=Paper= {{Paper |id=Vol-2503/preface |storemode=property |title=None |pdfUrl=https://ceur-ws.org/Vol-2503/preface.pdf |volume=Vol-2503 }} ==None== https://ceur-ws.org/Vol-2503/preface.pdf
                                       Preface

The Editors

The short papers presented in this collection come from two separate workshops which
both ran as co-located workshops of the 11th SIGCHI ACM EICS conference held in
Valencia in June 2019. Although each workshop has a different primary focus, they are
both underpinned by the understanding that engineering methods are vital for interac-
tive systems. As such, most of the papers present an engineering contribution which is
then specifically focussed to the workshop topic.

2nd Workshop on Charting the Way towards Methods and Tools
for Advanced Interactive Systems
Engineering interactive systems is a multidisciplinary endeavour positioned at the in-
tersection of HCI, software engineering, interaction design, and other disciplines. In
recent years, the range of interactive techniques available and their applications has
broadened considerably and can be expected to grow even further in the future. While
new interaction techniques offer the prospect of improving the usability and user expe-
rience of interactive systems, they also pose new challenges for methods and tools that
can support their design, development and evaluation in a systematic engineering-ori-
ented manner. This is aggravated by the fact that they are increasingly being applied in
novel and less understood application domains (e.g., wearable medical devices) and
embedded emerging technologies (e.g. AI-based systems).
   New and novel interaction techniques involve aspects that are currently not suffi-
ciently covered by existing Human-Computer Interaction Engineering (HCI-E) meth-
ods/tools such as design spaces, task models, model-based approaches, toolkits, evalu-
ation methods. This may require new methods/tools or adaptations/extensions of exist-
ing methods/tools. The workshop, organized by IFIP WG 2.7/13.4 on User Interface
Engineering, aims at identifying, examining and structuring the engineering challenges
related to novel forms of interaction or to emerging themes in HCI due to new applica-
tion domains.
   The thirteen papers accepted at the workshop reflect the challenges above and served
as the starting point for the discussion. Accepted papers discussed the challenges faced
when designing and developing for a range of application domains, from Smart Envi-
ronments (such as smart homes) to Human-Robot Interaction or interaction in hyper-
connected cars. The use of advanced interaction modalities such as augmented reality
or gestures was also discussed. Finally, two clear concerns are ensuring the quality of
the developed systems (in particular, but not restricted to, when considering safety crit-
ical contexts), and the impact of artificial intelligence on interactive computing sys-
tems.
    Papers were solicited from the IFIP WG 2.7/13.4 members and from the wider EICS
community. Each paper underwent a double-blind review process with 3 reviewers for


Copyright © 2019 for this paper by its authors. Use permitted under Creative
Commons License Attribution 4.0 International (CC BY 4.0).
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each paper selected from a programme committee which had been put together based
on expertise in the relevant areas. Following this process thirteen of the submitted pa-
pers were accepted and authors of these papers were invited to amend their submission
based on reviews prior to presentation at the workshop. For the final proceedings pub-
lished here, authors were also invited to make revisions based on feedback received
during their presentation.

1st Workshop on Research and Practice Challenges for
Engineering Interactive Systems while Integrating Multiple
Stakeholders Viewpoints

The main goal of this workshop was to offer a platform for scientists who are interested
in the design, development and use of interactive systems involving multiple stake-
holders with different viewpoints integrated before, during or after the development of
the interactive system. More precisely, the first objective was to identify and gather
information about knowledge and practice in the workshop’s domain:

     Get an overview of current practices in multi-stakeholder R&D practices (meth-
      ods/notations/tools) to engineer usable interactive systems as well as lessons
      learned and recommendations;
     Identify a systematic approach for describing multiple stakeholders’ viewpoints
      and assessing their impact on properties such as users’ UX and systems’ usability;
     Understand how multiple stakeholder identify properties to describe them and to
      assess their relative importance (going beyond the classical UX and usability but
      also address performance, dependability, safety, ...);
     Understand how multiple stakeholders reach agreements and trace design deci-
      sions and their rationale.

   The second objective was to elicit the main gaps in information gathering and ex-
change among multiple stakeholders using the identification activities described above.
The activities carried out during the workshop aimed to identify the current state of
knowledge in the scope of the workshop but also to outline a research agenda from
bringing together diverse and sometimes competing views from multiple stakeholders.
One critical aspect of handling information and activities from stakeholders with mul-
tiple and diverse perspectives is how to represent, store, use and maintain this infor-
mation. Another one is the detailed description of the stakeholder (their role,
knowledge, characteristics, level of responsibility …).
   For selecting papers, the workshop’s organizers conducted a single-phase review
process in which all workshop submissions were peer reviewed by multiple members
of the workshop's international and multi-disciplinary program committee. Based on
the reviews, 7 papers were selected for presentation at the workshop and inclusion in
the proceedings. These final papers are lightly edited versions of the submissions taking
into account reviewer feedback.