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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Replicator-Interactor in Experimental Cultural Knowledge Evolution</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Jérôme EUZENAT</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Univ. Grenoble Alpes</institution>
          ,
          <addr-line>Inria, CNRS, Grenoble INP, LIG, F-38000 Grenoble</addr-line>
          <country country="FR">France</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Cultural evolution may be studied at a 'macro' level, inspired from population dynamics, or at a 'micro' level, inspired from genetics. The replicatorinteractor model generalises the genotype-phenotype distinction of genetic evolution. Here, we consider how it can be applied to cultural knowledge evolution experiments. In particular, we consider knowledge as replicator and the behaviour it induces as interactor. We show that this requires to address problems concerning transmission. We discuss the introduction of horizontal transmission within the replicator-interactor model and/or differential reproduction within cultural evolution experiments.</p>
      </abstract>
      <kwd-group>
        <kwd />
        <kwd>evolution</kwd>
        <kwd>cultural evolution</kwd>
        <kwd>experimental knowledge evolution</kwd>
        <kwd>replicator-interactor</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1.1. Evolution principles</title>
      <p>
        Natural selection can be thought of as a control mechanism based on variation,
selection and transmission ‘operations’ [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. This can be implemented in computers as it had
already been done for genetic programming.
      </p>
      <p>One of the problem with this characterisation is that it does not tell what is affected
by or what performs each operation. For instance, in life sciences, there are variations
of the genotype which generate variations of the phenotype in an individual.
Individuals are selected by the environment, which indirectly selects the genotype that will be
transmitted to the next generation (of the population).</p>
      <p>
        Towards the end of the 20th century, for thinking about the general principles of
natural selection, biologists attempted to generalise Darwinism, i.e. to provide an abstract
description of evolution mechanisms [
        <xref ref-type="bibr" rid="ref2 ref3">2,3</xref>
        ]. They introduced the replicator-interactor
pattern as a generalisation of the genotype-phenotype articulation: the replicator generates
      </p>
      <p>generation i
population
individual</p>
      <sec id="sec-1-1">
        <title>Replicator</title>
        <p>causes
causes
Interactor
replicates
(differentially)
pressures
pressures
environment
generation i + 1
population
individual</p>
      </sec>
      <sec id="sec-1-2">
        <title>Replicator causes causes</title>
      </sec>
      <sec id="sec-1-3">
        <title>Interactor</title>
        <p>
          the interactor which, being in contact with the environment, receives the selective
pressure and induces differential reproduction. Richard Dawkins [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ] introduced the notions
of replicators and vehicles, the latter term rendering precisely the idea of the selfish gene:
that organisms are only vehicle for their genes. David Hull [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ] found that term too
passive and wanted to emphasise that it has to interact with the environment, so he renamed
it interactor. Their ‘definitions’ are [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ]:
Replicators Things that pass on their entire structure;
Interactors Traits that natural selection acts upon.
        </p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>1.2. Cultural evolution</title>
      <p>
        In the 20th century, anthropologists [
        <xref ref-type="bibr" rid="ref7 ref8">7,8</xref>
        ] provided evidence of cultural evolution, so that
it became an accepted discipline [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Culture, in this sense, is something shared by a
particular population. It can take different forms: values, language, religion, know-how,
clothes, etc. It is an ‘artefact’ that can be shared, transmitted and modified. It is subject
to natural selection since populations with different cultures may experience different
levels of fitness and thus different reproduction rates.
      </p>
      <p>Cultural evolution has mostly been considered at a ‘macro’ level inspired from
population biology: observing and modelling the evolution of knowledge of whole
populations without figuring out the specific mechanisms implementing this cultural evolution.</p>
      <p>In cultural evolution, cultural features are transmitted and selected by people.
Variations, which may be voluntary or due to errors, are generated by these people. Evolution
takes place while culture is selected and transmitted. There is apparently no distinction
between phenotype and genotype (there is no reproduction, but transmission, of culture).
The selection may not correspond to the death of individuals as individuals may adopt
the culture of others...</p>
      <p>
        The enterprise of abstracting from genetic evolution to cover cultural evolution is
a worthy one. However, as discussed in [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]: “...] there is no clear equivalent to the
genotype-phenotype (or replicator-interactor) distinction in culture. Loosely, we can
speak of culturally acquired semantic information stored in brains as replicators and the
expression of that information in behaviour or artifacts as their interactors.” We consider
in this paper the possibility of filling this gap and applying this approach to cultural
evolution.
      </p>
      <sec id="sec-2-1">
        <title>2. Experimental cultural knowledge evolution</title>
        <p>
          Experimental cultural evolution is based on multi-agent simulation of cultural evolution.
It thus adopts a ‘micro’-level approach to cultural evolution by designing mechanisms
through which cultural evolution may happen. It has been used to evolve abstract cultures
[
          <xref ref-type="bibr" rid="ref10">10</xref>
          ] or natural language features [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ].
        </p>
        <p>
          Work has recently been developed for evolving alignments between ontologies. In
this case, alignments and ontologies are part of agent knowledge. Cultural knowledge
evolution can be used to repair alignments better than blind logical repair [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ], to create
alignments based on entity descriptions [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ], to learn alignments from dialogues framed
in interaction protocols [
          <xref ref-type="bibr" rid="ref14">14,15</xref>
          ], or to correct alignments until no error remains [16,17]
and to start with no alignment [18]. Each study provides new insights and open
directions.
        </p>
        <p>Cultural knowledge evolution experiments involve knowledge-carrying agents
interacting. This is usually described as playing a particular game which may aim at
identifying an object of the environment or translating a statement. Given the outcome of
the game, success or failure, the agents apply adaptation operators to their knowledge in
order to improve its performance in the game. Experiments observe a large number of
games among a population of agents and monitor the evolution of the success rate as well
as other secondary measures. Measure of importance are usually that knowledge reaches
a stable state or that it is ‘correct’ according to some definition of correctness.</p>
        <p>agent</p>
        <sec id="sec-2-1-1">
          <title>Knowledge causes adapts</title>
        </sec>
        <sec id="sec-2-1-2">
          <title>Behaviour pressures environment agent</title>
        </sec>
        <sec id="sec-2-1-3">
          <title>Knowledge adapts causes op</title>
        </sec>
        <sec id="sec-2-1-4">
          <title>Behaviour</title>
          <p>environment
pressures</p>
          <p>The overall goal of this work is to understand how simple agents may evolve their
knowledge and if it provides them benefits.</p>
          <p>Like in cultural evolution, knowledge transmission does not necessarily happen
through reproductive inheritance. On the contrary agents may transmit knowledge by
cooperating or by directly exchanging it.</p>
        </sec>
      </sec>
      <sec id="sec-2-2">
        <title>3. Knowledge as replicator</title>
        <p>Cultural knowledge evolution, and the associated experimental designs, may be related
to the replicator-interactor approach. This would provide yet another field covered by
generalised evolution. As we will see, this also raises interesting questions.</p>
        <p>The replicator-interactor approach may directly be applied to knowledge.
Knowledge generates individual behaviour, which is subject to selective pressure from the
environement and thus spreads differentially. Here, the alignments cause the way agents
are playing the game and agents select them based on the game outcome. Knowledge
evolution can indeed be implemented as a mechanism which makes knowledge evolve
seamlessly while it is used.</p>
        <p>Figure 2 (left-hand side) casts the current practice of experimental knowledge
evolution within the replicator-interactor model.</p>
        <p>So far, the replicator is not replicated from generation to generation through
reproduction, but between contemporary agents through horizontal transmission.
Transmission is part of the behaviour of agents. There are two types of horizontal transmission
(see Figure 3):
– Implicit transmission occurs through game playing by agents adapting their
knowledge. It could be, for instance, imitation, but should rather be considered as
a general form of learning-by-doing.</p>
        <p>agent</p>
        <sec id="sec-2-2-1">
          <title>Knowledge</title>
          <p>These transmission modes, performed in the experimental games, indirectly apply
selective pressure from the environment.</p>
          <p>This is quite satisfying: knowledge is the replicator, although so far, it does not
replicate much. But it indeed causes the behaviour of the agent which receives pressure
from the environment (or the other agents through the games they play). This pressure
leads the agent itself to adapt (through operators) directly its knowledge.</p>
          <p>This model, however convincing, does not stick closely to the initial
replicatorinteractor model. We stress below various differences and issues that it raises, evaluate
their impact and discuss extensions. These differences go along the following lines:
1. Knowledge does not create the agent,
2. The agent controls the process,
3. There is no population,
4. There is no reproduction, nor generation so far.</p>
          <p>As often, these issues are interrelated, but we address them separately.</p>
        </sec>
      </sec>
      <sec id="sec-2-3">
        <title>4. What exactly is the replicator?</title>
        <p>One apparent difference between knowledge and genes is that knowledge does not really
create the individual, but only participates to its behaviour. However, in biology, genes
do not control everything: reproduction depends on maternal or environmental
characteristics, genes cannot easily get rid of the ‘universality of the genetic code’. This is the
main topic of evolutionary developmental biology [19]. Hence, they are only an
ingredient for creating an individual and on this ground, the idea that the replicator causes the
interactor should be revised as being only a partial cause of it.</p>
        <p>In case of human cultural evolution, this is of course co-evolution of knowledge and
genome that has to be taken into account as the full replicator. Knowledge participates to
fitness; genotype contributes to its evolution.</p>
        <p>In agent simulation, this brings the question of what part of the agent software can
evolve. In order for these to function, agents need to share a minimal common ground.
There is latitude in choosing what is counted as knowledge/replicator in the agent:
– the agent ontologies and alignments (as we considered before),
– the adaptation operators and modality that they use to adapt these,
– the software on which it relies.</p>
        <p>All of these may be refined in more precise layers, may be subject to evolution and may
be modified to react to selective pressure.</p>
        <p>This is illustrated by Figure 2: the adaptation operators may be part of the
interactor (right-hand side), hence carried by knowledge and subject to selection, or they can
be considered as part of the agent infrastructure (left-hand side), like the genetic code.
Currently, it could be possible in the experimental cultural knowledge evolution setting
to run experiments in which agents select their adaptation operators [18].</p>
      </sec>
      <sec id="sec-2-4">
        <title>5. Who controls what?</title>
        <p>Another important difference is that genes are not shown, though knowledge can be
expressed. More strikingly, individuals can change their knowledge, not their genes (in
principle). If this is the case, then replicators will be the direct object of selection, by their
hosts, and they can be eliminated or altered without killing their hosts. Hence, the host
behaviour depends on its culture, but the host may change its behaviour, by changing
its culture. This indeed leads to faster cultural evolution, but does not seems to suit the
replicator-interactor model.</p>
        <p>In biological evolution, the environment selects the replicator (gene). In cultural
evolution, it seems that the interactor is selecting the replicator, i.e. that people select
their knowledge. This may seem contradictory.</p>
        <p>Moreover, human agents may be in control of all steps:
variation they can change what they want, actually more by adaptation than by error,
e.g. fashion;
transmission they can decide what to transmit in case of explicit concious transmission,
in this sense this seems more Lamarkian;
selection they actively select their culture.</p>
        <p>All are somewhat mixed in cultural evolution: The variation that occurred at
transmission/replication time can now occur at any step, thought it may still occur during
transmission (which is not inheritance). Moreover, the conscious variation occurring in
cultural evolution is biased: it may be adaptation. Darwinian evolution requires
reproductive selection because variation occurs during reproduction. It is difficult to claim that
cultural evolution requires this kind of reproduction/transmission.</p>
        <p>It can be argued at length whether agents perform selection on their own (free will)
or this is fully determined by the environment in which they are. However, as already
mentioned, the environment is the force behind selection although it is mediated through
agent</p>
        <sec id="sec-2-4-1">
          <title>Knowledge shares causes adapts</title>
        </sec>
        <sec id="sec-2-4-2">
          <title>Culture</title>
          <p>explicit transmission
implicit transmission
pressures pressures</p>
        </sec>
        <sec id="sec-2-4-3">
          <title>Behaviour</title>
          <p>pressures</p>
          <p>environment
transmission and adaptation. One may argue that human agents are not in control of
anything [20]: in fact they only respond to selective pressure and, ultimately, the
environment is operating selection through the agent. A cultural trait may be selected out either
by the organism, getting rid of the trait, or by the environment, by killing the individual.
That the organism selects the trait may be interpreted as a simple answer to selective
pressure. This double selection may be puzzling, but it is classical selection anyway.</p>
          <p>It is also unclear what the object of selection is [21]: the replicator (Dawkins: gene),
the individual or the population (Darwin: species)? Or it can be the interactors, if one
remarks that selection does not necessarily reduce the set of individuals, but the distribution
of traits. This is an anti-selfish gene statement. Already in biology, this chicken-and-egg
problem occurs.</p>
        </sec>
      </sec>
      <sec id="sec-2-5">
        <title>6. Population</title>
        <p>So far we simply adopted the micro-standpoint of individual agents. It is interesting to
introduce the population standpoint. We do not have to take a strong position about what
makes a population. It is possible to assume that there exist populations of agents and
that communication within these populations has something that they do not have across
populations.</p>
        <p>Just like species, populations are difficult to define. A species is not defined by
sharing a precise set of genes (we do not have exactly the same), so interbreeding has been
retained as a practical characterisation. In modern natural evolution, species are
characK
B</p>
        <p>C</p>
        <sec id="sec-2-5-1">
          <title>Behaviour</title>
          <p>K</p>
          <p>B
pressures</p>
          <p>game
implicitly transmits
environment</p>
          <p>K</p>
          <p>B
pressures</p>
          <p>
            C
terised by their pool of genes. Following the interactor-replicator model adapted to
cultural knowledge experiments, this should be knowledge. This has already been
considered as a simplifying definition [
            <xref ref-type="bibr" rid="ref10">10</xref>
            ].
          </p>
          <p>It is arguable to define population by shared knowledge if knowledge can be
trasmitted to other populaton without selection. However, defining a population as characterised
by some shared knowledge has advantages. Maybe the capacity to live together is the
definition of a population. With this capacity come that of sharing and exchanging ideas.
This is also the occasion to give a more tangible definition of culture as the knowledge
shared by a population. Therefore, we can adopt the following standpoint:
– the agents of the same population share some knowledge, that we can properly
call (part of) culture;
– only agents of the same population directly explicitly transmit knowledge
(synchronisation).</p>
        </sec>
        <sec id="sec-2-5-2">
          <title>This is illustrated in Figure 4.</title>
          <p>It is unclear if adaptation should be restricted to adapt private knowledge or if it
could affect shared knowledge as well. In the former case, culture does not evolve; in the
latter case, it is not easy to understand how a single individual can alter shared
knowledge... we will have to invent it. If such individuals can alter shared knowledge, then it
is clear that interacting with new populations, may alter population shared knowledge.</p>
          <p>Now there is no obstacle that two populations, sharing the same environment,
interact together. This happens, of course one individual with another, through implicit
transmission, as in Figure 5.</p>
          <p>Defining populations with respect to the knowledge they share opens the door to
considering embedded subpopulations depending on the knowledge they share.</p>
        </sec>
      </sec>
      <sec id="sec-2-6">
        <title>7. Generation</title>
        <p>The notion of a generation is somewhat clear at the level of individuals, but unclear at
the level of population. Often, it seems like a population would leave room to another
i
n
o
i
t
a
r
e
n
e
g
1
+
i
n
o
i
t
a
r
e
n
e
g</p>
        <p>agent
pressures
p transmits
r
e
s
s
u
r
e
s
environment
s
e
r
u
s
s
pr pressures
e
causes</p>
        <p>adapts</p>
        <sec id="sec-2-6-1">
          <title>Behaviour</title>
          <p>population with its own characteristics.</p>
          <p>Even in biology, individuals are generated one by one, or few by few, at least not
one generation at once. Hence, the notion of generation is mainly abstract (at the
population level). Moreover, individuals from several generations coexist in the same
population. Exactly because of this, the former generation can transmit culture to the next.
The important point is that, individuals cannot change genes, so they necessarily transmit
them only to the next generation and only to their offspring. On the contrary, they can
exchange and adopt knowledge. Hence, culture spreads horizontally; it replicates, but not
from generation to generation.</p>
          <p>Vertical transmission is however quite important in our societies, it is both a
factor of knowledge preservation, transmission and selection. This can be added to
experimental cultural evolution as described in Figure 6. Transmission from one generation
to another may involve differential knowledge replication in a similar way as in genetic
programming and eventually with the same alteration refinements.</p>
        </sec>
      </sec>
      <sec id="sec-2-7">
        <title>8. Conclusion</title>
        <p>Experimental agent-based simulation of cultural knowledge evolution may be considered
from the replicator-interactor perspective. This provides a framework in which to raise
questions, and eventually to answer them.</p>
        <p>Although the simple ‘knowledge as replicator-behaviour as interactor’ model is
intuitively appealing, it raises difficulties. We discussed them and refined the framework
defining agents for simulation to address them. This is only one possible answer to such
questions, but their implementation does not raise difficulties.</p>
        <p>In fact, these problems are not specific to experimental cultural knowledge
evolution: they have to be solved for accounting of cultural evolution at a ‘micro’ level. Most
of these problems (1: culture does not create the individuals alone, 2: individuals
control most of the selection process, and 4: culture is transmitted without reproduction) are
already present in cultural evolution. Moreover, generations and populations are already
biological abstractions. Hence, if the replicator-interactor model is a proper
generalisation for evolution, these issues will have to be addressed.</p>
        <p>We are currently testing this model with a replication of experiments in [17] across
populations of agents which may after a given number of games either reproduce
differentially or synchronise, i.e. exchange, their knowledge.</p>
        <p>Of course, all this remains a simplifying model. The reality of cultural evolution is
eminently more complex. However, this helps bridging the gap between generalised
evolution and experimental cultural knowledge evolution, thus eventually cultural evolution.
[15] Paula Chocron and Marco Schorlemmer. Vocabulary alignment in openly specified interactions. In Proc.
16th International conference on autonomous agents and multi-agent systems (AAMAS), Saõ Paolo
(BR), pages 1064–1072, 2017.
[16] Paula Chocron and Marco Schorlemmer. Attuning ontology alignments to semantically heterogeneous
multi-agent interactions. In Proc. 22nd European conference on artificial intelligence (ECAI), The
Hague (NL), pages 871–879, 2016.
[17] Jérôme Euzenat. Interaction-based ontology alignment repair with expansion and relaxation. In Proc.
26th International Joint Conference on Artificial Intelligence (IJCAI), Melbourne (VIC AU), pages 185–
191, 2017.
[18] Jérôme Euzenat. Crafting ontology alignments from scratch through agent communication. In Proc.
20th International conference on principles and practice of multi-agent systems (PRIMA), Nice (FR),
pages 245–262, 2017.
[19] Gunter Wagner and Lee Altenberg. Perspective: complex adaptation and the evolution of evolvability.</p>
        <p>Evolution, 50(3):967–976, 1996.
[20] Geoffrey Hodgson and ThorbjÃÿrn Knudsen. Darwin’s conjecture: the search for general principles of
social and economic evolution. University of Chicago Press, Chicago (IL US), 2010.
[21] Robert Brandon and Richard Burian, editors. Genes, Organisms, Populations: Controversies over the
units of selection. The MIT press, Cambridge (MA US), 1984.</p>
      </sec>
    </sec>
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