{"labels":{"en":"Designing an Emotive Avatar for a Grammar Game - A Case Study of Engagement and Performance Development"},"descriptions":{"en":"scientific paper published in CEUR-WS Volume 2497"},"claims":{"P31":"Q13442814","P1433":"Q113542765","P1476":{"text":"Designing an Emotive Avatar for a Grammar Game - A Case Study of Engagement and Performance Development","language":"en"},"P407":"Q1860","P953":"https://ceur-ws.org/Vol-2497/paper5.pdf","P50":[{"value":"Q130851956","qualifiers":{"P1545":"3"}}],"P2093":[{"value":"Engy Fawaz","qualifiers":{"P1545":"1"}},{"value":"Armin Zundel","qualifiers":{"P1545":"2"}},{"value":"Kay M. Berkling","qualifiers":{"P1545":"4"}}]}}