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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Digital Media in Teachers' training; formulating recommendations on how to enhance creativity1</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Dimitris Diamantidis</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Chronis Kynigos</string-name>
          <email>kynigos@ppp.uoa.gr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>National and Kapodistrian University of Athens</institution>
          ,
          <addr-line>Ilissia 15784, Athens</addr-line>
          ,
          <country country="GR">Greece</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>In this paper we discuss the process of formulating guidelines for educational practitioners on how to integrate digital creative teaching in their daily practice and of drawing policy recommendations for institutions on how to enhance digital creativity (DC) in teachers' education on national or European level. This set of guidelines/recommendations comes as one of the end products of DoCENT project (DC Enhanced in Teacher Education). A main goal of the project was to design a teachers' training model, based on the DoCENT Framework for Digital Creative Teaching Competences (DF), which was already developed at the beginning of the project. The training model was implemented in Italy, Spain and Greece, and a set of digital resources was produced. The evaluation of the implementation phase, the analysis of the data that were produced and the resources that was constructed during the implementation phase, are the basis of the set of guidelines/recommendations. In the next pages we mostly describe the rationale behind the guidelines/recommendations formulation and we focus on their linking to the DF. Finally, we give a sample of guidelines, since their drawing is still ongoing.</p>
      </abstract>
      <kwd-group>
        <kwd>Digital Creativity</kwd>
        <kwd>Teachers' Training</kwd>
        <kwd>Guidelines and recommendations</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>1.1</p>
    </sec>
    <sec id="sec-2">
      <title>Introcuction</title>
      <sec id="sec-2-1">
        <title>Aspects of Creativity</title>
        <p>
          A survey of the literature shows that there are many studies on the nature of
creativity; a lot of work has been done focusing on the so-called “genius” view of creativity
[
          <xref ref-type="bibr" rid="ref1">1</xref>
          ]. From this point of view, creativity is a characteristic of extraordinary individuals,
not likely to be heavily influenced by instructions. However, another view of
creativity has emerged, standing in contrast to the “genius” view; creativity is often
associated with working for long periods of time, rather than moments exceptional insight [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ].
1Copyright © 2019 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0
International (CC BY 4.0).
From this point of view, creativity is a result of the person’s tendency to think and
behave creatively, thus there is room to build educational applications, and
creativityenriched instructions for individuals. Building on this approach, we are focusing on
DC, and we support the utility of a practical guide for educational practitioners and
policy makers on how to integrate and stimulate DC in teaching.
1.2
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>Digital Creativity in Teaching</title>
        <p>
          Creativity is one of the so-called “soft skills” that are considered essential for diverse
kind of professions [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]. Especially in education, creativity is a skill that could be
fitting for teachers themselves to develop, which means upgrade of educational services,
since teachers are “key players” for ensuring the quality of teaching and the
innovation in education [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]. We focus on a specific aspect of teachers’ creativity what is
called “Digital Creativity in Teaching”. DC in teaching consists of applying
technologies to develop teaching processes that are related to creativity; i.e. promoting
learnercentered methodologies, helping connections, providing safe environments that
encourage risk-taking, encouraging collaboration, boosting exploration and discovery
[
          <xref ref-type="bibr" rid="ref5">5</xref>
          ]. There is a lot literature that documents the interest of researchers on DC, as well
as the labor market needs of individuals with such skills [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ].
        </p>
        <p>This paper aims to describe -mainly- the formulation of a practical guide for
educational practitioners (teachers or/and teacher educators) on how to integrate DC in their
everyday practice. It also briefly discusses the procedure of formulating related policy
recommendation at National and European level. In the next pages, before we present
our rationale and our method of building up this -under construction- set of
guidelines, we provide some details of the DoCENT’s training model implementation.
2
2.1</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>The guide/recommendations formulation</title>
      <sec id="sec-3-1">
        <title>Design and implementation of a training model</title>
        <p>In the first steps of project we designed the DF and a training model for teacher
educators (Fig 1). After that we proceeded to the implementation where we presented the
rationale of the training model to many teacher educators, at least 45 in each country,
Italy, Spain and Greece, through workshops. A set of digital resources were used (a
MOOC, a Serious-Game etc.), which were specially designed by us, taking under
consideration the details of the DF. Moreover, a set of new resources was emerged.
They were mostly learning scenarios, designed by the participants, based on the DF.
Up next was the utilization of these new resources (the learning scenarios) to conduct
teacher training on DC for pre-service and in some cases in-service teachers (e.g. in
Greece). The workshops/hands-on gave us the opportunity to reflect on our work and
consisted the trailhead of the guidelines’/recommendations’ construction.</p>
      </sec>
      <sec id="sec-3-2">
        <title>Method of analysis and the guidelines’ construction</title>
        <p>
          The construction of the guidelines has already started from the first stages of the
implementation where we formulated a set of design principles [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ] that could be used as
guidelines. These principles were revised more than three times, since the workshops
were not conducted all at once (there was iteration); that is, we concluded to an
informed set of guidelines. Figuratively, we could call them “interim” guidelines, since
the large corpus of data, taken in-the-field during the implementation (i.e. observation
notes, interviews and learning scenarios of the participants, that some of them were
implemented in the classroom), should be used to enhance and refine them.



        </p>
        <p>Design Phase
Implementation
Phase</p>
        <p>DoCENT Framework (DF)
Workshops</p>
        <p>Design and implementation of learning scenarios</p>
        <p>Taking feedback, evaluation of the process and the product, reflect on the implementation
 Validation of the Framework / writing guidelines and policy recommendations</p>
        <p>
          Firstly, we analyzed the observation notes and the interviews, following a
Grounded Theory approach [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ], since we wanted to get to conclusions originally
emerging from the data. For the analysis, we used NVivo 10, to operate effectively
the big amount of data. Then we used the conclusions drawn from the analysis, to
refine the set of “interim” guidelines. Now, we are in the final phase of guidelines’
construction, where we are testing the guidelines’ robustness; we are comparing them
with the characteristics of the participants’ scenarios that were effectively
implemented, doing a kind of triangulation [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ] of the guidelines, while we are planning to put
them under a conclusive revision cycle, following the Delphi Study approach [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ].
This set of guidelines under construction will be the basis to write down the practical
guide for teachers and/or teacher educators. In the next paragraphs we discuss the
purpose and the rationale of this guide.
2.3
        </p>
      </sec>
      <sec id="sec-3-3">
        <title>The guidelines</title>
        <p>The set of guidelines-under-construction addresses to teacher educators (and
teachers), supporting them to integrate DC as professionals. At this point, looking back to
the synthesis of the DF provides a better understanding of this guide’s rationale.</p>
        <p>
          The basis of the DF was the four Ps of creativity; the process, the person, the press
and the product dimension [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ]. The “process” dimension refers to an iterative
sequence of stages that involve in the creation of ideas and outcomes [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ]. The “person”
dimension concentrates on the individual characteristics of the creator trying to
identify personality traits of creative person [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]. However, there characteristics are not
used as criteria to say if a person is creative or not [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ]. The “press” dimension takes
under consideration the environment in which creativity occurs; i.e. there are general
factors of the environment like social cultural and political factors and specific factors
like interpersonal exchanges and environmental settings [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ]. Finally, the “product”
dimension describes the tangible or intangible results of the creative process [16].
        </p>
        <p>The DF is a set of 19 competences required by teacher educators to create, apply
and validate a creative teaching scenario mediated by digital technologies. DoCENT’s
training model is based on the DF and given that the set of guidelines emerged during
the implementation of the training, we suggest that the competences will be apparent
into the “background”. However, we considered that the guidelines should be
“accessible” to every teacher; that is, one should be able to use them, without knowing the
DF. So, for the presentation of the guidelines in the guide, we went back to the 4 Ps.</p>
        <p>For example, the data taken from the field and the evaluation process indicated that
“community building” -a component of the DF- was apparent in many cases, where
DC was documented. In the next paragraph, in terms of guidelines, we propose
“community building” as a technic for enhancing DC in teaching: “Building
communities among the trainees, or the students stimulates DC. Working in a community
stimulates creativity by providing trainees/students different perspectives of the task
that is addressed to them. The different views of the community members may
provoke them to propose a useful and novel solution, as the end-product of their work,
which can be characterized as creative. Off course, building a community is not a
simple task, for the teacher educator, or the classroom teacher; in many cases he/she
should have identified some characteristics of the trainees/students in order to make
the needed interventions, providing sparkers for fruitful communication. Moreover,
setting up an environment that provokes communication between the members of the
community, physically or virtually, is can be very supporting.”</p>
        <p>It is obvious that, in this short paragraph we mostly analyze “community building”
following the 4 Ps approach, avoiding the use of technical terms; firstly, we refer to
the benefits of communities in terms of the process (task identification) and the
product (useful and novel). Then we mark the difficulties, concentrating on person’s
special characteristics, and finally we point out the importance of the environment
(press). This is the form of guidelines that, from our perspective, serve our goals
related to the practical usefulness of the guidelines. We also have the intention to add a
couple of examples from the field to clarify some aspects of the guidelines, and cases
of scenarios that seemed to promote DC of the trainees/learners.
2.4</p>
      </sec>
      <sec id="sec-3-4">
        <title>Policy recommendations</title>
        <p>Our next step will be to draw recommendations for policy development across Europe
and in national level (referring to the 3 countries that the project was implemented), in
order to enhance DC in educational systems and curricula. Obviously, we speak of
institutional policies that are delivered by big organizations and practically these
recommendations address to policy makers. Thus, we have to combine the DF and the
results from the training model’s implementation with the opportunities, goals and
needs of educational systems in each country, and in Europe. In this sense, we use
SWOT Analysis, as a simple but powerful tool [16] to document capabilities,
deficiencies, opportunities and future threats of DoCENT’s approach in terms of
addressing the identifying critical issues that affect the embedment of DC in teacher
education. Initially, each country will focus separately on the need for fostering the
integration of digital technologies and of creativity in teacher training. In this way, we intend
that the policy recommendation to be more specific, while in the next steps a more
integrated perspective will come up.
3</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Discussion</title>
      <p>In this paper we documented our rationale on writing -mostly- guidelines and
recommendations to enhance DC in teacher training. Despite the extent of their feasibility,
the content of the guidelines cannot be separately seen from the DF. Thus, it could be
interesting if similar guides would be produced using other training approaches.</p>
    </sec>
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