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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>The Concept of Fine Motor Skills Development of Preschool Children Using Haptic Gloves</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Vyacheslav I. Petrenko</string-name>
          <email>vip.petrenko@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Vladimir O. Antonov</string-name>
          <email>ant.vl.02@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Fariza B. Tebueva</string-name>
          <email>fariza.teb@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Nikolay U. Untewsky</string-name>
          <email>untewsky@yandex.ru</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>North Caucasus Federal University</institution>
          ,
          <addr-line>Stavropol, Russia, 355009</addr-line>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2019</year>
      </pub-date>
      <fpage>20</fpage>
      <lpage>23</lpage>
      <abstract>
        <p />
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>The fine motor skills development of preschool children is an important
factor in creative, verbal, and cogitative development. The modern
development of information and robotic technologies allows the use of
virtual reality in conjunction with haptic gloves for the development of
fine motor skills of preschool children. A special advantage of haptic
gloves using for the development of fine motor skills is the
possibility of remote control of the children’s exercise during their absence in
preschool. Remote connection of the teacher to the virtual model will
allow monitoring and giving recommendations to the child during
exercises online, and the presence of the virtual model of the game form
will increase the child’s interest in learning. The purpose of this article
is to develop the concept of fine motor skills development of preschool
children using haptic gloves and virtual reality technologies. The
existing prototypes of haptic gloves are considered. The technique of the
haptic gloves using for pre-school educational institutions. The
advantages and disadvantages of using virtual reality technologies in the
educational process of preschool institutions are considered. The study
concluded that the relevance of this technology for the development of
fine motor skills of preschool children who are away from kindergarten.
The prospects for the development of the subject are considered.
Keywords: preschool child, fine motor skills of hands, haptic gloves, virtual
reality.</p>
    </sec>
    <sec id="sec-2">
      <title>Introduction</title>
      <p>is known that the improvement of fine motor skills plays an important role in the overall development of the
child, especially his speech abilities. This is due to the fact that the motor and speech centers in the brain are
close, and therefore, the better developed fine motor skills, the more successful will develop speech [Lob19]. On
the basis of the development of tactile sensations in children formed creative imagination, thinking, memory,
attention, coherent speech, the ability to retell.</p>
      <p>Modern technologies for the development of fine motor skills of preschool children often include a variety of
games for the development of tactile perception, games with water and sand, folk finger games, exercise with
objects, games for laying out, games for stringing, games with construction kits, etc. Almost all types of these
games are implemented in preschool institutions, the purpose of which is to develop the communicative and
intellectual competencies of the child, which necessarily includes the development of fine motor skills. But in
practice, there are often cases when a child can not go to kindergarten. This may be due to frequent diseases
that form the child’s immunity or special circumstances of the parents. At the same time, parents do not always
have the opportunity to conduct classes on the development of fine motor skills with the child at home because
of their workload or lack of experience in educational activities. The article proposes the use of information
technology for virtual development of exercises for the development of fine motor skills of the child at home
under the supervision of educational institutions educators.</p>
      <p>To realize this remote possibility of teaching a child is offered with the use of haptic gloves and virtual reality
technologies.</p>
      <p>Haptic gloves are devices that look like mechanized gloves worn on the hands of a child (hereinafter the
operator), which can transmit information about the position of the hands (including the position of the fingers)
in space, and transmit this data to the software virtual model. The relevance of the use of haptic gloves in the
development of virtual reality technology is confirmed by numerous publications on this topic [Per18, Tat15,
Pop99, Udd16, Cho03, Hoa13, Kun97]. Educational opportunities for the use of haptic gloves are considered in
publications [Sul15, Ash18, Kah09].</p>
      <p>Existing implemented prototypes of haptic gloves for working in a virtual environment are shown in figure
1: Sapsan glove CT (Fig. 1A) [Per19], Manus VR (Fig. 1b) [Man19], Plexus VR glove (Fig. 1C) [Ple19],
CaptoGlove (Fig. 1d) [Cap19], Avatar VR (Fig. 1e) [Ava19], Noitom Hi5 VR glove (Fig. 1f) [Noi19], Senso glove
(Fig. 1g) [Sen19], VRfree by Sensoryx (Fig. 1h) [Vrf19], VRgluv (Fig. 1i) [Vrg19].</p>
      <p>Haptic gloves have tactile sensors responsible for the feedback between the operator and the virtual model.
Vibration sensors are most often used for this purpose, which inform the operator about the interaction of the
virtual model of the operator’s hand with other objects of the virtual environment.</p>
      <p>A General view of the haptic gloves work in virtual reality glasses is given on the example of work in HaptX
Gloves (Fig. 2A) [Hap19] and the example of the children’s game Job Simulator (Fig. 2b) [Job19].</p>
      <p>The advantage of using haptic gloves in the development of fine motor skills of children is the possibility of
remote control by the teacher of the child’s exercises and the child’s play form of interaction with the virtual</p>
    </sec>
    <sec id="sec-3">
      <title>Development Of Methodology</title>
      <p>Scheme Of Interaction Between Teacher And Child
Man is distinguished from other living beings by the use of the hand as the leading tool of mental development.
Hand – a thin complex organ that allows the mind to enter into relations with the world. Hand movements and
developing speech of the child are closely linked. The child’s need for intensive development of fine motor skills
falls on the age of 1.5 – 5.5 years [Bel18]. Since the average age of the child’s stay in kindergarten begins from
3 years, the proposed concept will be relevant for children of preschool age from 3 to 5.5 years. The time of the
proposed classes is 15-20 minutes a day, depending on the individual characteristics of the child.</p>
      <p>For remote education of a child in a virtual environment, parents’ permission to conduct classes is required. It
is also necessary the presence of adults for the period of the lesson, which is associated with the need for proper
connection of the required equipment, connection with the teacher, monitoring the condition and convenience of
the child, monitoring the interaction of the child with small voltage electrical appliances, etc.</p>
      <p>Interaction of the teacher and the child according to the offered concept is made in the virtual environment,
with specially picked up color scale. The scheme of interaction between the teacher and the child is shown in
figure 3.</p>
      <p>The child (1) connects to the system through controllers (haptic gloves) (2) and virtual reality glasses (3)
while outside the kindergarten under the supervision of parents. A virtual reality simulation program with the
necessary developmental exercises is run on a personal computer (4). The personal computer (4) receives data
on the operator’s hand movements from the haptic gloves (2) and transmits back the interaction signals to the
vibration sensors, which inform the operator about the interactions in the virtual environment. The image from
the simulation program is transmitted to the virtual reality glasses (3) to demonstrate the video images.
3.2</p>
      <p>Methods Of Games In A Virtual Environment And Their Possible Variations
Exercises and games for the development of fine motor skills in preschoolers with the use of haptic gloves and
virtual reality glasses can be divided into several groups [Gal18]:
- developing programs;
- training program;
- program of experimentation;
- computer diagnostic programs.</p>
      <p>All presented groups of games and exercises have their potential for the development of the child, their
formation and use in the correct sequence should be regulated by proven research methods. In this article the
technique of game exercises with the use of developing, training and emotionally unloading programs for the
development of fine motor skills is considered.</p>
      <p>The methodology of the games in a virtual environment for the development of fine motor skills of the child
can be divided into 6 stages, in which, in parallel with the development of fine motor skills, it is possible to
introduce exercises to get acquainted with the colors, letters, numbers, seasons, animals, transport, space and
other surrounding world.</p>
      <p>1. At the first introductory stage, it is necessary to acquaint the child with the proposed technology of training.
The full-time presence of the teacher and the child is necessary. The child should examine and examine the haptic
gloves. The teacher can demonstrate how to use haptic gloves and virtual reality glasses on a personal example.
The simulation model in this case should be displayed on both virtual glasses and a large screen. When putting
gloves on the child’s need to familiarize him with tactile feedback system – a vibration sensor. It is necessary
to explain and make it clear to the child in which cases the vibration signal is triggered. Familiarization with
virtual reality glasses should take place after studying the picture on the big screen. The chosen scene of the
virtual environment should be coordinated with the child psychologist. Audio communication of the teacher and
the child should be provided manually. It is possible to consider the variation of joint children’s play on a large
monitor at the same time between the child and the teacher. At all stages, it is possible to place a visual model
instruction for performing a game exercise.</p>
      <p>2. At the second stage, it is possible to start studying the work with stationary objects of medium and large
size: folding towers of cubes of different colors, adding the cubes to the basket, playing on matching shapes and
holes, etc. To interact with large objects, it is possible to create scenes in which the child must coordinate the
action of two hands. Possible variations of games with a ball, books, large virtual toys or toy animals, etc.</p>
      <p>3. In the third stage, it is proposed to complicate the elements of the game by entering smaller stationary
parts. The child should study the virtual interaction of small and medium objects in a virtual environment. The
introduction of exercises in which you want to draw in a virtual environment, to push different buttons to play
musical instruments, use baby utensils, stringing the small items on the thread, collect mosaic, etc. The game
Difficulty will increase with the decrease of virtual items, which will engage a child and increase their number.
4. At the fourth stage, it is possible to introduce handcrafting: virtual modeling, cutting, weaving, etc.
5. At the fifth stage, the introduction of dynamic objects should be carried out. This will develop the child’s
attention, observation, hand coordination and precise finger movements. Games with dynamic objects can be
divided into two groups. In the first group, the child will need to interact with slowly moving objects, Dodge
them, catch with one and two hands, fold. The second group should be used games with throwing, pressing the
moving buttons, moving objects to the desired position. The second group is a particularly mobile method of
learning, so it is necessary to closely monitor the game of the child. Long-term influence of highly mobile games
can affect the excitability of the Central nervous system of the child.</p>
      <p>6. At the sixth stage, when the child is fully adapted to the exercises in virtual reality, it is possible to
introduce simulation games that will immerse the child in fairy tales and fantasy worlds. Perhaps the use of
arcade scenario games. Thus, it is possible to study road safety techniques, behavior in public transport, etc.
Thus, the use of game forms in virtual reality allows you to develop a variety of competencies of the child. At
the same time, real physical games are especially important.</p>
      <p>Advantages, Disadvantages And Limitations Of The Proposed Technology For Preschool
Children
The benefits of using haptic gloves and virtual reality technology can be attributed, first and foremost, the
remote nature of the training and control of implementation of the child tasks. The possibility of variation of
exercises variety will develop an interest in learning, make it colorful, memorable and fantastic. It is possible
to develop various competencies of the child, hand coordination, fine motor skills, attentiveness, logical and
creative thinking, memory. In the future, it is possible to conduct group classes in a virtual environment with
the supervision of a teacher. This will allow to develop communication skills and coordinated work of the group
on common tasks. Augmented reality is a very useful tool in the hands of a professional teacher, but if used
improperly, this technology can bring negative effects.</p>
      <p>The negative effects include, first of all, the rejection of simple and classical methods of learning. The child’s
interest in developing fine motor skills through simple games and exercises may fall. To solve this problem,
the teaching staff, including psychologists and sociologists, should be directly involved in the development of a
specialized simulation environment. The method of training and a set of exercises for the development of the
child’s competencies should be clearly indicated. If this technology will be used for remote education of children
who for some reason are absent in kindergarten, it is necessary to consider their skills when choosing an exercise.</p>
      <p>The second important negative effect is the high load on the child’s vision, because virtual reality glasses are
very close to the eyes. To solve this problem, it is necessary to perform a complex of visual gymnastics before
and after the exercise and not to overload the child with more normative indicators. Dishonesty of parents can
also serve as a factor that the child will stay in the virtual world longer than the allotted time. Exercises in
virtual reality glasses should be strictly regulated and controlled by the parent.</p>
      <p>Disorientation. In virtual reality, there may be a disorder of synchronization of the organ senses, which can
negatively affect the well-being of the child. Careful preparation of the child for the use of virtual reality glasses
is necessary.</p>
      <p>Stress on the nervous system. Using virtual reality glasses with the wrong selection of exercises can increase
the load on the child nervous system, resulting in increased excitation of the nervous system or a strong decline.
The use of too bright tones will irritate the child’s Central nervous system, and quick visuals will cause overstrain
for visual information processing. It is necessary to use high-quality software products for the implementation
of remote virtual learning.</p>
      <p>The high cost of virtual reality glasses and haptic gloves will not allow mass introduction of this technology
in the educational process, and fragile materials require careful care and careful handling.</p>
      <p>Do not forget about the use of classical methods of teaching and development of fine motor skills. Haptic
gloves and virtual reality glasses should be only a small part of the educational program. This technology should
complement the classical teaching methods, but not replace them. This fact must first be understood by parents,
because sometimes due to lack of time, many parents forget to pay full attention to the development of the child.</p>
      <p>Insufficient research of technology. Virtual reality technology is a new round of information technologies.
As a result, its impact on children is little known and its impact on preschoolers is especially little known.
Development of methods of conducting classes for children should be thoroughly investigated before introduction
into the educational process. The use of virtual reality in inclusive education also requires additional research.
As a result, it can be concluded that the need for funding research in this area.
4</p>
    </sec>
    <sec id="sec-4">
      <title>Results</title>
      <p>The results of this study is the presented concept of fine motor skills development of preschool children using
haptic gloves. The scheme of interaction between the teacher and the child allows remote control over the
training and development of fine motor skills of preschool children. The proposed structure implies the sound
interaction of the teacher with the student, while the teacher can view the visual images that the child creates
in the interaction of objects in a virtual model.</p>
      <p>The proposed method of games in a virtual environment involves the use of educational, training and emotional
unloading programs for the development of fine motor skills in a playful way. The technique has 6 conditional
levels of complexity, depending on the complexity of the manipulation object and its characteristics.</p>
      <p>The advantages, disadvantages and limitations of the use of the proposed technology for preschool children
implies that it is possible to develop the competencies of the child with the use of proven techniques developed by
experts from different fields. The presented negative effects of the proposed training technology implementation
are not critical if a number of simple but important rules are observed, the number of which may increase in the
future, but affect the quality of training.
5</p>
    </sec>
    <sec id="sec-5">
      <title>Discussion</title>
      <p>The proposed technologies for the development of fine motor skills of preschool children using haptic gloves and
virtual reality technology are new information educational technologies. As a result, their full impact on preschool
children has not yet been fully understood. In the prospects of development of this subject, it is necessary to
conduct additional experimental studies of the impact of the proposed technologies on the psycho-emotional,
speech and creative-mental development of the child.</p>
      <p>It is also necessary to study the possibility of using virtual reality technologies in inclusive education, which
is an important topic for modern society. It is necessary to develop strategies and methods for the application of
the proposed concept of distance learning for group classes with children on intramural and on remote education.</p>
      <p>To implement the proposed concept, it is necessary to carry out joint work of scientists and researchers from
different fields, including engineers, mathematicians, programmers, psychologists, teachers, doctors, sociologists,
defectologists, etc.</p>
      <p>To implement the proposed concept, it is necessary to conduct joint work of scientists and researchers from
various fields, including engineers, mathematicians, programmers, psychologists, educators, doctors, sociologists,
defectologists, etc.</p>
      <p>It should be noted that the proposed concept can carry out education in the formats of full-time studies,
distance, mixed, as well as self-education. This allows you to visually, safely, focused and involved to teach
children and develop their competencies.
6</p>
    </sec>
    <sec id="sec-6">
      <title>Conclusion</title>
      <p>This article proposes the concept of remote learning and development of fine motor skills of preschool children
using haptic gloves and virtual reality technology.</p>
      <p>According to the results of the study, it should be concluded about the possibility and prospects of using
haptic gloves and virtual reality technology for the fine motor skills development of children from 3 to 5.5 years.
The paper focuses on the remote education of children who do not have the opportunity to attend classes in
preschool institutions. In the proposed concept of development of fine motor skills of preschool children using
haptic gloves the scheme of interaction between the teacher and the child is considered. This scheme allows you
to control the learning process in real time. Taking into account this interaction, a method of conducting classes
is proposed, in which exercises for the development of fine motor skills are conditionally divided into 6 game
groups, characterized by the complexity and activity of the child during the game.</p>
      <p>It is necessary to take into account a number of restrictions and rules, failure to comply with which can harm
the health and psycho-emotional development of the child. It should be noted that for the full implementation
of the proposed concept it is necessary to conduct additional experimental studies.
[Lob19] Lobanova N. N. influence of fine motor skills on the development of children’s speech // Young Scientist.</p>
      <p>- 2014. - 20. - p. 595-596. - URL https://moluch.ru/archive/79/13976/ (appeal date: 03/28/2019).
[Tat15]</p>
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