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        <article-title>3rd International Symposium on Gamification and Games for Learning (GamiLearn'19)</article-title>
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      <contrib-group>
        <contrib contrib-type="author">
          <string-name>for Learning (GamiLearn'</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Joan Arnedo-Moreno (Universitat Oberta de Catalunya, Spain) Alberto Mora (Universitat Oberta de Catalunya, Spain) Carina González, Universidad de La Laguna</institution>
          ,
          <country country="ES">Spain</country>
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      <pub-date>
        <year>2019</year>
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      <p>This volume of CEUR-WS Proceedings contains 15 papers presented at the ​3rd International
Symposium on Gamification and Games for Learning (GamiLearn’19)​ . The conference was
held in Barcelona, Spain, October 22, 2019.</p>
      <p>Copyright © 2019 for the individual papers by the papers’ authors. Copying permitted only
for private and academic purposes. This volume is published and copyrighted by its editors
Raph Koster once famously said in his book ‘A theory of fun for game design’ that “fun is
just another word for learning. Games teach you how aspects of reality work, how to
understand yourself, how to understand the actions of others, and how to imagine.”. The
inclusion of game experiences in the design of learning materials has been positively shown
to motivate students. These experiences are introduced in courses either by considering game
design principles in the course structure layout (gamification, gameful design) or directly
using games as discrete learning resources (serious games). This endeavor is specially
challenging when considering how technology can improve approaches.</p>
      <p>To celebrate games and their potential, we organize the ​3rd International Symposium on
Gamification and Games for Learning (​ GamiLearn​ ’19)​ , which was held in October 22, 2019,
Barcelona, Spain, at Museu del Disseny. This event was organized by two Spanish
institutions: Universitat Oberta de Catalunya (UOC) and Universidad de La Laguna (ULL).
Contributions from all researchers, practitioners, and industry about the impact of gameful
aproaches in learning environments were accepted into GamiLearn.</p>
      <p>The symposium received 25 manuscripts from different countries, such as Spain,
Netherlands, Algeria, Russia, Canada, and Thailand. After a peer review process, 15 were
accepted for publication according to their originality and quality. All accepted papers were
presented in person at the symposium venue, in 15 minutes slots assigned to the following
sessions: ​Teaching with gameful approaches​ , ​Beyond the classroom​ and ​Gameful Design​ .
Additionally, we counted with the participation of two recoginzed keynote speakers, one
from academia and one from the industry. Ioanna (Jo) Iacovides, from the University of
York, had a talk about playful technologies that aim to persuade people to think and act in
different ways. Pau Yanez, from Gomotion Games, presented the PlayVisit case and how,
from the BEACONING R+D+i project, they have set up a platform to create educational
gaming experiences that mix physical and digital worlds in the edtech market.
Finally, we want to thank the volunteers and assistants for their support of the event.</p>
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      <title>Barcelona, October 2019</title>
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    <sec id="sec-3">
      <title>Joan Arnedo-Moreno Alberto Mora Carina González</title>
      <sec id="sec-3-1">
        <title>General Chairs</title>
        <p>Arnedo-Moreno, Joan (Universitat Oberta de Catalunya, Spain)
Mora, Alberto (Universitat Oberta de Catalunya, Spain)
González, Carina (Universidad de La Laguna, Spain)</p>
      </sec>
      <sec id="sec-3-2">
        <title>Assistant to General Chairs</title>
        <p>Armas, Belén (Universidad de La Laguna, Spain)</p>
      </sec>
      <sec id="sec-3-3">
        <title>Program commitee (reviewers)</title>
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