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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Towards a framework to store and retrieve memories for creative architectural projects</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Maria Rosaria STUFANO MELONE</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Stefano BORGO</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Roberta FERRARIO</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Claudio MASOLO</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>DICATECH</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Politecnico di Bari</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Italia</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Laboratory for Applied Ontology</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>ISTC-CNR</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Trento</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Italia</string-name>
        </contrib>
      </contrib-group>
      <abstract>
        <p>Creative aspects of architectural and design thinking have been studied in recent research in connection to concepts of innovation and originality. In architecture novelty is intended as a “major criterion of creativity” and is related in the visual arts to the manipulation and transformation of images. Memories have a fundamental role in the implementation of creative and innovative architectural projects. We hypothesize that this creative process is strongly based on mechanisms that resemble metaphorical thinking on memories and propose an approach, whose first elements are outlined in this paper, to help architects to retrieve and re-contextualize their memories when captured via external supports, like photos and sketches, by mimicking the way metaphors are resolved in cognitive science.</p>
      </abstract>
      <kwd-group>
        <kwd />
        <kwd>Architecture</kwd>
        <kwd>Analogy</kwd>
        <kwd>Metaphor</kwd>
        <kwd>Creativity</kwd>
        <kwd>Annotation</kwd>
        <kwd>Pattern</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        It is a widespread conviction that architects are endowed with the ability to imagine
and to create; sometimes this ability is called fantasy, sometimes dream [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Hofstadter
defines creativity (or the essence of creativity, or all-round creativity) as having a marked
intuition for what is interesting, in using it recursively, applying it to the meta-level and
modifying it accordingly [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Creativity has also been defined as the ability to restructure
old ideas to produce new inventions [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] and to apply original thinking [
        <xref ref-type="bibr" rid="ref4 ref5">4,5</xref>
        ]. As design is a
complex and weakly structured activity, the exploration of unfamiliar and unconventional
design solutions requires creative skills [
        <xref ref-type="bibr" rid="ref5 ref6 ref7">5,6,7,8</xref>
        ].
      </p>
      <p>
        Creative aspects of architectural and design thinking have been studied also in recent
research in neuroscience, where creativity is often linked to the concepts of innovation
and originality. In architecture, novelty is intended as a “major criterion of creativity”
and is related in the visual arts to the manipulation and transformation of images [9] and
mental images as well [10]. Architects in their writings express the awareness of how the
insight for a new design arises already constrained [11]. This is about putting everything
in relation to oneself and reflecting on the influence that the environment, where an agent
(an architect) is located, exercises on his/her imagination with its dimension, shadow,
light [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>If we attempt to reduce this to the mere notion of knowledge already available to the
architect, the emergence of new ideas cannot be explained. It seems that the generation
of new ideas is based on further cognitive processes, like mental simulation, that act on
the basis of the available knowledge [12]. Our hypothesis is that the creative process
is strongly based on mechanisms that mimic analogical, or even metaphorical thinking.
Literature reports that creative thought builds on, and goes beyond, memory [12] and we
argue that an analysis of analogical and metaphorical mechanisms could be the basis for
a tool to help architects in using memories and knowledge to generate novel ideas and
insights.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Memory as a support for creativity</title>
      <p>Memories have a fundamental role in the implementation of creative and innovative
architectural projects. Remembrances of childhood, travel, and working experiences
filtered by reflections and training paths–e.g., rules typical of a discipline or of a style (with
its language protocols), embraced by an architectural school–all contribute to the
development of new ideas as described in cognitive studies, interviews with architects, critical
writings on architecture, etc. [13,14].</p>
      <p>Architects have always gathered experiences of new places and of different
buildings while traveling, and used such experiences to accumulate images, sketches and notes
about inspirations these provide them with: “traveling and sketching” is thus a major
factor in architectural training and remains the quintessential way to understand architecture
even in a material and structural sense. This trait characterizes not only architects, but
people at large [8].</p>
      <p>
        Generally speaking, the collected experiences are not used by the architects in their
original forms. They are elaborated, distorted and mixed to form innovative combinations
that offer new ways to tackle architectural problems. Some studies explore the changes in
design problem solving in relation to the availability of external stimuli that can enhance
metaphor generation. Following this line of research, one could even attempt to explain
the architects’ frequent use of metaphors as a rhetorical mechanism that helps them to
develop and communicate their ideas in a coherent and efficient way [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Analogies and Metaphors through memories for new design insights</title>
      <p>
        Analogies are extremely important in the development of the architectural design
process. Making analogies is the heart of the perception and extrapolation of structures
underlying the order of reality [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. An example of the use of analogies can be the association
of two sets of numbers which are similar in rhythm or alternation: “to create variations
based on both single structures and on the similarities between these is a fundamental
ingredient of the creative process” [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>Analogy is also linked to the issue of variants: the basic idea is to move away from
the original theme at a very superficial level, while remaining faithful at a level that
is deeper from a certain point of view. A similar mechanism can also be found in the
analysis of the types in architecture and their respective possible variations [15,16].</p>
      <p>
        All kinds of events in everyday life showing similarity and the related images are
activated in different degrees, and mixed with other events experienced by the agent
him/herself, forming a very complex structure, a shared essence [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>
        Metaphors, on the other hand, can be seen as a cognitive tool to create unlimited
possibilities for transforming and blending concepts, and can help identify unorthodox
perspectives from which architectural problems can be approached. However, it is unclear
how all these processes involving creativity and memory work. What can be said is that
retrieving a design concept from a remote memory demands a practical and flexible
attitude of the architect, who must adapt the concept to the design problem at hand [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
Several studies have explored the changes in design problem solving in relation to the
availability of external stimuli that can enhance a more effective design answer [17,18,19].
In this paper, we focus on the contribution of the designer’s experiences and insights to
his/her creativity, especially when these are recorded in external devices, from sketches
on paper to digital images.
      </p>
      <p>But what is a metaphor? We follow Lakoff and Johnson [20] in their claim that
metaphor is what unifies reason and imagination. Reason, at the very least, involves
categorization, entailment, and inference. According to Lakoff [21], metaphor essentially
amounts to understanding and experiencing one kind of thing in terms of another. Lakoff
and Johnson [20] see the human conceptual system as strongly based on metaphorical
reasoning and understanding. New metaphors, but conventional metaphors as well, have
the power to define and re-design the perceived reality.</p>
      <p>Concerning how such cognitive mechanisms work, we could roughly say that
analogical transfers do not require a huge creative effort; the latter is limited to the
recontextualization of a pattern of properties in a new situation. Metaphorical transfers, on
the other hand, are more creative processes, as they usually require a change in the kind
of properties considered and can also go from temporal to spatial configurations. Clearly,
such transfers can be more or less conservative and may include more ‘destructive’
transfers, in which the original and the obtained pattern have little left in common.</p>
      <p>Imagination in one of its many aspects involves seeing one kind of thing in terms
of another–and this is how we have defined metaphorical thought; metaphor can be thus
seen as a form of imaginative rationality [20].</p>
    </sec>
    <sec id="sec-4">
      <title>4. Analogies and Metaphors in architecture</title>
      <p>We can imagine architects as moving around with their eyes (and mind) always wide
open, ready to catch some ‘genetic material’ to transform in a creative design, in an
interesting shape, in a comfortable and original atmosphere. As a first step in our
reconstruction of the use of analogical or metaphorical thinking in architecture, we can start with
the transfer of a structure, recovered from memory or from a device to store such
memory traces, to a new target. An example of this mechanism of structure transfer inspired
by analogical or metaphorical thinking is provided by spatial patterns.</p>
      <p>Focusing on spatial patterns, we may associate and transfer aspects of remembered
scenes (e.g., topological or geometrical structures that identify spatial distributions of
features of objects) to imagined project solutions. The architect starts from a concrete
instantiation of the pattern that she/he re-situates in a different concrete context.</p>
      <p>A more creative ‘reuse’ of patterns consists in transferring them into different
property systems. We can have an intra-sensorial level of pattern transferring: for instance,
the alternation of empty and full spaces perceived while looking at the rows of a vineyard
on a hill may be creatively transformed into a pattern of colours, thus, voids and filled
spaces in the vineyard can become an alternation of colours on a fac¸ade, a pattern of
textures, an alternation of voids and walls, or an alternation of different materials, and so on.
But we can also have more complex examples of structure transfer, at an inter-sensorial
level, as in the case of a musical rhythm (a sound pattern) that can be transformed into
a visual pattern by improving a fac¸ade ‘rhythm’ (indeed) with the alternated presence of
full and empty surfaces or shadow and light or different colours (cadenza).</p>
      <p>In Figures 1–5 and 6–12, we report two iconographic examples. In both cases, the
starting point is a picture of a natural anthropized environment, two images of landscapes.
In both we see the progressive elicitation of ‘structural’ spatial patterns, till the sketch
of a fac¸ade. The first image, Figure 1, is a vineyard on a hill, while the second, Figure
6, is an olive grove that emerges from a blanket of white snow. These examples have
been created by one of the authors to make explicit the steps of the process that (in our
hypothesis) takes place in the mind of an architect.</p>
      <p>
        Two further examples are taken from real architectonic artefacts. The first example,
Figure 13, is by Jorn Utzon, a danish architect. Here, it is interesting to follow the
architect’s reflections about his project for a church in Bagsvaerd [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] by reading an excerpt
from his own words:
      </p>
      <p>
        It is just like it happened with the church of Bagsvaerd (1968-1976). I started by asking how
a church should be. Then I stopped thinking about the building [. . . ] One night in Hawaii (at
that time I lived there) I was thinking how far was the seaside where I was, and I became
thoughtful [. . . ]. There the wind always blows in the same direction, with the clouds arranged
in a totally uniform way [. . . ], the waves are large and break in parallel rows, according to a
grandiose order [. . . ]. I looked at the clouds and I discovered that these could be the roof of
my church, and passing through them the light could penetrate inside the church. [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>This stream of thought led him to draw the shape of the roof of the church, but firstly
these reflections were fixed in some sketches.</p>
      <p>A more abstract example is the reference to the japanese concept of ma by Carlo
Scarpa. The ma symbol means room, distance. We find a sort of translation of this
concept in the research of composing elements in the garden of the Italian Pavillion at
Biennale in Venice, Figure 14. Distance becomes the visual effect of suspension that the
concrete slab offers. But such distance, which seems to bear the physical effort of supporting
and keeping raised the concrete slab, is made of matter, and has a shape: it is a sphere.
A very little object made in brass between the columns and the slab. The translation of a
concept (ma) here becomes a visual effect and a shape.</p>
    </sec>
    <sec id="sec-5">
      <title>5. Sketching a Model of Analogies and Metaphors</title>
      <p>As said, our general hypothesis is that the creative process of architects can be grounded,
at least in part, on the re-contextualization of spatial patterns of properties present in
their memories via analogical or metaphorical mechanisms. In this section, we provide a
more detailed analysis of the notion of pattern and of how we intend the analogical and
metaphorical transfers of patterns. Our long term goal is to develop a general architecture
for an information system supporting pattern-annotations of images, i.e., allowing to
associate with each image a set of patterns that the architect considers relevant. Over time
this generates a database of annotated images (represented by means of labeled graphs)
that can be queried: given a new architectural project, one can search for patterns that
match the given requirements. The retrieved patterns can then be creatively transferred
in the context of the architectural project.</p>
      <p>Roughly speaking, pattern here means a specification of how some given properties
distribute across space. Thus, the information system we envision should be suitable to
specify kinds of properties and distributions. This result can be achieved by combining
theoretical and formal elements as described below.</p>
      <p>We take a property system to be a set of uniform properties together with a set
of structural relations defined on them. For instance, colours may be structured by a
qualitative metric relation (e.g., orange is closer to red than to blue), a topological relation
(e.g., orange is connected to red), or an order relation (e.g., orange is lighter than red);
weights and volumes by an order relation; lengths by a concatenation operator, etc. A
spatial system is like a property system but with locations substituted for properties.
Locations are structured by geometrical or topological relations.</p>
      <p>A configuration of a property system is a set of structural constraints across
properties in the system. For instance, one can consider a configuration of two colours, where
the first colour must be a shade of red and the second a darker colour. Another example
is a spatial configuration of two locations, one connected with the other.</p>
      <p>Configurations are very abstract constructs that apply to all kinds of properties. For
properties that locate in space—the great majority of properties considered in
architectural projects—it is important to specify how they distribute across space, i.e., to
constrain the geometrical or topological relations between their spatial locations.</p>
      <p>To do that, we introduce patterns. Basically, they integrate a series of property
configurations with a spatial configuration. For instance, the previous two examples of
configurations can be integrated into a pattern specifying that the location of the red colour
must be connected with the one where the darker colour is located. Other examples are
the shape-patterns in Figures 3 and 11.</p>
      <p>Patterns may be ‘instantiated’ by specific spatial regions or objects: a pattern that
constrains two locations to be connected can be instantiated by (the spatial regions
occupied by) Italy and France, by France and Spain and in general by any two entities that
are spatially connected. In Figures 3 and 11, the original pattern ‘moves’ from one place
to another: from vineyards and fields of olive trees to fac¸ades. This is a natural form of
reuse of pattern, a sort of analogical reuse mechanism. It consists in instantiating the
pattern in regions (or objects) different from the original situation.</p>
      <p>A more sophisticated mechanism is the metaphorical reuse mechanism. This is more
complex and consists in transferring a pattern from one property system to another. In
such a case the structural relations in the original property system must map to those in
the target system. A first possibility is to assume that (some of) the structural relations
make sense in the other system as well. For instance, identity and connection, as well as
orders and similarities, can be seen as ‘universal’ relations, relations structuring all (or
at least several) properties systems. Configurations involving these relations are easily
transferable. For instance, a configuration constraining two colours to be similar or
connected can be transferred into a configuration where two shapes are similar or connected.
More generally, one could introduce an explicit correspondence between structural
relations in different systems. For instance, one could map the relation of ‘being darker than’
defined between colours to the relation ‘being rougher than’ defined between textures.
In this case, the configuration of two colours, one darker than the other, is mapped into
the configuration of two textures, one rougher than the other. With another abstraction
step, one can map spatial configurations into temporal ones. In this latter case, a
temporal rhythm of tastes or sounds, for instance, can map into a spatial rhythm of colours,
textures, shapes, etc. (and vice versa).</p>
      <p>While analogical transfers are limited to the instantiation of a given pattern in a
different situation or context, metaphorical transfers presuppose a creative re-interpretation
of the properties and the structural relations in the original pattern. As already pointed
out, some transfers are more conservative, others more ‘destructive’, with few traits in
common with the original pattern.</p>
    </sec>
    <sec id="sec-6">
      <title>6. Conclusions and future work</title>
      <p>Our overall aim is to help architects to retrieve and re-contextualize their memories
when captured via external supports, like photos and sketches, by mimicking the way
metaphors are resolved in cognitive science [21], i.e. by transferring a pattern, a set of
structural relationships, identified in a specific quality domain into a new one. In
architecture, this often translates in transferring geometrical relations (i.e., from a texture
identified in a picture of a landscape to the texture of a fac¸ade). However, patterns abstract
from specific quality domains, from specific property systems, their “meaning is
disembodied” [20], therefore visual patterns could be generated by more complex memories
involving sound, taste, smell, touch, etc.</p>
      <p>As a first step, our framework should support architects in annotating pictures and
sketches with (primarily spatial) patterns, by tracing a sort of path of the insight, of the
inspiration that triggered imagination and creativity, thus helping them to retrieve and
reinterpret these patterns for the development of novel project solutions.</p>
      <p>Our long-term goal is to build an ontology-based tool to retrieve memories encoded
in some graphical support to enhance the architects’ creative process. Our idea is to use
techniques of applied ontology to analyse the formal notions required to encode suitable
schemas, as well as their application to specific kinds of object features (as, for instance,
the architectural project) [22].</p>
    </sec>
  </body>
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