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  <front>
    <journal-meta />
    <article-meta>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Maria M. HEDBLOM</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Oliver KUTZ</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>CORE Conceptual and Cognitive Modelling Group KRDB Research Centre for Knowledge and Data Free University of Bozen-Bolzano</institution>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Using image schema violations to expose hidden semantical structures in metaphors 1</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>6. Acknowledgements</title>
      <p>We thank the reviewers for their thoughtful and interesting comments which we
tried to ignore as far as possible.</p>
    </sec>
    <sec id="sec-2">
      <title>5. Conclusion</title>
      <p>In this paper, we investigated the hypothesis that meaning is not exclusively a
linguistic phenomenon, but rather strongly embedded in embodied experiences.</p>
      <p>We explored infringes of the invariance principle for analogies in a few domains
by violating expectations stemming from such embodied experiences. To explore
this, we used four diferent attributes (orientation, size, shape and colour) and
presented examples in which the image-schematic skeleton had been manipulated.
Our examples support the idea that non-linguistic meaning is by necessity present
in the conceptualisation of objects and concepts as the violation of expectation is
registered.</p>
      <p>It is a first step towards a larger goal of better understanding what the
structure of analogies actually looks like. However, more research is required to better
understand the impact and generality of the arguments presented via the
examples. We make no claims that by altering the image-schematic structure
conventional metaphors will result in meaningful, yet surprising outcomes. It is likely
that there is more at work here. We do, however, argue that such manipulations
do play a role and should be taken into consideration in future investigations.</p>
    </sec>
    <sec id="sec-3">
      <title>4. Discussion</title>
      <p>It is a well-established phenomenon that analogies, metaphors and conceptual
metaphors require that meaning is drawn from domains other than those that are
directly exposed or presented. We have argued that part of this hidden information
is based on conceptual skeletons that, in turn, are based on generalisations from
embodied experiences. In particular, when looking at conventional metaphors and
tropes in popular culture, and by manipulating their image-schematic core, it is
possible to identify the underlying analogical information skeleton at work.</p>
      <p>
        This violation of expectations has been demonstrated to increase cognitive
lfexibility [
        <xref ref-type="bibr" rid="ref8">26</xref>
        ], to improve memory [24] and is suggested to be a fundamental
principle in humour [
        <xref ref-type="bibr" rid="ref18 ref2">2, 36</xref>
        ]. As such, identifying the components that are crucial
for the analogical transfer to be considered conventional is a key to successfully
creating situations in which the expectations are broken without destroying the
analogical shape.
      </p>
      <p>
        Additionally, the field of artificial intelligence could greatly benefit from a
better understanding of the underlying principles of analogical reasoning.
Syntactic approaches to machine made analogies exist [
        <xref ref-type="bibr" rid="ref9">11, 27</xref>
        ], but they often
perform poorly as the semantic content is disregarded. Methods that aim to include
semantics into this automatic approach [
        <xref ref-type="bibr" rid="ref17">15, 35</xref>
        ] could benefit from learning the
rules of what it means to violate the expectations.
      </p>
      <sec id="sec-3-1">
        <title>3.4. Orientation</title>
        <p>One of the earliest image schemas that we acquire is understanding
Verticality [16]. It is believed that this concept is learned based on the body’s
vertical axis, and based on the vertical efects gravity has on moving (falling)
objects (Up_Down movement), without involving a deeper understanding of the
underlying physics [19].</p>
        <p>A conventional conceptual metaphor is ‘SUCCESS is UP.’ We see this in
concepts such as a social hierarchy, ‘to look up to someone’ and ‘climbing the
career ladder.’ All of these expressions are built on the skeleton of Verticality.
Obviously, we can look down on someone and we can ‘fall from grace.’ But imagine
a scenario in which the more power you have the lower you are placed. One real
life example of this is the prime minister of the Czech Republic. As a result of
a bloody, political history through defenestration3, their ofice is located in the
ground floor of Prague’s castle. In more abstract domains the notion of ‘GOOD
is UP’ can be seen in how Heaven is above and Hell is below us. It is rare to see
this mapping inverted.</p>
        <p>
          Another way to change semantic content through changes in orientation is to
play with the concept of Verticality and ‘horizontality.’ Both time and journeys
are often conceptualised (in the West) as Paths along a horizontal axis [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ]. This
translates to the classic view of a narrative, moving from one scene to the next in
a horizontal fashion, or in the scientific literature, from top to bottom. Imagine
instead of time being conceptualised from left to right it is seen as going from right
to left, or as seen in some non-western languages, as a narrative going ‘backwards.’
There are a significant amount of movies that play with exactly this phenomenon.
For instance, Pulp Fiction [25] (1994) and Memento [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ] (2000) where the audience
is presented with a reversed narrative, slowly learning more and more of how the
story began. This paper aimed to expose the reader to a similar cognitive process
3The act of throwing someone out of a window.
by forcing the reader to either violate the classic scientific narrative, from top to
bottom, and instead follow the red thread by reading backwards, or to violate
the intuitive order of the content by sticking to the traditional vertical reading
pattern.
3.3. Size
For the attributes regarding size, the two most important spatiotemporal image
schemas are Scale and Containment. These are some of the most fundamental
image schemas and children learn their rules early in life. For instance, how larger
objects cannot (in normal scenarios) be Contained in smaller objects. However,
this principle is sometimes violated. For instance, in the House of Leaves [8],
the reader is invited into a house which grows larger on the inside but remains
indistinguishable on the outside (similar to, but clearly outpacing Dr Who’s Blue
Box Paradox). This violation of physical laws sends an ominous message fitting
to the increasingly thrilling plot. The Scale of the inside of the house has a
superior status to the outside contradictory to common sense. Another, perhaps
more commonly accepted violation of the image-schematic principles of size in
Containment is that while the universe is infinitely large, God still holds it in
his hand.
        </p>
        <p>
          Despite being set in a fictive or abstract setting, these examples are still
based on physical alterations through described changes in spatial structure. In
comparison, there are other examples playing with contradictory expectations
of size. One example is the conceptual metaphor ‘BIG is STRONG’ [18]. From
experience children learn early on that larger people are stronger than them, that
larger objects are (often) more rigid and stable and so on. In opposition to this
expectation, it is a common trope to let the smallest person or object to be the
most powerful. For instance, in Men in Black Will Smith’s character is initially
disappointed by the minuscule size of the alien hunting gun ‘The Noisy Cricket,’
only to realise that it might very well be the most powerful one available [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ].
This contradiction in expectation is confusing for Will Smith’s character Agent
J, yet highly entertaining to the audience. Likewise, in Star Wars the young Luke
Skywalker is disappointed that Yoda, the most powerful Jedi Master, has a height
of approximately two feet [12].
3.2. Shape
Shape is another attribute that also is relevant for afordances. Learning the
afordances of (simple) objects is something that comes early on in childhood
alongside the formation of image schemas. For instance, a classic toy asks toddlers
to match blocks of diferent shapes to their respective holes on a box. This teaches
them that there are constraints to an object’s shape in order for them to, for
instance, Contain things. A classic example is to think of a container without
an inside. According to the theory of recognition-by-parts [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ] an object can be
recognised by breaking it into smaller shapes, called geons. A container is by
definition a hollow object. However, Grande Arche de La Defense west of Paris,
is a house built as a tesseract, basically a hollow hypercube. This manipulation
of a house as a hollow shell violates the idea of a house being a container as it
is the border between the outside and the hollow inside which constructs not the
walls, but the conventional house itself.
        </p>
        <p>These kinds of designs are common as designers consistently work on changing
conventional shapes into more innovative compositions. Yet they are limited by
the objects’ original functionality. One can argue whether a chair that does not
aford ‘sitting’ ( Support) is a chair at all. However, as long as this afordance is
taken into account, the shape of the chair doesn’t matter much as stools, beach
chairs and armchairs could be considered diferent forms of the same object.</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.1. Colour</title>
        <p>While colour gradients most commonly are not considered part of a repository of
image schemas, many attributes of colours are associated with image-schematic
notions, for instance, the Scale from bright to dark. Hedblom [14] presents an
abstract painting that plays with the image schema Verticality based
conceptual metaphor ‘UP is GOOD/DOWN is BAD’ by, in violation, combining it with
the conceptual metaphors for ‘LIGHT is GOOD/DARK is BAD’. In consequence,
UP becomes BAD and DARK becomes GOOD, and DOWN becomes GOOD
and LIGHT becomes BAD. This form of breaking expectations in visual art is a
common way to send conflicting messages.</p>
        <p>For instance, it is largely accepted that light and/or bright colours are
associated with happiness and energy. Yet there are plenty of domains that match lit
atmospheres with horrifying subjects to generate unsettling emotional reactions.
The most obvious examples, perhaps, are hospital environments, and the bright
light emanating from a dentist lamp or an interrogation room. Another
prototypical example of how bright, colourful settings are violated is the domain of
CLOWNS. Traditionally seen as happy and ridiculous characters clad in bright
colours, they are often depicted as tragic and sad or even as the murderous
villains in horror movies despite their colourful outfits and make-up (e.g. in Steven
King’s It [17]).</p>
        <p>
          Additionally, colours are often associated with particular emotions [
          <xref ref-type="bibr" rid="ref12">30</xref>
          ]. While
this is partly grounded in cultural experiences, there is also support for the
position suggesting that there is an innate relationship between colours and
particular emotions [
          <xref ref-type="bibr" rid="ref19">37</xref>
          ]. Photography, filmmakers and artists play with these colour
expectations in order to either emphasise a particular emotion or to set them in
direct opposition.
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>3. A Series of Attribute Manipulations</title>
      <p>By twisting the foundation of the invariance principle of metaphors, it is possible
to reveal and identify unexpressed semantic expectations. This non-verbal
information is a form of hidden semantics based on associations, and it is hidden in
the sense that we are typically unaware of its workings. Revealing and exploring
some of this hidden semantics is the topic of this paper. Regarding the relevant
associations studied, we here restrict ourselves to looking at the use of the
imageschematic skeleton found in metaphors, and we look at how a violation of the
default interpretation impacts the expected transfer of information. We look at
a few diferent attributes commonly associated with metaphors: orientation, size,
shape and colour, and present a number of scenarios in which the image-schematic
skeleton has been turned around.</p>
    </sec>
    <sec id="sec-5">
      <title>2. Background</title>
      <sec id="sec-5-1">
        <title>2.3. Conceptual Metaphors</title>
        <p>
          Conceptual metaphor theory was introduced to explain how information can be
analogically transferred from one domain to another [18, 21]. In this respect,
(conceptual) metaphors are a vital part of natural language [
          <xref ref-type="bibr" rid="ref11">29</xref>
          ], but also constitute
a fundamental aspect of more abstract means for communication.
        </p>
        <p>A classic conceptual metaphor is ‘LOVE is WAR.’ The structure transfers all
kinds of domain specific notions from WAR into the concept of LOVE: e.g. love
‘kills,’ to ‘hit’ on someone and fight for a relationship, etc. This is also possible in
metaphors such as how Cupid shoots arrows not to kill, but to make people fall
in love. Observe that the conceptual metaphor ‘WAR is LOVE’ is not quite as
successful, and frankly rather disturbing. Interestingly enough, in some situations
this is also used. For instance, art pieces such as Banksy’s Rage, Flower Thrower,
depicts a man who instead of throwing a bomb/rock, is about to launch a bouquet.
By doing so, the metaphor uses attributes from the domain of LOVE to promote
PEACE, arguably the opposite of WAR. The domains in conceptual metaphors
are, therefore, not interchangeable.</p>
        <p>
          Despite the domains not being interchangeable, the underlying structure of
the source domain needs to be the structure also in the target domain, a
phenomenon known as the invariance principle [
          <xref ref-type="bibr" rid="ref15">33</xref>
          ]. Following the embodied mind
hypothesis and how image schemas construct these embodied experiences into
meaningful patterns, it can be argued that image schemas construct the
underlying structure found in the invariance principle [
          <xref ref-type="bibr" rid="ref16">34</xref>
          ]. However, it is noteworthy to
mention, that while the spatiotemporal relationships of image schemas construct
deeper meaning of objects, many metaphors are also built on more shallow
attributes such as colours or shapes. In the next section, we play with the
underlying theories behind expectancy violations theory [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] by looking at some examples
in which the expected conclusions of particular conceptual metaphors and image
schemas are turned around.
        </p>
      </sec>
      <sec id="sec-5-2">
        <title>2.2. Image schemas</title>
        <p>
          Image schemas are the conceptual building blocks that are learned from embodied
experience in early infancy [16, 20, 23]. They are abstract, mental patterns
capturing spatiotemporal relationships between objects and their surroundings. Some
classic examples are Verticality, Containment and Source_Path_Goal.
They often construct the conceptual skeleton for analogical reasoning and
conceptual metaphors [
          <xref ref-type="bibr" rid="ref17">15, 35</xref>
          ]. Additionally, they are directly related to the physical
afordances that objects realise [13]. For instance, a table ofers the afordance of
Support and a cup the afordance to Contain liquids.
        </p>
        <p>As conceptual gestalts, image schemas impose plenty of embedded ‘logical
rules,’ or common sense dogmas, related to real life objects. For instance, it is not
possible to Contain a larger object in a smaller one and objects that are coming
closer (Near_Far) appear to grow in size (Scaling) rather than shrink. Rules
such as these are important prerequisites in order to be able to make meaningful
conclusions in analogies and metaphors both in everyday and in more abstract
domains such as seen with conceptual metaphors.</p>
      </sec>
      <sec id="sec-5-3">
        <title>2.1. Embodied Cognition</title>
        <p>
          There is increasing support and empirical evidence for the claim that a large
part of human cognition arises in a direct connection to and dependence on the
body’s sensorimotor experiences [
          <xref ref-type="bibr" rid="ref10">22, 28</xref>
          ]. A particular strength of this theory is
its ability to explain the large degree of spatial language in metaphors and when
describing abstract concepts as for instance: ‘to be stuck in life,’ ‘the rise to power’
or ‘falling in love.’ However, this is a phenomenon that can be found in analogical
reasoning and concept generation as well [15] and it has substantial support from
neuroscience and psychology [
          <xref ref-type="bibr" rid="ref13 ref14 ref3">3, 9, 10, 31, 32</xref>
          ].
        </p>
        <p>Based on this embodied cognition hypothesis, one may argue that all of our
expectations and predictions are based, to a certain extent, on a combination of
embodied experiences rooted in the sensorimotor programs and more ‘high-level’
principles resulting from e.g. repeated linguistic, cultural and social exposure. One
theory for how embodiment is represented in the mind on a more neurological
level is through generalised patterns derived from these experiences, often called
image schemas.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>1. Introduction</title>
      <p>Understanding natural language, appreciating the arts and poetry, and finding
meaningful patterns in chaos, are fundamental aspects of human cognition. In
fact, it can be argued that any form of non-verbal communication relies on the
receiver drawing upon hidden information to ‘fill in the blanks.’ For instance, an
abstract painting with blotches of colour in seemingly random patterns will not
in itself have a clear message. Due to its abstract nature, it lacks semantics by
default. Yet, art critics and museum visitors often have similar interpretations
of particular art pieces despite diferent expertise and background. This form of
uniform intuition requires that there is a hidden meaning not expressed with
linguistic symbols. Instead, attributes such as particular shapes, patterns and
colours allow the viewer to make associations and analogies to other situations and
concepts, and from them build an interpretation. The nature of the fundamental
principles underlying this ability has been a philosophical debate at least since
Aristotle’s introduction of Associationism in De Memoria Et Reminiscentia.</p>
      <p>
        The same kind of principle can be found across all forms and modalities
of expression. Embodied cognition suggests that all cognition stems from the
body’s interaction with its environment [
        <xref ref-type="bibr" rid="ref10">28</xref>
        ]. This means that for all forms of
communication there is an underlying layer of semantics based on patterns learned
from the sensorimotor experiences. One framework for this is the work on image
schemas [16, 20]. Image schemas are spatiotemporal relationships constructing a
conceptual skeleton in metaphors in literature, arts and other domains.
      </p>
      <p>In this short paper, we explore this underlying semantics by looking at image
schemas and manipulating the shape of conceptual metaphors. Further, by
violating the embodied default interpretations of these constructs, we invite the reader
to acknowledge that despite the lack of a direct linguistic or semiotic expression
of their semantics, meaning is present.</p>
      <p>Abstract. Even in the absence of verbal language, meaning and
nonverbal communication still remain. For abstract domains such as music,
poetry and visual arts, perceivers often have a strong intuition about
the particular message of individual pieces. One theory for this is the
embodied nature of semantics as well as repeated exposure to cultural
conventions. It is suggested that embodiment takes the form of mental
patterns called image schemas. They are spatiotemporal relationships
between objects and their environment. Intrinsically meaningful, they
often feature as a structural skeleton for conceptual metaphors, where
information from one domain is transferred onto another. These
information skeletons are never directly exposed, and instead hidden in
between the lines. With the purpose of exposing their presence, we present
a series of examples of conventional metaphors and popular cultural
references where the image-schematic skeleton is violated. Our brief
analysis demonstrates that by manipulating this embodied skeleton,
previously non-expressed meaning is revealed.
[8] Mark Z. Danielewski. House of Leaves. Pantheon Books, 2000.
[9] Jerome Feldman and Srinivas Narayanan. Embodied meaning in a neural
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[10] Vittorio Gallese and George Lakof. The brain’s concepts: the role of the
sensory-motor system in conceptual knowledge. Cognitive neuropsychology,
22(3):455–79, 2005.
[11] Dedre Gentner. Structure-mapping: A theoretical framework for analogy.</p>
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[13] James J. Gibson. The theory of afordances, in perceiving, acting, and
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[19] Oliver Kutz, Nicolas Troquard, Maria M. Hedblom, and Daniele Porello.</p>
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