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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Challenges in User-Centered Engineering of AI-based Interactive Systems</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Jürgen Ziegler</string-name>
        </contrib>
      </contrib-group>
      <abstract>
        <p>Intelligent algorithms have reached a new level of performance in recent years and are increasingly employed in application areas such as speech and image recognition, data analytics, or recommender systems. The proliferation of these techniques poses a range of new challenges for the design and engineering of interactive systems since they tend to act as black boxes and do not offer the transparency and level of control to the user which is considered a prerequisite for user-centered design in the HCI field. In this position paper, we provide an overview of the broad areas related to intelligent algorithms and HCI that will need further research in the future to make systems useful, usable and trustable.</p>
      </abstract>
      <kwd-group>
        <kwd>User Interface Engineering</kwd>
        <kwd>Interactive Systems</kwd>
        <kwd>Intelligent Algorithms</kwd>
        <kwd>Explainable Artificial Intelligence</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>1 Interactive Systems Group, University of Duisburg-Essen
juergen.ziegler@uni-due.de</p>
    </sec>
    <sec id="sec-2">
      <title>Introduction</title>
      <p>Since the early days of computing, two fundamentally different concepts of the
relationship between human and the technical system have been promoted by the fields of
Artificial Intelligence (AI) and Human-Computer Interaction, respectively. Artificial
Intelligence researchers have been aiming at automating and extensively substituting
human mental (and physical) performance while the perspective of Intelligence
Augmentation, as represented, among others by Douglas Engelbart, saw technology as a
means of enhancing human capabilities which lead to the manifold HCI innovations
that we have seen over the past decades.</p>
      <p>
        While AI has in the past often been charged with far-reaching promises, often
followed by disillusioning results, recent developments have pointed to a breakthrough in
the performance of intelligent technologies. New methods of machine learning,
particularly deep learning methods based on neuronal techniques
        <xref ref-type="bibr" rid="ref10">(Goodfellow et al., 2016)</xref>
        ,
and the increasing availability of very large data sets ("big data") with which the
systems can be trained have played a significant role in these developments
        <xref ref-type="bibr" rid="ref17">(cf. O’Leary,
2013)</xref>
        . In recent years, these techniques have produced amazing results in application
areas such as natural language understanding
        <xref ref-type="bibr" rid="ref18 ref3">(Otter et al., 2018, Cho et al., 2014)</xref>
        ,
image comprehension
        <xref ref-type="bibr" rid="ref8">(Druzhkov &amp; Kustikova, 2016)</xref>
        <xref ref-type="bibr" rid="ref11">He et al., 2015</xref>
        ), data analytics
        <xref ref-type="bibr" rid="ref16">(Najafabadi et al., 2015)</xref>
        ), recommender systems
        <xref ref-type="bibr" rid="ref14 ref22 ref4">(Zhang et al., 2019, Donkers, Loepp,
&amp; Ziegler, 2017)</xref>
        , or the generation of photorealistic or artistic artifacts
        <xref ref-type="bibr" rid="ref9">(Elgammal, Liu,
Elhoseiny &amp; Mazzone, 2017)</xref>
        .
      </p>
      <p>
        While the potential for automating human performance has increased significantly
as a result of these successes, the new intelligent techniques also deepen the gap
between user and system, since transparency and traceability of decisions generated by
probabilistic techniques are mostly not given
        <xref ref-type="bibr" rid="ref13 ref19">(Samek, Wiegand &amp; Müller, 2017)</xref>
        .
Moreover, users have typically no means for interactively controlling the reasoning process.
Especially with the otherwise very successful neural network techniques, the system
represents a black box from the user's point of view. For system design and
development methods that are oriented towards the goals and needs of the users, this represents
a considerable challenge, which developers will increasingly have to face up to in the
future.
      </p>
      <p>In the following, we will discuss what we see as the main challenges for engineering
interactive systems that are fully or partially based on intelligent algorithms. Each
challenge stands for a broad range of research questions that have only initially been
investigated so far. In general, the challenges ask for a much closer interdisciplinary
cooperation between researchers in HCI and AI which up to now are still often separated by a
large gap.</p>
    </sec>
    <sec id="sec-3">
      <title>Challenges for Engineering AI-based Systems</title>
      <sec id="sec-3-1">
        <title>Presentation and interaction</title>
        <p>
          For the presentation of and interaction with AI components, many specific questions
arise beyond the classical aspects of user interface design. These include the choice of
a suitable interaction style, ranging from conventional GUI solutions to conversational
and language-based interaction to anthropomorphic virtual agents
          <xref ref-type="bibr" rid="ref15">(Lucas et al., 2014)</xref>
          .
In addition, embedded interactions, as they occur in the Internet of Things, in robotics
or in automated vehicles, have to be considered
          <xref ref-type="bibr" rid="ref12">(Kranz, Holleis &amp; Schmidt, 2010)</xref>
          . In
many cases, the interaction is multimodal, with an extension of previously pursued
approaches to multimodality in the context of new machine-learning processes. The
increasingly proactive role of AI components, which can initiate situational interactions,
poses a variety of research questions, among others with regard to attention guidance,
the interruptibility of user activities, or the change of initiative in dialogue.
2.2
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>Transparency and Explainability</title>
        <p>
          One of the central problems with regard to the usability of intelligent algorithms is
the lack of transparency and explanation of automatically made decisions or
recommendations
          <xref ref-type="bibr" rid="ref14 ref20 ref5">(cf. Tintarev &amp; Masthoff, 2015; Donkers et al. 2018)</xref>
          . While with
conventional techniques such as rule-based systems or decision trees the conclusions can at
least in principle still be presented in a comprehensible way, this is usually not the case
with neural techniques. In this case, even the developers can hardly comprehend the
machine decisions. For reasons of usability as well as information self-determination
and data protection (see e. g. European General Data Protection Regulation), it is
therefore essential to develop mechanisms that can at least explain the decision
mechanisms relevant from the user's point of view and their data basis
          <xref ref-type="bibr" rid="ref6">(Doran, Schulz &amp;
Besold, 2017)</xref>
          . Although there are initial technical approaches, the question of the type
and level of detail of system-generated explanations and their presentation is still a
largely open research question (cf.
          <xref ref-type="bibr" rid="ref7">Dosilovic 2018</xref>
          ). Overall, the question of
user-oriented explanations for machine-made decisions forms a central aspect for the user life
and acceptance of AIs.
2.3
        </p>
      </sec>
      <sec id="sec-3-3">
        <title>User control of intelligent algorithms</title>
        <p>
          In addition to the explanatory nature of algorithmic decisions, the further question
from the user's perspective is whether and how algorithmic decision-making processes
can be influenced and controlled. In principle, user control can start at different stages
of the process. This ranges from the selection of data to be used for learning processes
to the selection and parameterization of algorithms and feedback on proposals and
decisions made by the system
          <xref ref-type="bibr" rid="ref1">(Amershi et al., 2014)</xref>
          . One example is the control of
probabilistic models applied in recommender systems through textual tags associated with
the items to be recommended
          <xref ref-type="bibr" rid="ref14">(Loepp et al. 2019)</xref>
          .
        </p>
        <p>Future research activities on these topics should include the design of interactive
methods for the control of algorithmic processes as well as the development of new
algorithms that allow more far-reaching intervention possibilities and closer interaction
between user and algorithm.
2.4</p>
      </sec>
      <sec id="sec-3-4">
        <title>Human-system cooperation</title>
        <p>
          The old question of the division of tasks between humans and technical systems
arises in a new way in the context of AI techniques, as increasingly complex mental
tasks can be automated. From the point of view of human-computer interaction, AI
systems should support users in their tasks in the best possible way and not pursue a
pure substitution strategy. Their use raises fundamental questions regarding the agency
and autonomy of users and requires new solutions regarding the interaction and
cooperation between user and system. This requires research in areas such as
mixed-initiative interactions, handover processes (e.g. automated driving) and mutual learning in
collaborative work
          <xref ref-type="bibr" rid="ref13">(e.g. robotics, cf. Lemaignan, 2017)</xref>
          .
2.5
        </p>
      </sec>
      <sec id="sec-3-5">
        <title>Ethical and legal aspects</title>
        <p>
          When machines take on cognitive tasks, a variety of questions arise that would also
arise in a comparable form for human actors in the social context (Bostrom &amp;
Yudkowski 2011). A central problem here, too, is the inexplicability of AI-based decisions, such
as in the granting of loans or in application procedures, which is critical both in ethical
and legal terms. The demand for the explanation of algorithmically made decisions is
also anchored in the European Data Protection Directive, at least in partial aspects,
without the implementation having been sufficiently investigated and clarified so far.
Algorithmic decisions can (intentionally or unintentionally) be biased or discriminatory
for certain groups of persons
          <xref ref-type="bibr" rid="ref21">(Zemel et al., 2013)</xref>
          . Research on how such tendencies
can be identified and avoided is still largely in its infancy. However, from both an
ethical and a legal point of view, it is still widely open to which actors the responsibility
and liability for algorithmic decisions can be attributed. Different disciplines are
required to solve these problems, but human-computer interaction can make an important
contribution to clarifying these questions and to their implementation in interactive
systems.
3
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Conclusions</title>
      <p>The advent of new approaches such as Deep Learning has immensely enhanced the
effectiveness of intelligent algorithms which have begun to pervade a wide range of
application areas. A large fraction of these systems are interactive, in that they provide
services and functions that are meant to support users in performing their tasks. The
black-box nature of most of these techniques, however, prevents users from
comprehending and controlling the system which may lead to dissatisfaction and mistrust in
the system. So far, there are neither viable nor established methods for engineering
AIbased interactive systems. A much closer cooperation between the different fields and
an integration of their methods will be needed to overcome the current deficits of
intelligent systems from the user’s point of view.</p>
    </sec>
  </body>
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