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      <title-group>
        <article-title>Socio-Affective Technologies Workshop (Sat 2019)</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Nadja Bernardina De Carolis</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Francesca D'Errico</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Veronica Rossano</string-name>
          <email>veronica.rossano@uniba.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>In Conjunction with IEEE SMC 2019 IEEE International Conference on Systems</institution>
          ,
          <addr-line>Man, and Cybernetics Bari</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Veronica Rossano Department of Computer Science, University of Bari</institution>
        </aff>
      </contrib-group>
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    <sec id="sec-1">
      <title>-</title>
      <p>The main purpose of the present workshop is to advance emotion and social behavior
recognition in order to understand their psychological features but also implement
multimodal interaction with applications. The idea is to set the state of the scientific
research on socio-affective technologies by integrating both the computational and
psychological approaches in understanding, recognizing and shaping affective
processes in the real and new social environments (social media, virtual reality) even in
educational contexts. The two main focuses of the workshop will rely on linguistic, visual
and multimodal aspects of the mediated communication and we include papers coming
from psychology, computer science and computational linguistics, but also collaborative
works, both from a theoretical and methodological point of view. Thanks to the
psychological and computer science lenses our workshop has faced two main sessions:
1) Understanding Socio-Affective Technologies’ dynamics and 2) Technologies for
detecting Socio-Affective processes in real contexts. The first session has been focused
on the understanding of socio-psychological processes and behaviors like humor,
emotions, aggression and helping put in action within both social media and virtual
reality. The works of Papapicco and Mininni, together with Boccia Altieri and La Rocca,
have stressed the importance of integrating quantitative and qualitative methods, by
advantaging themselves from reciprocal points of strength. The automatic processing of
‘big data’ from one side can be refined by ‘human’ interpretation theoretically based, as
in the case of online ‘humor. Paciello, D’Errico and Saleri ​showed online rhetorical
strategies of moral disengagement in case of sexist aggression by stressing how also
people animated by prosocial intentions can be express hostile emotions and
comments. The mediated context of virtual reality can also contribute to the
understanding of intergroup helping behaviors by integrating real time emotions
detection. The study presented by D’Errico, Martinez, D’Anna, Schmidt, Mastrobattista
and Parlongo pointed out how in intergroup helping behaviors people are distracted and
not engaged mainly in usual situation (black people in high state of need and white
people in low state of need), thus the engagement extracted by means of EEG can be a
measure of coping unexpected social situations. The second session, devoted to
Technologies for detecting Socio-Affective processes in real contexts, has presented
innovative solution of emotions detection by means of touch on smartphones (Balducci,
De Carolis, Impedovo and Pirlo), by means of structured measures reflected in EEG,
electrodermal activity and heart rate (Brouwer, Stuldreher and Thammasan) and from
spectrogram using Convolutional Neural Networks (Franzoni, Milani and Biondi). A
particular attention during this second session was given to the clinical contexts.
Gaspari and Donnici presented a design of a novel cognitive rehabilitation exercise for
the rehabilitation of executive functions to integrate into the MS-Rehabilitation system
thus aiming at increasing by means of a technological device the patients’ life quality.
Finally, De Carolis, Palestra and Pino presented a refined Emotions detection from
Facial Expressions of Individuals with Mild Cognitive Impairment who interact with NAO
Robot.</p>
      <p>We would like to take this opportunity to sincerely thank the authors for their inspiring
contributions to the workshops. We sincerely thank the program committee members for
reviewing the papers and thereby assuring the high quality of the workshop program.
We are also very grateful to the organisers of the SMC 2019 conference and in
particular to the Chairs for their support in the workshop organisation. Finally, we would
like to thank dott. Manuel Martinez for the technical support given during the publication
phase.</p>
    </sec>
    <sec id="sec-2">
      <title>October 2019</title>
    </sec>
    <sec id="sec-3">
      <title>Berardina Nadja De Carolis Francesca D’Errico Veronica Rossano</title>
      <sec id="sec-3-1">
        <title>Organizing Committee</title>
        <p>Berardina Nadja De Carolis, Department of Computer Science, University of Bari
Francesca D’Errico, Fil.Co.Spe Department, Roma Tre University
Veronica Rossano, Department of Computer Science, University of Bari</p>
      </sec>
      <sec id="sec-3-2">
        <title>Program Committee</title>
        <p>Understanding Socio-Affective Technologies’ dynamics
Technologies for detecting Socio-Affective processes in real
contexts</p>
      </sec>
    </sec>
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    <ref-list>
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        <mixed-citation>
          1. Papapicco and
          <string-name>
            <surname>Mininni Impact Memes: PhDs HuMor(e)</surname>
          </string-name>
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            ,
            <given-names>D</given-names>
          </string-name>
          'Anna, Schmid, Mastrobattista, Parlongo, Massom 'Prosocial'
          <article-title>Virtual Reality as a tool for Monitoring Engagement in Intergroup Helping Situations</article-title>
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      <ref id="ref5">
        <mixed-citation>
          5. Balducci, De Carolis,
          <article-title>Impedovo and Pirlo Touch Dynamics for Affective States Recognition: your smartphone knows how you feel since you unlock it</article-title>
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            <surname>Brouwer</surname>
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          ,
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        <mixed-citation>
          7.
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            <surname>Franzoni</surname>
          </string-name>
          ,
          <source>Milani and Biondi Crowd Emotional Sounds: Spectrogram based Analysis Using Convolutional Neural Networks</source>
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          8. Gaspari and
          <article-title>Donnici Weekend in Rome: A Cognitive Training Exercise based on Planning</article-title>
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            <given-names>Carolis</given-names>
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          ,
          <article-title>Palestra and Pino Facial Expression Recognition from NAO Robot within a Memory Training Program for Individuals with Mild</article-title>
          <source>Cognitive Impairment 1 7 13 17 22 27 32 37 42</source>
        </mixed-citation>
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