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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Modern Methods of Usability Engineering of User Interface for Weboriented Environment</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>A.A. Kuzmenko</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>А.V. Averchenkov</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>V.A. Shkaberin</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>alex-rf-</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>@yandex.ru</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>mahar@mail.ru</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>vashkaberin@yandex.ru</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Bryansk State Technical University</institution>
          ,
          <addr-line>Bryansk, Russian Federation</addr-line>
        </aff>
      </contrib-group>
      <abstract>
        <p>The article discusses methods and tools applied for wireframing of web-environment usability engineering. Modern approaches used for wireframing via web service moqups.com. are considered. In today's world, people have to spend a lot of time at the computer therefore an important factor in the user's work with the software becomes human-machine interaction. Web-interface design taking into account all the ergonomic standards is able to reduce stress and fatigue of users as well as to improve the quality of work and satisfaction. Now, when designing user interfaces, insufficient attention is paid to ergonomics and convenience. In this paper, we use an expert approach. This method allows you to evaluate the effectiveness of the developed product when used.</p>
      </abstract>
      <kwd-group>
        <kwd>user interface</kwd>
        <kwd>web-wireframing</kwd>
        <kwd>prototyping</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>2. User Interface Design History</title>
      <p>User interfaces are developing in the direction of
increasing their level of quality and interactivity.</p>
      <p>A sharp increase in the level of quality and interactivity
of user interfaces is quite rare and this increase is associated,
as a rule, with the advent of new technologies for user and
computer interaction, which make it possible to more quickly
and efficiently perceive and process information. Based on
qualitative changes, we can trace the development of four
generations of interfaces that are significantly different from
each other</p>
      <p>The first period (1950s and early 1960s) of the
development of interfaces is characterized by the operation
of large computers in batch mode. They used punch cards for
input, and for output - a line-by-line printing device
(analogue of dot-matrix printers). There was no interactivity
in such interfaces, the only type of feedback was indicator
lamps.</p>
      <p>The second generation of interfaces (from the early 1960s
to the early 1980s) appeared on mini-computers using
alphanumeric displays. Users gave the computer commands
to enter them from the keyboard and watched the system
response in text form on the monitor screen. This type of
interface was the most developed and widespread in personal
computers with operating systems MS DOS and Unix.</p>
      <p>The third generation of user interfaces is associated with
the transition to graphical interfaces. It began to develop in
the 1970s, but became widespread in the early 1980s. The
first graphical user interfaces (GUIs) were developed by
Xerox PARC. Later, graphic interfaces were also denoted by
the abbreviation WIMP (Windows-Icons-Menus-Pointing
device), since they used windows, pictograms, menus, and a
positioning device (mouse, trackball, and others). WIMP
interfaces gained popularity with the Macintosh in 1984 and
later appeared on MS Windows.</p>
      <p>The graphical interfaces of modern applications belong
to the fourth generation. They are distinguished by the
increased image quality of elements that look more realistic
thanks to modern interface tools - “widgets” that allow you
to use shadows, volume of interface elements, window
transparency, layers, animation, etc. Their distinctive feature
in comparison with the user interfaces of the previous
generation was also the use of many instrumental software
tools for creating WIMP interfaces for computers and mobile
devices [7].</p>
      <p>Now, when designing user interfaces, insufficient
attention is paid to ergonomics and convenience. In this
paper, we use an expert approach. This method allows you to
evaluate the effectiveness of the developed product when
used.</p>
    </sec>
    <sec id="sec-2">
      <title>3. User Interface Ergonomics</title>
      <p>The development of an ergonomic interface from the first
time is very unlikely. Instead, the user interface ergonomics
is recognized as a process that is inherently open, iterative
(several cycles are required to achieve an acceptable result)
and incomplete.</p>
      <p>In the article, the tools to support the early design of an
ergonomic user interface were carefully researched to
determine appropriate methods, such as paper sketches,
prototypes, layouts, diagrams.</p>
      <p>
        Since the need for rapid prototyping of the user interface
varies depending on the project and the resources allocated,
it makes sense to rely on the concept of prototype accuracy.
The accuracy of the prototype expresses the similarity
between the end user interface (working in a certain
technological space) and the process of prototyping the user
interface. Today, there are several concepts for determining
the accuracy of a prototype user interface. Accuracy is
considered to be high if the prototype presentation is as close
as possible to the final interface or almost in the same type of
presentation. This means that the prototype should be of high
quality in terms of presentation (which layout, which user
interface elements are used), global navigation and dialogue
(how to move between information spaces), local navigation
(how to move around information spaces). Accuracy is
considered low if the prototype representation only partially
invokes the final user interface, without presenting it in
detail. Between high accuracy and low accuracy [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] there is
an average accuracy [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. This approach does not reflect the
concept of user interface ergonomics [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>Usability engineering of user interface d requires
theoretical understanding of the problems of styling and
design. User interface is an interface that provides data
transfer between a human user and both hardware and
software components of a computer system [1].</p>
      <p>
        Mostly the web-based user interface consists of input and
output tools, graphical elements, content. There are many
advantages of a professionally designed interface [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]:
 attracting attention;
 meeting ergonomic requirements;
 reducing user fatigue when working with a web
application;
      </p>
      <p> increasing user satisfaction and loyalty to the
resource;</p>
      <p>Today it is important to predict the effect of the interface
under development on the intended users. To fulfil this
requirement it is necessary to understand for who it is
intended, what is its rationale. In this article a methodology
for the development of the user interface by the expert group
is presented.</p>
      <p>Under the development of the web-environment mockup
the developer will be obliged to know the effect of the shape
on the perception, the rules of font and color schemes,
international standards and GOSTs.</p>
      <p>Among the international standards, special attention
should be paid to the series of standards ISO 9241, ISO
14915, ISO/IEC 11581-10. These standards consider
recommendations for design.</p>
    </sec>
    <sec id="sec-3">
      <title>4. The main approaches to modeling ergonomic interface</title>
      <p>Let us consider the methods of web-site wireframing
using the service moqups.com.</p>
      <p>The whole design process can be divided into several
main stages:</p>
      <p> wireframing of repetitive elements (site header,
footer, sidebar);</p>
      <p> wireframing of unique elements (content
components, filtering elements, etc.));</p>
      <p>To develop a competitive ergonomic interface (and
therefore its wireframe), it is necessary to analyze the main
elements of competitors ' websites [8].</p>
      <p>Taking into account all the variety of ergonomic
requirements for the design of the web-system wireframing,
we should be scrupulous about the development of technical
specifications, which are aimed at reflecting of the main
features of the work [6].</p>
      <p>At this time, little attention is paid to designing an
ergonomic user interface. We believe that the development
of a user interface should be based on expert assessments.</p>
      <p>Consider the algorithm for evaluating the user interface
experts. It is optimal to involve 10-12 experts for this task.
The qualitative composition of the experts should be diverse:
both artists and experts in the field of ergonomics, design, as
well as representatives of the targeted audience, for who this
developed web-system is intended. Experts evaluate the
wireframing for validating against the following criteria [2]:
 compactness: a laconic site will fortify confidence
to the organization, the site should not be overloaded with
multimedia information (graphics, animation, videos);
 clarity: this property implies the readability of the
text on the pages of the site, the structuredness of the
information, the location of information in descending order
of importance, the ease of determining the location on the
site by the URL address of the page, the page uniformity
structure of the site (content elements should be located on
the same places on all pages of the site);
 interaction: the availability of a sufficient number
of links for scrolling pages and fragments of pages of the
site, but at the same time, the lack of hypertext links
congestion, the use of segmentation of information (the user
is provided with only a fragment of information from a web
page with the possibility of further transition to a hyperlink
for viewing the full-text version of the page), a convenient
device orientation, the availability of feedback;</p>
      <p> adaptability: the ability to personalize the site with
user intervention (for example, changing the font size);
 availability: the ability to use the site by users with
different health opportunities having various hardware and
software, the use of universal file formats, the use of
alternative text for media elements, the possibility of using
site with disabled style sheets.</p>
      <p>All the experts evaluate competitors ' websites for
validating against these 5 above-mentioned criteria.</p>
      <p>On the basis of the expert responses it is possible to
calculate the concordance coefficients W for the appropriate
wireframing bulk.
where n is the number of respondents(experts), m is the
number of parameters for which the assessment is made, ry
is the total evaluation of the site by the n-th expert. To assess
the statistical significance of justification of the estimated
figures W, it is advised to calculate the rate of the reverse
one-sided probability distributionХ2fact= m*(n-1)*W. The
estimate indicator Х2 can be obtained using the table editor
MS Excell due to CHISQ.INV.RT The actual value must
exceed the estimated proving that the coefficient of
concordance is statistically significant.</p>
      <p>The positive aspects of this approach concerning the
evaluation of sites can be characterized by the relatively low
cost of experts evaluation organization and a fairly high
speed of the results processing [3].</p>
      <p>On the basis of the obtained expert assessments of the
competitors ' sites the choice of the main characteristics,
features of elements arrangement as well as quirks of
convenience that must be taken into account when
developing a wireframing of the website are specified. The
next step is starting of the web interface wireframing [4].</p>
    </sec>
    <sec id="sec-4">
      <title>5. Tools and ways to develop an ergonomic user interface</title>
      <p>In our work 10 experts took part in the evaluation of
competitors ' websites during the development of the
prototype. IT-specialists and designers were associated as
experts. They were asked to evaluate the logo according to 5
criteria. The results of the survey are presented in table 1
below.
A tool focused on creating prototypes of websites. Generates clickable
HTML and documentation in Word format. Supports complex interaction.
Allows you to very quickly create layouts of your software. The generated
content looks like sketches.</p>
      <p>Web application for creating and viewing interactive prototypes. Includes
project management and monitoring team participation.</p>
      <p>Very similar to the popular Axure, a lightweight tool that allows you to
design screen forms and export interactive HTML prototypes and
documentation.</p>
      <p>A powerful drawing tool for prototyping HTML, Silverlight and WPF
applications with limited interactivity.</p>
      <p>You can create complex interactive prototypes. Many tools are similar to
some tools from the Adobe suite. It is possible to export to PDF or HTML.
Keynote iPhone Interface Library. There is also an untested version for
Powerpoint that does not export correctly.</p>
      <p>Creates the structure of the application, allows you to design interfaces and
simulate applications in the form of a clickable prototype. It is possible to
import an existing site for use as a starting point.</p>
      <p>Web / $ 79 /
Balsamig</p>
      <sec id="sec-4-1">
        <title>Web /? / Coutline</title>
      </sec>
      <sec id="sec-4-2">
        <title>Cross platform / $ 69 / ExtremePlanner Software</title>
        <p>Windows / $ 699 /
Microsoft</p>
      </sec>
      <sec id="sec-4-3">
        <title>Cross platform / $ 299 / Adobe</title>
      </sec>
      <sec id="sec-4-4">
        <title>Cross platform /</title>
        <p>Бесплатный /
Dotan Saguy</p>
      </sec>
      <sec id="sec-4-5">
        <title>Cross platform / $</title>
        <p>65 / OverSite
Web-based prototyping tool with the ability to work together in standard
mode and sketch mode.</p>
        <p>Web / $ 600 [2] /
pidoco</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>6. Results</title>
      <p>We have chosen to work service moqups.com. The choice
was influenced by a number of reasons:
1. Availability of a free version for developing 1 project
2. Convenient intuitive interface
3. Various options for saving the developed project
4. Capability of team work on the project</p>
      <p>Figure 1 gives the examples of the developed prototype in
the moqups.com environment. This is made on the basis of the
obtained data of expert evaluation in regard to competitors
considering all the basic ergonomic standards of web systems
interface wireframing.</p>
    </sec>
    <sec id="sec-6">
      <title>7. Findings</title>
      <p>The proposed solutions in the field of interface prototyping
are most often based on the subjective experience of the
prototype. In our work, it is proposed to use expert analysis of
competitor sites. This analysis allows you to effectively
evaluate the convenience of competitor sites. Based on the
estimates obtained, draw conclusions about the
costeffectiveness and effectiveness of building the interface in
accordance with them.</p>
      <p>According to the results of the study, it can be concluded
that for the development of an ergonomic web site it is
necessary to analyze the existing standards and GOSTs, to
conduct an expert assessment of competitors ' websites, to
make an “appropriate” model of wireframing using actual
software.</p>
      <p>The approaches proposed in the article concerning the
assessment of the developed wireframing quality due to using
the methods of expert analysis allow us to estimate
preliminarily practicability, functionality and convenience of
using this site taken as an examplary reference in the
development of a new resource.</p>
    </sec>
  </body>
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