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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Challenges in Multi-User Interaction with a Social Humanoid Robot Pepper</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Peter Forbrig</string-name>
          <email>peter.forbrig@uni-rostock.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Rostock, Department of Computer Science Chair of Software Engineering</institution>
          ,
          <addr-line>Albert-Einstein-Str. 22, 18055 Rostock</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>The paper discusses the challenges of engineering applications for humanoid robots like Pepper. Such robots can be used in di erent domains. We focus on the training aspect for patients after a stroke. The humanoid plays the role of a trainer. It should motivate the patient but also pushes when necessary. It should recognize the need for brakes and provide social interactions. A speci c challenge is the collaboration of a patient, a supporting person and the robot. This collaboration should be modeled before implementation. Additionally, a model of the three roles is necessary. Based on the analyzed situation an appropriate interaction has to be selected. Domain speci c languages might be helpful for modeling and engineering the applications.</p>
      </abstract>
      <kwd-group>
        <kwd>User model Cognitive model Activity models Domain speci c language</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Robots are used in di erent domains. They are used to support industrial
production [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], give advice or support healthcare [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Some robots are totally
functional like in production lines for cars others look like animals and are used
as substitute for pats. Some robots look like humans and are classi ed as
humanoids. Pepper is one of this kind of robots. It is a social humanoid robot that
is able to recognize faces and basic human emotions. Pepper is optimized for
human interaction with voice and gestures. The robot is able to engage with
people through conversation and a touch screen [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Fig. 1 gives an impression
how Pepper looks like. It looks cute.
      </p>
      <p>Pepper can be programmed in Java with the QiSDK plug-in for Android
Studio. Fig. 2 provides a screenshot of the programming environment with the
plugin extensions for the robot. The plugins allow the connection with a real or
a virtual robot. Additionally, on can see the virtual simulator of Pepper. It looks
like the real robot and has arms and ngers but wheels instead of legs.</p>
      <p>In our project we want to study whether robots like Pepper are able to
motivate patients for their exercises. Currently, exercises are observed by humans
and can be provided only two or three times per week. However, it would be much
better if patients would be able to train several times per day.</p>
      <p>Unfortunately, success results of the training come very slowly. Even that
there is some success after a week, patients often do not recognize it. That
is the reason, why they often question the sense of their exercises. Therefore,
motivation is very important. We assume that we can support the motivation of
a patient with the help of the robot Pepper. One option is the expression of the
observed success by Pepper in an appropriate way.</p>
      <p>Together with psychologists, sociologists and experts from medicine we want
to study which kind of patients can be supported by Pepper in which way. We
want to provide answers for questions like: What kind of interaction is
appropriate in certain circumstances? When does a patient need a support? When does
it make sense to suggest a break? How can motivation be increased? What kind
of models can be helpful? How can we engineer applications for Pepper in an
appropriate way?</p>
    </sec>
    <sec id="sec-2">
      <title>Exercises for Patients after Strokes</title>
      <p>
        Our project was initiated by Professor Thomas Platz who has been working on
Neurohabilitation for several years. He invented some speci c exercises for arms
that stimulate the brain of stroke patients. An evaluation of his approach is
published in [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. Fig. 3 gives an impression of some of those training activities.
      </p>
      <p>In the left upper corner of Fig. 3 one can see how a patient has to hit
di erent circles. The time for this exercise is two minutes. A patient has to hit
the two largest circles rst, then the two smaller ones and so on. After hitting
the smallest one the patient has to start from the beginning again. Currently, a
physiotherapist counts the correct hits. If this training is supported by a tablet
implementation one can count the hits and their accuracy more precisely. The
robot Pepper can comment on the reached results and motivate a patient with
sentences like: Great, you reached a new level! Let us try again, we nearly reached
the best result! Today, you are really in a good mood. Let us make a break and
try to reach the same result again!</p>
      <p>Some patients have at the beginning such problems with their arm that they
are not able to hold it by themselves. They need a supporter that provides
guidance by holding the elbow of the patient in its hand. This can be boring for the
supporter after a while. Therefore, both the patient and the supporter need some
motivation for the training. Pepper has to recognize if the motivation of one of
the collaborators drops. If the motivation level of the patient and the supporter
falls at the same time it has to be decided with whom to interact rst. This
decision has to be made based on the expected cognitive state of the collaborators.
Knowledge representations have to be speci ed for such application.</p>
      <p>
        Research has been focused during the last years on the interaction of a
computer with one user. Two users and a greater variety of interaction modes provide
new challenges. There are only few papers about Robot interaction with several
people. Tahir et al. [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] discuss an experiment where a humanoid robot acts as
a mediator between two persons. Glas et al. [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] report about a system called
Interaction Composer. The system is \a visual programming environment
designed to enable programmers and non-programmers to collaboratively design
social human-robot interactions in the form of state-based ows." [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] However,
they report success and failure.
      </p>
      <p>
        As a rst attempt we will try to use our language DSL-CoTaL [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. It is text
based and allows the generation of models for CTTE [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], HAMSTERS [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] and
CoTaSE [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
      <p>
        Fig. 4 provides an impression how the language looks like. The behavior of
Pepper is speci ed as a task model in a rule-based way. A task on the left hand
side of a rule is speci ed by sub-tasks on the right side. Some tasks need a
precondition before they can be executed. Preconditions are expressed in an OCL-like[
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]
way. The task stop observing e.g. can be executed when all instances in the role
of patient have nished their exercises. Pepper starts his task root1 with
greeting that is followed by providing instructions. Afterwards, several observations
are possible. The iteration is stopped when stop observing is performed. Finally,
Peppers says good bye. Generic components like discussed in [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] are used to
specify congratulate, congratulate-enthusiastic, support and provide strong support.
      </p>
      <p>
        The task model of the patient and of the supporter are omitted here. They
do not provide new insights. However, a simple collaboration model can be seen
in Fig. 5. It is written in the style of the collaboration model of CTTE [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. A
training session consists of three sequential parts. First, the robot , the patient
and the supporter greet each other in parallel. Second, Pepper provides some
instructions and afterwards the patient performs her or his exercises. Third, all
collaborators say good bye.
      </p>
      <p>
        Especially for the activities of the robot Pepper it makes sense to specify a
new domain-speci c language (DSL) that allows the code generation for the
Android Studio. Tasks like raise left arm would become keywords in that language.
In conjunction with the project E-BRAiN we identi ed the following research
questions:
{ How can applications with social robots like Pepper be engineered?
{ What kind of interaction is appropriate for which kind of patient or supporter
in which context?
{ How can a concept be developed for systems with two persona types in
connection with two user models? Which ideas can be reused from two-level
personas [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]?
{ How can the idea of under speci cation [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] be used for applications of Pepper?
{ How has the DSL-CoTaL to be extended to allow appropriate collaborate
task speci cations?
{ Which DSL allows best the speci cation of the behavior of the robot Pepper
in such a way that the model can be animated and additionally, allows code
generation for Android Studio?
{ Which software architecture is appropriate for adaptive interactive
applications for Pepper and further devices [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]?
      </p>
      <p>These questions (and de nitely some more) will guide us in our project during
the next three years.
4</p>
    </sec>
    <sec id="sec-3">
      <title>Summary and Outlook</title>
      <p>The challenges in engineering of social humanoid robots like pepper were
discussed. In context of the project E-BRAiN collaborative systems involving a
robot, a patient and a supporter have to be developed. Managing the
appropriate interaction technology (voice, gesture, lights, tablet, other devices) is a
challenge. Domain-speci c languages seem to be one way to specify necessary
models. Some ideas were discussed and some research questions were presented.
Further ideas are expected from the discussion during the workshop.</p>
    </sec>
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