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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Emotional Human-Computer Interface: Are emotional inferences forward?</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>M. Iza</string-name>
          <email>iza@uma.es</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Málaga</institution>
          ,
          <addr-line>Málaga</addr-line>
          ,
          <country country="ES">Spain</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>The cognitive architecture approach claims for massively parallel data structures and processes. However, none of these models fully address the integration of emotion generation and its effects in the context of cognitive processes. This work tries to unify several models of computational emotions with work done in cognitive architectures. In particular, considering that emotional inferences are forwarded.</p>
      </abstract>
      <kwd-group>
        <kwd>Are emotional inferences forward?</kwd>
        <kwd>cognitive architecture</kwd>
        <kwd>automatic processing</kwd>
        <kwd>emotional responsivity</kwd>
        <kwd>computational emotion</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>The cognitive architecture approach claims for massively parallel data structures and
processes. Implementing these structures and processes finishes in reduced
performance along some dimensions. We need a convergence among cognitive architectures
from two points of view: (i) computational aspect, necessity to perform complex tasks
in demanding contexts; (ii) implementational aspect, reflecting the exponentially
increasing knowledge figure about the nature of brain processes.</p>
      <p>
        Recent cognitive approaches assume the theoretical framework of embodied and
situated cognition [
        <xref ref-type="bibr" rid="ref1 ref10 ref11 ref12 ref13 ref2 ref3 ref4 ref5 ref6 ref7 ref8 ref9">1-13</xref>
        ]. Within each module there are different kinds of representations
and processes. These modules go from perception and action to language understanding
and high-level reasoning. The goal is to postulate different cognitive architectures that
can explain the interactions between modules. For example, hybrid architectures
assume that low level processes are performed by subsymbolic methods and high level
processes are performed by AI symbolic methods (e.g., [
        <xref ref-type="bibr" rid="ref14 ref15 ref16">14-16</xref>
        ]).
      </p>
      <p>
        These architectures mainly refer to the problem of representation. Memory
representations are necessary for the activation of cognitive processes [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. Therefore, the issue
is activating representations on long term memory, and bringing them to working
memory in order to operate cognitive processes (e.g., Baddeley’s model of working
memory).
      </p>
      <p>
        The problem, at this point, is how to deal with emotion within this kind of cognitive
architectures. Specifically, if it can be assumed that cognitive processes are previous to
emotional processes, or vice versa. In this paper we will discuss this problem
considering emotion as a key issue in order to control the extent of cognitive inferences
For instance, [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ] present an architecture where three sets of processes can interact:
processes responsible for fast context-sensitive behaviors (an autonomous mind),
processes responsible for cognitive control (an algorithmic mind) and processes
responsible for deliberative processing and rational behavior (a reflective mind). By reasoning
on counterfactual situations, the system tries to link emotional semantic and cognition
with neuromodulations. These ones, proposed as physiological components, act like an
attentional focus on salient emotional aspects of environments.
      </p>
      <p>
        A possible way for evaluating the provided advancements of the different architectures,
is that one of focusing on classes of problems that are easily manageable for humans
but very hard to solve for machines. For example, these involve aspects concerning
commonsense reasoning about space, action, change and language categorization [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ];
selective attention; integration of multi-modal perception; the interaction between
cognition and emotion [
        <xref ref-type="bibr" rid="ref20 ref21">20,21</xref>
        ]; learning from few examples [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ]; robust integration of
mechanisms involving planning, acting, monitoring and goal reasoning [
        <xref ref-type="bibr" rid="ref23 ref3">3,23</xref>
        ].
Within this framework, a main hypothesis is that emotional mechanisms play a critical
role in structuring the high-level thought processes of cognitive systems. Some models
of these mechanisms can be usefully integrated in artificial cognitive systems
architectures, which constitute a significant step towards cognitive systems that reason and
behave, externally and internally, in accordance with emotional requirements.
However, emotional concepts in these theories are generally not defined formally and
it is difficult to describe in systematic detail how processes work. In this sense,
structures and processes cannot be explicitly implemented. Some attempts have been
incorporated into larger computational systems that try to model how emotion affects human
mental processes and behavior [
        <xref ref-type="bibr" rid="ref24 ref25 ref26 ref27">24-27</xref>
        ].
      </p>
      <p>As we will see, some tutoring systems have explored this potential to inform user
models. Likewise, dialogue systems, mixed-initiative planning systems, or systems that
learn from observation could also benefit from such an approach. That is, considering
emotion as interaction can be relevant in order to explain the dynamic role it plays in
action and cognition.</p>
      <p>In this work, we will provide some psychological insights into the emotional grounding
of conceptualization and language use. In particular, the role of human-computer
interface, in order to develop novel approaches to grounding of robotic conceptualization
and language use (more precisely, verbal labelling of objects and actions), based on the
insights gained under richer computational and robotic models. We will discuss this
problem considering emotion as a key issue in order to control the extent of cognitive
inferences.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Cognitive architectures</title>
      <p>
        In order to characterize a computational model of emotion, we have to take into account
different interdisciplinary uses to which computational models can be put, such as
improving human-computer interaction or enhancing general models of intelligence.
Starting from some integrated computational models have tried to incorporate a variety
of cognitive functions [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], more recent cognitive systems in AI focus on the role of
emotion in order to address control choices by driving cognitive resources on problems
of adaptive significance for the agent. For example, human computer interaction
attempts to recognize user’s emotion including physiological indicators and facial and
vocal expressions. Similarly, how we can use of emotion or emotional displays in
avatars that interact with the user, for instance, to increase student motivation in a tutoring
system.
      </p>
      <p>In this sense, computational models take different frameworks in research and
applications. On one hand, psychological models emphasize on fidelity with respect to human
emotion processes. On the other hand, AI models evaluate how the modelling of
emotion impacts reasoning processes or improves the fitness between agent and its
environment. That is, the model improves and makes more effective the human-computer
interaction.</p>
      <p>
        Several models have been proposed and developed. However, some fundamental
differences arise from their underlying emotional constructs. For instance, as we will see
below, some discussions on if emotion precedes or follows cognition disappears if one
adopts a dynamic system perspective. Here, we will discuss two main approaches.
On the one hand, some models focus on appraisal as the core process to be modelled.
In this sense, emotion is not completely elaborated. Mechanisms for deriving appraisal
variables, via if-then rules, model specific emotion label. Here, we can distinguish
between a specific emotion instance and a more general affective state. For example, [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ]
proposed EMA in order to generate specific predictions about how human subjects will
afford with emotional situations. An agent that tries to operate in real time, multi-agent
environments, would need these appraisal processes. Such as for human computer
interaction, these techniques create an interactive agent that deals with emotion.
On the other hand, dimensional theories argue that emotion is not discrete entities.
Rather, it is a continuous dimensional space. These theories conceptualize emotion as
a cognitive label attributed to a perceived body state, mood or core affect [
        <xref ref-type="bibr" rid="ref28">28</xref>
        ]. An agent
is considered in an affective state at a given moment and the space of possible states
within broad, continuous dimensions.
      </p>
      <p>Although there is a relationship between both approaches, appraisal dimension is a
relational construct that characterizes the relationship between some specific event (or
object) and subject’s emotion (belief, desire or intention). Even more, several appraisal
variables can be active at the same time. Contrarily, the dimension of affect is a
nonrelational construct, indicating only the overall state of the subject.</p>
      <p>These dimensional theories focus on the structural and temporal dynamics of core affect
and often do not deal with affect’s antecedent in detail. It is conceived as a
non-intentional state; the affect is not about some object. Here, despite of symbolic intentional
judgments, many sub-symbolic factors could contribute to a change in main affect.
3</p>
    </sec>
    <sec id="sec-3">
      <title>Human-computer interface</title>
      <p>There have been lots of approaches trying to detail a core set of bases for achieving a
human-computer interface. While some of them are more directed to AI applications,
others try to point out the design of a psychologically plausible architecture. In any
case, these two approaches share many aspects.</p>
      <p>For purpose of modeling emotion generation, we have centered on appraisal theories,
which are the dominant basis for that type of computational model. Appraisal theories
generally argue that people are constantly evaluating their environment, and that
evaluations result in emotions such as fear or anger. Each theory differs in its appraisal
variables and the way in which appraisals are generated (simultaneously vs. specific
order).</p>
      <p>Some fusion techniques are required in order to integrate inputs from different
modalities. In this concern, several fusion approaches have been developed. In order to
support more wide ranging functional multimodal systems, general processing
architectures have been developed. They try to joint together a variety of multimodal patterns
and their processing.</p>
      <p>
        A typical feature of multimodal data processing is that multisensory data are processed
separately and only combined at the end [
        <xref ref-type="bibr" rid="ref29">29</xref>
        ]. But, as has been said previously, several
inputs cannot be considered in an independent way and must be combined according to
a context dependent model and processed in a joint feature space of sensors, cognition
and emotion.
      </p>
      <p>This integration has been performed a several levels. On the one hand, some fusion
techniques have been applied at the feature level. For instance, in audio-visual
integration, one simply can concatenate the audio and visual feature vectors to obtain a
combined vector. To reduce the length of this audio-visual vector, dimensionality reduction
techniques are applied. The recognition module (e.g., hidden Markov model) can be
trained to classify this mixed vector.</p>
      <p>
        There have been proposed some intermediate fusion techniques. Early fusion fails to
model the fluctuations in the relative reliability and the asynchrony problems, for
example, between the audio and video streams. Often we have to deal with imperfect data
in the inputs. This has been achieved by considering the time-instance vs. time-scale
dimension of human non-verbal communicative signals [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ]. Here, we need some kind
of probabilistic inference to manage previously observed data with the current inputs.
Several probabilistic graphical models have been proposed, such as hierarchical hidden
Marcov models and dynamic Bayesian networks.
      </p>
      <p>
        Finally, it is possible to integrate the body of different information at a higher semantic
level. We have to fuse common meaning representations derived from different input
modalities (sensorial, cognitive and emotional) into an interpretation framework (e.g.,
audio-visual speech recognition; [
        <xref ref-type="bibr" rid="ref31">31</xref>
        ]).
      </p>
      <p>The latter aspect is a crucial issue in order to integrate sensors, cognition and emotion
within an agent. Despite important advances, further work is required to investigate this
general problem. We could employ individual recognizers that can be trained by using
particular data, but they have to interact with a number of input modes or increasing
representations. This research area has to address the fusion of heterogeneous input
features and combine them in different kind of contexts.
4</p>
    </sec>
    <sec id="sec-4">
      <title>Discussion</title>
      <p>Models in language processing have researched how words are interpreted by humans.
Many models presume the ability to correctly interpret the beliefs, motives and
intentions underlying words. The interest relies also on how emotion motivates certain words
or actions, inferences, and communicates information about mental state. As we will
see below, some tutoring systems have explored this potential to inform user models.
Likewise, dialogue systems, mixed-initiative planning systems, or systems that learn
from observation could also benefit from such an approach.</p>
      <p>As these experimental data show, activating accessible constructs or attitudes through
one set of stimuli can facilitate cognitive processing of other stimuli under certain
circumstances, and can interfere with it under other circumstances. Some of the results
support and converge on those centered on the constructs of current concern and
emotional arousal.</p>
      <p>
        Future research has to take seriously into account this question: how to develop models
where emotion interacts with cognitive processing. One example could be the work of
[
        <xref ref-type="bibr" rid="ref32">32</xref>
        ] where it is combined speech-based emotion recognition with adaptive
human-computer modeling. With the robust recognition of emotions from speech signals as their
goal, the authors analyze the effectiveness of using a plain emotion recognizer, a
speech-emotion recognizer combining speech and emotion recognition, and multiple
speech-emotion recognizers at the same time. The semi-stochastic dialogue model
employed relates user emotion management to the corresponding dialogue interaction
history and allows the device to adapt itself to the context, including altering the stylistic
realization of its speech.
      </p>
      <p>
        Interpreting the mix of audio-visual signals is essential in human communication.
Researchers have to take into account the advances in the development of unimodal
techniques (e.g., speech and audio processing, computer vision, etc). In traditional
humancomputer interaction, the user faces a computer and interacts with it via a mouse or a
keyboard. In the new applications (e.g., multiple agents, intelligent homes) interactions
are not explicit commands. Some of the methods include gesture, speech [
        <xref ref-type="bibr" rid="ref31">31</xref>
        ], eye
movements [
        <xref ref-type="bibr" rid="ref33">33</xref>
        ], etc.
      </p>
      <p>
        We can interpret the suggested selection mechanism as an information filter. This
information filter only selects the measurement for the required features and passes them
to the memory system. Features that do not contribute in solving a given task are
discarded. This also requires a dynamical and flexible system architecture that allows for
a demand-driven combination of processing modules. We have proposed such
architecture for the congruent emotion of word processing. To acquire more complex
information, the system needs to combine those procedures in a suitable way within memory
representation. Beside this, the system has to decide which properties it has to measure
for solving the current task. The resulting representation is demand related, as only the
pieces of information to solve the task is acquired. This task driven representation can
serve as a foundation for learning new relations between words and emotions and for
interpreting current interactions.
[
        <xref ref-type="bibr" rid="ref20">20</xref>
        ] addressed the problem of the detection and revealing of the relevant “context” to
inform affect detection. They implemented a context-based affect detection component
embedded in an improvisational virtual platform. The software allows up to five human
characters and one intelligent agent to be engaged in one session to conduct creative
improvisation within loose scenarios. Some of these conversations reveal personal
subjective opinions or feelings about situations, while others are caused by social
interactions and show opinions and emotional responses to other participant characters. In
order to detect affect from such contexts, first of all a naïve Bayes classifier is used to
categorize these two types of conversations based on linguistic cues. A semantic-based
analysis is also used to further derive the discussion themes and identify the target
audiences for the social interaction inputs. Then, two statistical approaches have been
developed to provide affect detection in the social and personal emotion contexts. The
emotional history of each individual character is used in interpreting affect relating to
the personal contexts, while the social context affect detection takes account of
interpersonal, sentence types, emotions implied by the potential target audiences in their
most recent interactions and discussion themes. The new development of context-based
affect detection is integrated with the intelligent agent.
      </p>
      <p>
        In this context, a psychological framework of emotional language processing is needed
to describe the steps humans take when they interact with other computer systems or
agents [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ]. This framework can be used to help evaluate the efficiency and naturalness
of a user interface (e.g., design principles, emotional inferences, etc.). So, the key
question is to represent, reason, and exploit various models of word processing to more
effectively process input, generate output, and manage the dialog and interaction
between different agents. The input data (words) should be, cognitive and emotionally,
processed in a joint feature space according to a context-dependent model.
      </p>
    </sec>
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