposed to adults who are more used
to simply resorting to other similar interaction experiences with
RS in diferent contexts, e.g., Amazon, YouTube. Faced with a
noninteresting task the child often decides not to engage with it at all,
adults are more likely to take advantage of suggestions and deliver
a result anyway. Finally, when presented with recommended items
without explicit information about their source, children tend to
assume the rigid rule-bound role and mistrust them.
3.2
      </p>
    </sec>
    <sec id="sec-6">
      <title>The perspectives from multiple stakeholders</title>
      <p>
        There is a broad spectrum of children that must be accounted for by
the RS (see Section 3.1). There is also a large diversity of thought
(some of which is highly opinionated) among the adults that directly
or indirectly participate in the design, development, deployment,
and adoption of RS. Over the past few years, researchers in RS
have taken an interest and highlighted the complexity of involving
multiple stakeholders into the recommendation process, which is a
common occurrence in a real-world contexts for RS [
        <xref ref-type="bibr" rid="ref1 ref7">1, 7</xref>
        ].
      </p>
      <p>
        In the education domain the literature is far less rich [
        <xref ref-type="bibr" rid="ref11 ref15 ref6">6, 11, 15</xref>
        ];
still there is a consensus on the complexity required to
simultaneously maximize utility and meet the expectations of target users,
with those of more satellite stakeholders. As discussed in Section
3.3, the role of the teacher remains crucial in transmitting
conifdence and trust in the RS, giving explanations on its potential
use and on the way it works, which is why teachers, along with
children, are the major stakeholders. Nonetheless, they are not the
only ones: perspectives from content providers, parents, as well as
organizations (non-profit/commercial) also influence and have an
impact on this convoluted space of educational RS for children.
3.3
      </p>
    </sec>
    <sec id="sec-7">
      <title>The concept of relevant recommendations that also foster learning</title>
      <p>
        When children feel the need to discover information and have access
to a device, usually they proceed by copying what the adults around
them do. Children think of devices as “magical boxes that can do
anything” which seems both amazing and a little bit scary. When it
comes to using the device to retrieve information in an educational
environment, the task is more complex: the students are asked to
complete their assignments, in a reasonable amount of time, with
no distractions and, of course, in a safe on- and of-line environment.
The teachers, on the other hand, have to organize their interventions
in order to give to all the students the possibility to achieve the
given objectives, in the way that best match their personal way
to learn. Many studies outline how the simple introduction of any
kind of technology in a classroom is not suficient to impact the
level of learning [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. The benefits become visible when the tool
is specifically designed to take into count the complexity of the
school environment, teachers are aware of the potentials of the
technology and are able to organize the lessons allowing students
to explore and learn the technology as well. A RS should meet the
four dimensions of teaching outlined by Fadel [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] if its output is
to be deemed relevant to the children (and teachers). A RS should:
(1) Facilitate and improve the acquisition of new knowledge
(2) Encourage the development of skills helping students to
learn, be critical and thrive to widen their knowledge
(3) Support meta cognition by enabling reflections on the actions
taken and their efects
(4) Boost the development of confidence in young learners by
promoting the emotional side of learning (positive mood
implies more efective learning experience) and reinforce
children’s autonomy and self esteem
A RS that meets the aforementioned four dimensions becomes the
“never without" technology in every classroom as it helps teachers
in: (i) the personalization of the learning path, (ii) reduction of the
time taken to find the correct information, (iii) avoiding or lowering
the frustration from failing the task, and (iv) empowering children’s
sense of self-consciousness and thus the ability to learn to learn.
Accommodating these constraints into the notion of “relevance”,
that given the context already must consider reading levels,
alignment to curriculum, user interest, etc., translates into a complex
component of RS for children in the educational setting.
3.4
      </p>
    </sec>
    <sec id="sec-8">
      <title>The quest for interaction, engagement, and learning</title>
      <p>
        From our experience [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ], we see that children hardly use the
recommended resources if they cannot trust them but also that they
are enthusiastic adopters of new technological solutions if these
provide enough guidance and challenge from them to engage with.
The tension between feeling safe and at the same time going out to
explore unknown territories is what makes it worth engaging with.
Thus, in order to engage children, RS should propose materials
that are not only relevant but at the right developmental level. This
means that it should be understandable and provide some
challenge to children as means to expand their current level of reading
and support learning. The right level of challenge for each child is
diferent and changes dynamically according to cognitive
development, personal interest and experience, and the amount and type
of guidance provided by teachers and parents. Besides, the various
stakeholders pose diferent requirements on the RS to engage with.
Delivering inspiring material for preparing classes would attract
teachers, while providing support to children in topics they and
their parents find hard (e.g. foreign languages, math and science)
would entice parents. Therefore, as the experience of interacting
with a RS has to be conducive to discovery and learning (as
engagement is not always aligned with learning [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ]) it is very complex
to assess its performance too (see 3.7).
3.5
      </p>
    </sec>
    <sec id="sec-9">
      <title>The need for explanations</title>
      <p>
        For Nunes and Jannach [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ] a “key requirement for the success and
adoption of [recommender] systems is that users must trust system
choices or even fully automated decisions." Explanations of the
generated recommendations can help fulfill this requirement [
        <xref ref-type="bibr" rid="ref33">33</xref>
        ],
yet, it is complex problem on its own [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ], as it involves leveraging
diverse data sources and perspectives of what will make them
useful for the users. When it comes to educational RS for children, the
transparency aforded by explanations paired with the
recommendations becomes a must. At the same time, to be of use, explanations
should appeal to the diferent stakeholders involved. For example,
from a child’s perspective, preliminary studies show that kids must
know at least the sources of the suggestions they are ofered (e.g.,
peers or teachers) it they are to be of value; explanations could also
support the exploration of the presented suggestions[
        <xref ref-type="bibr" rid="ref35">35</xref>
        ]. From
an educator’s perspective (e.g., a parent or teacher) explanations
became useful for understanding the rationale behind
recommendations (e.g., commercial bias), the alignment to the educational
context (e.g., prioritize learning), and the suitability to children’s
needs (e.g., readability or appropriateness levels), to name a few.
3.6
      </p>
    </sec>
    <sec id="sec-10">
      <title>The importance of ethics</title>
      <p>
        The undesired and unpredictable behaviour of algorithms in RS is
currently an ethical and social concern. These concerns apply even
more to children than they do to adults. Algorithms in educational
RS afect a child’s education. Unreliable, unreadable or irrelevant
recommended information will directly harm the child [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ]. The
use of children’s profile and other data must also be dealt with
very correctly on ethical grounds. Children need special protection
when collecting and processing their data because they may be
less aware of the risks involved. For young children, the RS needs
to get consent from whoever holds parental responsibility for the
child. This is not easy as they are not using the RS, and even if the
parents are asked, it is complex to make the right consent decisions.
      </p>
      <p>
        Finally, it is essential that children’s rights [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] are secured in
the design process of the RS including their interactive needs, data
safety, disclosure, and privacy. For example the involvement of
children’s perspective in the design of the interface is of paramount
importance (see Sections 3.1, 3.4). If adults are the major voices
driving RS that target them, then equally children should play an
active role in the design of tools for them to use.
3.7
      </p>
    </sec>
    <sec id="sec-11">
      <title>The challenges with assessment</title>
      <p>
        Lastly, attention must be paid to determining the degree to which
educational RS for children are “good". As stated by Huibers et al.
[
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] “It seems to be that children are more interested in content that
is interesting, amusing or informative, and not just results that are
precise and relevant". For this reason, simply relying on top-N or
predictive metrics will not be suficient, and, in some cases, it will
not be even possible [
        <xref ref-type="bibr" rid="ref10 ref14">10, 14</xref>
        ]. For example, it has been reported that
children do not take advantage of the full-spectrum of the Likert
scale for rating purposes, as such, RMSE is not applicable, as the
penalization for incorrect predictions would be negligent if ratings
are in their majority 4s and 5s [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. Furthermore, traditional
evaluation measures characterize algorithmic performance (see Sections
2 and 3.3), but overlook requirements from other stakeholders and
the context itself in the portrayal of system performance that truly
reflects if a given recommender algorithm lives up to the complex
requirements of the proposed task. In fact, an educational RS for
children cannot be evaluated only in terms of immediate
gratification, measurable with fun, but by the satisfaction of children having
somehow sufered and acquired a new competence. And for that it
requires expensive longitudinal studies and interdisciplinary teams
of evaluators. On its own, evaluation is a hard problem for RS
research in general, when combined with the other layers discussed,
it only helps shed a brighter light on the complexity of building
meaningful and useful RS for children in an educational setting.
4
      </p>
    </sec>
    <sec id="sec-12">
      <title>NEXT STEPS</title>
      <p>
        We introduced seven layers of complexity that can be considered
when looking at educational RS for children. We also discussed why
each layer contributes to making this particular scenario complex.
While both industry and academia have attempted to address some
of the open problems presented [
        <xref ref-type="bibr" rid="ref17 ref29 ref3 ref30">3, 17, 29, 30</xref>
        ], none of proposed
solutions simultaneously tackles all the layers outlined. Next steps
in this area include exploring layers proposed (considering there
might be others yet to emerge) and identifying the necessary course
of action to approach in the quest for an ideal RS for children in
an educational setting. We argue that this will naturally require
multidisciplinary collaboration environments that accommodate
academia vs. industry perspectives, as well as researchers on diverse,
yet necessary and complementary, areas of study, including child
development, psychology, education, edtech, literacy development,
human-computer interaction, information retrieval, and graphic
design.
      </p>
    </sec>
    <sec id="sec-13">
      <title>ACKNOWLEDGMENTS</title>
      <p>Work partially supported by National Science Foundation, awards
1565937 and 1763649.</p>
    </sec>
  </body>
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