Digital Transformation Playground Operationalization – How to Select Appropriate Technologies for Business Improvement Initiatives Martina Tomičić Furjan, Igor Pihir and Katarina Tomičić-Pupek University of Zagreb, Faculty of Organization and Informatics, Pavlinska 2, 42000 Varaždin, Croatia martina.tomicic@foi.hr; igor.pihir@foi.hr; katarina.to- micic@foi.hr Abstract. Digital transformation (DT), as one of the contemporary paradigms, means a radical change in the way of doing business and is motivated through the need to adapt to the digital age. Organizations try to add or create new value for their customers by innovating existing or developing new business models and designing new products and/or services, implementing and using thereby new modern digital technologies. The selection of appropriate digital technolo- gies, which are supposed to enable the desired business change, is addressing different challenges. Main reasons that make the decision hard are that not all technologies are suitable for every business change and that some technologies are emerging and bring great impact on improvement in some industries, while the same technology in another industry can be widely in use or presents already a standard. This paper is aimed to give guidance on how to select one or combi- nation of several appropriate technologies for steering the digital transformation process towards creating the most innovative ideas for better way of doing busi- ness, by operationalizing a framework of DT related concepts called Digital Transformation Playground. Keywords: Digital Transformation, Digital Transformation Playground, Digital technologies. 1 Introduction Digital transformation (DT) of enterprises implies radical rethinking in technological and business ventures. “The main goal of DT is to change organizations by implement- ing contemporary technologies and introduce new business processes in order to create new or improve existing products and services and deliver them to the global market faster, cheaper and in new innovative ways” [1]. The concept of DT could be seen as a turning point that rapidly changes the world and affects all spheres of human life. Thereby, digital transformation is not (only) about technology, it could be presented as a new paradigm of continuous change endeavour and as a reaction to disruptions and Copyright © 2019 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0). 62 opportunities in the digital age, made “by creating new business models, which define the way how an organization provides value to the customers” [2]. Companies need to introduce optimal solutions and systems to in order to stay com- petitive, survive on the market and ensure better labour productivity as well as to com- ply with the new customer expectations of how to do business. In addition, they need to be fully aware of the challenges of their new business models and prepare themselves for constant changes and modifications, in order to avoid lagging behind the competi- tion. This could be done by having in mind the key determinants of DT: 1. Strategy orientation – vision, management, leadership; 2. Customer centricity; 3. ICT and pro- cess infrastructure; 4. Talent, capability and capacity strengthening and 5. Innovation culture and organizational commitment, explained in [1], which guide organizations in improving their digital maturity and lead them in digitally transforming themselves. Studies show that focus on IT-enabled processes could help companies to overcome challenges of fast changing customer needs, struggle with international competition and ever faster technological change [3]. DT determinants can help identify what digital transformation is about, while key drivers of digital transformation describe the main moving power to start digital trans- formation process. According to [2], DT can be Customer, Technology and Organiza- tional development driven, influencing directly Commercial model of business (by Customer), Value proposition (by Technology) and Operational model of business (by Organizational development). Technology application in digital transformation ventures has a twofold role: 1) it forms the backbone of new opportunities for process improvement and innova- tion in the business model, but also 2) it is the cause of numerous challenges in its implementation. In general, digital transformation and its importance for society in broader sense is often misunderstood, especially in general population, but sometimes even in profes- sional IT circles [4]. This is shown in some technology-applications reports, which in- dicate that there is a need to understand potential problems related to technological aspects. Al-Ruithe et al. [5] reports on application of cloud computing and problems like: inadequate financial benefit, immature cloud computing, privacy issues / legal is- sues, and especially the place where the actual business or private citizen’s data are stored. Other authors experienced that blockchain technology is facing lack of skills to manage it, insufficient awareness of it and assessment of benefits in real process oper- ation [6]. Digital transformation of trading, related to Internet commerce, is mostly con- cerned with the reduction of direct contact to customer or full absence of face-to-face contact with end users [7]. Also, typical problems in digital transformations are chal- lenges related to information security and privacy, especially in field of adopting Inter- net of Things (IoT) technology [8]. Similar problems to the ones related to cloud com- puting arise with use of big data in DT such as loose definition of rights when managing business data [9]. Further research into the application of emerging technologies across industries as well as applications in society and smart cities can be found in papers [10], [11], where an overview of technologies and case studies of their application in digital transformation is made. 63 Altogether, there are numerous opportunities and challenges that DT brings. Since DT is an emerging, developing and promising field of research, the authors of this paper act together as a research team and work on different research projects, within a Busi- ness Process Management and Digital Transformation Laboratory [12] with the goal to explore and analyse DT-related opportunities and challenges. Westerman et al. [13] states that “New digital technologies can fuel innovation and improve company’s performance, but only if applied in the right places“. The latest research topics of the authors are the “right places” and the “right ways” while innovat- ing the business by implementing a DT initiative. They can be identified with help of a new framework, developed in previous work and called Digital Transformation Play- ground (DTP) [1]. There are several other approaches to the way of identifying, selecting and/or imple- menting the right business and technological improvement initiatives defined in exist- ing literature. The Digital transformation roadmap [14] navigates organizations to dig- itally transform through a set of activities, grouped into 5 phases, whereby each of these phases has a defined goal and questions that are supposed to be answered through the results of the performed activities. Digital transformation compass [13] is a tool that should guide companies through DT, and it was created from existing practices that have been established by the ‘digital masters’ i.e. companies that are using digital pro- cesses to improve their business. Business engineering navigator [15] describes the changes in organisations through definition of the As-Is state, analysis of processes and creation of the To-be state on strategic, organizational and IT level, needed for a proper business transformation. The ability of the organization to start a DT initiative can also be evaluated by using a digital maturity model, developed in [16], which helps the or- ganization to assess their digital maturity in 9 different dimensions/maturity criteria and steer DT activities toward improvement of the identified “weak” or low level valuated dimensions. Digital transformation framework [17] supports the company in formulat- ing an appropriate digital transformation strategy, which help the organization to focus on the transformation of products, processes, and organizational aspects of a business with an emphasis on the customers, their expectations and needs. A small and medium enterprises specific methodology was developed within an international project named Digital Transformation in the Danube Region, with the aim to support SMEs in the development of digital business models by offering targeted blended learning trainings [18]. This paper combines Vortex-behaviour within the Digital Transformation Play- ground in order to provide guidance on how to provoke digital transformation and select thereby the “right” technology for the “right” business improvement initiative. In that context the DTP Vortex should direct the digital transformation process and bring out the most promising ideas for the better way of doing business. After this introduction, the DTP Vortex is presented and a process model of DTP Vortex appliance is given, followed by identified instruments to “play” and the conclusion with further research indications. 64 2 Digital transformation playground Vortex DT changes the way how businesses perform their processes. New approaches, frame- works, methodologies, strategies and case study researches, related to DT, are aiming to help businesses to digitally transform, create new value for customers, improving thereby their business results. This improvement, in the digital age, always refers to the use of one or several suitable technologies for supporting processes engaged in the dig- ital transformation, whereby all these technologies are oriented towards making the or- ganization “future-ready” [19], [20]. As already mentioned in the introduction part, the authors of this paper developed a Digital Transformation Playground (DTP) representing a framework of concepts re- lated to digital transformation [1]. The framework is divided into three parts, namely Business related concepts, Other ICT /digitalization concepts and Mainstream con- cepts, and it is supposed to help organizations to select an appropriate technology or their combination, taking into account business transformation and improvement of their business processes. Mainstream concepts represent already traditional technolo- gies in most industries, while Other ICT and digitalization concepts enable industries, or organizations within, to become leaders in their domain. The position of each tech- nology or concept within the DTP is industry and business related, highly depending on their susceptibility to digital disruption [21], so Other ICT and digitalization con- cepts may have an emerging status in some industries, and mainstream in others. Typical advocating case for analysing the status of technologies can be found in fol- lowing examples: augmented reality has become a standard i.e. Mainstream technology for various innovations in the automotive and tourism-related industries, but at the same time this technology is still quite emerging in Retail [22]. Beside few similar industry reports about how technologies can add or create value in Industries, scientific studies on technology appliance across industries also scarcely report about this in an explicitly manner, which reinforces the attitude of “try, try, try and try some more until you can play for real”. In Figure 1 the initial version of the DTP is complemented with a spiral, representing a Vortex-behaviour in running one or several cycles in using the DTP for selection of the appropriate technology. It is important to notice that the concepts listed in each three parts of the DTP are not comprehensive, but their purpose is to show examples of their placement in relation to other elements in the DTP. 65 Improvement Business New New services, Customer s, Increased Ecosystems/ related Business competencies, experience, New alliances Effectiveness/ green tech. concepts Models skills Journey Efficiency Other ICT Virtual Artificial IoT, Big Data Robotics & and Social Media Technologies Intelligence & Metamodelling and Data Autonomous digitalization & Platforms & Knowledge Gamification Analytics systems concepts management Mainstream BPM & Cloud Mobile Reference concepts ERP & CRM SCM & DWH Performance Technologies Technologies Models Management Fig. 1. Digital transformation playground Vortex, modified from [1] Business related concepts imply any idea of business improvement, arising from the organizational need to work better. Some existing trends in business improvement, listed in the DTP are: development of new business models, accomplishment of new alliances, forming of new ecosystems, creation of added value through new products or services, improvement of customer journey and experience, and similar. Business re- lated concepts are the starting point for selecting the right technology, and the assess- ment of the business related concept that is aimed for business improvement in the first planning cycle means the determination of the organizational processes, resources, skills and capabilities in the As Is and To Be state. Once the initial business improvement initiative is chosen, Other ICT and digitali- zation concepts, representing emerging technologies within the industry of the business that is going to be improved, have to be analysed, in order to determine which of them have the potential to be chosen for implementing it. All emerging technologies usually imply some existing underlaying Mainstream concepts, already in use within the industry, again for accomplishing the assessed busi- ness related concept. These mainstream concepts are the prerequisite for the corre- sponding emerging digitalization concept, so the selection of the emerging technology (or technologies) depends on the ability of the business (that is going to be improved) to use or acquire the mainstream technology needed. It is the upgrading and combining of the mainstream technologies with emerging concepts that is going to lead to the im- plementation of the desired business related improvement. The described analysis and/or selection of concepts is representing one spiral on the DTP. It is complex and acquires a lot of organizational efforts and use of resources prior to the actual digital transformation. But it can get even more complex. Namely, every “move” on the DTP can lead in multiple directions. The assessed business related concept can sometimes be accomplished through several emerging technologies. Also, each emerging ICT and digitalization concept can have several underlaying mainstream 66 concepts. Each mainstream concept can also be underlaying for different other emerg- ing concepts, and they can again lead to new ideas for improvement and new business related concepts. This means that the initial spiral has a potential to get wider or multi- ply several times, involving thereby other “technology” related concepts into the ac- complishment of selected business related concept(s). This can be identified as a vor- tex-behaviour, defined in [vortex] as chaotic, pulling all the objects on the line towards the centre, whereby the “objects can collide, break apart and recombine, as they con- verge toward the centre”. Since the attitude of “try, try, try and try some more until you can play for real” becomes an imperative, that is the reason the DTP Vortex is not a closed one-line loop, but it can have several alternative loops, showing the complexity of the “Play”. 3 Process model of “playing” on the DTP A process model for “playing” on the DTP, shown in Figure 2, is developed as a BPMN process model using BizAgi Modeler [23]. The process starts with the decision to start playing by Planning the future develop- ment through business related concepts for DT. This activity is dealing with the analy- sis of existing organizational processes, resources, skills and capabilities, as well as determining the future vision and strategic development direction through definition of strategic goals related to the selected new business improvement concept. Since DT always implies the use of digital technologies, available options for “moves” on the DTP are next to be seen through Exploring industry-effective emerging technologies applicable for achieving the planned business related concept. For this analysis, available literature and industry related researches can be consulted, like Gart- ner’s Hype cycle analysis about the maturity of digital technologies [24] and other ex- isting evaluations of Industry 4.0. technologies like in [25], [26] and [27]. After selecting an emerging technology that has the potential to help implementing the business related concept, next “move” determines what it takes to win the game by Analysing the mainstream technologies for achieving the planned business related con- cept. As stated in [28] “there are clear indications that the configuration and function- ality covered by classical ERP and CRM systems will change and the same change is expected for enterprise architecture methodologies for their design and development”, so it is necessary to analyse the existing organizational legacy systems. If the mainstream technologies needed are available within the organization, then it is time to use them and Select promising own mainstream technologies for achieving the planned business related concept. If the mainstream technologies needed are not available within the organization, then it is time to get what is needed and Acquire minimum mainstream technologies requirements. These mainstream technologies are going to be upgraded and/or combined with in- dustry-effective emerging ICT / digitalization concepts, once they are Evaluated for achieving the planned business related concept - once or through Performing multiple iterations of Evaluating technologies. 67 When one or the combination of technologies that is contributing to the achievement of the planned business related concept(s) has been found, the game is finished and won by Predicting the impact on business related concept for DT. If the evaluation of tech- nologies resulted with a new improvement idea, a new game can be started. Fig. 2. Playing on the DTP In order to “play” on our playground framework, a set of instruments that can help in performing the activities from the process model is suggested in Figure 3. Basic key- words are listed in grey rectangles, while most common or known methods and tech- niques are given in light blue rectangles, whereby some activities can use same instru- ments (4a. & 4b., or 5a. & 5b.). 68 Business Strategy Model Canvas Process Value [29] New services / Proposition Products Digital Customer Canvas [29] Transformation experience New value Compass [13] Customer streams DT Value Experience Roadmap creation Mapping New digital [14] What-if scenario skills & Alliances playing competencies 1. Start playing... Plan future development through business related concepts for DT Industry- Industry 4.0. Prototyping Technology & Testing Industry 4.0. Matrix [22] Value Smart Minimum Digital Viable Design factory Vortex Product Case [21] Digital Scene2Model design Hype cycle [24] Twins [30] 2. See available options...Explore industry- effective emerging technologies applicable for achieving planned business related concept ICT Gap analysis Infrastructure Industry- Data Technology Infrastructure Multicriteria Digital Matrix [22] Skills & analysis Infrastructure Competencies Digital Maturity Models Feasibilty analysis Capability analysis 3. Determine what it takes to win... Analyze mainstream technologies for achieving planned business related concept Fig. 3. Instruments for playing on the DTP Some of the listed instruments for playing on the DTP are well known in the field of business and ICT development and are used already for decades (like Maturity models, ICT and Data infrastructure or Feasibility analysis), while others (such as Digital com- pass, Digital twins or Industry 4.0.) are created or identified recently and are related specifically for the Digital transformation age. The instruments should always be re- vised when applying them in a real business case. 69 4 Conclusion Business improvement initiatives in the digital age implicate the integration of digital technologies with the goal of carrying out and enforcing the desired change. The selec- tion of technologies, that are appropriate for the planned business improvement initia- tive and which enable the digital transformation, is usually not an easy task. It can be seen as opportunity or as a challenge, due to the fact that the technologies of the 4 th industrial revolution are highly industry dependent and require different prerequisites in order to be implemented. A variety of approaches, methodologies and frameworks related to digital transfor- mation has arisen as a research field due to research community’s efforts to find a way how to assist businesses to digitally transform their work and/or the results of it. In this paper, a guidance that is aimed to help organizations in selection of appropri- ate technologies is given, represented and explained through the Digital Transformation Playground Vortex and the Process model of “playing” on the DTP. Its initial opera- tionalization is concretized through Instruments for playing. Although the presented work is in its early stage of research, it represents the first step in achieving one of the main goals of the authors’ ongoing work, which is to create a methodology that is going to help organizations to handle their DT initiatives and that will be supported by an appropriate software tool. The tool will enable generation and work with domain-specific models, used for DT related decision making and imple- mentation. It is going to be developed in an open and upgradable environment, within the Open Models Laboratory (OMiLAB) [31], in accordance to the OMiLAB lifecycle [32]. The identified Instruments to play (which will be updated with new ones through- out the research process), are the foundation for the tool’s building blocks, whereby existing tools within the OMiLAB will be analysed and, if applicable, integrated into it. Further operationalization of the DTP, as the next step within this process of meth- odology creation, is planned through analysis of its practical utility. In order to demon- strate the “Game” and give proof of concept for the described procedures, case studies analyses are in progress, as well as additional research and experimentation for sup- porting the framework’s use. Acknowledgement This research has been conducted as part of the wider research in the project Develop- ment of innovative platform for digital transformation of enterprises (RDI) which is funded by European Union through the European Regional Development Fund (ERDF). 70 References 1. 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