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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Modelling Indoor Spaces to Support Vision Impaired Navigation Using an Ontology Based Approach</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>School of Earth and Planetary Sciences (EPS) Curtin University</institution>
          ,
          <addr-line>Perth</addr-line>
          ,
          <country country="AU">Australia</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>1840</year>
      </pub-date>
      <fpage>0000</fpage>
      <lpage>0002</lpage>
      <abstract>
        <p>An ontology representation of indoor spaces useful for electronic navigation tools for the vision impaired community is presented here. The specific needs and how the building environment, features and their attributes contribute to safe and efficient navigation is explored from an orientation and mobility perspective, comparing with standard building models. The limitations of standard building models in addressing the unique requirements of the vision impaired community is addressed in this approach. The ontology forms the basis for defining a navigation model suitable for the vision impaired community, serving the needs of different groups of vision impaired individuals to derive user centric, context aware route determination and navigation instructor formation.</p>
      </abstract>
      <kwd-group>
        <kwd>Vision Impairment</kwd>
        <kwd>Building Information</kwd>
        <kwd>Indoor Navigation</kwd>
        <kwd>Electronic Navigation Aids</kwd>
        <kwd>Ontology</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Navigating in large complex buildings becomes a necessity in fulfilling life needs in
the modern civilization for everybody, including vision impaired (VI) individuals.
However, with impaired vision, the human orientation and mobility abilities are heavily
affected and wayfinding becomes an extensively challenging task. Electronic indoor
navigation aids specific for the VI community are being developed complementing
traditional aids such as white canes or guide dogs, to support the navigation needs of the
VI community. Navigation is a process which requires constant negotiation with the
environment. Therefore the built environment representation is considered as a main
module in such travel aids [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>The environmental features which can be easily negotiated with vision become
serious safety concerns for VI navigators. For example, fine grained information, such as
direction of a door opening, virtually irrelevant for a sighted person, becomes useful
information while visually rich landmarks, notable by a sighted person, become
meaningless for a VI person. Therefore, how the built environment is modelled and
represented becomes an important step for realising a successful VI navigation aid.</p>
      <p>Though common building models support general navigation needs, they have
limitations related to VI navigation; the type of features modelled may not capture required
information such as barriers or landmarks; the level of detail would not be enough for
safety concerns; the representations may not suitable for satisfying VI mobility needs.
In the absence of properly defined knowledge on building information requirements for
VI navigation, this work defines a VI indoor space ontology aimed at providing a
sufficient level of information for navigation models and navigation tools.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Background and Related Work</title>
      <p>
        The concepts of building are well documented from a construction and architectural
point of view via national building codes (ex: Australian building codes [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]) and
comprehensive standards such as industry foundation class (IFC) [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. There are two Open
Geopatial Consortium (OGC) standards, CityGML[
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] and IndoorGML[
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], related to
building information. The former is for modelling city information which defines cities
with five levels of details (LODs) and LOD4 is providing a means to represent indoor
environment features. Instead of looking at the building from an architectural point of
view, IndoorGML[
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] looks at the building from a navigational point of view and the
indoor space is semantically defined as cell spaces and cell boundaries. Open Street
Maps (OSM), a leading crowd source map data platform, supports indoor data
modelling though it is not used as widely as their outdoor data [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>
        An example of how IndoorGML can be extended for VI navigation is presented as
a use case in [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], where landmarks are attached to edges to provide navigation
instruction. Accessible BIM modelling [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] and building constructs classification for VI
navigation [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] are some approaches adopted by researches to solve the VI navigation
building information modelling problem. [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] compares three different specifications about
taxonomies for environmental semantic information and, with a user study, highlight
that information requirement can greatly vary across users.
      </p>
      <p>
        Ontologies are an effective approach to represent the knowledge of a domain using
objects, relationships and descriptions so it can be used by different resources, perform
semantic queries on the information and infer new knowledge. There are studies on
using an ontological approach in general navigation modelling [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] and vision impaired
navigation [
        <xref ref-type="bibr" rid="ref12 ref13">12, 13</xref>
        ] as well.
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>Methodology</title>
      <p>
        Skills, techniques and guidelines, collectively called Orientation and Mobility (O &amp; M)
guidelines are a key resource for a VI individual in learning independent navigation
skills. Therefore, first, the information required from the environment in VI navigation
activity is identified from the O &amp; M point of view. For that the O &amp; M domain is
explored, referring to standard O &amp; M guidelines [
        <xref ref-type="bibr" rid="ref14 ref15">14, 15</xref>
        ], requirements from
electronic travel needs proposed by experts in the field [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ], research outputs [
        <xref ref-type="bibr" rid="ref17 ref18">17, 18</xref>
        ] and
authors’ experiences working with VI individuals. Then, specific building features
which fulfil those requirements are identified by mapping the requirements to the
standard building terminology. Third, the identified vocabulary is analysed against the
IndoorGML [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], CityGML [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] and indoor OSM [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] to identify how the required
information is covered in such specifications and to identify gaps. A conceptualization of
the building information requirements is then carried out, based on the previous steps’
results and the ontology is derived. Protégé [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ] is used for the ontology modelling
using the OWL2 language combined with GeoSPARQL [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ] standards to represent the
geometric nature of the features.
4
4.1
      </p>
    </sec>
    <sec id="sec-4">
      <title>VI Navigation and Building Information</title>
      <sec id="sec-4-1">
        <title>Information Required from a VI Indoor Navigation Tool</title>
        <p>The listing below summarizes the main environmental information expected from a VI
navigation tool by a typical VI user as per the O &amp; M domain.
1. Identification of obstacle at front from ground level to head height and over a wide
enough area horizontally to cover the width of the traveler's body
2. Identification of the nature of the walking path and the surface nature (e.g. slippery,
tiled, carpeted etc.) including abrupt elevation changes with safety concerns(e.g.
split floors, steps, down stairs )
3. Detect objects at sides, including doorways, walls etc. which forms shoreline on
either side of the path
4. Detect walls at side of the walking areas which can be used for wall training
5. Information to know about heading and direction of movement, distant landmarks
to support maintaining the course
6. Information to allow the traveller to build up a mental map, image, or schema for the
chosen route to be followed, including turns and other discontinuities
7. Landmarks in immediate surrounding referring to specific building features
8. Identification of challenging transit features between floors (e.g. staircases)
9. Identification of connecting features within floors such as doors with sufficient
details for safely opening</p>
        <p>
          Items 1-3, 5-7 are based on [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ] and revised to represent the indoor environment
and modern travel aids sensing capabilities. In conventional turn by turn navigation
tools for VI users, there is less concern for requirements 2, 4, 6, 7, 9. Obstacle avoidance
is integrated in many applications, though the level of details may not be sufficient.
4.2
        </p>
      </sec>
      <sec id="sec-4-2">
        <title>Building Features Needed for VI Navigation</title>
        <p>Based on the requirements defined above, the building features needed to be modelled
are identified and presented in the Table 1. Contrast and light sensitivity also can be
reduced with certain forms of vision loss and affects environment sensing hence
included. Most of the features identified have architectural meaning but need some
additional information explicitly.</p>
        <p>Requirement in VI terms
Possibility to use
shorelining techniques</p>
        <p>Wall-trailing techniques
Know about
3 fixed or temporary hazards
on the way
abrupt elevation changes
Floor type
Escalators
elevators
staircases
ramps
10 large open spaces
11 human traffic
12 doors and openings
13 food serving places served
14 landmarks
a.visual landmarks
b.tactile landmarks
c.olfactory landmarks
d.audio landmarks</p>
        <p>Contrast levels of a the area
Lighting levels of a the area</p>
        <p>User preference would vary; high contrast setting would enable
functional vision ; low contrast areas may affect safety</p>
        <p>User preference would vary; better lighting enable functioning vision</p>
      </sec>
      <sec id="sec-4-3">
        <title>Conceptualize the Indoor Space for Navigation</title>
        <p>The features identified above are conceptualized based on the idea of VI navigation in
the indoor environment. For example, a landmark should be alone the path even to be
detected by a tactile mean; a wall should be presented along the navigation path to it to
be used for shorelining or wall-trailing.</p>
        <p>
          The notion of cellular space, which is adopted by IndoorGML [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ] is extended to
define the navigation spaces for VI community as well. Following the cell subdivision
concept of IndoorGML [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ], we propose cell sections, which can be created by
tessellating cell space to smaller cells in a separate VI navigation layer. Then for a corridor,
it would be possible to identify several cell sections, where some are adjoining to walls
and some not. By this conceptualization we can identify whether cell space sections are
having supporting boundaries or features which can support the navigation.
        </p>
        <p>Accordingly, we define two hypothetical disjoint constructs, VICellSpaceSection
and VICellSectionBoundary, which can be linked to actual cell spaces of the indoor
environment via a grid based partitioning for the indoor space. VICellSectionBoundary,
which constitutes of both navigable and non-navigable boundaries define the boundary
of the cell section.
5</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Developing the VI Building Ontology</title>
      <p> VIindoorLandmark: any indoor feature which can support developing mental map
or establish orientation for a VI navigator
 VIIndoorObstacle: any indoor feature which can become a safety concern for a VI
navigator
 VIIndoorFloorConnectionSpace: any indoor construct used to connect two levels of
floors or split floors
 VIIndoorOpening: an opening in a wall or boundary of a passage which may or may
not be having a door
 VIIndoorFloorSection: floor of an indoor walking area
 VIIndoorWallSection: wall bounding any indoor space
 VIIndoorBuildingInstallation: any fixture such as fire equipment in indoor which
are relatively fixed
 VIIndoorfurniture: furniture items in indoor space.</p>
      <p>Some supportive classes are:
 VIIndoorMaterial: define the material or textures use in indoor floor sections or
walls sections
 VIContrastValuePartition: define the contrast levels which can affect the
environment sensing with four variations.</p>
      <p>As staircases, elevators, ramps, escalators and steps are a major challenge for VI
community and need more details each of them are modelled as separate classes as
subclasses of VIFloorConnectingSpace. How these features and attributes are
represented in compared standards are considered to reuse of the vocabulary where possible.
Three obstacle types are defined based on the part of the body it would affect and from
which side it can affect. VIObstacle can be either a VIBuildingInstallations,
VIBuildingFurniture, VIHumanClutter or a VIRandomItems.
6</p>
    </sec>
    <sec id="sec-6">
      <title>Discussion</title>
      <p>
        The ontology defined can be used in different ways to support the concerned
community. First, formal queries based on SPARQL or GeoSPARQL[
        <xref ref-type="bibr" rid="ref20">20</xref>
        ] can be derived , by
integrating with user preferences, to answer questions such as whether a particular room
in a building is easily accessible by a VI user who has lost the central vision. Second,
the building data models and data collection platforms can consider this ontology when
defining indoor data schemes so that sufficient levels of data are recorded. With the
increasing possibilities of recording indoor building data via LIDAR, mobile mapping,
Indoor OSM and real-time object identification, the ontology defined can assist in
identifying what data to capture and store to support VI navigation.
      </p>
      <p>Third, VI navigation models could be derived based on the ontology as the
foundation. As the building space is conceptualized with a space model coupled with se-mantic
information and relationships, a VI navigation focused building model can be defined
which can later be utilised for navigation modelling. Such a model would be useful in
route determination and navigation instruction formation which would include
landmarks, obstacles and other VI user specific constructs as inputs.</p>
      <p>
        Though the ontology is attempted to be comprehensive, there are features which are
not addressed; some of the features modelled would have attributes which vary with
time (e.g: human clutter); the requirements of the VI community as well as building
features can vary between geographic areas (e.g: tactile markers).The proposed
ontology is influenced by the IndoorGML specification [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], however it differs in the (a) way
the indoor space is conceptualized and represented and (b) in the classification of
building features, properties and relationships.
      </p>
      <p>Finally, comprehensive rules should be derived and tested to verify the ontology and
check the consistency before it is used for actual instances of complex building data.
The next stage of this work is to look at (a) formal testing and deriving route
determination rules with the defined ontology (b) deriving navigation model for VI people,
especially as an extension for IndoorGML using the derived ontology as the basis.
7</p>
    </sec>
    <sec id="sec-7">
      <title>Conclusion</title>
      <p>A building ontology specifically serving VI navigation needs is defined in this study.
The unique requirements of the VI community is identified by analysing the VI
information requirement from O &amp; M perspective and conceptualized the indoor areas
accordingly. It is capable of representing building feature semantics and use
hypothetical constructs to model navigable areas for VI users. The ontology defined would be
useful in different ways to develop more useful indoor navigation tools for VI
community and open for enhancements as well.</p>
    </sec>
    <sec id="sec-8">
      <title>Acknowledgment</title>
      <p>This study is initially supported by COPRS scholarship from the Curtin University, as
per its affiliation with SLIIT, Sri Lanka and now being supported by the Research
Training Program (RTP), Australian Government. Support provided by the Association
for the Blind,WA and Ms. Manique Gunaratne , EFC’s ICT Training Centre for the
Visually Impaired, Colombo are kindly acknowledged.</p>
    </sec>
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